diff options
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 4 | ||||
-rw-r--r-- | indra/newview/app_settings/settings.xml | 8 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 8 | ||||
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 2 |
4 files changed, 11 insertions, 11 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 976a61fb69..fedbed2990 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -1449,6 +1449,7 @@ F32 LLSettingsSky::getReflectionProbeAmbiance(bool auto_adjust) const F32 LLSettingsSky::getTotalReflectionProbeAmbiance(F32 cloud_shadow_scale, bool auto_adjust) const { +#if 0 // feed cloud shadow back into reflection probe ambiance to mimic pre-reflection-probe behavior // without brightening dark/interior spaces F32 probe_ambiance = getReflectionProbeAmbiance(auto_adjust); @@ -1459,6 +1460,9 @@ F32 LLSettingsSky::getTotalReflectionProbeAmbiance(F32 cloud_shadow_scale, bool } return probe_ambiance; +#else + return getReflectionProbeAmbiance(auto_adjust); +#endif } F32 LLSettingsSky::getSkyBottomRadius() const diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index b4e149f0e0..35ab1e9d40 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10654,7 +10654,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.7</real> + <real>1.0</real> </map> <key>RenderSkyAutoAdjustHDRScale</key> <map> @@ -10709,7 +10709,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>1.0</real> + <real>0.001</real> </map> <key>RenderSkySunlightScale</key> <map> @@ -10720,7 +10720,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>1.5</real> + <real>1.0</real> </map> <key>RenderSkyAmbientScale</key> <map> @@ -10731,7 +10731,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.5</real> + <real>0.7</real> </map> <key>RenderReflectionProbeMaxLocalLightAmbiance</key> diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 53474ded7f..a8aa5a36a3 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -39,7 +39,6 @@ uniform float max_y; uniform vec3 glow; uniform float scene_light_strength; uniform float sun_moon_glow_factor; -uniform float sky_hdr_scale; uniform float sky_sunlight_scale; uniform float sky_ambient_scale; @@ -150,12 +149,9 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou // multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values // (allows for mixing of light sources other than sunlight e.g. reflection probes) - sunlit *= sky_sunlight_scale; //1.5; - amblit *= sky_ambient_scale; //0.5; + sunlit *= sky_sunlight_scale; + amblit *= sky_ambient_scale; - // override amblit with ambient_color if sky probe ambiance is not zero - amblit = mix(amblit, ambient_color, clamp(sky_hdr_scale-1.0, 0.0, 1.0)); - amblit = srgb_to_linear(amblit); amblit *= ambientLighting(norm, light_dir); } diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 9ccac82e63..b7c4dbe648 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -742,7 +742,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) { if (psky->getReflectionProbeAmbiance() != 0.f) { - shader->uniform3fv(LLShaderMgr::AMBIENT, getAmbientColor().mV); + shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV)); shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, sqrtf(g)*2.0); // use a modifier here so 1.0 maps to the "most desirable" default and the maximum value doesn't go off the rails } else if (psky->canAutoAdjust() && should_auto_adjust) |