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authorRichard Nelson <none@none>2010-07-30 15:17:32 -0700
committerRichard Nelson <none@none>2010-07-30 15:17:32 -0700
commitd72a21aca1b9692941c066b7aaca69952c27de68 (patch)
treeeb5edc9a7533e528a4a95fa7e00d6176b741a88c /indra
parent76a9c1214fd371bdccf11857156d318cd21ae8bd (diff)
further UI rendering performance improvements
Diffstat (limited to 'indra')
-rw-r--r--indra/llrender/llfontgl.cpp24
-rw-r--r--indra/llrender/llgl.cpp6
-rw-r--r--indra/llrender/llgl.h4
-rw-r--r--indra/llui/lllocalcliprect.cpp6
-rw-r--r--indra/llui/lltextbase.cpp12
-rw-r--r--indra/llui/lltextbase.h2
-rw-r--r--indra/llui/lltexteditor.cpp7
-rw-r--r--indra/llui/llui.cpp390
-rw-r--r--indra/llui/llui.h2
-rw-r--r--indra/llui/llview.cpp38
-rw-r--r--indra/llui/llview.h1
-rw-r--r--indra/newview/llspeakers.cpp5
-rw-r--r--indra/newview/llstatusbar.cpp89
-rw-r--r--indra/newview/llstatusbar.h2
-rw-r--r--indra/newview/llviewernetwork.cpp22
-rw-r--r--indra/newview/llviewernetwork.h3
-rw-r--r--indra/newview/skins/default/xui/en/panel_chat_header.xml25
17 files changed, 331 insertions, 307 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 2240a2146c..d6c062fc5e 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -147,6 +147,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const
{
+ LLFastTimer _(FTM_RENDER_FONTS);
+
if(!sDisplayFont) //do not display texts
{
return wstr.length() ;
@@ -193,9 +195,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
- LLFastTimer t(FTM_RENDER_FONTS);
-
- gGL.color4fv( color.mV );
S32 chars_drawn = 0;
S32 i;
@@ -286,6 +285,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
LLColor4U colors[GLYPH_BATCH_SIZE * 4];
+ LLColor4U text_color(color);
+
+ S32 bitmap_num = -1;
S32 glyph_count = 0;
for (i = begin_offset; i < begin_offset + length; i++)
{
@@ -303,8 +305,13 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
break;
}
// Per-glyph bitmap texture.
- LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum);
- gGL.getTexUnit(0)->bind(image_gl);
+ S32 next_bitmap_num = fgi->mBitmapNum;
+ if (next_bitmap_num != bitmap_num)
+ {
+ bitmap_num = next_bitmap_num;
+ LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num);
+ gGL.getTexUnit(0)->bind(font_image);
+ }
if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
{
@@ -335,7 +342,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
glyph_count = 0;
}
- drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength);
+ drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style_to_add, shadow, drop_shadow_strength);
chars_drawn++;
cur_x += fgi->mXAdvance;
@@ -1145,7 +1152,6 @@ void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* c
colors_out[index] = color;
}
-//FIXME: do colors out as well
void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
{
F32 slant_offset;
@@ -1199,8 +1205,8 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_
}
else if (shadow == DROP_SHADOW)
{
- LLColor4 shadow_color = LLFontGL::sShadowColor;
- shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength;
+ LLColor4U shadow_color = LLFontGL::sShadowColor;
+ shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength);
LLRectf screen_rect_shadow = screen_rect;
screen_rect_shadow.translate(1.f, -1.f);
renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset);
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 7ff68fe34b..236594d602 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1122,7 +1122,7 @@ void clear_glerror()
//
// Static members
-std::map<LLGLenum, LLGLboolean> LLGLState::sStateMap;
+boost::unordered_map<LLGLenum, LLGLboolean> LLGLState::sStateMap;
GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default
GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default
@@ -1170,7 +1170,7 @@ void LLGLState::resetTextureStates()
void LLGLState::dumpStates()
{
LL_INFOS("RenderState") << "GL States:" << LL_ENDL;
- for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL;
@@ -1206,7 +1206,7 @@ void LLGLState::checkStates(const std::string& msg)
}
}
- for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
LLGLenum state = iter->first;
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 0c2da7dd08..c4f5d91e1a 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -36,7 +36,7 @@
// This file contains various stuff for handling gl extensions and other gl related stuff.
#include <string>
-#include <map>
+#include <boost/unordered_map.hpp>
#include <list>
#include "llerror.h"
@@ -241,7 +241,7 @@ public:
static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001);
protected:
- static std::map<LLGLenum, LLGLboolean> sStateMap;
+ static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap;
public:
enum { CURRENT_STATE = -2 };
diff --git a/indra/llui/lllocalcliprect.cpp b/indra/llui/lllocalcliprect.cpp
index 55329f64e4..805d5879f7 100644
--- a/indra/llui/lllocalcliprect.cpp
+++ b/indra/llui/lllocalcliprect.cpp
@@ -45,9 +45,9 @@ LLScreenClipRect::LLScreenClipRect(const LLRect& rect, BOOL enabled)
if (mEnabled)
{
pushClipRect(rect);
+ mScissorState.setEnabled(!sClipRectStack.empty());
+ updateScissorRegion();
}
- mScissorState.setEnabled(!sClipRectStack.empty());
- updateScissorRegion();
}
LLScreenClipRect::~LLScreenClipRect()
@@ -55,8 +55,8 @@ LLScreenClipRect::~LLScreenClipRect()
if (mEnabled)
{
popClipRect();
+ updateScissorRegion();
}
- updateScissorRegion();
}
//static
diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp
index 4bcf7e6980..cde08c7b19 100644
--- a/indra/llui/lltextbase.cpp
+++ b/indra/llui/lltextbase.cpp
@@ -1495,24 +1495,32 @@ void LLTextBase::getSegmentAndOffset( S32 startpos, segment_set_t::iterator* seg
LLTextBase::segment_set_t::iterator LLTextBase::getSegIterContaining(S32 index)
{
+ static LLPointer<LLIndexSegment> index_segment = new LLIndexSegment();
+
if (index > getLength()) { return mSegments.end(); }
// when there are no segments, we return the end iterator, which must be checked by caller
if (mSegments.size() <= 1) { return mSegments.begin(); }
//FIXME: avoid operator new somehow (without running into refcount problems)
- segment_set_t::iterator it = mSegments.upper_bound(new LLIndexSegment(index));
+ index_segment->setStart(index);
+ index_segment->setEnd(index);
+ segment_set_t::iterator it = mSegments.upper_bound(index_segment);
return it;
}
LLTextBase::segment_set_t::const_iterator LLTextBase::getSegIterContaining(S32 index) const
{
+ static LLPointer<LLIndexSegment> index_segment = new LLIndexSegment();
+
if (index > getLength()) { return mSegments.end(); }
// when there are no segments, we return the end iterator, which must be checked by caller
if (mSegments.size() <= 1) { return mSegments.begin(); }
- LLTextBase::segment_set_t::const_iterator it = mSegments.upper_bound(new LLIndexSegment(index));
+ index_segment->setStart(index);
+ index_segment->setEnd(index);
+ LLTextBase::segment_set_t::const_iterator it = mSegments.upper_bound(index_segment);
return it;
}
diff --git a/indra/llui/lltextbase.h b/indra/llui/lltextbase.h
index 4b83d5effb..db010d1cf6 100644
--- a/indra/llui/lltextbase.h
+++ b/indra/llui/lltextbase.h
@@ -163,7 +163,7 @@ protected:
class LLIndexSegment : public LLTextSegment
{
public:
- LLIndexSegment(S32 pos) : LLTextSegment(pos, pos) {}
+ LLIndexSegment() : LLTextSegment(0, 0) {}
};
class LLInlineViewSegment : public LLTextSegment
diff --git a/indra/llui/lltexteditor.cpp b/indra/llui/lltexteditor.cpp
index 6781c23416..482a53e4af 100644
--- a/indra/llui/lltexteditor.cpp
+++ b/indra/llui/lltexteditor.cpp
@@ -461,8 +461,13 @@ S32 LLTextEditor::nextWordPos(S32 cursorPos) const
const LLTextSegmentPtr LLTextEditor::getPreviousSegment() const
{
+ static LLPointer<LLIndexSegment> index_segment = new LLIndexSegment;
+
+ index_segment->setStart(mCursorPos);
+ index_segment->setEnd(mCursorPos);
+
// find segment index at character to left of cursor (or rightmost edge of selection)
- segment_set_t::const_iterator it = mSegments.lower_bound(new LLIndexSegment(mCursorPos));
+ segment_set_t::const_iterator it = mSegments.lower_bound(index_segment);
if (it != mSegments.end())
{
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 7f9dca08d2..ee308f575a 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -466,7 +466,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border
gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect);
}
-void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, const LLRectf& scale_rect)
+void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect)
{
stop_glerror();
@@ -476,36 +476,53 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
return;
}
+ // add in offset of current image to current ui translation
+ const LLVector3 ui_translation = gGL.getUITranslation() + LLVector3(x, y, 0.f);
+ const LLVector3 ui_scale = gGL.getUIScale();
+
+ F32 uv_width = uv_outer_rect.getWidth();
+ F32 uv_height = uv_outer_rect.getHeight();
+
// shrink scaling region to be proportional to clipped image region
- LLRectf scale_rect_uv(
- uv_rect.mLeft + (scale_rect.mLeft * uv_rect.getWidth()),
- uv_rect.mBottom + (scale_rect.mTop * uv_rect.getHeight()),
- uv_rect.mLeft + (scale_rect.mRight * uv_rect.getWidth()),
- uv_rect.mBottom + (scale_rect.mBottom * uv_rect.getHeight()));
-
- S32 image_natural_width = llround((F32)image->getWidth(0) * uv_rect.getWidth());
- S32 image_natural_height = llround((F32)image->getHeight(0) * uv_rect.getHeight());
-
- LLRect draw_rect(0, height, width, 0);
- LLRect draw_scale_rect(llround(scale_rect_uv.mLeft * (F32)image->getWidth(0)),
- llround(scale_rect_uv.mTop * (F32)image->getHeight(0)),
- llround(scale_rect_uv.mRight * (F32)image->getWidth(0)),
- llround(scale_rect_uv.mBottom * (F32)image->getHeight(0)));
- // scale fixed region of image to drawn region
- draw_scale_rect.mRight += width - image_natural_width;
- draw_scale_rect.mTop += height - image_natural_height;
-
- S32 border_shrink_width = llmax(0, draw_scale_rect.mLeft - draw_scale_rect.mRight);
- S32 border_shrink_height = llmax(0, draw_scale_rect.mBottom - draw_scale_rect.mTop);
-
- F32 shrink_width_ratio = scale_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - scale_rect.getWidth()));
- F32 shrink_height_ratio = scale_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - scale_rect.getHeight()));
-
- F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio);
- draw_scale_rect.mLeft = llround((F32)draw_scale_rect.mLeft * shrink_scale);
- draw_scale_rect.mTop = llround(lerp((F32)height, (F32)draw_scale_rect.mTop, shrink_scale));
- draw_scale_rect.mRight = llround(lerp((F32)width, (F32)draw_scale_rect.mRight, shrink_scale));
- draw_scale_rect.mBottom = llround((F32)draw_scale_rect.mBottom * shrink_scale);
+ LLRectf uv_center_rect(
+ uv_outer_rect.mLeft + (center_rect.mLeft * uv_width),
+ uv_outer_rect.mBottom + (center_rect.mTop * uv_height),
+ uv_outer_rect.mLeft + (center_rect.mRight * uv_width),
+ uv_outer_rect.mBottom + (center_rect.mBottom * uv_height));
+
+ F32 image_width = image->getWidth(0);
+ F32 image_height = image->getHeight(0);
+
+ S32 image_natural_width = llround(image_width * uv_width);
+ S32 image_natural_height = llround(image_height * uv_height);
+
+ LLRectf draw_center_rect( uv_center_rect.mLeft * image_width,
+ uv_center_rect.mTop * image_height,
+ uv_center_rect.mRight * image_width,
+ uv_center_rect.mBottom * image_height);
+
+ { // scale fixed region of image to drawn region
+ draw_center_rect.mRight += width - image_natural_width;
+ draw_center_rect.mTop += height - image_natural_height;
+
+ F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight);
+ F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop);
+
+ F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth()));
+ F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight()));
+
+ F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio);
+
+ draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]);
+ draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale * ui_scale.mV[VY]));
+ draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale * ui_scale.mV[VX]));
+ draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]);
+ }
+
+ LLRectf draw_outer_rect(ui_translation.mV[VX],
+ ui_translation.mV[VY] + height * ui_scale.mV[VY],
+ ui_translation.mV[VX] + width * ui_scale.mV[VX],
+ ui_translation.mV[VY]);
LLGLSUIDefault gls_ui;
@@ -515,136 +532,174 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA);
}
- gGL.pushUIMatrix();
- {
- gGL.translateUI((F32)x, (F32)y, 0.f);
+ gGL.getTexUnit(0)->bind(image);
- gGL.getTexUnit(0)->bind(image);
+ gGL.color4fv(color.mV);
+
+ const S32 NUM_VERTICES = 9 * 4; // 9 quads
+ LLVector2 uv[NUM_VERTICES];
+ LLVector3 pos[NUM_VERTICES];
- gGL.color4fv(color.mV);
-
- gGL.begin(LLRender::QUADS);
- {
- // draw bottom left
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
- gGL.vertex2i(0, 0);
+ S32 index = 0;
- gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom);
- gGL.vertex2i(draw_scale_rect.mLeft, 0);
+ gGL.begin(LLRender::QUADS);
+ {
+ // draw bottom left
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom);
- gGL.vertex2i(0, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
- // draw bottom middle
- gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom);
- gGL.vertex2i(draw_scale_rect.mLeft, 0);
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom);
- gGL.vertex2i(draw_scale_rect.mRight, 0);
+ // draw bottom middle
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
- // draw bottom right
- gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom);
- gGL.vertex2i(draw_scale_rect.mRight, 0);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
- gGL.vertex2i(width, 0);
+ // draw bottom right
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom);
- gGL.vertex2i(width, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
- // draw left
- gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom);
- gGL.vertex2i(0, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom);
+ // draw left
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop);
- gGL.vertex2i(0, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
- // draw middle
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom);
+ // draw middle
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
- // draw right
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom);
- gGL.vertex2i(width, draw_scale_rect.mBottom);
+ // draw right
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop);
- gGL.vertex2i(width, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
- // draw top left
- gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop);
- gGL.vertex2i(0, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop);
+ // draw top left
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop);
- gGL.vertex2i(draw_scale_rect.mLeft, height);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
- gGL.vertex2i(0, height);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ index++;
- // draw top middle
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop);
+ // draw top middle
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop);
- gGL.vertex2i(draw_scale_rect.mRight, height);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop);
- gGL.vertex2i(draw_scale_rect.mLeft, height);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
+ index++;
- // draw top right
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop);
- gGL.vertex2i(width, draw_scale_rect.mTop);
+ // draw top right
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
- gGL.vertex2i(width, height);
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop);
- gGL.vertex2i(draw_scale_rect.mRight, height);
- }
- gGL.end();
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
+ index++;
+
+ gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES);
}
- gGL.popUIMatrix();
+ gGL.end();
if (solid_color)
{
@@ -674,25 +729,36 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
if (degrees == 0.f)
{
- gGL.pushUIMatrix();
- gGL.translateUI((F32)x, (F32)y, 0.f);
-
+ const S32 NUM_VERTICES = 4; // 9 quads
+ LLVector2 uv[NUM_VERTICES];
+ LLVector3 pos[NUM_VERTICES];
+
gGL.begin(LLRender::QUADS);
{
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
- gGL.vertex2i(width, height );
+ LLVector3 ui_translation = gGL.getUITranslation();
+ ui_translation.mV[VX] += x;
+ ui_translation.mV[VY] += y;
+ S32 index = 0;
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
- gGL.vertex2i(0, height );
+ uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ pos[index] = LLVector3(ui_translation.mV[VX] + width, ui_translation.mV[VY] + height, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
- gGL.vertex2i(0, 0);
+ uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
+ pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + height, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
- gGL.vertex2i(width, 0);
+ uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
+ pos[index] = LLVector3(ui_translation.mV[VX] + width, ui_translation.mV[VY], 0.f);
+ index++;
+
+ gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES);
}
gGL.end();
- gGL.popUIMatrix();
}
else
{
@@ -761,25 +827,6 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL
LLUI::setLineWidth(1.f);
}
-
-void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom)
-{
- gGL.color4fv( LLColor4::white.mV );
- glLogicOp( GL_XOR );
- stop_glerror();
-
- gGL.begin(LLRender::QUADS);
- gGL.vertex2i(left, top);
- gGL.vertex2i(left, bottom);
- gGL.vertex2i(right, bottom);
- gGL.vertex2i(right, top);
- gGL.end();
-
- glLogicOp( GL_COPY );
- stop_glerror();
-}
-
-
void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle)
{
if (end_angle < start_angle)
@@ -1013,42 +1060,6 @@ void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians,
gGL.end();
}
-// Draws spokes around a circle.
-void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color)
-{
- const F32 DELTA = F_TWO_PI / count;
- const F32 HALF_DELTA = DELTA * 0.5f;
- const F32 SIN_DELTA = sin( DELTA );
- const F32 COS_DELTA = cos( DELTA );
-
- F32 x1 = outer_radius * cos( HALF_DELTA );
- F32 y1 = outer_radius * sin( HALF_DELTA );
- F32 x2 = inner_radius * cos( HALF_DELTA );
- F32 y2 = inner_radius * sin( HALF_DELTA );
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- gGL.begin( LLRender::LINES );
- {
- while( count-- )
- {
- gGL.color4fv(outer_color.mV);
- gGL.vertex2f( x1, y1 );
- gGL.color4fv(inner_color.mV);
- gGL.vertex2f( x2, y2 );
-
- F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA;
- y1 = x1 * SIN_DELTA + y1 * COS_DELTA;
- x1 = x1_new;
-
- F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA;
- y2 = x2 * SIN_DELTA + y2 * COS_DELTA;
- x2 = x2_new;
- }
- }
- gGL.end();
-}
-
void gl_rect_2d_simple_tex( S32 width, S32 height )
{
gGL.begin( LLRender::QUADS );
@@ -1236,6 +1247,7 @@ void gl_segmented_rect_2d_tex(const S32 left,
gGL.popUIMatrix();
}
+//FIXME: rewrite to use scissor?
void gl_segmented_rect_2d_fragment_tex(const S32 left,
const S32 top,
const S32 right,
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index c18262ef76..745d0ff662 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -96,7 +96,6 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac);
void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
-void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color);
void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
@@ -105,7 +104,6 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom);
void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
void gl_rect_2d_simple_tex( S32 width, S32 height );
diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp
index 9e68277b0f..4d3708302b 100644
--- a/indra/llui/llview.cpp
+++ b/indra/llui/llview.cpp
@@ -403,28 +403,40 @@ bool LLCompareByTabOrder::operator() (const LLView* const a, const LLView* const
return (a_score == b_score) ? a < b : a_score < b_score;
}
-bool LLView::trueToRoot(const boost::function<bool (const LLView*)>& predicate) const
+BOOL LLView::isInVisibleChain() const
{
- const LLView* cur_view = this;
- while(cur_view)
+ BOOL visible = TRUE;
+
+ const LLView* viewp = this;
+ while(viewp)
{
- if(!predicate(cur_view))
+ if (!viewp->getVisible())
{
- return false;
+ visible = FALSE;
+ break;
}
- cur_view = cur_view->getParent();
+ viewp = viewp->getParent();
}
- return true;
-}
-
-BOOL LLView::isInVisibleChain() const
-{
- return trueToRoot(&LLView::getVisible);
+
+ return visible;
}
BOOL LLView::isInEnabledChain() const
{
- return trueToRoot(&LLView::getEnabled);
+ BOOL enabled = TRUE;
+
+ const LLView* viewp = this;
+ while(viewp)
+ {
+ if (!viewp->getEnabled())
+ {
+ enabled = FALSE;
+ break;
+ }
+ viewp = viewp->getParent();
+ }
+
+ return enabled;
}
// virtual
diff --git a/indra/llui/llview.h b/indra/llui/llview.h
index 745a1b6e74..37f5232f91 100644
--- a/indra/llui/llview.h
+++ b/indra/llui/llview.h
@@ -273,7 +273,6 @@ public:
S32 getDefaultTabGroup() const { return mDefaultTabGroup; }
S32 getLastTabGroup() { return mLastTabGroup; }
- bool trueToRoot(const boost::function<bool (const LLView*)>& predicate) const;
BOOL isInVisibleChain() const;
BOOL isInEnabledChain() const;
diff --git a/indra/newview/llspeakers.cpp b/indra/newview/llspeakers.cpp
index bf00b47c21..5128ab6a18 100644
--- a/indra/newview/llspeakers.cpp
+++ b/indra/newview/llspeakers.cpp
@@ -74,7 +74,10 @@ LLSpeaker::LLSpeaker(const LLUUID& id, const std::string& name, const ESpeakerTy
void LLSpeaker::lookupName()
{
- gCacheName->get(mID, FALSE, boost::bind(&LLSpeaker::onAvatarNameLookup, this, _1, _2, _3, _4));
+ if (mDisplayName.empty())
+ {
+ gCacheName->get(mID, FALSE, boost::bind(&LLSpeaker::onAvatarNameLookup, this, _1, _2, _3, _4));
+ }
}
void LLSpeaker::onAvatarNameLookup(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group)
diff --git a/indra/newview/llstatusbar.cpp b/indra/newview/llstatusbar.cpp
index fc5937ea7d..213925ecdf 100644
--- a/indra/newview/llstatusbar.cpp
+++ b/indra/newview/llstatusbar.cpp
@@ -195,9 +195,6 @@ BOOL LLStatusBar::postBuild()
gSavedSettings.getControl("MuteAudio")->getSignal()->connect(boost::bind(&LLStatusBar::onVolumeChanged, this, _2));
- childSetAction("scriptout", onClickScriptDebug, this);
- childSetAction("health", onClickHealth, this);
-
// Adding Net Stat Graph
S32 x = getRect().getWidth() - 2;
S32 y = 0;
@@ -247,14 +244,17 @@ BOOL LLStatusBar::postBuild()
mPanelNearByMedia->setFollows(FOLLOWS_TOP|FOLLOWS_RIGHT);
mPanelNearByMedia->setVisible(FALSE);
+ mScriptOut = getChildView("scriptout");
+
return TRUE;
}
// Per-frame updates of visibility
void LLStatusBar::refresh()
{
- bool net_stats_visible = gSavedSettings.getBOOL("ShowNetStats");
-
+ static LLCachedControl<bool> show_net_stats(gSavedSettings, "ShowNetStats", false);
+ bool net_stats_visible = show_net_stats;
+
if (net_stats_visible)
{
// Adding Net Stat Meter back in
@@ -266,26 +266,30 @@ void LLStatusBar::refresh()
mSGBandwidth->setThreshold(2, bwtotal);
}
- // Get current UTC time, adjusted for the user's clock
- // being off.
- time_t utc_time;
- utc_time = time_corrected();
-
- std::string timeStr = getString("time");
- LLSD substitution;
- substitution["datetime"] = (S32) utc_time;
- LLStringUtil::format (timeStr, substitution);
- mTextTime->setText(timeStr);
-
- // set the tooltip to have the date
- std::string dtStr = getString("timeTooltip");
- LLStringUtil::format (dtStr, substitution);
- mTextTime->setToolTip (dtStr);
+ // update clock every 10 seconds
+ if(mClockUpdateTimer.getElapsedTimeF32() > 10.f)
+ {
+ mClockUpdateTimer.reset();
+
+ // Get current UTC time, adjusted for the user's clock
+ // being off.
+ time_t utc_time;
+ utc_time = time_corrected();
+
+ std::string timeStr = getString("time");
+ LLSD substitution;
+ substitution["datetime"] = (S32) utc_time;
+ LLStringUtil::format (timeStr, substitution);
+ mTextTime->setText(timeStr);
+
+ // set the tooltip to have the date
+ std::string dtStr = getString("timeTooltip");
+ LLStringUtil::format (dtStr, substitution);
+ mTextTime->setToolTip (dtStr);
+ }
LLRect r;
const S32 MENU_RIGHT = gMenuBarView->getRightmostMenuEdge();
- S32 x = MENU_RIGHT + MENU_PARCEL_SPACING;
- S32 y = 0;
// reshape menu bar to its content's width
if (MENU_RIGHT != gMenuBarView->getRect().getWidth())
@@ -293,47 +297,6 @@ void LLStatusBar::refresh()
gMenuBarView->reshape(MENU_RIGHT, gMenuBarView->getRect().getHeight());
}
- LLViewerRegion *region = gAgent.getRegion();
- LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
-
- LLRect buttonRect;
-
- if (LLHUDIcon::iconsNearby())
- {
- LLView* script_out = getChildView("scriptout");
- buttonRect = script_out->getRect();
- r.setOriginAndSize( x, y, buttonRect.getWidth(), buttonRect.getHeight());
- script_out->setShape(r);
- script_out->setVisible( true);
- x += buttonRect.getWidth();
- }
- else
- {
- getChildView("scriptout")->setVisible( false);
- }
-
- if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK &&
- ((region && region->getAllowDamage()) || (parcel && parcel->getAllowDamage())))
- {
- // set visibility based on flashing
- if( mHealthTimer->hasExpired() )
- {
- getChildView("health")->setVisible( true);
- }
- else
- {
- BOOL flash = S32(mHealthTimer->getElapsedSeconds() * ICON_FLASH_FREQUENCY) & 1;
- getChildView("health")->setVisible( flash);
- }
-
- // Health
- LLView* healthp = getChildView("health");
- buttonRect = healthp->getRect();
- r.setOriginAndSize( x, y, buttonRect.getWidth(), buttonRect.getHeight());
- healthp->setShape(r);
- x += buttonRect.getWidth();
- }
-
mSGBandwidth->setVisible(net_stats_visible);
mSGPacketLoss->setVisible(net_stats_visible);
getChildView("stat_btn")->setEnabled(net_stats_visible);
diff --git a/indra/newview/llstatusbar.h b/indra/newview/llstatusbar.h
index 32f29e9e1c..2e2187bafe 100644
--- a/indra/newview/llstatusbar.h
+++ b/indra/newview/llstatusbar.h
@@ -112,6 +112,8 @@ private:
LLButton *mBtnVolume;
LLButton *mMediaToggle;
+ LLView* mScriptOut;
+ LLFrameTimer mClockUpdateTimer;
S32 mBalance;
S32 mHealth;
diff --git a/indra/newview/llviewernetwork.cpp b/indra/newview/llviewernetwork.cpp
index fec112b9e7..1fac4d003d 100644
--- a/indra/newview/llviewernetwork.cpp
+++ b/indra/newview/llviewernetwork.cpp
@@ -49,6 +49,7 @@ const char* DEFAULT_SLURL_BASE = "https://%s/region/";
const char* DEFAULT_APP_SLURL_BASE = "x-grid-location-info://%s/app";
LLGridManager::LLGridManager()
+: mIsInProductionGrid(false)
{
// by default, we use the 'grids.xml' file in the user settings directory
// this file is an LLSD file containing multiple grid definitions.
@@ -308,6 +309,10 @@ void LLGridManager::initialize(const std::string& grid_file)
addGrid(grid);
}
+ gSavedSettings.getControl("CurrentGrid")->getSignal()->connect(boost::bind(&LLGridManager::updateIsInProductionGrid, this));
+ // since above only triggers on changes, trigger the callback manually to initialize state
+ updateIsInProductionGrid();
+
LL_DEBUGS("GridManager") << "Selected grid is " << mGrid << LL_ENDL;
setGridChoice(mGrid);
if(mGridList[mGrid][GRID_LOGIN_URI_VALUE].isArray())
@@ -559,23 +564,30 @@ std::string LLGridManager::getLoginPage()
return mGridList[mGrid][GRID_LOGIN_PAGE_VALUE];
}
-bool LLGridManager::isInProductionGrid()
+void LLGridManager::updateIsInProductionGrid()
{
+ mIsInProductionGrid = false;
+
// *NOTE:Mani This used to compare GRID_INFO_AGNI to gGridChoice,
// but it seems that loginURI trumps that.
std::vector<std::string> uris;
getLoginURIs(uris);
- if (uris.size() < 1)
+ if (uris.empty())
{
- return 1;
+ mIsInProductionGrid = true;
+ return;
}
LLStringUtil::toLower(uris[0]);
if((uris[0].find("agni") != std::string::npos))
{
- return true;
+ mIsInProductionGrid = true;
+ return;
}
+}
- return false;
+bool LLGridManager::isInProductionGrid()
+{
+ return mIsInProductionGrid;
}
void LLGridManager::saveFavorites()
diff --git a/indra/newview/llviewernetwork.h b/indra/newview/llviewernetwork.h
index 8c3a15b7cf..f6cbd57ac0 100644
--- a/indra/newview/llviewernetwork.h
+++ b/indra/newview/llviewernetwork.h
@@ -136,6 +136,8 @@ public:
protected:
+ void updateIsInProductionGrid();
+
// helper function for adding the predefined grids
void addSystemGrid(const std::string& label,
const std::string& name,
@@ -148,6 +150,7 @@ protected:
std::string mGrid;
std::string mGridFile;
LLSD mGridList;
+ bool mIsInProductionGrid;
};
const S32 MAC_ADDRESS_BYTES = 6;
diff --git a/indra/newview/skins/default/xui/en/panel_chat_header.xml b/indra/newview/skins/default/xui/en/panel_chat_header.xml
index c98213f6c7..17e8d4d2df 100644
--- a/indra/newview/skins/default/xui/en/panel_chat_header.xml
+++ b/indra/newview/skins/default/xui/en/panel_chat_header.xml
@@ -38,16 +38,17 @@
use_ellipses="true"
valign="bottom"
value="Ericag Vader" />
- <text
- font="SansSerifSmall"
- follows="right"
- halign="right"
- height="13"
- layout="topleft"
- left_pad="5"
- name="time_box"
- right="-5"
- top="8"
- value="23:30"
- width="110" />
+ <text
+ allow_scroll="false"
+ font="SansSerifSmall"
+ follows="right"
+ halign="right"
+ height="13"
+ layout="topleft"
+ left_pad="5"
+ name="time_box"
+ right="-5"
+ top="8"
+ value="23:30"
+ width="110" />
</panel>