diff options
author | Richard Nelson <none@none> | 2010-07-30 15:17:32 -0700 |
---|---|---|
committer | Richard Nelson <none@none> | 2010-07-30 15:17:32 -0700 |
commit | d72a21aca1b9692941c066b7aaca69952c27de68 (patch) | |
tree | eb5edc9a7533e528a4a95fa7e00d6176b741a88c /indra | |
parent | 76a9c1214fd371bdccf11857156d318cd21ae8bd (diff) |
further UI rendering performance improvements
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llfontgl.cpp | 24 | ||||
-rw-r--r-- | indra/llrender/llgl.cpp | 6 | ||||
-rw-r--r-- | indra/llrender/llgl.h | 4 | ||||
-rw-r--r-- | indra/llui/lllocalcliprect.cpp | 6 | ||||
-rw-r--r-- | indra/llui/lltextbase.cpp | 12 | ||||
-rw-r--r-- | indra/llui/lltextbase.h | 2 | ||||
-rw-r--r-- | indra/llui/lltexteditor.cpp | 7 | ||||
-rw-r--r-- | indra/llui/llui.cpp | 390 | ||||
-rw-r--r-- | indra/llui/llui.h | 2 | ||||
-rw-r--r-- | indra/llui/llview.cpp | 38 | ||||
-rw-r--r-- | indra/llui/llview.h | 1 | ||||
-rw-r--r-- | indra/newview/llspeakers.cpp | 5 | ||||
-rw-r--r-- | indra/newview/llstatusbar.cpp | 89 | ||||
-rw-r--r-- | indra/newview/llstatusbar.h | 2 | ||||
-rw-r--r-- | indra/newview/llviewernetwork.cpp | 22 | ||||
-rw-r--r-- | indra/newview/llviewernetwork.h | 3 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/panel_chat_header.xml | 25 |
17 files changed, 331 insertions, 307 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 2240a2146c..d6c062fc5e 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -147,6 +147,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const { + LLFastTimer _(FTM_RENDER_FONTS); + if(!sDisplayFont) //do not display texts { return wstr.length() ; @@ -193,9 +195,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); - LLFastTimer t(FTM_RENDER_FONTS); - - gGL.color4fv( color.mV ); S32 chars_drawn = 0; S32 i; @@ -286,6 +285,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons LLVector2 uvs[GLYPH_BATCH_SIZE * 4]; LLColor4U colors[GLYPH_BATCH_SIZE * 4]; + LLColor4U text_color(color); + + S32 bitmap_num = -1; S32 glyph_count = 0; for (i = begin_offset; i < begin_offset + length; i++) { @@ -303,8 +305,13 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons break; } // Per-glyph bitmap texture. - LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum); - gGL.getTexUnit(0)->bind(image_gl); + S32 next_bitmap_num = fgi->mBitmapNum; + if (next_bitmap_num != bitmap_num) + { + bitmap_num = next_bitmap_num; + LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num); + gGL.getTexUnit(0)->bind(font_image); + } if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth)) { @@ -335,7 +342,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons glyph_count = 0; } - drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength); + drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style_to_add, shadow, drop_shadow_strength); chars_drawn++; cur_x += fgi->mXAdvance; @@ -1145,7 +1152,6 @@ void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* c colors_out[index] = color; } -//FIXME: do colors out as well void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const { F32 slant_offset; @@ -1199,8 +1205,8 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_ } else if (shadow == DROP_SHADOW) { - LLColor4 shadow_color = LLFontGL::sShadowColor; - shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength; + LLColor4U shadow_color = LLFontGL::sShadowColor; + shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength); LLRectf screen_rect_shadow = screen_rect; screen_rect_shadow.translate(1.f, -1.f); renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset); diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 7ff68fe34b..236594d602 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1122,7 +1122,7 @@ void clear_glerror() // // Static members -std::map<LLGLenum, LLGLboolean> LLGLState::sStateMap; +boost::unordered_map<LLGLenum, LLGLboolean> LLGLState::sStateMap; GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default @@ -1170,7 +1170,7 @@ void LLGLState::resetTextureStates() void LLGLState::dumpStates() { LL_INFOS("RenderState") << "GL States:" << LL_ENDL; - for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); + for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL; @@ -1206,7 +1206,7 @@ void LLGLState::checkStates(const std::string& msg) } } - for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); + for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LLGLenum state = iter->first; diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 0c2da7dd08..c4f5d91e1a 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -36,7 +36,7 @@ // This file contains various stuff for handling gl extensions and other gl related stuff. #include <string> -#include <map> +#include <boost/unordered_map.hpp> #include <list> #include "llerror.h" @@ -241,7 +241,7 @@ public: static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001); protected: - static std::map<LLGLenum, LLGLboolean> sStateMap; + static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap; public: enum { CURRENT_STATE = -2 }; diff --git a/indra/llui/lllocalcliprect.cpp b/indra/llui/lllocalcliprect.cpp index 55329f64e4..805d5879f7 100644 --- a/indra/llui/lllocalcliprect.cpp +++ b/indra/llui/lllocalcliprect.cpp @@ -45,9 +45,9 @@ LLScreenClipRect::LLScreenClipRect(const LLRect& rect, BOOL enabled) if (mEnabled) { pushClipRect(rect); + mScissorState.setEnabled(!sClipRectStack.empty()); + updateScissorRegion(); } - mScissorState.setEnabled(!sClipRectStack.empty()); - updateScissorRegion(); } LLScreenClipRect::~LLScreenClipRect() @@ -55,8 +55,8 @@ LLScreenClipRect::~LLScreenClipRect() if (mEnabled) { popClipRect(); + updateScissorRegion(); } - updateScissorRegion(); } //static diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 4bcf7e6980..cde08c7b19 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -1495,24 +1495,32 @@ void LLTextBase::getSegmentAndOffset( S32 startpos, segment_set_t::iterator* seg LLTextBase::segment_set_t::iterator LLTextBase::getSegIterContaining(S32 index) { + static LLPointer<LLIndexSegment> index_segment = new LLIndexSegment(); + if (index > getLength()) { return mSegments.end(); } // when there are no segments, we return the end iterator, which must be checked by caller if (mSegments.size() <= 1) { return mSegments.begin(); } //FIXME: avoid operator new somehow (without running into refcount problems) - segment_set_t::iterator it = mSegments.upper_bound(new LLIndexSegment(index)); + index_segment->setStart(index); + index_segment->setEnd(index); + segment_set_t::iterator it = mSegments.upper_bound(index_segment); return it; } LLTextBase::segment_set_t::const_iterator LLTextBase::getSegIterContaining(S32 index) const { + static LLPointer<LLIndexSegment> index_segment = new LLIndexSegment(); + if (index > getLength()) { return mSegments.end(); } // when there are no segments, we return the end iterator, which must be checked by caller if (mSegments.size() <= 1) { return mSegments.begin(); } - LLTextBase::segment_set_t::const_iterator it = mSegments.upper_bound(new LLIndexSegment(index)); + index_segment->setStart(index); + index_segment->setEnd(index); + LLTextBase::segment_set_t::const_iterator it = mSegments.upper_bound(index_segment); return it; } diff --git a/indra/llui/lltextbase.h b/indra/llui/lltextbase.h index 4b83d5effb..db010d1cf6 100644 --- a/indra/llui/lltextbase.h +++ b/indra/llui/lltextbase.h @@ -163,7 +163,7 @@ protected: class LLIndexSegment : public LLTextSegment { public: - LLIndexSegment(S32 pos) : LLTextSegment(pos, pos) {} + LLIndexSegment() : LLTextSegment(0, 0) {} }; class LLInlineViewSegment : public LLTextSegment diff --git a/indra/llui/lltexteditor.cpp b/indra/llui/lltexteditor.cpp index 6781c23416..482a53e4af 100644 --- a/indra/llui/lltexteditor.cpp +++ b/indra/llui/lltexteditor.cpp @@ -461,8 +461,13 @@ S32 LLTextEditor::nextWordPos(S32 cursorPos) const const LLTextSegmentPtr LLTextEditor::getPreviousSegment() const { + static LLPointer<LLIndexSegment> index_segment = new LLIndexSegment; + + index_segment->setStart(mCursorPos); + index_segment->setEnd(mCursorPos); + // find segment index at character to left of cursor (or rightmost edge of selection) - segment_set_t::const_iterator it = mSegments.lower_bound(new LLIndexSegment(mCursorPos)); + segment_set_t::const_iterator it = mSegments.lower_bound(index_segment); if (it != mSegments.end()) { diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 7f9dca08d2..ee308f575a 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -466,7 +466,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect); } -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, const LLRectf& scale_rect) +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect) { stop_glerror(); @@ -476,36 +476,53 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex return; } + // add in offset of current image to current ui translation + const LLVector3 ui_translation = gGL.getUITranslation() + LLVector3(x, y, 0.f); + const LLVector3 ui_scale = gGL.getUIScale(); + + F32 uv_width = uv_outer_rect.getWidth(); + F32 uv_height = uv_outer_rect.getHeight(); + // shrink scaling region to be proportional to clipped image region - LLRectf scale_rect_uv( - uv_rect.mLeft + (scale_rect.mLeft * uv_rect.getWidth()), - uv_rect.mBottom + (scale_rect.mTop * uv_rect.getHeight()), - uv_rect.mLeft + (scale_rect.mRight * uv_rect.getWidth()), - uv_rect.mBottom + (scale_rect.mBottom * uv_rect.getHeight())); - - S32 image_natural_width = llround((F32)image->getWidth(0) * uv_rect.getWidth()); - S32 image_natural_height = llround((F32)image->getHeight(0) * uv_rect.getHeight()); - - LLRect draw_rect(0, height, width, 0); - LLRect draw_scale_rect(llround(scale_rect_uv.mLeft * (F32)image->getWidth(0)), - llround(scale_rect_uv.mTop * (F32)image->getHeight(0)), - llround(scale_rect_uv.mRight * (F32)image->getWidth(0)), - llround(scale_rect_uv.mBottom * (F32)image->getHeight(0))); - // scale fixed region of image to drawn region - draw_scale_rect.mRight += width - image_natural_width; - draw_scale_rect.mTop += height - image_natural_height; - - S32 border_shrink_width = llmax(0, draw_scale_rect.mLeft - draw_scale_rect.mRight); - S32 border_shrink_height = llmax(0, draw_scale_rect.mBottom - draw_scale_rect.mTop); - - F32 shrink_width_ratio = scale_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - scale_rect.getWidth())); - F32 shrink_height_ratio = scale_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - scale_rect.getHeight())); - - F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); - draw_scale_rect.mLeft = llround((F32)draw_scale_rect.mLeft * shrink_scale); - draw_scale_rect.mTop = llround(lerp((F32)height, (F32)draw_scale_rect.mTop, shrink_scale)); - draw_scale_rect.mRight = llround(lerp((F32)width, (F32)draw_scale_rect.mRight, shrink_scale)); - draw_scale_rect.mBottom = llround((F32)draw_scale_rect.mBottom * shrink_scale); + LLRectf uv_center_rect( + uv_outer_rect.mLeft + (center_rect.mLeft * uv_width), + uv_outer_rect.mBottom + (center_rect.mTop * uv_height), + uv_outer_rect.mLeft + (center_rect.mRight * uv_width), + uv_outer_rect.mBottom + (center_rect.mBottom * uv_height)); + + F32 image_width = image->getWidth(0); + F32 image_height = image->getHeight(0); + + S32 image_natural_width = llround(image_width * uv_width); + S32 image_natural_height = llround(image_height * uv_height); + + LLRectf draw_center_rect( uv_center_rect.mLeft * image_width, + uv_center_rect.mTop * image_height, + uv_center_rect.mRight * image_width, + uv_center_rect.mBottom * image_height); + + { // scale fixed region of image to drawn region + draw_center_rect.mRight += width - image_natural_width; + draw_center_rect.mTop += height - image_natural_height; + + F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight); + F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop); + + F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth())); + F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight())); + + F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); + + draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]); + draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale * ui_scale.mV[VY])); + draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale * ui_scale.mV[VX])); + draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]); + } + + LLRectf draw_outer_rect(ui_translation.mV[VX], + ui_translation.mV[VY] + height * ui_scale.mV[VY], + ui_translation.mV[VX] + width * ui_scale.mV[VX], + ui_translation.mV[VY]); LLGLSUIDefault gls_ui; @@ -515,136 +532,174 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); } - gGL.pushUIMatrix(); - { - gGL.translateUI((F32)x, (F32)y, 0.f); + gGL.getTexUnit(0)->bind(image); - gGL.getTexUnit(0)->bind(image); + gGL.color4fv(color.mV); + + const S32 NUM_VERTICES = 9 * 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; - gGL.color4fv(color.mV); - - gGL.begin(LLRender::QUADS); - { - // draw bottom left - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); + S32 index = 0; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, 0); + gGL.begin(LLRender::QUADS); + { + // draw bottom left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(0, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - // draw bottom middle - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, 0); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, 0); + // draw bottom middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - // draw bottom right - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, 0); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + // draw bottom right + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(width, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - // draw left - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(0, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + // draw left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(0, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - // draw middle - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + // draw middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - // draw right - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(width, draw_scale_rect.mBottom); + // draw right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); - gGL.vertex2i(width, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - // draw top left - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(0, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + // draw top left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, height); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - // draw top middle - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + // draw top middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mRight, height); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, height); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; - // draw top right - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); - gGL.vertex2i(width, draw_scale_rect.mTop); + // draw top right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mRight, height); - } - gGL.end(); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); } - gGL.popUIMatrix(); + gGL.end(); if (solid_color) { @@ -674,25 +729,36 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre if (degrees == 0.f) { - gGL.pushUIMatrix(); - gGL.translateUI((F32)x, (F32)y, 0.f); - + const S32 NUM_VERTICES = 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; + gGL.begin(LLRender::QUADS); { - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height ); + LLVector3 ui_translation = gGL.getUITranslation(); + ui_translation.mV[VX] += x; + ui_translation.mV[VY] += y; + S32 index = 0; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height ); + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX] + width, ui_translation.mV[VY] + height, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + height, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX] + width, ui_translation.mV[VY], 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); } gGL.end(); - gGL.popUIMatrix(); } else { @@ -761,25 +827,6 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL LLUI::setLineWidth(1.f); } - -void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom) -{ - gGL.color4fv( LLColor4::white.mV ); - glLogicOp( GL_XOR ); - stop_glerror(); - - gGL.begin(LLRender::QUADS); - gGL.vertex2i(left, top); - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - gGL.end(); - - glLogicOp( GL_COPY ); - stop_glerror(); -} - - void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle) { if (end_angle < start_angle) @@ -1013,42 +1060,6 @@ void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, gGL.end(); } -// Draws spokes around a circle. -void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color) -{ - const F32 DELTA = F_TWO_PI / count; - const F32 HALF_DELTA = DELTA * 0.5f; - const F32 SIN_DELTA = sin( DELTA ); - const F32 COS_DELTA = cos( DELTA ); - - F32 x1 = outer_radius * cos( HALF_DELTA ); - F32 y1 = outer_radius * sin( HALF_DELTA ); - F32 x2 = inner_radius * cos( HALF_DELTA ); - F32 y2 = inner_radius * sin( HALF_DELTA ); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.begin( LLRender::LINES ); - { - while( count-- ) - { - gGL.color4fv(outer_color.mV); - gGL.vertex2f( x1, y1 ); - gGL.color4fv(inner_color.mV); - gGL.vertex2f( x2, y2 ); - - F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; - y1 = x1 * SIN_DELTA + y1 * COS_DELTA; - x1 = x1_new; - - F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; - y2 = x2 * SIN_DELTA + y2 * COS_DELTA; - x2 = x2_new; - } - } - gGL.end(); -} - void gl_rect_2d_simple_tex( S32 width, S32 height ) { gGL.begin( LLRender::QUADS ); @@ -1236,6 +1247,7 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.popUIMatrix(); } +//FIXME: rewrite to use scissor? void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, diff --git a/indra/llui/llui.h b/indra/llui/llui.h index c18262ef76..745d0ff662 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -96,7 +96,6 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac); void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); -void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color); void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); @@ -105,7 +104,6 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom); void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f ); void gl_rect_2d_simple_tex( S32 width, S32 height ); diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp index 9e68277b0f..4d3708302b 100644 --- a/indra/llui/llview.cpp +++ b/indra/llui/llview.cpp @@ -403,28 +403,40 @@ bool LLCompareByTabOrder::operator() (const LLView* const a, const LLView* const return (a_score == b_score) ? a < b : a_score < b_score; } -bool LLView::trueToRoot(const boost::function<bool (const LLView*)>& predicate) const +BOOL LLView::isInVisibleChain() const { - const LLView* cur_view = this; - while(cur_view) + BOOL visible = TRUE; + + const LLView* viewp = this; + while(viewp) { - if(!predicate(cur_view)) + if (!viewp->getVisible()) { - return false; + visible = FALSE; + break; } - cur_view = cur_view->getParent(); + viewp = viewp->getParent(); } - return true; -} - -BOOL LLView::isInVisibleChain() const -{ - return trueToRoot(&LLView::getVisible); + + return visible; } BOOL LLView::isInEnabledChain() const { - return trueToRoot(&LLView::getEnabled); + BOOL enabled = TRUE; + + const LLView* viewp = this; + while(viewp) + { + if (!viewp->getEnabled()) + { + enabled = FALSE; + break; + } + viewp = viewp->getParent(); + } + + return enabled; } // virtual diff --git a/indra/llui/llview.h b/indra/llui/llview.h index 745a1b6e74..37f5232f91 100644 --- a/indra/llui/llview.h +++ b/indra/llui/llview.h @@ -273,7 +273,6 @@ public: S32 getDefaultTabGroup() const { return mDefaultTabGroup; } S32 getLastTabGroup() { return mLastTabGroup; } - bool trueToRoot(const boost::function<bool (const LLView*)>& predicate) const; BOOL isInVisibleChain() const; BOOL isInEnabledChain() const; diff --git a/indra/newview/llspeakers.cpp b/indra/newview/llspeakers.cpp index bf00b47c21..5128ab6a18 100644 --- a/indra/newview/llspeakers.cpp +++ b/indra/newview/llspeakers.cpp @@ -74,7 +74,10 @@ LLSpeaker::LLSpeaker(const LLUUID& id, const std::string& name, const ESpeakerTy void LLSpeaker::lookupName() { - gCacheName->get(mID, FALSE, boost::bind(&LLSpeaker::onAvatarNameLookup, this, _1, _2, _3, _4)); + if (mDisplayName.empty()) + { + gCacheName->get(mID, FALSE, boost::bind(&LLSpeaker::onAvatarNameLookup, this, _1, _2, _3, _4)); + } } void LLSpeaker::onAvatarNameLookup(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group) diff --git a/indra/newview/llstatusbar.cpp b/indra/newview/llstatusbar.cpp index fc5937ea7d..213925ecdf 100644 --- a/indra/newview/llstatusbar.cpp +++ b/indra/newview/llstatusbar.cpp @@ -195,9 +195,6 @@ BOOL LLStatusBar::postBuild() gSavedSettings.getControl("MuteAudio")->getSignal()->connect(boost::bind(&LLStatusBar::onVolumeChanged, this, _2)); - childSetAction("scriptout", onClickScriptDebug, this); - childSetAction("health", onClickHealth, this); - // Adding Net Stat Graph S32 x = getRect().getWidth() - 2; S32 y = 0; @@ -247,14 +244,17 @@ BOOL LLStatusBar::postBuild() mPanelNearByMedia->setFollows(FOLLOWS_TOP|FOLLOWS_RIGHT); mPanelNearByMedia->setVisible(FALSE); + mScriptOut = getChildView("scriptout"); + return TRUE; } // Per-frame updates of visibility void LLStatusBar::refresh() { - bool net_stats_visible = gSavedSettings.getBOOL("ShowNetStats"); - + static LLCachedControl<bool> show_net_stats(gSavedSettings, "ShowNetStats", false); + bool net_stats_visible = show_net_stats; + if (net_stats_visible) { // Adding Net Stat Meter back in @@ -266,26 +266,30 @@ void LLStatusBar::refresh() mSGBandwidth->setThreshold(2, bwtotal); } - // Get current UTC time, adjusted for the user's clock - // being off. - time_t utc_time; - utc_time = time_corrected(); - - std::string timeStr = getString("time"); - LLSD substitution; - substitution["datetime"] = (S32) utc_time; - LLStringUtil::format (timeStr, substitution); - mTextTime->setText(timeStr); - - // set the tooltip to have the date - std::string dtStr = getString("timeTooltip"); - LLStringUtil::format (dtStr, substitution); - mTextTime->setToolTip (dtStr); + // update clock every 10 seconds + if(mClockUpdateTimer.getElapsedTimeF32() > 10.f) + { + mClockUpdateTimer.reset(); + + // Get current UTC time, adjusted for the user's clock + // being off. + time_t utc_time; + utc_time = time_corrected(); + + std::string timeStr = getString("time"); + LLSD substitution; + substitution["datetime"] = (S32) utc_time; + LLStringUtil::format (timeStr, substitution); + mTextTime->setText(timeStr); + + // set the tooltip to have the date + std::string dtStr = getString("timeTooltip"); + LLStringUtil::format (dtStr, substitution); + mTextTime->setToolTip (dtStr); + } LLRect r; const S32 MENU_RIGHT = gMenuBarView->getRightmostMenuEdge(); - S32 x = MENU_RIGHT + MENU_PARCEL_SPACING; - S32 y = 0; // reshape menu bar to its content's width if (MENU_RIGHT != gMenuBarView->getRect().getWidth()) @@ -293,47 +297,6 @@ void LLStatusBar::refresh() gMenuBarView->reshape(MENU_RIGHT, gMenuBarView->getRect().getHeight()); } - LLViewerRegion *region = gAgent.getRegion(); - LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); - - LLRect buttonRect; - - if (LLHUDIcon::iconsNearby()) - { - LLView* script_out = getChildView("scriptout"); - buttonRect = script_out->getRect(); - r.setOriginAndSize( x, y, buttonRect.getWidth(), buttonRect.getHeight()); - script_out->setShape(r); - script_out->setVisible( true); - x += buttonRect.getWidth(); - } - else - { - getChildView("scriptout")->setVisible( false); - } - - if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK && - ((region && region->getAllowDamage()) || (parcel && parcel->getAllowDamage()))) - { - // set visibility based on flashing - if( mHealthTimer->hasExpired() ) - { - getChildView("health")->setVisible( true); - } - else - { - BOOL flash = S32(mHealthTimer->getElapsedSeconds() * ICON_FLASH_FREQUENCY) & 1; - getChildView("health")->setVisible( flash); - } - - // Health - LLView* healthp = getChildView("health"); - buttonRect = healthp->getRect(); - r.setOriginAndSize( x, y, buttonRect.getWidth(), buttonRect.getHeight()); - healthp->setShape(r); - x += buttonRect.getWidth(); - } - mSGBandwidth->setVisible(net_stats_visible); mSGPacketLoss->setVisible(net_stats_visible); getChildView("stat_btn")->setEnabled(net_stats_visible); diff --git a/indra/newview/llstatusbar.h b/indra/newview/llstatusbar.h index 32f29e9e1c..2e2187bafe 100644 --- a/indra/newview/llstatusbar.h +++ b/indra/newview/llstatusbar.h @@ -112,6 +112,8 @@ private: LLButton *mBtnVolume; LLButton *mMediaToggle; + LLView* mScriptOut; + LLFrameTimer mClockUpdateTimer; S32 mBalance; S32 mHealth; diff --git a/indra/newview/llviewernetwork.cpp b/indra/newview/llviewernetwork.cpp index fec112b9e7..1fac4d003d 100644 --- a/indra/newview/llviewernetwork.cpp +++ b/indra/newview/llviewernetwork.cpp @@ -49,6 +49,7 @@ const char* DEFAULT_SLURL_BASE = "https://%s/region/"; const char* DEFAULT_APP_SLURL_BASE = "x-grid-location-info://%s/app"; LLGridManager::LLGridManager() +: mIsInProductionGrid(false) { // by default, we use the 'grids.xml' file in the user settings directory // this file is an LLSD file containing multiple grid definitions. @@ -308,6 +309,10 @@ void LLGridManager::initialize(const std::string& grid_file) addGrid(grid); } + gSavedSettings.getControl("CurrentGrid")->getSignal()->connect(boost::bind(&LLGridManager::updateIsInProductionGrid, this)); + // since above only triggers on changes, trigger the callback manually to initialize state + updateIsInProductionGrid(); + LL_DEBUGS("GridManager") << "Selected grid is " << mGrid << LL_ENDL; setGridChoice(mGrid); if(mGridList[mGrid][GRID_LOGIN_URI_VALUE].isArray()) @@ -559,23 +564,30 @@ std::string LLGridManager::getLoginPage() return mGridList[mGrid][GRID_LOGIN_PAGE_VALUE]; } -bool LLGridManager::isInProductionGrid() +void LLGridManager::updateIsInProductionGrid() { + mIsInProductionGrid = false; + // *NOTE:Mani This used to compare GRID_INFO_AGNI to gGridChoice, // but it seems that loginURI trumps that. std::vector<std::string> uris; getLoginURIs(uris); - if (uris.size() < 1) + if (uris.empty()) { - return 1; + mIsInProductionGrid = true; + return; } LLStringUtil::toLower(uris[0]); if((uris[0].find("agni") != std::string::npos)) { - return true; + mIsInProductionGrid = true; + return; } +} - return false; +bool LLGridManager::isInProductionGrid() +{ + return mIsInProductionGrid; } void LLGridManager::saveFavorites() diff --git a/indra/newview/llviewernetwork.h b/indra/newview/llviewernetwork.h index 8c3a15b7cf..f6cbd57ac0 100644 --- a/indra/newview/llviewernetwork.h +++ b/indra/newview/llviewernetwork.h @@ -136,6 +136,8 @@ public: protected: + void updateIsInProductionGrid(); + // helper function for adding the predefined grids void addSystemGrid(const std::string& label, const std::string& name, @@ -148,6 +150,7 @@ protected: std::string mGrid; std::string mGridFile; LLSD mGridList; + bool mIsInProductionGrid; }; const S32 MAC_ADDRESS_BYTES = 6; diff --git a/indra/newview/skins/default/xui/en/panel_chat_header.xml b/indra/newview/skins/default/xui/en/panel_chat_header.xml index c98213f6c7..17e8d4d2df 100644 --- a/indra/newview/skins/default/xui/en/panel_chat_header.xml +++ b/indra/newview/skins/default/xui/en/panel_chat_header.xml @@ -38,16 +38,17 @@ use_ellipses="true" valign="bottom" value="Ericag Vader" /> - <text - font="SansSerifSmall" - follows="right" - halign="right" - height="13" - layout="topleft" - left_pad="5" - name="time_box" - right="-5" - top="8" - value="23:30" - width="110" /> + <text + allow_scroll="false" + font="SansSerifSmall" + follows="right" + halign="right" + height="13" + layout="topleft" + left_pad="5" + name="time_box" + right="-5" + top="8" + value="23:30" + width="110" /> </panel> |