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authorTofu Linden <tofu.linden@lindenlab.com>2010-01-28 18:36:04 -0800
committerTofu Linden <tofu.linden@lindenlab.com>2010-01-28 18:36:04 -0800
commitc413a0e096f8897ddc4ee5b5a627e6bf6cce39bb (patch)
treeb55eef964527a646e884a8f0aa4449445fec9b0f /indra
parentcf3df7968ef654ba7cafeafd463e7107b80ca07f (diff)
fix the shader dp light going negative!
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
index 211de830fa..0f03e336be 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
@@ -48,7 +48,7 @@ float calcPointLight2(vec3 v, vec3 n, vec4 lp, vec3 ln, float la)
float da = clamp(1.0/(la * d), 0.0, 1.0);
//angular attenuation
- da *= dot(lv, -ln) * calcDirectionalLight(n, lv);
+ da *= calcDirectionalLight(-ln, lv) * calcDirectionalLight(n, lv);
return da;
}