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author | Ptolemy <ptolemy@lindenlab.com> | 2022-08-26 15:09:02 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2022-08-26 15:09:02 -0700 |
commit | dc8773ffe91d51f1918a7f6756b2746440d6a1b9 (patch) | |
tree | f9e060045a8001ce424578a07ab3672b904769f0 /indra | |
parent | 7ceaa01878c13082a3a803e1d369eaddfea76050 (diff) |
SL-17703: PBR: Fix albedo being washed out due to wrong color space.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 3f21bd0219..36407065c0 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -291,7 +291,7 @@ void main() float dotBV = clamp(dot(b,v),0,1); // Reference: getMetallicRoughnessInfo - vec3 base = linear_to_srgb(diffuse.rgb); + vec3 base = diffuse.rgb; float perceptualRough = max(packedORM.g, 0.1); vec3 c_diff, reflect0, reflect90; float alphaRough, specWeight; |