diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2020-09-11 19:01:08 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2020-09-11 19:01:08 -0700 |
commit | d26f17efd565b189e4ed79ede674a493f4abd97a (patch) | |
tree | 50238ef98cdf97ace6eacfb04b27f285c1862b13 /indra | |
parent | 98578ddc7943ddcc4dfb4c3c4faaf91e68170b11 (diff) |
SL-13768 Remove glow from moon when sun is down due to it using the sun glow setting
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index b0eb1a405b..de79a47562 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -184,6 +184,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca ((LLSettingsVOSky*)psky.get())->updateShader(sky_shader); + bool is_sun_up = psky->getIsSunUp(); F32 moisture_level = (float)psky->getSkyMoistureLevel(); F32 droplet_radius = (float)psky->getSkyDropletRadius(); F32 ice_level = (float)psky->getSkyIceLevel(); @@ -199,9 +200,9 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca sky_shader->uniform1f(LLShaderMgr::DROPLET_RADIUS, droplet_radius); sky_shader->uniform1f(LLShaderMgr::ICE_LEVEL, ice_level); - sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor()); + sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, is_sun_up ? psky->getSunMoonGlowFactor() : 0.0f ); // SL-13768 - sky_shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, psky->getIsSunUp() ? 1 : 0); + sky_shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, is_sun_up ? 1 : 0); /// Render the skydome renderDome(origin, camHeightLocal, sky_shader); |