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authorDave Houlton <euclid@lindenlab.com>2022-04-29 17:26:17 -0600
committerDave Houlton <euclid@lindenlab.com>2022-04-29 17:26:17 -0600
commit82311e4b44a863078fb1f47d56e9543abaae210c (patch)
tree9da37968aca957045a4750ab1915ba85b172f427 /indra
parentf05e58715e0a18a7ba2ace87c2ae45684c864169 (diff)
parent93a025966649e281ceff8d1471bc983cc036bc17 (diff)
Merge branch 'DRTVWR-559' into euclid-17277
Diffstat (limited to 'indra')
-rw-r--r--indra/llrender/llcubemap.cpp222
-rw-r--r--indra/llrender/llcubemap.h16
-rw-r--r--indra/llrender/llglslshader.cpp18
-rw-r--r--indra/llrender/llshadermgr.cpp1
-rw-r--r--indra/llrender/llshadermgr.h1
-rw-r--r--indra/newview/CMakeLists.txt2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl21
-rw-r--r--indra/newview/llenvironmentmap.cpp116
-rw-r--r--indra/newview/llenvironmentmap.h48
-rw-r--r--indra/newview/llviewermenu.cpp8
-rw-r--r--indra/newview/pipeline.cpp48
-rw-r--r--indra/newview/pipeline.h4
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml7
16 files changed, 309 insertions, 206 deletions
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 834084674e..cc61158aa6 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -166,6 +166,43 @@ void LLCubeMap::init(const std::vector<LLPointer<LLImageRaw> >& rawimages)
}
}
+void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages)
+{
+ llassert(rawimages.size() == 6);
+
+ U32 texname = 0;
+
+ LLImageGL::generateTextures(1, &texname);
+
+ U32 resolution = rawimages[0]->getWidth();
+ U32 components = rawimages[0]->getComponents();
+
+ for (int i = 0; i < 6; i++)
+ {
+ llassert(rawimages[i]->getWidth() == resolution);
+ llassert(rawimages[i]->getHeight() == resolution);
+ llassert(rawimages[i]->getComponents() == components);
+
+ mImages[i] = new LLImageGL(resolution, resolution, components, TRUE);
+ mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP);
+ mRawImages[i] = rawimages[i];
+ mImages[i]->createGLTexture(0, mRawImages[i], texname);
+
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname);
+ mImages[i]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
+
+ mImages[i]->setSubImage(mRawImages[i], 0, 0, resolution, resolution);
+ }
+ enableTexture(0);
+ bind();
+ mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+ glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
+ gGL.getTexUnit(0)->disable();
+ disable();
+}
+
GLuint LLCubeMap::getGLName()
{
return mImages[0]->getTexName();
@@ -256,191 +293,6 @@ void LLCubeMap::restoreMatrix()
}*/
}
-void LLCubeMap::setReflection (void)
-{
- gGL.getTexUnit(mTextureStage)->bindManual(LLTexUnit::TT_CUBE_MAP, getGLName());
- mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- mImages[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
-}
-
-LLVector3 LLCubeMap::map(U8 side, U16 v_val, U16 h_val) const
-{
- LLVector3 dir;
-
- const U8 curr_coef = side >> 1; // 0/1 = X axis, 2/3 = Y, 4/5 = Z
- const S8 side_dir = (((side & 1) << 1) - 1); // even = -1, odd = 1
- const U8 i_coef = (curr_coef + 1) % 3;
- const U8 j_coef = (i_coef + 1) % 3;
-
- dir.mV[curr_coef] = side_dir;
-
- switch (side)
- {
- case 0: // negative X
- dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
- dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
- break;
- case 1: // positive X
- dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
- dir.mV[j_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1;
- break;
- case 2: // negative Y
- dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
- dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
- break;
- case 3: // positive Y
- dir.mV[i_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1;
- dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
- break;
- case 4: // negative Z
- dir.mV[i_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1;
- dir.mV[j_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
- break;
- case 5: // positive Z
- dir.mV[i_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1;
- dir.mV[j_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1;
- break;
- default:
- dir.mV[i_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1;
- dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
- }
-
- dir.normVec();
- return dir;
-}
-
-
-BOOL LLCubeMap::project(F32& v_val, F32& h_val, BOOL& outside,
- U8 side, const LLVector3& dir) const
-{
- const U8 curr_coef = side >> 1; // 0/1 = X axis, 2/3 = Y, 4/5 = Z
- const S8 side_dir = (((side & 1) << 1) - 1); // even = -1, odd = 1
- const U8 i_coef = (curr_coef + 1) % 3;
- const U8 j_coef = (i_coef + 1) % 3;
-
- outside = TRUE;
- if (side_dir * dir.mV[curr_coef] < 0)
- return FALSE;
-
- LLVector3 ray;
-
- F32 norm_val = fabs(dir.mV[curr_coef]);
-
- if (norm_val < epsilon)
- norm_val = 1e-5f;
-
- ray.mV[curr_coef] = side_dir;
- ray.mV[i_coef] = dir.mV[i_coef] / norm_val;
- ray.mV[j_coef] = dir.mV[j_coef] / norm_val;
-
-
- const F32 i_val = (ray.mV[i_coef] + 1) * 0.5f * RESOLUTION;
- const F32 j_val = (ray.mV[j_coef] + 1) * 0.5f * RESOLUTION;
-
- switch (side)
- {
- case 0: // negative X
- v_val = RESOLUTION - i_val;
- h_val = j_val;
- break;
- case 1: // positive X
- v_val = RESOLUTION - i_val;
- h_val = RESOLUTION - j_val;
- break;
- case 2: // negative Y
- v_val = RESOLUTION - i_val;
- h_val = j_val;
- break;
- case 3: // positive Y
- v_val = i_val;
- h_val = j_val;
- break;
- case 4: // negative Z
- v_val = RESOLUTION - j_val;
- h_val = RESOLUTION - i_val;
- break;
- case 5: // positive Z
- v_val = RESOLUTION - j_val;
- h_val = i_val;
- break;
- default:
- v_val = i_val;
- h_val = j_val;
- }
-
- outside = ((v_val < 0) || (v_val > RESOLUTION) ||
- (h_val < 0) || (h_val > RESOLUTION));
-
- return TRUE;
-}
-
-BOOL LLCubeMap::project(F32& v_min, F32& v_max, F32& h_min, F32& h_max,
- U8 side, LLVector3 dir[4]) const
-{
- v_min = h_min = RESOLUTION;
- v_max = h_max = 0;
-
- BOOL fully_outside = TRUE;
- for (U8 vtx = 0; vtx < 4; ++vtx)
- {
- F32 v_val, h_val;
- BOOL outside;
- BOOL consider = project(v_val, h_val, outside, side, dir[vtx]);
- if (!outside)
- fully_outside = FALSE;
- if (consider)
- {
- if (v_val < v_min) v_min = v_val;
- if (v_val > v_max) v_max = v_val;
- if (h_val < h_min) h_min = h_val;
- if (h_val > h_max) h_max = h_val;
- }
- }
-
- v_min = llmax(0.0f, v_min);
- v_max = llmin(RESOLUTION - epsilon, v_max);
- h_min = llmax(0.0f, h_min);
- h_max = llmin(RESOLUTION - epsilon, h_max);
-
- return !fully_outside;
-}
-
-
-void LLCubeMap::paintIn(LLVector3 dir[4], const LLColor4U& col)
-{
- LL_PROFILE_ZONE_SCOPED;
- F32 v_min, v_max, h_min, h_max;
- LLVector3 center = dir[0] + dir[1] + dir[2] + dir[3];
- center.normVec();
-
- for (U8 side = 0; side < 6; ++side)
- {
- if (!project(v_min, v_max, h_min, h_max, side, dir))
- continue;
-
- U8 *td = mRawImages[side]->getData();
-
- U16 v_minu = (U16) v_min;
- U16 v_maxu = (U16) (ceil(v_max) + 0.5);
- U16 h_minu = (U16) h_min;
- U16 h_maxu = (U16) (ceil(h_max) + 0.5);
-
- for (U16 v = v_minu; v < v_maxu; ++v)
- for (U16 h = h_minu; h < h_maxu; ++h)
- //for (U16 v = 0; v < RESOLUTION; ++v)
- // for (U16 h = 0; h < RESOLUTION; ++h)
- {
- const LLVector3 ray = map(side, v, h);
- if (ray * center > 0.999)
- {
- const U32 offset = (RESOLUTION * v + h) * 4;
- for (U8 cc = 0; cc < 3; ++cc)
- td[offset + cc] = U8((td[offset + cc] + col.mV[cc]) * 0.5);
- }
- }
- mImages[side]->setSubImage(mRawImages[side], 0, 0, RESOLUTION, RESOLUTION);
- }
-}
void LLCubeMap::destroyGL()
{
diff --git a/indra/llrender/llcubemap.h b/indra/llrender/llcubemap.h
index a01636d8d4..9ce4a94bca 100644
--- a/indra/llrender/llcubemap.h
+++ b/indra/llrender/llcubemap.h
@@ -40,6 +40,13 @@ class LLCubeMap : public LLRefCount
public:
LLCubeMap(bool init_as_srgb);
void init(const std::vector<LLPointer<LLImageRaw> >& rawimages);
+
+ // init from environment map images
+ // Similar to init, but takes ownership of rawimages and makes this cubemap
+ // respect the resolution of rawimages
+ // Raw images must point to array of six square images that are all the same resolution
+ // For example usage, see LLEnvironmentMap
+ void initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages);
void initGL();
void initRawData(const std::vector<LLPointer<LLImageRaw> >& rawimages);
void initGLData();
@@ -54,18 +61,9 @@ public:
void disableTexture(void);
void setMatrix(S32 stage);
void restoreMatrix();
- void setReflection (void);
-
- void finishPaint();
GLuint getGLName();
- LLVector3 map(U8 side, U16 v_val, U16 h_val) const;
- BOOL project(F32& v_val, F32& h_val, BOOL& outside,
- U8 side, const LLVector3& dir) const;
- BOOL project(F32& v_min, F32& v_max, F32& h_min, F32& h_max,
- U8 side, LLVector3 dir[4]) const;
- void paintIn(LLVector3 dir[4], const LLColor4U& col);
void destroyGL();
public:
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 185c1450c8..3001375c60 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -832,6 +832,9 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
As example where this situation appear see: "Deferred Material Shader 28/29/30/31"
And tickets: MAINT-4165, MAINT-4839, MAINT-3568, MAINT-6437
+
+ --- davep TODO -- pretty sure the entire block here is superstitious and that the uniform index has nothing to do with the texture channel
+ texture channel should follow the uniform VALUE
*/
@@ -840,6 +843,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");
S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap");
S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap");
+ S32 reflectionMap = glGetUniformLocationARB(mProgramObject, "reflectionMap");
std::set<S32> skip_index;
@@ -882,6 +886,12 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
continue;
}
+ if (-1 == reflectionMap && std::string(name) == "reflectionMap")
+ {
+ reflectionMap = i;
+ continue;
+ }
+
if (-1 == altDiffuseMap && std::string(name) == "altDiffuseMap")
{
altDiffuseMap = i;
@@ -892,8 +902,9 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
bool specularDiff = specularMap < diffuseMap && -1 != specularMap;
bool bumpLessDiff = bumpMap < diffuseMap && -1 != bumpMap;
bool envLessDiff = environmentMap < diffuseMap && -1 != environmentMap;
+ bool refLessDiff = reflectionMap < diffuseMap && -1 != reflectionMap;
- if (specularDiff || bumpLessDiff || envLessDiff)
+ if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff)
{
mapUniform(diffuseMap, uniforms);
skip_index.insert(diffuseMap);
@@ -912,6 +923,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
mapUniform(environmentMap, uniforms);
skip_index.insert(environmentMap);
}
+
+ if (-1 != reflectionMap) {
+ mapUniform(reflectionMap, uniforms);
+ skip_index.insert(reflectionMap);
+ }
}
}
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index c100c182dd..cd7ec478bb 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1155,6 +1155,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("bumpMap");
mReservedUniforms.push_back("bumpMap2");
mReservedUniforms.push_back("environmentMap");
+ mReservedUniforms.push_back("reflectionMap");
mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("cloud_noise_texture_next");
mReservedUniforms.push_back("fullbright");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 67c0d6ab10..7ca4862ed9 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -80,6 +80,7 @@ public:
BUMP_MAP, // "bumpMap"
BUMP_MAP2, // "bumpMap2"
ENVIRONMENT_MAP, // "environmentMap"
+ REFLECTION_MAP, // "reflectionMap"
CLOUD_NOISE_MAP, // "cloud_noise_texture"
CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next"
FULLBRIGHT, // "fullbright"
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 964615320d..5e50f58595 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -196,6 +196,7 @@ set(viewer_SOURCE_FILES
lldynamictexture.cpp
llemote.cpp
llenvironment.cpp
+ llenvironmentmap.cpp
llestateinfomodel.cpp
lleventnotifier.cpp
lleventpoll.cpp
@@ -832,6 +833,7 @@ set(viewer_HEADER_FILES
lldynamictexture.h
llemote.h
llenvironment.h
+ llenvironmentmap.h
llestateinfomodel.h
lleventnotifier.h
lleventpoll.h
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 09c47165dd..0ae4bbfc5d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -36,7 +36,6 @@ out vec4 frag_color;
uniform sampler2DRect depthMap;
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
-uniform samplerCube environmentMap;
uniform sampler2D noiseMap;
uniform sampler2D lightFunc;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index ec3fb9c543..8dcc18080d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -42,7 +42,6 @@ uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
-uniform samplerCube environmentMap;
uniform sampler2D noiseMap;
uniform sampler2D projectionMap;
uniform sampler2D lightFunc;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 18616a9bb3..c1061f1933 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -36,7 +36,6 @@ out vec4 frag_color;
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect normalMap;
-uniform samplerCube environmentMap;
uniform sampler2D noiseMap;
uniform sampler2D lightFunc;
uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 7700d16007..6958841d05 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -40,6 +40,7 @@ uniform sampler2DRect normalMap;
uniform sampler2DRect lightMap;
uniform sampler2DRect depthMap;
uniform samplerCube environmentMap;
+uniform samplerCube reflectionMap;
uniform sampler2D lightFunc;
uniform float blur_size;
@@ -119,6 +120,8 @@ void main()
vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+ vec3 env_vec = env_mat * refnormpersp;
+
if (spec.a > 0.0) // specular reflection
{
float sa = dot(refnormpersp, light_dir.xyz);
@@ -128,13 +131,28 @@ void main()
vec3 spec_contrib = dumbshiny * spec.rgb;
bloom = dot(spec_contrib, spec_contrib) / 6;
color.rgb += spec_contrib;
+
+ // add reflection map - EXPERIMENTAL WORK IN PROGRESS
+ float reflection_lods = 11; // TODO -- base this on resolution of reflection map instead of hard coding
+ float min_lod = textureQueryLod(reflectionMap,env_vec).y; // lower is higher res
+
+ //vec3 reflected_color = texture(reflectionMap, env_vec, (1.0-spec.a)*reflection_lod).rgb;
+ vec3 reflected_color = textureLod(reflectionMap, env_vec, max(min_lod, (1.0-spec.a)*reflection_lods)).rgb;
+ //vec3 reflected_color = texture(reflectionMap, env_vec).rgb;
+ //vec3 reflected_color = normalize(env_vec)*0.5+0.5;
+ reflected_color *= spec.rgb;
+ vec3 mixer = clamp(color.rgb + vec3(1,1,1) - spec.rgb, vec3(0,0,0), vec3(1,1,1));
+
+ color.rgb = mix(reflected_color*sqrt(spec.a*0.8), color, mixer);
+
+ //color.rgb = mix(reflected_color * spec.rgb * sqrt(spec.a*0.8), color.rgb, color.rgb);
+ //color.rgb += reflected_color * spec.rgb; // * sqrt(spec.a*0.8), color.rgb, color.rgb);
}
color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a);
if (envIntensity > 0.0)
{ // add environmentmap
- vec3 env_vec = env_mat * refnormpersp;
vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
color = mix(color.rgb, reflected_color, envIntensity);
}
@@ -154,5 +172,6 @@ void main()
// convert to linear as fullscreen lights need to sum in linear colorspace
// and will be gamma (re)corrected downstream...
frag_color.rgb = srgb_to_linear(color.rgb);
+ //frag_color.r = 1.0;
frag_color.a = bloom;
}
diff --git a/indra/newview/llenvironmentmap.cpp b/indra/newview/llenvironmentmap.cpp
new file mode 100644
index 0000000000..ee185d8ce7
--- /dev/null
+++ b/indra/newview/llenvironmentmap.cpp
@@ -0,0 +1,116 @@
+/**
+ * @file llenvironmentmap.cpp
+ * @brief LLEnvironmentMap class implementation
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llenvironmentmap.h"
+#include "pipeline.h"
+#include "llviewerwindow.h"
+
+LLEnvironmentMap::LLEnvironmentMap()
+{
+ mOrigin.setVec(0, 0, 0);
+}
+
+void LLEnvironmentMap::update(const LLVector3& origin, U32 resolution)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+
+ mOrigin = origin;
+
+ // allocate images
+ std::vector<LLPointer<LLImageRaw> > rawimages;
+ rawimages.reserve(6);
+
+ for (int i = 0; i < 6; ++i)
+ {
+ rawimages.push_back(new LLImageRaw(resolution, resolution, 3));
+ }
+
+ // ============== modified copy/paste of LLFloater360Capture::capture360Images() follows ==============
+
+ // these are the 6 directions we will point the camera, see LLCubeMap::mTargets
+ LLVector3 look_dirs[6] = {
+ LLVector3(-1, 0, 0),
+ LLVector3(1, 0, 0),
+ LLVector3(0, -1, 0),
+ LLVector3(0, 1, 0),
+ LLVector3(0, 0, -1),
+ LLVector3(0, 0, 1)
+ };
+
+ LLVector3 look_upvecs[6] = {
+ LLVector3(0, -1, 0),
+ LLVector3(0, -1, 0),
+ LLVector3(0, 0, -1),
+ LLVector3(0, 0, 1),
+ LLVector3(0, -1, 0),
+ LLVector3(0, -1, 0)
+ };
+
+ // save current view/camera settings so we can restore them afterwards
+ S32 old_occlusion = LLPipeline::sUseOcclusion;
+
+ // set new parameters specific to the 360 requirements
+ LLPipeline::sUseOcclusion = 0;
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ LLVector3 old_origin = camera->getOrigin();
+ F32 old_fov = camera->getView();
+ F32 old_aspect = camera->getAspect();
+ F32 old_yaw = camera->getYaw();
+
+ // camera constants for the square, cube map capture image
+ camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV
+ camera->setView(F_PI_BY_TWO);
+ camera->yaw(0.0);
+ camera->setOrigin(mOrigin);
+
+ // for each of the 6 directions we shoot...
+ for (int i = 0; i < 6; i++)
+ {
+ // set up camera to look in each direction
+ camera->lookDir(look_dirs[i], look_upvecs[i]);
+
+ // call the (very) simplified snapshot code that simply deals
+ // with a single image, no sub-images etc. but is very fast
+ gViewerWindow->simpleSnapshot(rawimages[i],
+ resolution, resolution, 1);
+ }
+
+ // restore original view/camera/avatar settings settings
+ camera->setAspect(old_aspect);
+ camera->setView(old_fov);
+ camera->yaw(old_yaw);
+ camera->setOrigin(old_origin);
+
+ LLPipeline::sUseOcclusion = old_occlusion;
+
+ // ====================================================
+
+ mCubeMap = new LLCubeMap(false);
+ mCubeMap->initEnvironmentMap(rawimages);
+}
+
diff --git a/indra/newview/llenvironmentmap.h b/indra/newview/llenvironmentmap.h
new file mode 100644
index 0000000000..7d951eb678
--- /dev/null
+++ b/indra/newview/llenvironmentmap.h
@@ -0,0 +1,48 @@
+/**
+ * @file llenvironmentmap.h
+ * @brief LLEnvironmentMap class declaration
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llcubemap.h"
+
+class LLEnvironmentMap
+{
+public:
+ // allocate an environment map of the given resolution
+ LLEnvironmentMap();
+
+ // update this environment map
+ // origin - position in agent space to generate environment map from in agent space
+ // resolution - size of cube map to generate
+ void update(const LLVector3& origin, U32 resolution);
+
+ // cube map used to sample this environment map
+ LLPointer<LLCubeMap> mCubeMap;
+
+ // point at which environment map was generated from (in agent space)
+ LLVector3 mOrigin;
+};
+
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index e3de4267dc..f5ea060e82 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -8304,6 +8304,12 @@ void handle_cache_clear_immediately()
LLNotificationsUtil::add("ConfirmClearCache", LLSD(), LLSD(), callback_clear_cache_immediately);
}
+void handle_override_environment_map()
+{
+ gPipeline.overrideEnvironmentMap();
+}
+
+
void handle_web_content_test(const LLSD& param)
{
std::string url = param.asString();
@@ -9402,6 +9408,8 @@ void initialize_menus()
view_listener_t::addMenu(new LLDevelopTextureFetchDebugger(), "Develop.SetTexFetchDebugger");
//Develop (clear cache immediately)
commit.add("Develop.ClearCache", boost::bind(&handle_cache_clear_immediately) );
+ //Develop (override environment map)
+ commit.add("Develop.OverrideEnvironmentMap", boost::bind(&handle_override_environment_map));
// Admin >Object
view_listener_t::addMenu(new LLAdminForceTakeCopy(), "Admin.ForceTakeCopy");
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 20d6fe39e3..ac7276e1e0 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8188,24 +8188,42 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
stop_glerror();
+ bool setup_env_mat = false;
channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
if (channel > -1)
{
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if (cube_map)
{
+ setup_env_mat = true;
cube_map->enable(channel);
cube_map->bind();
- F32* m = gGLModelView;
-
- F32 mat[] = { m[0], m[1], m[2],
- m[4], m[5], m[6],
- m[8], m[9], m[10] };
-
- shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
}
}
+ channel = shader.enableTexture(LLShaderMgr::REFLECTION_MAP, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1)
+ {
+ LLCubeMap* cube_map = mEnvironmentMap.mCubeMap;
+ if (cube_map)
+ {
+ setup_env_mat = true;
+ cube_map->enable(channel);
+ cube_map->bind();
+ }
+ }
+
+ if (setup_env_mat)
+ {
+ F32* m = gGLModelView;
+
+ F32 mat[] = { m[0], m[1], m[2],
+ m[4], m[5], m[6],
+ m[8], m[9], m[10] };
+
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
+ }
+
if (gAtmosphere)
{
// bind precomputed textures necessary for calculating sun and sky luminance
@@ -9103,6 +9121,17 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
cube_map->disable();
}
}
+
+ channel = shader.disableTexture(LLShaderMgr::REFLECTION_MAP, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1)
+ {
+ LLCubeMap* cube_map = mEnvironmentMap.mCubeMap;
+ if (cube_map)
+ {
+ cube_map->disable();
+ }
+ }
+
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(0)->activate();
shader.unbind();
@@ -11467,3 +11496,8 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id )
}
}
+void LLPipeline::overrideEnvironmentMap()
+{
+ mEnvironmentMap.update(LLViewerCamera::instance().getOrigin(), 1024);
+}
+
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 62d3ae7a39..150d3c7d58 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -38,6 +38,7 @@
#include "llgl.h"
#include "lldrawable.h"
#include "llrendertarget.h"
+#include "llenvironmentmap.h"
#include <stack>
@@ -426,6 +427,9 @@ public:
void hideObject( const LLUUID& id );
void restoreHiddenObject( const LLUUID& id );
+ LLEnvironmentMap mEnvironmentMap;
+ void overrideEnvironmentMap();
+
private:
void unloadShaders();
void addToQuickLookup( LLDrawPool* new_poolp );
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 8d7cfe1116..db4e794ed4 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -3250,6 +3250,13 @@ function="World.EnvPreset"
function="ToggleControl"
parameter="RenderHoverGlowEnable" />
</menu_item_check>
+ <menu_item_call
+ enabled="true"
+ label="Override Environment Map"
+ name="Override Environment Map">
+ <menu_item_call.on_click
+ function="Develop.OverrideEnvironmentMap" />
+ </menu_item_call>
<menu_item_separator />
<menu_item_call