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-rw-r--r--indra/newview/llfloatermodelpreview.cpp1346
-rw-r--r--indra/newview/llfloatermodelpreview.h9
-rwxr-xr-xindra/newview/llmeshrepository.cpp3
-rw-r--r--indra/newview/llvovolume.cpp3
-rw-r--r--install.xml4
5 files changed, 746 insertions, 619 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 1c73a6cb31..d3da7533ec 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -112,7 +112,7 @@ std::string limit_name[] =
"medium limit",
"high limit",
"physics limit",
-
+
"I went off the end of the limit_name array. Me so smart."
};
@@ -123,7 +123,7 @@ std::string info_name[] =
"medium info",
"high info",
"physics info",
-
+
"I went off the end of the info_name array. Me so smart."
};
@@ -137,7 +137,7 @@ bool validate_face(const LLVolumeFace& face)
return false;
}
}
-
+
return true;
}
@@ -156,39 +156,39 @@ bool validate_model(const LLModel* mdl)
llwarns << "Face has no vertices." << llendl;
return false;
}
-
+
if (mdl->getVolumeFace(i).mNumIndices == 0)
{
llwarns << "Face has no indices." << llendl;
return false;
}
-
+
if (!validate_face(mdl->getVolumeFace(i)))
{
return false;
}
}
-
+
return true;
}
BOOL stop_gloderror()
{
GLuint error = glodGetError();
-
+
if (error != GLOD_NO_ERROR)
{
llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
return TRUE;
}
-
+
return FALSE;
}
LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key)
: LLFloater(key)
{
-
+
}
LLPhysicsDecompFloater::~LLPhysicsDecompFloater()
@@ -204,14 +204,14 @@ class LLMeshFilePicker : public LLFilePickerThread
public:
LLFloaterModelPreview* mFMP;
S32 mLOD;
-
+
LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod)
- : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
+ : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
{
mFMP = fmp;
mLOD = lod;
}
-
+
virtual void notify(const std::string& filename)
{
mFMP->mModelPreview->loadModel(mFile, mLOD);
@@ -223,7 +223,7 @@ public:
// LLFloaterModelPreview()
//-----------------------------------------------------------------------------
LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :
- LLFloater(key)
+LLFloater(key)
{
sInstance = this;
mLastMouseX = 0;
@@ -242,27 +242,27 @@ BOOL LLFloaterModelPreview::postBuild()
{
return FALSE;
}
-
+
childSetCommitCallback("high detail combo", onHighLODCommit, this);
childSetCommitCallback("medium detail combo", onMediumLODCommit, this);
childSetCommitCallback("low detail combo", onLowLODCommit, this);
childSetCommitCallback("lowest detail combo", onLowestLODCommit, this);
childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this);
-
-
+
+
childSetCommitCallback("high limit", onHighLimitCommit, this);
childSetCommitCallback("medium limit", onMediumLimitCommit, this);
childSetCommitCallback("low limit", onLowLimitCommit, this);
childSetCommitCallback("lowest limit", onLowestLimitCommit, this);
childSetCommitCallback("physics limit", onPhysicsLimitCommit, this);
-
+
childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this);
-
+
childSetCommitCallback("show edges", onShowEdgesCommit, this);
childSetCommitCallback("auto fill", onAutoFillCommit, this);
-
+
childSetTextArg("status", "[STATUS]", getString("status_idle"));
-
+
for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
{
if (lod == LLModel::LOD_PHYSICS)
@@ -279,36 +279,36 @@ BOOL LLFloaterModelPreview::postBuild()
std::string msg = getString("required");
childSetTextArg(info_name[lod], "[MESSAGE]", msg);
}
-
+
childSetVisible(limit_name[lod], FALSE);
}
-
+
//childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
childSetAction("ok_btn", onUpload, this);
-
+
childSetAction("consolidate", onConsolidate, this);
childSetAction("scrub materials", onScrubMaterials, this);
-
+
childSetAction("decompose_btn", onDecompose, this);
-
+
childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
childSetCommitCallback("upload_skin", onUploadSkinCommit, this);
childSetCommitCallback("upload_joints", onUploadJointsCommit, this);
-
+
childSetCommitCallback("debug scale", onDebugScaleCommit, this);
-
+
childDisable("upload_skin");
childDisable("upload_joints");
-
+
const U32 width = 512;
const U32 height = 512;
-
+
mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width,
- PREVIEW_HPAD+height,
- getRect().getWidth()-PREVIEW_HPAD,
- PREVIEW_HPAD);
-
+ PREVIEW_HPAD+height,
+ getRect().getWidth()-PREVIEW_HPAD,
+ PREVIEW_HPAD);
+
mModelPreview = new LLModelPreview(512, 512, this);
mModelPreview->setPreviewTarget(16.f);
@@ -321,7 +321,7 @@ BOOL LLFloaterModelPreview::postBuild()
LLFloaterModelPreview::~LLFloaterModelPreview()
{
sInstance = NULL;
-
+
if ( mModelPreview->containsRiggedAsset() )
{
gAgentAvatarp->resetJointPositions();
@@ -333,7 +333,7 @@ LLFloaterModelPreview::~LLFloaterModelPreview()
{
LLImageGL::deleteTextures(1, &mGLName );
}
-
+
if (mDecompFloater)
{
mDecompFloater->closeFloater();
@@ -344,7 +344,7 @@ LLFloaterModelPreview::~LLFloaterModelPreview()
void LLFloaterModelPreview::loadModel(S32 lod)
{
mLoading = TRUE;
-
+
(new LLMeshFilePicker(this, lod))->getFile();
}
@@ -363,7 +363,7 @@ void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode)
{
mModelPreview->clearModel(lod);
}
-
+
mModelPreview->refresh();
mModelPreview->calcResourceCost();
}
@@ -376,21 +376,21 @@ void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode)
mModelPreview->mLODMode[lod] = mode;
mModelPreview->genLODs(lod);
}
-
+
mModelPreview->setPreviewLOD(lod);
LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE);
-
+
if (mode == 2) //triangle count
{
U32 tri_count = 0;
for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin();
- iter != mModelPreview->mBaseModel.end(); ++iter)
+ iter != mModelPreview->mBaseModel.end(); ++iter)
{
tri_count += (*iter)->getNumTriangles();
}
-
+
lim->setMaxValue(tri_count);
lim->setVisible(TRUE);
}
@@ -419,7 +419,7 @@ void LLFloaterModelPreview::onDebugScaleCommit(LLUICtrl*,void* userdata)
{
return;
}
-
+
fp->mModelPreview->calcResourceCost();
}
@@ -432,7 +432,7 @@ void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata)
{
return;
}
-
+
fp->mModelPreview->refresh();
}
@@ -445,12 +445,12 @@ void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata)
{
return;
}
-
+
fp->mModelPreview->refresh();
fp->mModelPreview->resetPreviewTarget();
fp->mModelPreview->clearBuffers();
}
-
+
//static
void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
{
@@ -460,9 +460,9 @@ void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
{
return;
}
-
+
S32 which_mode = 0;
-
+
LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo");
if (iface)
{
@@ -480,9 +480,9 @@ void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata)
{
return;
}
-
+
S32 which_mode = 0;
-
+
std::string combo_name[] =
{
"lowest detail combo",
@@ -490,16 +490,16 @@ void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata)
"medium detail combo",
"high detail combo",
"physics detail combo",
-
+
"I went off the end of the combo_name array. Me so smart."
};
-
+
LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]);
if (iface)
{
which_mode = iface->getFirstSelectedIndex();
}
-
+
fp->setLODMode(lod, which_mode);
}
@@ -542,9 +542,9 @@ void LLFloaterModelPreview::setLimit(S32 lod, void* userdata)
{
return;
}
-
+
S32 limit = fp->childGetValue(limit_name[lod]).asInteger();
-
+
fp->setLimit(lod, limit);
}
@@ -583,7 +583,7 @@ void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata)
void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-
+
fp->mModelPreview->smoothNormals();
}
@@ -591,7 +591,7 @@ void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata
void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-
+
fp->mModelPreview->refresh();
}
@@ -599,7 +599,7 @@ void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata)
void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance;
-
+
fp->mModelPreview->refresh();
}
@@ -607,7 +607,7 @@ void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-
+
fp->mModelPreview->genLODs();
}
@@ -619,7 +619,7 @@ void LLFloaterModelPreview::draw()
{
LLFloater::draw();
LLRect r = getRect();
-
+
mModelPreview->update();
if (!mLoading)
@@ -629,7 +629,7 @@ void LLFloaterModelPreview::draw()
childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
-
+
if (mDecompFloater)
{
if (mCurRequest.notNull())
@@ -642,9 +642,9 @@ void LLFloaterModelPreview::draw()
mDecompFloater->childSetText("status", idle);
}
}
-
+
U32 resource_cost = mModelPreview->mResourceCost*10;
-
+
if (childGetValue("upload_textures").asBoolean())
{
resource_cost += mModelPreview->mTextureSet.size()*10;
@@ -655,7 +655,7 @@ void LLFloaterModelPreview::draw()
if (mModelPreview)
{
gGL.color3f(1.f, 1.f, 1.f);
-
+
gGL.getTexUnit(0)->bind(mModelPreview);
gGL.begin( LLRender::QUADS );
@@ -670,7 +670,7 @@ void LLFloaterModelPreview::draw()
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
}
gGL.end();
-
+
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
}
@@ -689,7 +689,7 @@ BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)
mLastMouseY = y;
return TRUE;
}
-
+
return LLFloater::handleMouseDown(x, y, mask);
}
@@ -709,7 +709,7 @@ BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)
BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask)
{
MASK local_mask = mask & ~MASK_ALT;
-
+
if (mModelPreview && hasMouseCapture())
{
if (local_mask == MASK_PAN)
@@ -726,20 +726,20 @@ BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask)
}
else
{
-
+
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
mModelPreview->rotate(yaw_radians, 0.f);
mModelPreview->zoom(zoom_amt);
}
-
+
mModelPreview->refresh();
LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
}
-
+
if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
{
return LLFloater::handleHover(x, y, mask);
@@ -756,7 +756,7 @@ BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
}
-
+
return TRUE;
}
@@ -770,7 +770,7 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
mModelPreview->zoom((F32)clicks * -0.2f);
mModelPreview->refresh();
}
-
+
return TRUE;
}
@@ -782,7 +782,7 @@ void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;
return;
}
-
+
if (sInstance)
{
LLCDParam* param = (LLCDParam*) data;
@@ -796,7 +796,7 @@ void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
LLCDStageData* stage = (LLCDStageData*) data;
LLModel* mdl = NULL;
-
+
if (sInstance)
{
if (sInstance->mCurRequest.notNull())
@@ -804,7 +804,7 @@ void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
llinfos << "Decomposition request still pending." << llendl;
return;
}
-
+
if (sInstance->mModelPreview)
{
if (sInstance->mDecompFloater)
@@ -840,12 +840,12 @@ void LLFloaterModelPreview::showDecompFloater()
{
LLSD key;
mDecompFloater = new LLPhysicsDecompFloater(key);
-
+
S32 left = 20;
S32 right = 320;
-
+
S32 cur_y = 30;
-
+
{
//add status text
LLTextBox::Params p;
@@ -853,8 +853,8 @@ void LLFloaterModelPreview::showDecompFloater()
p.rect(LLRect(left, cur_y, right-80, cur_y-20));
mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p));
}
-
-
+
+
{ //add cancel button
LLButton::Params p;
p.name("Cancel");
@@ -864,25 +864,25 @@ void LLFloaterModelPreview::showDecompFloater()
button->setCommitCallback(onPhysicsStageCancel, NULL);
mDecompFloater->addChild(button);
}
-
+
cur_y += 30;
-
-
+
+
static const LLCDStageData* stage = NULL;
static S32 stage_count = 0;
-
+
if (!stage && LLConvexDecomposition::getInstance() != NULL)
{
stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
}
-
+
static const LLCDParam* param = NULL;
static S32 param_count = 0;
if (!param && LLConvexDecomposition::getInstance() != NULL)
{
param_count = LLConvexDecomposition::getInstance()->getParameters(&param);
}
-
+
for (S32 j = stage_count-1; j >= 0; --j)
{
LLButton::Params p;
@@ -896,29 +896,29 @@ void LLFloaterModelPreview::showDecompFloater()
cur_y += 30;
// protected against stub by stage_count being 0 for stub above
LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
-
+
llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl;
llinfos << "------------------------------------" << llendl;
-
+
for (S32 i = 0; i < param_count; ++i)
{
if (param[i].mStage != j)
{
continue;
}
-
+
std::string name(param[i].mName ? param[i].mName : "");
std::string description(param[i].mDescription ? param[i].mDescription : "");
-
+
std::string type = "unknown";
-
+
llinfos << name << " - " << description << llendl;
-
+
if (param[i].mType == LLCDParam::LLCD_FLOAT)
{
mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl;
-
+
LLSliderCtrl::Params p;
p.name(name);
p.label(name);
@@ -956,7 +956,7 @@ void LLFloaterModelPreview::showDecompFloater()
{
mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl;
-
+
LLCheckBoxCtrl::Params p;
p.rect(LLRect(left, cur_y, right, cur_y-20));
p.name(name);
@@ -973,11 +973,11 @@ void LLFloaterModelPreview::showDecompFloater()
S32 cur_x = left;
mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
-
+
{ //add label
LLTextBox::Params p;
const LLFontGL* font = (LLFontGL*) p.font();
-
+
p.rect(LLRect(left, cur_y, left+font->getWidth(name), cur_y-20));
p.name(name);
p.label(name);
@@ -986,37 +986,37 @@ void LLFloaterModelPreview::showDecompFloater()
mDecompFloater->addChild(text_box);
cur_x += text_box->getRect().getWidth();
}
-
+
{ //add combo_box
LLComboBox::Params p;
p.rect(LLRect(cur_x, cur_y, right-right/4, cur_y-20));
p.name(name);
p.label(name);
p.tool_tip(description);
-
+
llinfos << "Accepted values: " << llendl;
LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)
{
llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue
- << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl;
-
+ << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl;
+
combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,
- LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
+ LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
}
combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
combo_box->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
mDecompFloater->addChild(combo_box);
cur_y += 30;
-
+
}
-
+
llinfos << "----" << llendl;
}
llinfos << "-----------------------------" << llendl;
}
}
-
+
cur_y += 30;
//explode slider
{
@@ -1030,11 +1030,11 @@ void LLFloaterModelPreview::showDecompFloater()
p.name("explode");
p.rect(LLRect(left, cur_y, right, cur_y-20));
LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
-
+
mDecompFloater->addChild(slider);
cur_y += 30;
}
-
+
//mesh render checkbox
{
LLCheckBoxCtrl::Params p;
@@ -1045,7 +1045,7 @@ void LLFloaterModelPreview::showDecompFloater()
check->setValue(true);
mDecompFloater->addChild(check);
}
-
+
//hull render checkbox
{
LLCheckBoxCtrl::Params p;
@@ -1056,7 +1056,7 @@ void LLFloaterModelPreview::showDecompFloater()
check->setValue(true);
mDecompFloater->addChild(check);
}
-
+
{ //submesh combo box label
LLTextBox::Params p;
p.label("Model");
@@ -1066,7 +1066,7 @@ void LLFloaterModelPreview::showDecompFloater()
text_box->setValue("Model");
mDecompFloater->addChild(text_box);
}
-
+
{
//add submesh combo box
LLComboBox::Params p;
@@ -1082,16 +1082,16 @@ void LLFloaterModelPreview::showDecompFloater()
mDecompFloater->addChild(combo_box);
cur_y += 30;
}
-
+
mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
-
+
mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10));
}
-
+
mDecompFloater->childSetCommitCallback("explode", LLFloaterModelPreview::onExplodeCommit, this);
-
+
mDecompFloater->openFloater();
}
@@ -1136,7 +1136,7 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev
mJointMap["mAnkleLeft"] = "mAnkleLeft";
mJointMap["mFootLeft"] = "mFootLeft";
mJointMap["mToeLeft"] = "mToeLeft";
-
+
mJointMap["avatar_mPelvis"] = "mPelvis";
mJointMap["avatar_mTorso"] = "mTorso";
mJointMap["avatar_mChest"] = "mChest";
@@ -1163,8 +1163,8 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev
mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
mJointMap["avatar_mFootLeft"] = "mFootLeft";
mJointMap["avatar_mToeLeft"] = "mToeLeft";
-
-
+
+
mJointMap["hip"] = "mPelvis";
mJointMap["abdomen"] = "mTorso";
mJointMap["chest"] = "mChest";
@@ -1200,7 +1200,7 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4
LLVector4a( 1,-1,-1),
LLVector4a( 1,-1, 1),
};
-
+
for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
{
const LLVolumeFace& face = model->getVolumeFace(j);
@@ -1211,15 +1211,15 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4
LLVector4a size;
size.setSub(face.mExtents[1],face.mExtents[0]);
size.mul(0.5f);
-
+
for (U32 i = 0; i < 8; i++)
{
LLVector4a t;
t.setMul(size, box[i]);
t.add(center);
-
+
LLVector4a v;
-
+
mat.affineTransform(t, v);
if (first_transform)
@@ -1239,11 +1239,11 @@ void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3&
{
LLVector4a mina, maxa;
LLMatrix4a mata;
-
+
mata.loadu(mat);
mina.load3(min.mV);
maxa.load3(max.mV);
-
+
stretch_extents(model, mata, mina, maxa, first_transform);
min.set(mina.getF32ptr());
@@ -1254,32 +1254,32 @@ void LLModelLoader::run()
{
DAE dae;
domCOLLADA* dom = dae.open(mFilename);
-
+
if (dom)
{
daeDatabase* db = dae.getDatabase();
-
+
daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
-
+
daeDocument* doc = dae.getDoc(mFilename);
if (!doc)
{
llwarns << "can't find internal doc" << llendl;
return;
}
-
+
daeElement* root = doc->getDomRoot();
if (!root)
{
llwarns << "document has no root" << llendl;
return;
}
-
+
//get unit scale
mTransform.setIdentity();
-
+
domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
-
+
if (unit)
{
F32 meter = unit->getMeter();
@@ -1287,14 +1287,14 @@ void LLModelLoader::run()
mTransform.mMatrix[1][1] = meter;
mTransform.mMatrix[2][2] = meter;
}
-
+
//get up axis rotation
LLMatrix4 rotation;
-
+
domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
domAsset::domUp_axis* up_axis =
- daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
-
+ daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
+
if (up_axis)
{
up = up_axis->getValue();
@@ -1308,20 +1308,20 @@ void LLModelLoader::run()
{
rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
}
-
+
rotation *= mTransform;
mTransform = rotation;
-
-
+
+
for (daeInt idx = 0; idx < count; ++idx)
{ //build map of domEntities to LLModel
domMesh* mesh = NULL;
db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
-
+
if (mesh)
{
LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
-
+
if (model.notNull() && validate_model(model))
{
mModelList.push_back(model);
@@ -1329,13 +1329,13 @@ void LLModelLoader::run()
}
}
}
-
+
count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
for (daeInt idx = 0; idx < count; ++idx)
{ //add skinned meshes as instances
domSkin* skin = NULL;
db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
-
+
if (skin)
{
domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
@@ -1351,7 +1351,7 @@ void LLModelLoader::run()
LLVector3 mesh_scale_vector;
LLVector3 mesh_translation_vector;
model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
+
LLMatrix4 normalized_transformation;
normalized_transformation.setTranslation(mesh_translation_vector);
@@ -1359,13 +1359,13 @@ void LLModelLoader::run()
mesh_scale.initScale(mesh_scale_vector);
mesh_scale *= normalized_transformation;
normalized_transformation = mesh_scale;
-
+
glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
inv_mat = inv_mat.inverse();
LLMatrix4 inverse_normalized_transformation(inv_mat.m);
-
+
domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
-
+
if (bind_mat)
{ //get bind shape matrix
domFloat4x4& dom_value = bind_mat->getValue();
@@ -1377,28 +1377,28 @@ void LLModelLoader::run()
model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
}
}
-
+
LLMatrix4 trans = normalized_transformation;
trans *= model->mBindShapeMatrix;
model->mBindShapeMatrix = trans;
-
+
}
-
+
/*{
- LLMatrix4 rotation;
- if (up == UPAXISTYPE_X_UP)
- {
- rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
- }
- else if (up == UPAXISTYPE_Z_UP)
- {
- rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f);
- }
-
- rotation *= model->mBindShapeMatrix;
- model->mBindShapeMatrix = rotation;
- }*/
-
+ LLMatrix4 rotation;
+ if (up == UPAXISTYPE_X_UP)
+ {
+ rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
+ }
+ else if (up == UPAXISTYPE_Z_UP)
+ {
+ rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f);
+ }
+
+ rotation *= model->mBindShapeMatrix;
+ model->mBindShapeMatrix = rotation;
+ }*/
+
//The joint transfom map that we'll populate below
std::map<std::string,LLMatrix4> jointTransforms;
jointTransforms.clear();
@@ -1406,9 +1406,40 @@ void LLModelLoader::run()
//Some collada setup for accessing the skeleton
daeElement* pElement = 0;
dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
+ //Try to get at the skeletal instance controller
domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
- if ( pSkeleton )
- {
+ bool missingSkeletonOrScene = false;
+
+ //If no skeleton, do a breadth-first search to get at specific joints
+ if ( !pSkeleton )
+ {
+ daeElement* pScene = root->getDescendant("visual_scene");
+ if ( !pScene )
+ {
+ llwarns<<"No visual scene - unable to parse bone offsets "<<llendl;
+ missingSkeletonOrScene = true;
+ }
+ else
+ {
+ //Get the children at this level
+ daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
+ S32 childCount = children.getCount();
+
+ //Process any children that are joints
+ //Not all children are joints, some code be ambient lights, cameras, geometry etc..
+ for (S32 i = 0; i < childCount; ++i)
+ {
+ domNode* pNode = daeSafeCast<domNode>(children[i]);
+ if ( isNodeAJoint( pNode ) )
+ {
+ processJointNode( pNode, jointTransforms );
+ }
+ }
+ }
+ }
+ else
+ //Has Skeleton
+ {
//Get the root node of the skeleton
daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
if ( pSkeletonRootNode )
@@ -1416,7 +1447,7 @@ void LLModelLoader::run()
//Once we have the root node - start acccessing it's joint components
const int jointCnt = mJointMap.size();
std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
- bool missingID = false;
+
//Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
for ( int i=0; i<jointCnt; ++i, ++jointIt )
{
@@ -1426,97 +1457,97 @@ void LLModelLoader::run()
//llwarns<<"Joint "<< str <<llendl;
//Setup the resolver
- daeSIDResolver resolver( pSkeletonRootNode, str );
-
- //Look for the joint
- domNode* pJoint = daeSafeCast<domNode>(resolver.getElement());
- if ( pJoint )
- {
+ daeSIDResolver resolver( pSkeletonRootNode, str );
+
+ //Look for the joint
+ domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
+ if ( pJoint )
+ {
//Pull out the translate id and store it in the jointTranslations map
- daeSIDResolver jointResolver( pJoint, "./translate" );
+ daeSIDResolver jointResolver( pJoint, "./translate" );
domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
-
+
LLMatrix4 workingTransform;
-
- //Translation
+
+ //Translation via SID
if ( pTranslate )
{
- domFloat3 jointTrans = pTranslate->getValue();
- LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
- workingTransform.setTranslation( singleJointTranslation );
+ extractTranslation( pTranslate, workingTransform );
}
else
{
- missingID = true;
- llwarns<< "No translation sid!" << llendl;
+ //Translation via child from element
+ daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
+ if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
+ {
+ llwarns<< "The found element is not a translate node" <<llendl;
+ missingSkeletonOrScene = true;
+ }
+ else
+ {
+ extractTranslationViaElement( pTranslateElement, workingTransform );
+ }
}
- //Store the joint transform w/respect to it's name.
- jointTransforms[(*jointIt).second.c_str()] = workingTransform;
- }
- else
- {
- missingID = true;
- llwarns<< "Missing joint." << llendl;
- }
+ //Store the joint transform w/respect to it's name.
+ jointTransforms[(*jointIt).second.c_str()] = workingTransform;
+ }
+
+
}
//If anything failed in regards to extracting the skeleton, joints or translation id,
//mention it
- if ( missingID )
+ if ( missingSkeletonOrScene )
{
llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl;
}
-
- //Set the joint translations on the avatar
- //The joints are reset in the dtor
- jointIt = mJointMap.begin();
- for ( int i=0; i<jointCnt; ++i, ++jointIt )
- {
- std::string lookingForJoint = (*jointIt).first.c_str();
- if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
- {
- LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
- LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint );
- if ( pJoint )
- {
- pJoint->storeCurrentXform( jointTransform.getTranslation() );
- }
- else
- {
- //Most likely an error in the asset.
- llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;
- }
- //Reposition the avatars pelvis (avPos+offset)
- //if ( !strcmp( (*jointIt).first.c_str(),"mPelvis" ) )
- if ( lookingForJoint == "mPelvis" )
- {
- const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
- gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
- gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );
- }
- }
- }
- }
- else
- {
- llwarns<<"No root node in this skeleton" << llendl;
- }
- }
- else
- {
- llwarns<<"No skeleton in this asset" << llendl;
+ }//got skeleton?
}
+ if ( !missingSkeletonOrScene )
+ {
+ //Set the joint translations on the avatar
+ //The joints are reset in the dtor
+ const int jointCnt = mJointMap.size();
+ std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ std::string lookingForJoint = (*jointIt).first.c_str();
+ if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
+ {
+ LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
+ LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint );
+ if ( pJoint )
+ {
+ pJoint->storeCurrentXform( jointTransform.getTranslation() );
+ }
+ else
+ {
+ //Most likely an error in the asset.
+ llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;
+ }
+ //Reposition the avatars pelvis (avPos+offset)
+ if ( lookingForJoint == "mPelvis" )
+ {
+ const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
+ gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
+ gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );
+ }
+ }
+ }
+ } //missingSkeletonOrScene
+
+
domSkin::domJoints* joints = skin->getJoints();
-
+
domInputLocal_Array& joint_input = joints->getInput_array();
-
+
for (size_t i = 0; i < joint_input.getCount(); ++i)
{
domInputLocal* input = joint_input.get(i);
xsNMTOKEN semantic = input->getSemantic();
-
+
if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
{ //found joint source, fill model->mJointMap and model->mJointList
daeElement* elem = input->getSource().getElement();
@@ -1525,13 +1556,13 @@ void LLModelLoader::run()
if (source)
{
-
+
domName_array* names_source = source->getName_array();
if (names_source)
{
domListOfNames &names = names_source->getValue();
-
+
for (size_t j = 0; j < names.getCount(); ++j)
{
std::string name(names.get(j));
@@ -1549,7 +1580,7 @@ void LLModelLoader::run()
if (names_source)
{
xsIDREFS& names = names_source->getValue();
-
+
for (size_t j = 0; j < names.getCount(); ++j)
{
std::string name(names.get(j).getID());
@@ -1574,11 +1605,11 @@ void LLModelLoader::run()
{
domListOfFloats& transform = t->getValue();
S32 count = transform.getCount()/16;
-
+
for (S32 k = 0; k < count; ++k)
{
LLMatrix4 mat;
-
+
for (int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
@@ -1586,14 +1617,14 @@ void LLModelLoader::run()
mat.mMatrix[i][j] = transform[k*16 + i + j*4];
}
}
-
+
model->mInvBindMatrix.push_back(mat);
}
}
}
}
}
-
+
//We need to construct the alternate bind matrix (which contains the new joint positions)
//in the same order as they were stored in the joint buffer. The joints associated
//with the skeleton are not stored in the same order as they are in the exported joint buffer.
@@ -1644,10 +1675,10 @@ void LLModelLoader::run()
}
LLVector3 v(pos[j], pos[j+1], pos[j+2]);
-
+
//transform from COLLADA space to volume space
v = v * inverse_normalized_transformation;
-
+
model->mPosition.push_back(v);
}
}
@@ -1655,7 +1686,7 @@ void LLModelLoader::run()
}
}
}
-
+
//grab skin weights array
domSkin::domVertex_weights* weights = skin->getVertex_weights();
if (weights)
@@ -1673,44 +1704,44 @@ void LLModelLoader::run()
}
}
}
-
+
if (vertex_weights)
{
domListOfFloats& w = vertex_weights->getValue();
domListOfUInts& vcount = weights->getVcount()->getValue();
domListOfInts& v = weights->getV()->getValue();
-
+
U32 c_idx = 0;
for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
{ //for each vertex
daeUInt count = vcount[vc_idx];
-
+
//create list of weights that influence this vertex
LLModel::weight_list weight_list;
-
+
for (daeUInt i = 0; i < count; ++i)
{ //for each weight
daeInt joint_idx = v[c_idx++];
daeInt weight_idx = v[c_idx++];
-
+
if (joint_idx == -1)
{
//ignore bindings to bind_shape_matrix
continue;
}
-
+
F32 weight_value = w[weight_idx];
-
+
weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
}
-
+
//sort by joint weight
std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
-
+
std::vector<LLModel::JointWeight> wght;
F32 total = 0.f;
-
+
for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
{ //take up to 4 most significant weights
if (weight_list[i].mWeight > 0.f)
@@ -1728,7 +1759,7 @@ void LLModelLoader::run()
wght[i].mWeight *= scale;
}
}
-
+
model->mSkinWeights[model->mPosition[vc_idx]] = wght;
}
@@ -1746,67 +1777,153 @@ void LLModelLoader::run()
}
}
}
-
+
daeElement* scene = root->getDescendant("visual_scene");
if (!scene)
{
llwarns << "document has no visual_scene" << llendl;
return;
}
-
+
processElement(scene);
-
+
mPreview->loadModelCallback(mLod);
}
}
+bool LLModelLoader::isNodeAJoint( domNode* pNode )
+{
+ if ( mJointMap.find( pNode->getName() ) != mJointMap.end() )
+ {
+ return true;
+ }
+
+ return false;
+}
+
+void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform )
+{
+ domFloat3 jointTrans = pTranslate->getValue();
+ LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
+ transform.setTranslation( singleJointTranslation );
+}
+
+void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform )
+{
+ domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
+ domFloat3 translateChild = pTranslateChild->getValue();
+ LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
+ transform.setTranslation( singleJointTranslation );
+}
+
+void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms )
+{
+ //llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl;
+
+ //1. handle the incoming node - extract out translation via SID or element
+
+ LLMatrix4 workingTransform;
+
+ //Pull out the translate id and store it in the jointTranslations map
+ daeSIDResolver jointResolver( pNode, "./translate" );
+ domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
+
+ //Translation via SID was successful
+ if ( pTranslate )
+ {
+ extractTranslation( pTranslate, workingTransform );
+ }
+ else
+ {
+ //Translation via child from element
+ daeElement* pTranslateElement = getChildFromElement( pNode, "translate" );
+ if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
+ {
+ llwarns<< "The found element is not a translate node" <<llendl;
+ }
+ else
+ {
+ extractTranslationViaElement( pTranslateElement, workingTransform );
+ }
+ }
+
+ //Store the working transform relative to the nodes name.
+ jointTransforms[ pNode->getName() ] = workingTransform;
+
+ //2. handle the nodes children
+
+ //Gather and handle the incoming nodes children
+ daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
+ S32 childOfChildCount = childOfChild.getCount();
+
+ for (S32 i = 0; i < childOfChildCount; ++i)
+ {
+ domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
+ if ( pChildNode )
+ {
+ processJointNode( pChildNode, jointTransforms );
+ }
+ }
+}
+
+daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
+{
+ daeElement* pChildOfElement = pElement->getChild( name.c_str() );
+ if ( pChildOfElement )
+ {
+ return pChildOfElement;
+ }
+ llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl;
+ return NULL;
+}
+
void LLModelLoader::processElement(daeElement* element)
{
LLMatrix4 saved_transform = mTransform;
-
+
domTranslate* translate = daeSafeCast<domTranslate>(element);
if (translate)
{
domFloat3 dom_value = translate->getValue();
-
+
LLMatrix4 translation;
translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
translation *= mTransform;
mTransform = translation;
}
-
+
domRotate* rotate = daeSafeCast<domRotate>(element);
if (rotate)
{
domFloat4 dom_value = rotate->getValue();
-
+
LLMatrix4 rotation;
rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
-
+
rotation *= mTransform;
mTransform = rotation;
}
-
+
domScale* scale = daeSafeCast<domScale>(element);
if (scale)
{
domFloat3 dom_value = scale->getValue();
-
+
LLMatrix4 scaling;
scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
-
+
scaling *= mTransform;
mTransform = scaling;
}
-
+
domMatrix* matrix = daeSafeCast<domMatrix>(element);
if (matrix)
{
domFloat4x4 dom_value = matrix->getValue();
-
+
LLMatrix4 matrix_transform;
-
+
for (int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
@@ -1818,7 +1935,7 @@ void LLModelLoader::processElement(daeElement* element)
matrix_transform *= mTransform;
mTransform = matrix_transform;
}
-
+
domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
if (instance_geo)
{
@@ -1832,14 +1949,14 @@ void LLModelLoader::processElement(daeElement* element)
if (model)
{
LLMatrix4 transformation = mTransform;
-
+
std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo);
-
+
// adjust the transformation to compensate for mesh normalization
LLVector3 mesh_scale_vector;
LLVector3 mesh_translation_vector;
model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
+
LLMatrix4 mesh_translation;
mesh_translation.setTranslation(mesh_translation_vector);
mesh_translation *= transformation;
@@ -1851,13 +1968,13 @@ void LLModelLoader::processElement(daeElement* element)
transformation = mesh_scale;
mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
-
+
stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
}
}
}
}
-
+
domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
if (instance_node)
{
@@ -1867,14 +1984,14 @@ void LLModelLoader::processElement(daeElement* element)
processElement(instance);
}
}
-
+
//process children
daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
for (S32 i = 0; i < children.getCount(); i++)
{
processElement(children[i]);
}
-
+
domNode* node = daeSafeCast<domNode>(element);
if (node)
{ //this element was a node, restore transform before processiing siblings
@@ -1888,40 +2005,40 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns
for (int i = 0; i < model->mMaterialList.size(); i++)
{
LLImportMaterial import_material;
-
+
domInstance_material* instance_mat = NULL;
-
+
domBind_material::domTechnique_common* technique =
- daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
-
+ daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
+
if (technique)
{
daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
for (int j = 0; j < inst_materials.getCount(); j++)
{
std::string symbol(inst_materials[j]->getSymbol());
-
+
if (symbol == model->mMaterialList[i]) // found the binding
{
instance_mat = inst_materials[j];
}
}
}
-
+
if (instance_mat)
{
domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
if (material)
{
domInstance_effect* instance_effect =
- daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
+ daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
if (instance_effect)
{
domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
if (effect)
{
domProfile_COMMON* profile =
- daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
+ daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
if (profile)
{
import_material = profileToMaterial(profile);
@@ -1933,7 +2050,7 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns
materials.push_back(import_material);
}
-
+
return materials;
}
@@ -1941,12 +2058,12 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
{
LLImportMaterial mat;
mat.mFullbright = FALSE;
-
+
daeElement* diffuse = material->getDescendant("diffuse");
if (diffuse)
{
domCommon_color_or_texture_type_complexType::domTexture* texture =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
if (texture)
{
domCommon_newparam_type_Array newparams = material->getNewparam_array();
@@ -1970,10 +2087,10 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
if (init)
{
std::string filename = cdom::uriToNativePath(init->getValue().str());
-
+
mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW);
mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE);
-
+
mat.mDiffuseMap->forceToSaveRawImage();
mat.mDiffuseMapFilename = filename;
mat.mDiffuseMapLabel = getElementLabel(material);
@@ -1986,7 +2103,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
}
domCommon_color_or_texture_type_complexType::domColor* color =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
if (color)
{
domFx_color_common domfx_color = color->getValue();
@@ -1994,7 +2111,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
mat.mDiffuseColor = value;
}
}
-
+
daeElement* emission = material->getDescendant("emission");
if (emission)
{
@@ -2004,7 +2121,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
mat.mFullbright = TRUE;
}
}
-
+
return mat;
}
@@ -2017,13 +2134,13 @@ std::string LLModelLoader::getElementLabel(daeElement *element)
{
return name;
}
-
+
// if we have an ID attribute, use it
if (element->getID())
{
return std::string(element->getID());
}
-
+
// if we have a parent, use it
daeElement* parent = element->getParent();
if (parent)
@@ -2034,21 +2151,21 @@ std::string LLModelLoader::getElementLabel(daeElement *element)
{
return name;
}
-
+
// if parent has an ID, use it
if (parent->getID())
{
return std::string(parent->getID());
}
}
-
+
// try to use our type
daeString element_name = element->getElementName();
if (element_name)
{
return std::string(element_name);
}
-
+
// if all else fails, use "object"
return std::string("object");
}
@@ -2057,13 +2174,13 @@ LLColor4 LLModelLoader::getDaeColor(daeElement* element)
{
LLColor4 value;
domCommon_color_or_texture_type_complexType::domColor* color =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
if (color)
{
domFx_color_common domfx_color = color->getValue();
value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
}
-
+
return value;
}
@@ -2083,17 +2200,17 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp
mPreviewLOD = 3;
mModelLoader = NULL;
mDirty = false;
-
+
for (U32 i = 0; i < LLModel::NUM_LODS; i++)
{
mLODMode[i] = 1;
mLimit[i] = 0;
}
-
+
mLODMode[0] = 0;
-
+
mFMP = fmp;
-
+
glodInit();
}
@@ -2104,7 +2221,7 @@ LLModelPreview::~LLModelPreview()
delete mModelLoader;
mModelLoader = NULL;
}
-
+
//*HACK : *TODO : turn this back on when we understand why this crashes
//glodShutdown();
}
@@ -2112,40 +2229,40 @@ LLModelPreview::~LLModelPreview()
U32 LLModelPreview::calcResourceCost()
{
rebuildUploadData();
-
+
U32 cost = 0;
std::set<LLModel*> accounted;
U32 num_points = 0;
U32 num_hulls = 0;
-
+
F32 debug_scale = mFMP->childGetValue("debug scale").asReal();
-
+
F32 streaming_cost = 0.f;
-
+
for (U32 i = 0; i < mUploadData.size(); ++i)
{
LLModelInstance& instance = mUploadData[i];
-
+
if (accounted.find(instance.mModel) == accounted.end())
{
accounted.insert(instance.mModel);
-
+
LLModel::convex_hull_decomposition& decomp =
- instance.mLOD[LLModel::LOD_PHYSICS] ?
- instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
- instance.mModel->mConvexHullDecomp;
-
+ instance.mLOD[LLModel::LOD_PHYSICS] ?
+ instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
+ instance.mModel->mConvexHullDecomp;
+
LLSD ret = LLModel::writeModel(
- "",
- instance.mLOD[4],
- instance.mLOD[3],
- instance.mLOD[2],
- instance.mLOD[1],
- instance.mLOD[0],
- decomp,
- mFMP->childGetValue("upload_skin").asBoolean(),
- mFMP->childGetValue("upload_joints").asBoolean(),
- TRUE);
+ "",
+ instance.mLOD[4],
+ instance.mLOD[3],
+ instance.mLOD[2],
+ instance.mLOD[1],
+ instance.mLOD[0],
+ decomp,
+ mFMP->childGetValue("upload_skin").asBoolean(),
+ mFMP->childGetValue("upload_joints").asBoolean(),
+ TRUE);
cost += gMeshRepo.calcResourceCost(ret);
num_hulls += decomp.size();
@@ -2153,12 +2270,12 @@ U32 LLModelPreview::calcResourceCost()
{
num_points += decomp[i].size();
}
-
+
//calculate streaming cost
LLMatrix4 transformation = instance.mTransform;
-
+
LLVector3 position = LLVector3(0, 0, 0) * transformation;
-
+
LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
@@ -2166,13 +2283,13 @@ U32 LLModelPreview::calcResourceCost()
F32 y_length = y_transformed.normalize();
F32 z_length = z_transformed.normalize();
LLVector3 scale = LLVector3(x_length, y_length, z_length);
-
+
F32 radius = scale.length()*debug_scale;
-
+
streaming_cost += LLMeshRepository::getStreamingCost(ret, radius);
}
}
-
+
mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls));
mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));
mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));
@@ -2180,7 +2297,7 @@ U32 LLModelPreview::calcResourceCost()
mFMP->childSetTextArg("dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale));
mFMP->childSetTextArg("dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale));
mFMP->childSetTextArg("dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale));
-
+
updateStatusMessages();
return cost;
@@ -2190,30 +2307,30 @@ void LLModelPreview::rebuildUploadData()
{
mUploadData.clear();
mTextureSet.clear();
-
+
//fill uploaddata instance vectors from scene data
-
+
LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("debug scale");
-
+
if (!scale_spinner)
{
llerrs << "floater_model_preview.xml MUST contain debug scale spinner." << llendl;
}
-
+
F32 scale = scale_spinner->getValue().asReal();
-
+
LLMatrix4 scale_mat;
scale_mat.initScale(LLVector3(scale, scale, scale));
-
+
F32 max_scale = 0.f;
-
+
for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
{ //for each transform in scene
LLMatrix4 mat = iter->first;
-
+
// compute position
LLVector3 position = LLVector3(0, 0, 0) * mat;
-
+
// compute scale
LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position;
LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position;
@@ -2225,13 +2342,13 @@ void LLModelPreview::rebuildUploadData()
max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length);
mat *= scale_mat;
-
+
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{ //for each instance with said transform applied
LLModelInstance instance = *model_iter;
-
+
LLModel* base_model = instance.mModel;
-
+
S32 idx = 0;
for (idx = 0; idx < mBaseModel.size(); ++idx)
{ //find reference instance for this model
@@ -2240,7 +2357,7 @@ void LLModelPreview::rebuildUploadData()
break;
}
}
-
+
for (U32 i = 0; i < LLModel::NUM_LODS; i++)
{ //fill LOD slots based on reference model index
if (!mModel[i].empty())
@@ -2252,16 +2369,16 @@ void LLModelPreview::rebuildUploadData()
instance.mLOD[i] = NULL;
}
}
-
+
instance.mTransform = mat;
mUploadData.push_back(instance);
}
}
-
+
F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale;
-
+
scale_spinner->setMaxValue(max_import_scale);
-
+
if (max_import_scale < scale)
{
scale_spinner->setValue(max_import_scale);
@@ -2275,7 +2392,7 @@ void LLModelPreview::clearModel(S32 lod)
{
return;
}
-
+
mVertexBuffer[lod].clear();
mModel[lod].clear();
mScene[lod].clear();
@@ -2290,7 +2407,7 @@ void LLModelPreview::loadModel(std::string filename, S32 lod)
delete mModelLoader;
mModelLoader = NULL;
}
-
+
if (filename.empty())
{
if (mBaseModel.empty())
@@ -2299,11 +2416,11 @@ void LLModelPreview::loadModel(std::string filename, S32 lod)
// if we don't have a base model to show for high LOD.
mFMP->closeFloater(false);
}
-
+
mFMP->mLoading = false;
return;
}
-
+
if (lod == 3 && !mGroup.empty())
{
for (std::map<LLPointer<LLModel>, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter)
@@ -2311,29 +2428,29 @@ void LLModelPreview::loadModel(std::string filename, S32 lod)
glodDeleteGroup(iter->second);
stop_gloderror();
}
-
+
for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
{
glodDeleteObject(iter->second);
stop_gloderror();
}
-
+
mGroup.clear();
mObject.clear();
}
-
+
mModelLoader = new LLModelLoader(filename, lod, this);
-
+
mModelLoader->start();
-
+
mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
-
+
if (mFMP->childGetValue("description_form").asString().empty())
{
std::string name = gDirUtilp->getBaseFileName(filename, true);
mFMP->childSetValue("description_form", name);
}
-
+
mFMP->openFloater();
}
@@ -2348,7 +2465,7 @@ void LLModelPreview::clearIncompatible(S32 lod)
mModel[i].clear();
mScene[i].clear();
mVertexBuffer[i].clear();
-
+
if (i == LLModel::LOD_HIGH)
{
mBaseModel = mModel[lod];
@@ -2367,7 +2484,7 @@ void LLModelPreview::loadModelCallback(S32 lod)
{
return;
}
-
+
mModel[lod] = mModelLoader->mModelList;
mScene[lod] = mModelLoader->mScene;
mVertexBuffer[lod].clear();
@@ -2376,7 +2493,7 @@ void LLModelPreview::loadModelCallback(S32 lod)
{
mPhysicsMesh.clear();
}
-
+
setPreviewLOD(lod);
@@ -2387,9 +2504,9 @@ void LLModelPreview::loadModelCallback(S32 lod)
mVertexBuffer[5].clear();
//mModel[lod] = NULL;
}
-
+
clearIncompatible(lod);
-
+
mDirty = true;
resetPreviewTarget();
@@ -2408,28 +2525,28 @@ void LLModelPreview::resetPreviewTarget()
void LLModelPreview::smoothNormals()
{
S32 which_lod = mPreviewLOD;
-
-
+
+
if (which_lod > 4 || which_lod < 0 ||
mModel[which_lod].empty())
{
return;
}
-
+
F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal();
-
+
angle_cutoff *= DEG_TO_RAD;
-
+
if (which_lod == 3 && !mBaseModel.empty())
{
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
{
(*iter)->smoothNormals(angle_cutoff);
}
-
+
mVertexBuffer[5].clear();
}
-
+
for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)
{
(*iter)->smoothNormals(angle_cutoff);
@@ -2437,22 +2554,22 @@ void LLModelPreview::smoothNormals()
mVertexBuffer[which_lod].clear();
refresh();
-
+
}
void LLModelPreview::consolidate()
{
std::map<LLImportMaterial, std::vector<LLModelInstance> > composite;
-
+
LLMatrix4 identity;
-
+
//bake out each node in current scene to composite
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{ //for each transform in current scene
LLMatrix4 mat = iter->first;
glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose();
LLMatrix4 norm_mat(inv_trans.m);
-
+
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{ //for each instance with that transform
LLModelInstance& source_instance = *model_iter;
@@ -2462,15 +2579,15 @@ void LLModelPreview::consolidate()
{
llerrs << "Invalid model found!" << llendl;
}
-
+
for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
{ //for each face in instance
const LLVolumeFace& src_face = source->getVolumeFace(i);
LLImportMaterial& source_material = source_instance.mMaterial[i];
-
+
//get model in composite that is composite for this material
LLModel* model = NULL;
-
+
if (composite.find(source_material) != composite.end())
{
model = composite[source_material].rbegin()->mModel;
@@ -2479,7 +2596,7 @@ void LLModelPreview::consolidate()
model = NULL;
}
}
-
+
if (model == NULL)
{ //no model found, make new model
std::vector<LLImportMaterial> materials;
@@ -2491,91 +2608,91 @@ void LLModelPreview::consolidate()
model->setNumVolumeFaces(0);
composite[source_material].push_back(LLModelInstance(model, identity, materials));
}
-
+
model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat);
}
}
}
-
-
+
+
//condense composite into as few LLModel instances as possible
LLModelLoader::model_list new_model;
std::vector<LLModelInstance> instance_list;
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
-
+
std::vector<LLImportMaterial> empty_material;
LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material);
cur_instance.mModel->setNumVolumeFaces(0);
-
+
BOOL first_transform = TRUE;
-
+
LLModelLoader::scene new_scene;
LLVector3 min,max;
-
+
for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin();
- iter != composite.end();
- ++iter)
+ iter != composite.end();
+ ++iter)
{
std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter;
for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();
- instance_iter != iter->second.end();
- ++instance_iter)
+ instance_iter != iter->second.end();
+ ++instance_iter)
{
LLModel* source = instance_iter->mModel;
-
+
if (instance_iter->mMaterial.size() != 1)
{
llerrs << "WTF?" << llendl;
}
-
+
if (source->getNumVolumeFaces() != 1)
{
llerrs << "WTF?" << llendl;
}
-
+
if (source->mMaterialList.size() != 1)
{
llerrs << "WTF?" << llendl;
}
-
+
cur_instance.mModel->addFace(source->getVolumeFace(0));
cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]);
cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]);
-
+
BOOL last_model = FALSE;
-
+
std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance;
-
+
if (next_iter == composite.end() &&
next_instance == iter->second.end())
{
last_model = TRUE;
}
-
+
if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES)
{
cur_instance.mModel->mLabel = source->mLabel;
-
+
cur_instance.mModel->optimizeVolumeFaces();
cur_instance.mModel->normalizeVolumeFaces();
-
+
if (!validate_model(cur_instance.mModel))
{
llerrs << "Invalid model detected." << llendl;
}
-
+
new_model.push_back(cur_instance.mModel);
-
+
LLMatrix4 transformation = LLMatrix4();
-
+
// adjust the transformation to compensate for mesh normalization
LLVector3 mesh_scale_vector;
LLVector3 mesh_translation_vector;
cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
+
LLMatrix4 mesh_translation;
mesh_translation.setTranslation(mesh_translation_vector);
mesh_translation *= transformation;
@@ -2585,12 +2702,12 @@ void LLModelPreview::consolidate()
mesh_scale.initScale(mesh_scale_vector);
mesh_scale *= transformation;
transformation = mesh_scale;
-
+
cur_instance.mTransform = transformation;
-
+
new_scene[transformation].push_back(cur_instance);
stretch_extents(cur_instance.mModel, transformation, min, max, first_transform);
-
+
if (!last_model)
{
cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material);
@@ -2599,24 +2716,24 @@ void LLModelPreview::consolidate()
}
}
}
-
+
mScene[mPreviewLOD] = new_scene;
mModel[mPreviewLOD] = new_model;
mVertexBuffer[mPreviewLOD].clear();
-
+
if (mPreviewLOD == LLModel::LOD_HIGH)
{
mBaseScene = new_scene;
mBaseModel = new_model;
mVertexBuffer[5].clear();
}
-
+
mPreviewTarget = (min+max)*0.5f;
mPreviewScale = (max-min)*0.5f;
setPreviewTarget(mPreviewScale.magVec()*2.f);
-
+
clearIncompatible(mPreviewLOD);
-
+
mResourceCost = calcResourceCost();
refresh();
}
@@ -2633,7 +2750,7 @@ void LLModelPreview::scrubMaterials()
for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
{ //for each face in instance
LLImportMaterial& source_material = source_instance.mMaterial[i];
-
+
//clear material info
source_material.mDiffuseColor = LLColor4(1,1,1,1);
source_material.mDiffuseMap = NULL;
@@ -2643,17 +2760,17 @@ void LLModelPreview::scrubMaterials()
}
}
}
-
-
+
+
mVertexBuffer[mPreviewLOD].clear();
-
+
if (mPreviewLOD == LLModel::LOD_HIGH)
{
mBaseScene = mScene[mPreviewLOD];
mBaseModel = mModel[mPreviewLOD];
mVertexBuffer[5].clear();
}
-
+
mResourceCost = calcResourceCost();
refresh();
}
@@ -2679,26 +2796,26 @@ void LLModelPreview::genLODs(S32 which_lod)
{
return;
}
-
+
if (which_lod == LLModel::LOD_PHYSICS)
{ //clear physics mesh map
mPhysicsMesh.clear();
}
-
+
LLVertexBuffer::unbind();
-
+
stop_gloderror();
static U32 cur_name = 1;
-
+
S32 limit = -1;
-
+
if (which_lod != -1)
{
limit = mLimit[which_lod];
}
-
+
U32 triangle_count = 0;
-
+
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
{
LLModel* mdl = *iter;
@@ -2707,11 +2824,11 @@ void LLModelPreview::genLODs(S32 which_lod)
triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
}
}
-
+
U32 base_triangle_count = triangle_count;
-
+
U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
-
+
if (mGroup[mBaseModel[0]] == 0)
{ //clear LOD maps
mGroup.clear();
@@ -2719,7 +2836,7 @@ void LLModelPreview::genLODs(S32 which_lod)
mPercentage.clear();
mPatch.clear();
}
-
+
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
{ //build GLOD objects for each model in base model list
LLModel* mdl = *iter;
@@ -2727,32 +2844,32 @@ void LLModelPreview::genLODs(S32 which_lod)
{
mGroup[mdl] = cur_name++;
mObject[mdl] = cur_name++;
-
+
glodNewGroup(mGroup[mdl]);
stop_gloderror();
-
+
glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
stop_gloderror();
-
+
glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
stop_gloderror();
-
+
glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
stop_gloderror();
-
+
glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE);
stop_gloderror();
-
+
if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
{ //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
mVertexBuffer[5].clear();
}
-
+
if (mVertexBuffer[5].empty())
{
genBuffers(5, false);
}
-
+
U32 tri_count = 0;
for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
{
@@ -2765,10 +2882,10 @@ void LLModelPreview::genLODs(S32 which_lod)
tri_count += num_indices/3;
stop_gloderror();
}
-
+
//store what percentage of total model (in terms of triangle count) this model makes up
mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count;
-
+
//build glodobject
glodBuildObject(mObject[mdl]);
if (stop_gloderror())
@@ -2777,18 +2894,18 @@ void LLModelPreview::genLODs(S32 which_lod)
stop_gloderror();
glodDeleteObject(mObject[mdl]);
stop_gloderror();
-
+
mGroup[mdl] = 0;
mObject[mdl] = 0;
-
+
if (which_lod == -1)
{
mModel[LLModel::LOD_HIGH] = mBaseModel;
}
-
+
return;
}
-
+
}
//generating LODs for all entries, or this entry has a triangle budget
@@ -2798,11 +2915,11 @@ void LLModelPreview::genLODs(S32 which_lod)
glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
stop_gloderror();
}
-
-
+
+
S32 start = LLModel::LOD_HIGH;
S32 end = 0;
-
+
if (which_lod != -1)
{
start = end = which_lod;
@@ -2817,7 +2934,7 @@ void LLModelPreview::genLODs(S32 which_lod)
"high detail combo",
"physics detail combo"
};
-
+
std::string limit_name[] =
{
"lowest limit",
@@ -2826,7 +2943,7 @@ void LLModelPreview::genLODs(S32 which_lod)
"high limit",
"physics limit"
};
-
+
for (S32 lod = start; lod >= end; --lod)
{
if (which_lod == -1)
@@ -2840,59 +2957,59 @@ void LLModelPreview::genLODs(S32 which_lod)
{
triangle_count = limit;
}
-
+
LLComboBox* combo_box = mFMP->findChild<LLComboBox>(combo_name[lod]);
combo_box->setCurrentByIndex(2);
-
+
LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[lod], TRUE);
lim->setMaxValue(base_triangle_count);
lim->setVisible(true);
-
+
mModel[lod].clear();
mModel[lod].resize(mBaseModel.size());
mVertexBuffer[lod].clear();
-
+
U32 actual_tris = 0;
U32 actual_verts = 0;
U32 submeshes = 0;
-
+
for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
{
LLModel* base = mBaseModel[mdl_idx];
-
+
U32 target_count = U32(mPercentage[base]*triangle_count);
-
+
if (target_count < 4)
{
target_count = 4;
}
-
+
glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count);
stop_gloderror();
-
+
glodAdaptGroup(mGroup[base]);
stop_gloderror();
-
+
GLint patch_count = 0;
glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
stop_gloderror();
-
+
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
-
+
GLint* sizes = new GLint[patch_count*2];
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
stop_gloderror();
-
+
GLint* names = new GLint[patch_count];
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
stop_gloderror();
-
+
mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
LLModel* target_model = mModel[lod][mdl_idx];
-
+
for (GLint i = 0; i < patch_count; ++i)
{
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
@@ -2912,29 +3029,29 @@ void LLModelPreview::genLODs(S32 which_lod)
}
buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
-
+
LLStrider<LLVector3> pos;
LLStrider<LLVector3> norm;
LLStrider<LLVector2> tc;
LLStrider<U16> index;
-
+
buff->getVertexStrider(pos);
buff->getNormalStrider(norm);
buff->getTexCoord0Strider(tc);
buff->getIndexStrider(index);
-
-
+
+
target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
actual_tris += buff->getNumIndices()/3;
actual_verts += buff->getNumVerts();
++submeshes;
-
+
if (!validate_face(target_model->getVolumeFace(names[i])))
{
llerrs << "Invalid face generated during LOD generation." << llendl;
}
}
-
+
//blind copy skin weights and just take closest skin weight to point on
//decimated mesh for now (auto-generating LODs with skin weights is still a bit
//of an open problem).
@@ -2947,20 +3064,20 @@ void LLModelPreview::genLODs(S32 which_lod)
target_model->mAlternateBindMatrix = base->mAlternateBindMatrix;
//copy material list
target_model->mMaterialList = base->mMaterialList;
-
+
if (!validate_model(target_model))
{
llerrs << "Invalid model generated when creating LODs" << llendl;
}
-
+
delete [] sizes;
delete [] names;
}
-
+
//rebuild scene based on mBaseScene
mScene[lod].clear();
mScene[lod] = mBaseScene;
-
+
for (U32 i = 0; i < mBaseModel.size(); ++i)
{
LLModel* mdl = mBaseModel[i];
@@ -2980,19 +3097,19 @@ void LLModelPreview::genLODs(S32 which_lod)
}
}
}
-
+
mResourceCost = calcResourceCost();
-
+
/*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())
- { //build physics scene
- mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
- mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
-
- for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
- {
- mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
- }
- }*/
+ { //build physics scene
+ mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
+ mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
+
+ for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
+ {
+ mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
+ }
+ }*/
}
void LLModelPreview::updateStatusMessages()
@@ -3006,30 +3123,30 @@ void LLModelPreview::updateStatusMessages()
S32 total_tris[LLModel::NUM_LODS];
S32 total_verts[LLModel::NUM_LODS];
S32 total_submeshes[LLModel::NUM_LODS];
-
+
for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
{
//initialize total for this lod to 0
total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
-
+
for (U32 i = 0; i < mModel[lod].size(); ++i)
{ //for each model in the lod
S32 cur_tris = 0;
S32 cur_verts = 0;
S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
-
+
for (S32 j = 0; j < cur_submeshes; ++j)
{ //for each submesh (face), add triangles and vertices to current total
const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
cur_tris += face.mNumIndices/3;
cur_verts += face.mNumVertices;
}
-
+
//add this model to the lod total
total_tris[lod] += cur_tris;
total_verts[lod] += cur_verts;
total_submeshes[lod] += cur_submeshes;
-
+
//store this model's counts to asset data
tris[lod].push_back(cur_tris);
verts[lod].push_back(cur_verts);
@@ -3037,21 +3154,21 @@ void LLModelPreview::updateStatusMessages()
}
}
-
+
std::string upload_message;
-
+
mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[TRIANGLES]", llformat("%d", total_tris[LLModel::LOD_PHYSICS]));
-
+
for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
{
mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod]));
mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod]));
mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod]));
-
+
std::string message = "good";
const U32 lod_high = LLModel::LOD_HIGH;
-
+
if (lod != lod_high)
{
if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high])
@@ -3069,7 +3186,7 @@ void LLModelPreview::updateStatusMessages()
for (U32 i = 0; i < verts[lod].size(); ++i)
{
S32 max_verts = verts[lod+1][i];
-
+
if (verts[lod][i] > max_verts)
{
message = "too_heavy";
@@ -3078,10 +3195,10 @@ void LLModelPreview::updateStatusMessages()
}
}
}
-
+
mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message));
}
-
+
if (upload_message.empty())
{
mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string(""));
@@ -3116,9 +3233,9 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)
U32 tri_count = 0;
U32 vertex_count = 0;
U32 mesh_count = 0;
-
+
LLModelLoader::model_list* model = NULL;
-
+
if (lod < 0 || lod > 4)
{
model = &mBaseModel;
@@ -3128,16 +3245,16 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)
{
model = &(mModel[lod]);
}
-
+
if (!mVertexBuffer[lod].empty())
{
mVertexBuffer[lod].clear();
}
-
+
mVertexBuffer[lod].clear();
-
+
LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
-
+
for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
{
LLModel* mdl = *iter;
@@ -3145,47 +3262,47 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)
{
continue;
}
-
+
LLModel* base_mdl = *base_iter;
base_iter++;
-
+
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
{
const LLVolumeFace &vf = mdl->getVolumeFace(i);
U32 num_vertices = vf.mNumVertices;
U32 num_indices = vf.mNumIndices;
-
+
if (!num_vertices || ! num_indices)
{
continue;
}
-
+
LLVertexBuffer* vb = NULL;
bool skinned = avatar_preview && !mdl->mSkinWeights.empty();
-
+
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
if (skinned)
{
mask |= LLVertexBuffer::MAP_WEIGHT4;
}
-
+
vb = new LLVertexBuffer(mask, 0);
vb->allocateBuffer(num_vertices, num_indices, TRUE);
-
+
LLStrider<LLVector3> vertex_strider;
LLStrider<LLVector3> normal_strider;
LLStrider<LLVector2> tc_strider;
LLStrider<U16> index_strider;
LLStrider<LLVector4> weights_strider;
-
+
vb->getVertexStrider(vertex_strider);
vb->getNormalStrider(normal_strider);
vb->getTexCoord0Strider(tc_strider);
vb->getIndexStrider(index_strider);
-
+
if (skinned)
{
vb->getWeight4Strider(weights_strider);
@@ -3194,22 +3311,22 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)
LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
-
+
if (skinned)
{
for (U32 i = 0; i < num_vertices; i++)
{
//find closest weight to vf.mVertices[i].mPosition
LLVector3 pos(vf.mPositions[i].getF32ptr());
-
+
const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos);
-
+
LLVector4 w(0,0,0,0);
if (weight_list.size() > 4)
{
llerrs << "WTF?" << llendl;
}
-
+
for (U32 i = 0; i < weight_list.size(); ++i)
{
F32 wght = llmin(weight_list[i].mWeight, 0.999999f);
@@ -3220,19 +3337,19 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)
*(weights_strider++) = w;
}
}
-
+
// build indices
for (U32 i = 0; i < num_indices; i++)
{
*(index_strider++) = vf.mIndices[i];
}
-
+
mVertexBuffer[lod][mdl].push_back(vb);
-
+
vertex_count += num_vertices;
tri_count += num_indices/3;
++mesh_count;
-
+
}
}
}
@@ -3253,33 +3370,33 @@ BOOL LLModelPreview::render()
{
LLMutexLock lock(this);
mNeedsUpdate = FALSE;
-
+
S32 width = getWidth();
S32 height = getHeight();
-
+
LLGLSUIDefault def;
LLGLDisable no_blend(GL_BLEND);
LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_TRUE);
LLGLDisable fog(GL_FOG);
-
+
glMatrixMode(GL_PROJECTION);
gGL.pushMatrix();
glLoadIdentity();
glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
-
+
glMatrixMode(GL_MODELVIEW);
gGL.pushMatrix();
glLoadIdentity();
-
+
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
-
+
gl_rect_2d_simple( width, height );
-
+
bool avatar_preview = false;
bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
-
+
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
@@ -3292,19 +3409,19 @@ BOOL LLModelPreview::render()
}
}
}
-
+
if (upload_skin && !avatar_preview)
{
mFMP->childSetValue("upload_skin", false);
upload_skin = false;
}
-
+
if (!upload_skin && upload_joints)
{
mFMP->childSetValue("upload_joints", false);
upload_joints = false;
}
-
+
if (!avatar_preview)
{
mFMP->childDisable("upload_skin");
@@ -3313,7 +3430,7 @@ BOOL LLModelPreview::render()
{
mFMP->childEnable("upload_skin");
}
-
+
if (!upload_skin)
{
mFMP->childDisable("upload_joints");
@@ -3322,125 +3439,125 @@ BOOL LLModelPreview::render()
{
mFMP->childEnable("upload_joints");
}
-
+
avatar_preview = avatar_preview && upload_skin;
-
-
+
+
mFMP->childSetEnabled("consolidate", !avatar_preview);
F32 explode = mFMP->mDecompFloater ? mFMP->mDecompFloater->childGetValue("explode").asReal() : 0.f;
-
+
glMatrixMode(GL_PROJECTION);
gGL.popMatrix();
-
+
glMatrixMode(GL_MODELVIEW);
gGL.popMatrix();
-
+
glClear(GL_DEPTH_BUFFER_BIT);
-
+
LLViewerCamera::getInstance()->setAspect((F32) width / height );
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
-
+
LLVector3 target_pos = mPreviewTarget;
LLVector3 offset = mCameraOffset;
-
+
F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f);
F32 z_far = mCameraDistance+mPreviewScale.magVec();
-
+
if (avatar_preview)
{
target_pos = gAgentAvatarp->getPositionAgent();
z_near = 0.01f;
z_far = 1024.f;
mCameraDistance = 16.f;
-
+
//render avatar previews every frame
refresh();
}
-
+
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
- LLQuaternion(mCameraYaw, LLVector3::z_axis);
-
+ LLQuaternion(mCameraYaw, LLVector3::z_axis);
+
LLQuaternion av_rot = camera_rot;
LLViewerCamera::getInstance()->setOriginAndLookAt(
- target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
- LLVector3::z_axis, // up
- target_pos); // point of interest
-
+ target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos); // point of interest
+
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
-
+
stop_glerror();
-
+
gPipeline.enableLightsAvatar();
-
+
gGL.pushMatrix();
const F32 BRIGHTNESS = 0.9f;
gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
LLGLEnable normalize(GL_NORMALIZE);
-
+
if (!mBaseModel.empty() && mVertexBuffer[5].empty())
{
genBuffers(-1, avatar_preview);
//genBuffers(3);
//genLODs();
}
-
+
bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS);
-
+
S32 physics_idx = -1;
-
+
bool render_mesh = true;
bool render_hull = false;
-
+
if (physics && mFMP->mDecompFloater)
{
physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger();
render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean();
render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean();
}
-
+
if (!mModel[mPreviewLOD].empty())
{
if (mVertexBuffer[mPreviewLOD].empty())
{
genBuffers(mPreviewLOD, avatar_preview);
}
-
+
if (!avatar_preview)
{
//for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
{
LLModelInstance& instance = *iter;
-
+
gGL.pushMatrix();
LLMatrix4 mat = instance.mTransform;
-
+
glMultMatrixf((GLfloat*) mat.mMatrix);
//for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{
//LLModelInstance& instance = *model_iter;
LLModel* model = instance.mLOD[mPreviewLOD];
-
+
if (!model)
{
continue;
}
-
+
//if (instance.mTransform != mat)
//{
// llerrs << "WTF?" << llendl;
//}
-
+
if (render_mesh)
{
for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
-
+
buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
if (physics)
{
@@ -3465,11 +3582,11 @@ BOOL LLModelPreview::render()
}
}
}
-
+
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glColor3f(0.4f, 0.4f, 0.4f);
-
+
if (mFMP->childGetValue("show edges").asBoolean())
{
glLineWidth(3.f);
@@ -3480,16 +3597,16 @@ BOOL LLModelPreview::render()
}
}
}
-
+
if (render_hull)
{
LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
if (decomp)
{
LLMutexLock(decomp->mMutex);
-
+
std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
- mPhysicsMesh.find(model);
+ mPhysicsMesh.find(model);
if (iter != mPhysicsMesh.end())
{
for (U32 i = 0; i < iter->second.size(); ++i)
@@ -3497,28 +3614,28 @@ BOOL LLModelPreview::render()
if (explode > 0.f)
{
gGL.pushMatrix();
-
+
LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
offset *= explode;
-
+
gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
}
-
+
static std::vector<LLColor4U> hull_colors;
-
+
if (i+1 >= hull_colors.size())
{
hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
}
-
+
LLVertexBuffer* buff = iter->second[i];
if (buff)
{
buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
-
+
glColor4ubv(hull_colors[i].mV);
buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
-
+
if (mFMP->childGetValue("show edges").asBoolean())
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
@@ -3529,7 +3646,7 @@ BOOL LLModelPreview::render()
glLineWidth(1.f);
}
}
-
+
if (explode > 0.f)
{
gGL.popMatrix();
@@ -3537,15 +3654,15 @@ BOOL LLModelPreview::render()
}
}
}
-
+
//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size()));
//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints));
}
}
-
+
gGL.popMatrix();
}
-
+
if (physics)
{
mPreviewLOD = LLModel::LOD_PHYSICS;
@@ -3555,29 +3672,29 @@ BOOL LLModelPreview::render()
{
LLVOAvatarSelf* avatar = gAgentAvatarp;
target_pos = avatar->getPositionAgent();
-
+
LLViewerCamera::getInstance()->setOriginAndLookAt(
- target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
- LLVector3::z_axis, // up
- target_pos); // point of interest
-
+ target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos); // point of interest
+
avatar->renderCollisionVolumes();
-
+
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{
LLModelInstance& instance = *model_iter;
LLModel* model = instance.mModel;
-
+
if (!model->mSkinWeights.empty())
{
for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
-
+
const LLVolumeFace& face = model->getVolumeFace(i);
-
+
LLStrider<LLVector3> position;
buffer->getVertexStrider(position);
@@ -3585,7 +3702,7 @@ BOOL LLModelPreview::render()
buffer->getWeight4Strider(weight);
//quick 'n dirty software vertex skinning
-
+
//build matrix palette
LLMatrix4 mat[64];
for (U32 j = 0; j < model->mJointList.size(); ++j)
@@ -3597,55 +3714,55 @@ BOOL LLModelPreview::render()
mat[j] *= joint->getWorldMatrix();
}
}
-
+
for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)
{
LLMatrix4 final_mat;
final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;
-
+
LLVector4 wght;
S32 idx[4];
-
+
F32 scale = 0.f;
for (U32 k = 0; k < 4; k++)
{
F32 w = weight[j].mV[k];
-
+
idx[k] = (S32) floorf(w);
wght.mV[k] = w - floorf(w);
scale += wght.mV[k];
}
-
+
wght *= 1.f/scale;
-
+
for (U32 k = 0; k < 4; k++)
{
F32* src = (F32*) mat[idx[k]].mMatrix;
F32* dst = (F32*) final_mat.mMatrix;
-
+
F32 w = wght.mV[k];
-
+
for (U32 l = 0; l < 16; l++)
{
dst[l] += src[l]*w;
}
}
-
+
//VECTORIZE THIS
LLVector3 v(face.mPositions[j].getF32ptr());
v = v * model->mBindShapeMatrix;
v = v * final_mat;
-
+
position[j] = v;
}
-
+
buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
glColor3f(0.4f, 0.4f, 0.4f);
-
+
if (mFMP->childGetValue("show edges").asBoolean())
{
glLineWidth(3.f);
@@ -3660,9 +3777,9 @@ BOOL LLModelPreview::render()
}
}
}
-
+
gGL.popMatrix();
-
+
return TRUE;
}
@@ -3680,7 +3797,7 @@ void LLModelPreview::refresh()
void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
{
mCameraYaw = mCameraYaw + yaw_radians;
-
+
mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
}
@@ -3690,7 +3807,7 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
void LLModelPreview::zoom(F32 zoom_amt)
{
F32 new_zoom = mCameraZoom+zoom_amt;
-
+
mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
}
@@ -3738,17 +3855,17 @@ void LLFloaterModelPreview::onBrowseLowestLOD(void* data)
void LLFloaterModelPreview::onUpload(void* user_data)
{
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
-
+
if (mp->mDecompFloater)
{
mp->mDecompFloater->closeFloater();
}
-
+
mp->mModelPreview->rebuildUploadData();
-
+
gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,
- mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints"));
-
+ mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints"));
+
mp->closeFloater(false);
}
@@ -3799,15 +3916,15 @@ LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LL
mContinue = 1;
mModel = mdl;
mParams = sInstance->mDecompParams;
-
+
//copy out positions and indices
if (mdl)
{
U16 index_offset = 0;
-
+
mPositions.clear();
mIndices.clear();
-
+
//queue up vertex positions and indices
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
{
@@ -3816,17 +3933,17 @@ LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LL
{
continue;
}
-
+
for (U32 j = 0; j < face.mNumVertices; ++j)
{
mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
}
-
+
for (U32 j = 0; j < face.mNumIndices; ++j)
{
mIndices.push_back(face.mIndices[j]+index_offset);
}
-
+
index_offset += face.mNumVertices;
}
}
@@ -3855,4 +3972,3 @@ void LLFloaterModelPreview::DecompRequest::completed()
}
}
-
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index a7e87ba9a1..65d46e5891 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -46,6 +46,8 @@ class LLFloaterModelPreview;
class daeElement;
class domProfile_COMMON;
class domInstance_geometry;
+class domNode;
+class domTranslate;
class LLPhysicsDecompFloater : public LLFloater
{
@@ -101,6 +103,13 @@ public:
LLImportMaterial profileToMaterial(domProfile_COMMON* material);
std::string getElementLabel(daeElement *element);
LLColor4 getDaeColor(daeElement* element);
+
+ daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
+ bool isNodeAJoint( domNode* pNode );
+ void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
+ void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
+ void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
+
//map of avatar joints as named in COLLADA assets to internal joint names
std::map<std::string, std::string> mJointMap;
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index b26f2dd0de..1f5d577a20 100755
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -59,6 +59,9 @@
#include "material_codes.h"
#include "pipeline.h"
+#ifndef LL_WINDOWS
+#include "netdb.h"
+#endif
#include <queue>
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 10b7816caf..fe11570cf6 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4086,8 +4086,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
pAvatarVO->setPelvisOffset( true, jointPos );
//Trigger to rebuild viewer AV
- pelvisGotSet = true;
- //pAvatarVO->setPosition( pAvatarVO->getCharacterPosition() + jointPos );
+ pelvisGotSet = true;
}
}
else
diff --git a/install.xml b/install.xml
index 5e4cea3dfb..ad3e9a92a2 100644
--- a/install.xml
+++ b/install.xml
@@ -266,9 +266,9 @@
<key>darwin</key>
<map>
<key>md5sum</key>
- <string>6f1ebfb4832784de9c520992900d85e8</string>
+ <string>86de85fa85aa58b5ee550a6a3c77a7d3</string>
<key>url</key>
- <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/colladadom-2.1-darwin-20101112.tar.bz2</uri>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/colladadom-2.1-darwin-20101117.tar.bz2</uri>
</map>
<key>linux</key>
<map>