diff options
author | RunitaiLinden <davep@lindenlab.com> | 2022-11-21 17:50:37 -0600 |
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committer | GitHub <noreply@github.com> | 2022-11-21 17:50:37 -0600 |
commit | f3f3c493ec2a658cf5c1aac6670c54c550e944fd (patch) | |
tree | 40c08451a3e110e423a1d7a44dc134b560f23ecc /indra | |
parent | 783926e124a96414443dfb9dcb5229e698ef29e7 (diff) | |
parent | 9c5043d8c62ae0d321d01560098edf67bf17ebf7 (diff) |
Merge pull request #6 from sldevel/master
Fix a thread safety issue in the GL image worker.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llviewertexture.cpp | 16 | ||||
-rw-r--r-- | indra/newview/llviewertexture.h | 5 |
3 files changed, 15 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 8db6a10e26..ed991a2bbf 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -77,7 +77,9 @@ static S32 cube_channel = -1; static S32 diffuse_channel = -1; static S32 bump_channel = -1; -#define LL_BUMPLIST_MULTITHREADED 0 // TODO -- figure out why this doesn't work +// Enabled after changing LLViewerTexture::mNeedsCreateTexture to an +// LLAtomicBool; this should work just fine, now. HB +#define LL_BUMPLIST_MULTITHREADED 1 // static void LLStandardBumpmap::init() diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index e3ac56d0d3..8a11c5cf8f 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -1118,7 +1118,7 @@ void LLViewerFetchedTexture::init(bool firstinit) mLoadedCallbackDesiredDiscardLevel = S8_MAX; mPauseLoadedCallBacks = FALSE; - mNeedsCreateTexture = FALSE; + mNeedsCreateTexture = false; mIsRawImageValid = FALSE; mRawDiscardLevel = INVALID_DISCARD_LEVEL; @@ -1400,12 +1400,12 @@ void LLViewerFetchedTexture::addToCreateTexture() { //just update some variables, not to create a real GL texture. createGLTexture(mRawDiscardLevel, mRawImage, 0, FALSE); - mNeedsCreateTexture = FALSE; + mNeedsCreateTexture = false; destroyRawImage(); } else if(!force_update && getDiscardLevel() > -1 && getDiscardLevel() <= mRawDiscardLevel) { - mNeedsCreateTexture = FALSE; + mNeedsCreateTexture = false; destroyRawImage(); } else @@ -1441,7 +1441,7 @@ void LLViewerFetchedTexture::addToCreateTexture() mRawDiscardLevel += i; if(mRawDiscardLevel >= getDiscardLevel() && getDiscardLevel() > 0) { - mNeedsCreateTexture = FALSE; + mNeedsCreateTexture = false; destroyRawImage(); return; } @@ -1473,7 +1473,7 @@ BOOL LLViewerFetchedTexture::preCreateTexture(S32 usename/*= 0*/) destroyRawImage(); return FALSE; } - mNeedsCreateTexture = FALSE; + mNeedsCreateTexture = false; if (mRawImage.isNull()) { @@ -1609,14 +1609,14 @@ void LLViewerFetchedTexture::postCreateTexture() destroyRawImage(); } - mNeedsCreateTexture = FALSE; + mNeedsCreateTexture = false; } void LLViewerFetchedTexture::scheduleCreateTexture() { if (!mNeedsCreateTexture) { - mNeedsCreateTexture = TRUE; + mNeedsCreateTexture = true; if (preCreateTexture()) { #if LL_IMAGEGL_THREAD_CHECK @@ -1630,7 +1630,7 @@ void LLViewerFetchedTexture::scheduleCreateTexture() memcpy(data_copy, data, size); } #endif - mNeedsCreateTexture = TRUE; + mNeedsCreateTexture = true; auto mainq = LLImageGLThread::sEnabled ? mMainQueue.lock() : nullptr; if (mainq) { diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index b953d7006b..2f5e0d01df 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -27,6 +27,7 @@ #ifndef LL_LLVIEWERTEXTURE_H #define LL_LLVIEWERTEXTURE_H +#include "llatomic.h" #include "llgltexture.h" #include "lltimer.h" #include "llframetimer.h" @@ -528,7 +529,9 @@ protected: LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f. BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!) - BOOL mNeedsCreateTexture; + // This needs to be atomic, since it is written both in the main thread + // and in the GL image worker thread... HB + LLAtomicBool mNeedsCreateTexture; BOOL mForSculpt ; //a flag if the texture is used as sculpt data. BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally. |