diff options
-rwxr-xr-x | doc/contributions.txt | 1 | ||||
-rw-r--r-- | indra/newview/llviewerstats.cpp | 91 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_scene_load_stats.xml | 53 |
3 files changed, 145 insertions, 0 deletions
diff --git a/doc/contributions.txt b/doc/contributions.txt index 2c1e5487ce..e059f3bb38 100755 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -281,6 +281,7 @@ Beq Janus SL-11300 SL-15709 SL-16021 + SL-18202 Beth Walcher Bezilon Kasei Biancaluce Robbiani diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index a420de98f5..0045dcb547 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -58,6 +58,7 @@ #include "llfeaturemanager.h" #include "llviewernetwork.h" #include "llmeshrepository.h" //for LLMeshRepository::sBytesReceived +#include "llperfstats.h" #include "llsdserialize.h" #include "llsdutil.h" #include "llcorehttputil.h" @@ -208,6 +209,13 @@ LLTrace::EventStatHandle<F64Seconds > AVATAR_EDIT_TIME("avataredittime", "Second LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > OBJECT_CACHE_HIT_RATE("object_cache_hits"); LLTrace::EventStatHandle<F64Seconds > TEXTURE_FETCH_TIME("texture_fetch_time"); + +LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > SCENERY_FRAME_PCT("scenery_frame_pct"); +LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > AVATAR_FRAME_PCT("avatar_frame_pct"); +LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > HUDS_FRAME_PCT("huds_frame_pct"); +LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > UI_FRAME_PCT("ui_frame_pct"); +LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > SWAP_FRAME_PCT("swap_frame_pct"); +LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > IDLE_FRAME_PCT("idle_frame_pct"); } LLViewerStats::LLViewerStats() @@ -414,6 +422,89 @@ void update_statistics() texture_stats_timer.reset(); } } + + if (LLFloaterReg::instanceVisible("scene_load_stats")) + { + static const F32 perf_stats_freq = 1; + static LLFrameTimer perf_stats_timer; + if (perf_stats_timer.getElapsedTimeF32() >= perf_stats_freq) + { + LLStringUtil::format_map_t args; + LLPerfStats::bufferToggleLock.lock(); // prevent toggle for a moment + + auto tot_frame_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FRAME); + // cumulative avatar time (includes idle processing, attachments and base av) + auto tot_avatar_time_raw = LLPerfStats::StatsRecorder::getSum(LLPerfStats::ObjType_t::OT_AVATAR, LLPerfStats::StatType_t::RENDER_COMBINED); + // cumulative avatar render specific time (a bit arbitrary as the processing is too.) + // auto tot_av_idle_time_raw = LLPerfStats::StatsRecorder::getSum(AvType, LLPerfStats::StatType_t::RENDER_IDLE); + // auto tot_avatar_render_time_raw = tot_avatar_time_raw - tot_av_idle_time_raw; + // the time spent this frame on the "display()" call. Treated as "tot time rendering" + auto tot_render_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_DISPLAY); + // sleep time is basically forced sleep when window out of focus + auto tot_sleep_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SLEEP); + // time spent on UI + auto tot_ui_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_UI); + // cumulative time spent rendering HUDS + auto tot_huds_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_HUDS); + // "idle" time. This is the time spent in the idle poll section of the main loop + auto tot_idle_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_IDLE); + // similar to sleep time, induced by FPS limit + //auto tot_limit_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FPSLIMIT); + // swap time is time spent in swap buffer + auto tot_swap_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SWAP); + + LLPerfStats::bufferToggleLock.unlock(); + + auto tot_frame_time_ns = LLPerfStats::raw_to_ns(tot_frame_time_raw); + auto tot_avatar_time_ns = LLPerfStats::raw_to_ns(tot_avatar_time_raw); + auto tot_huds_time_ns = LLPerfStats::raw_to_ns(tot_huds_time_raw); + // UI time includes HUD time so dedut that before we calc percentages + auto tot_ui_time_ns = LLPerfStats::raw_to_ns(tot_ui_time_raw - tot_huds_time_raw); + + // auto tot_sleep_time_ns = LLPerfStats::raw_to_ns( tot_sleep_time_raw ); + // auto tot_limit_time_ns = LLPerfStats::raw_to_ns( tot_limit_time_raw ); + + // auto tot_render_time_ns = LLPerfStats::raw_to_ns( tot_render_time_raw ); + auto tot_idle_time_ns = LLPerfStats::raw_to_ns(tot_idle_time_raw); + auto tot_swap_time_ns = LLPerfStats::raw_to_ns(tot_swap_time_raw); + auto tot_scene_time_ns = LLPerfStats::raw_to_ns(tot_render_time_raw - tot_avatar_time_raw - tot_swap_time_raw - tot_ui_time_raw); + // auto tot_overhead_time_ns = LLPerfStats::raw_to_ns( tot_frame_time_raw - tot_render_time_raw - tot_idle_time_raw ); + + // // remove time spent sleeping for fps limit or out of focus. + // tot_frame_time_ns -= tot_limit_time_ns; + // tot_frame_time_ns -= tot_sleep_time_ns; + + if (tot_frame_time_ns != 0) + { + auto pct_avatar_time = (tot_avatar_time_ns * 100) / tot_frame_time_ns; + auto pct_huds_time = (tot_huds_time_ns * 100) / tot_frame_time_ns; + auto pct_ui_time = (tot_ui_time_ns * 100) / tot_frame_time_ns; + auto pct_idle_time = (tot_idle_time_ns * 100) / tot_frame_time_ns; + auto pct_swap_time = (tot_swap_time_ns * 100) / tot_frame_time_ns; + auto pct_scene_render_time = (tot_scene_time_ns * 100) / tot_frame_time_ns; + pct_avatar_time = llclamp(pct_avatar_time, 0., 100.); + pct_huds_time = llclamp(pct_huds_time, 0., 100.); + pct_ui_time = llclamp(pct_ui_time, 0., 100.); + pct_idle_time = llclamp(pct_idle_time, 0., 100.); + pct_swap_time = llclamp(pct_swap_time, 0., 100.); + pct_scene_render_time = llclamp(pct_scene_render_time, 0., 100.); + if (tot_sleep_time_raw == 0) + { + sample(LLStatViewer::SCENERY_FRAME_PCT, (U32)llround(pct_scene_render_time)); + sample(LLStatViewer::AVATAR_FRAME_PCT, (U32)llround(pct_avatar_time)); + sample(LLStatViewer::HUDS_FRAME_PCT, (U32)llround(pct_huds_time)); + sample(LLStatViewer::UI_FRAME_PCT, (U32)llround(pct_ui_time)); + sample(LLStatViewer::SWAP_FRAME_PCT, (U32)llround(pct_swap_time)); + sample(LLStatViewer::IDLE_FRAME_PCT, (U32)llround(pct_idle_time)); + } + } + else + { + LL_WARNS("performance") << "Scene time 0. Skipping til we have data." << LL_ENDL; + } + perf_stats_timer.reset(); + } + } } void update_texture_time() diff --git a/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml b/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml index 2abd8ec5c0..37efbe654e 100644 --- a/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml +++ b/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml @@ -410,6 +410,59 @@ </stat_view> </stat_view> </stat_view> + <stat_view + name="frame_stats" + label="Frame breakdown" + show_label="true"> + <stat_bar name="packet_loss" + label="Scenery" + orientation="horizontal" + unit_label=" %" + stat="scenery_frame_pct" + bar_max="100" + tick_spacing="0.5" + show_bar="false"/> + <stat_bar name="packet_loss" + label="Avatar" + orientation="horizontal" + unit_label=" %" + stat="avatar_frame_pct" + bar_max="100" + tick_spacing="0.5" + show_bar="false"/> + <stat_bar name="packet_loss" + label="UI" + orientation="horizontal" + unit_label=" %" + stat="ui_frame_pct" + bar_max="100" + tick_spacing="0.5" + show_bar="false"/> + <stat_bar name="packet_loss" + label="HUDs" + orientation="horizontal" + unit_label=" %" + stat="huds_frame_pct" + bar_max="100" + tick_spacing="0.5" + show_bar="false"/> + <stat_bar name="packet_loss" + label="Swap" + orientation="horizontal" + unit_label=" %" + stat="swap_frame_pct" + bar_max="100" + tick_spacing="0.5" + show_bar="false"/> + <stat_bar name="packet_loss" + label="Tasks" + orientation="horizontal" + unit_label=" %" + stat="idle_frame_pct" + bar_max="100" + tick_spacing="0.5" + show_bar="false"/> + </stat_view> </container_view> </scroll_container> </floater> |