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authorRunitaiLinden <davep@lindenlab.com>2022-11-21 17:50:37 -0600
committerGitHub <noreply@github.com>2022-11-21 17:50:37 -0600
commitf3f3c493ec2a658cf5c1aac6670c54c550e944fd (patch)
tree40c08451a3e110e423a1d7a44dc134b560f23ecc /indra
parent783926e124a96414443dfb9dcb5229e698ef29e7 (diff)
parent9c5043d8c62ae0d321d01560098edf67bf17ebf7 (diff)
Merge pull request #6 from sldevel/master
Fix a thread safety issue in the GL image worker.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/lldrawpoolbump.cpp4
-rw-r--r--indra/newview/llviewertexture.cpp16
-rw-r--r--indra/newview/llviewertexture.h5
3 files changed, 15 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 8db6a10e26..ed991a2bbf 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -77,7 +77,9 @@ static S32 cube_channel = -1;
static S32 diffuse_channel = -1;
static S32 bump_channel = -1;
-#define LL_BUMPLIST_MULTITHREADED 0 // TODO -- figure out why this doesn't work
+// Enabled after changing LLViewerTexture::mNeedsCreateTexture to an
+// LLAtomicBool; this should work just fine, now. HB
+#define LL_BUMPLIST_MULTITHREADED 1
// static
void LLStandardBumpmap::init()
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index e3ac56d0d3..8a11c5cf8f 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -1118,7 +1118,7 @@ void LLViewerFetchedTexture::init(bool firstinit)
mLoadedCallbackDesiredDiscardLevel = S8_MAX;
mPauseLoadedCallBacks = FALSE;
- mNeedsCreateTexture = FALSE;
+ mNeedsCreateTexture = false;
mIsRawImageValid = FALSE;
mRawDiscardLevel = INVALID_DISCARD_LEVEL;
@@ -1400,12 +1400,12 @@ void LLViewerFetchedTexture::addToCreateTexture()
{
//just update some variables, not to create a real GL texture.
createGLTexture(mRawDiscardLevel, mRawImage, 0, FALSE);
- mNeedsCreateTexture = FALSE;
+ mNeedsCreateTexture = false;
destroyRawImage();
}
else if(!force_update && getDiscardLevel() > -1 && getDiscardLevel() <= mRawDiscardLevel)
{
- mNeedsCreateTexture = FALSE;
+ mNeedsCreateTexture = false;
destroyRawImage();
}
else
@@ -1441,7 +1441,7 @@ void LLViewerFetchedTexture::addToCreateTexture()
mRawDiscardLevel += i;
if(mRawDiscardLevel >= getDiscardLevel() && getDiscardLevel() > 0)
{
- mNeedsCreateTexture = FALSE;
+ mNeedsCreateTexture = false;
destroyRawImage();
return;
}
@@ -1473,7 +1473,7 @@ BOOL LLViewerFetchedTexture::preCreateTexture(S32 usename/*= 0*/)
destroyRawImage();
return FALSE;
}
- mNeedsCreateTexture = FALSE;
+ mNeedsCreateTexture = false;
if (mRawImage.isNull())
{
@@ -1609,14 +1609,14 @@ void LLViewerFetchedTexture::postCreateTexture()
destroyRawImage();
}
- mNeedsCreateTexture = FALSE;
+ mNeedsCreateTexture = false;
}
void LLViewerFetchedTexture::scheduleCreateTexture()
{
if (!mNeedsCreateTexture)
{
- mNeedsCreateTexture = TRUE;
+ mNeedsCreateTexture = true;
if (preCreateTexture())
{
#if LL_IMAGEGL_THREAD_CHECK
@@ -1630,7 +1630,7 @@ void LLViewerFetchedTexture::scheduleCreateTexture()
memcpy(data_copy, data, size);
}
#endif
- mNeedsCreateTexture = TRUE;
+ mNeedsCreateTexture = true;
auto mainq = LLImageGLThread::sEnabled ? mMainQueue.lock() : nullptr;
if (mainq)
{
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index b953d7006b..2f5e0d01df 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -27,6 +27,7 @@
#ifndef LL_LLVIEWERTEXTURE_H
#define LL_LLVIEWERTEXTURE_H
+#include "llatomic.h"
#include "llgltexture.h"
#include "lltimer.h"
#include "llframetimer.h"
@@ -528,7 +529,9 @@ protected:
LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f.
BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!)
- BOOL mNeedsCreateTexture;
+ // This needs to be atomic, since it is written both in the main thread
+ // and in the GL image worker thread... HB
+ LLAtomicBool mNeedsCreateTexture;
BOOL mForSculpt ; //a flag if the texture is used as sculpt data.
BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally.