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authorDave Parks <davep@lindenlab.com>2011-02-08 15:52:32 -0600
committerDave Parks <davep@lindenlab.com>2011-02-08 15:52:32 -0600
commit854a0fe1c0a5dccb86d5c4e492af78a311b447a8 (patch)
treeb4e17118a389c4b1d286d792c3e933da7d0fa9f6 /indra
parent3f77074f27ed96ee817e00d026145942da9a1ecb (diff)
Reduce number of potential joints in a rigged mesh to 32 for backwards compatibility with ATI X1950
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
index eef6556fba..ef823c28b1 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
@@ -9,7 +9,7 @@
attribute vec4 object_weight;
-uniform mat4 matrixPalette[64];
+uniform mat4 matrixPalette[32];
mat4 getObjectSkinnedTransform()
{