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authorMnikolenko Productengine <mnikolenko@productengine.com>2022-02-18 12:34:38 +0200
committerMnikolenko Productengine <mnikolenko@productengine.com>2022-02-18 15:34:43 +0200
commit808684ee4fe0d9ed3868d0ee86d9cc28f32fcfcb (patch)
treed675a8ca3c192471335f8eed41a6dcf79c59c7fa /indra
parent95f7b552adf179b47cb74a4e39581e8d9c58dddc (diff)
SL-16841 Disable shadow splits one by one to improve FPS instead of disabling all shadows at once
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/pipeline.cpp29
-rw-r--r--indra/newview/pipeline.h3
3 files changed, 36 insertions, 7 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 184ee8daff..43e554e532 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -9049,6 +9049,17 @@
<key>Value</key>
<real>0.5</real>
</map>
+ <key>RenderShadowSplits</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of shadow map splits to render (0 - 3).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
<key>RenderSSAOScale</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index c895c8a227..d3936fabcf 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -150,6 +150,7 @@ U32 LLPipeline::RenderFSAASamples;
U32 LLPipeline::RenderResolutionDivisor;
bool LLPipeline::RenderUIBuffer;
S32 LLPipeline::RenderShadowDetail;
+S32 LLPipeline::RenderShadowSplits;
bool LLPipeline::RenderDeferredSSAO;
F32 LLPipeline::RenderShadowResolutionScale;
bool LLPipeline::RenderLocalLights;
@@ -544,6 +545,7 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderResolutionDivisor");
connectRefreshCachedSettingsSafe("RenderUIBuffer");
connectRefreshCachedSettingsSafe("RenderShadowDetail");
+ connectRefreshCachedSettingsSafe("RenderShadowSplits");
connectRefreshCachedSettingsSafe("RenderDeferredSSAO");
connectRefreshCachedSettingsSafe("RenderShadowResolutionScale");
connectRefreshCachedSettingsSafe("RenderLocalLights");
@@ -611,6 +613,7 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("CameraDoFResScale");
connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit");
gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("AutoFPS")->getCommitSignal()->connect(boost::bind(&LLPipeline::onToggleAutoFPS));
}
LLPipeline::~LLPipeline()
@@ -1073,6 +1076,7 @@ void LLPipeline::refreshCachedSettings()
RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer");
RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail");
+ RenderShadowSplits = gSavedSettings.getS32("RenderShadowSplits");
RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO");
RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale");
RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights");
@@ -10270,7 +10274,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
std::vector<LLVector3> fp;
- if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir))
+ if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)
+ || j > RenderShadowSplits)
{
//no possible shadow receivers
if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
@@ -11505,10 +11510,10 @@ void LLPipeline::autoAdjustSettings()
{
S32 fps_dif = fps_lower_boundary - fps;
- if (LLPipeline::sRenderDeferred && RenderShadowDetail > 0)
+ if (LLPipeline::sRenderDeferred && RenderShadowDetail > 0 && RenderShadowSplits > 0)
{
- S32 shadow_detail = RenderShadowDetail - 1;
- gSavedSettings.setS32("RenderShadowDetail", shadow_detail);
+ S32 shadow_splits = llclamp(RenderShadowSplits - 1, 0, 3);
+ gSavedSettings.setS32("RenderShadowSplits", shadow_splits);
return;
}
@@ -11542,10 +11547,10 @@ void LLPipeline::autoAdjustSettings()
update_far_clip(fps_dif);
}
- if (LLPipeline::sRenderDeferred && RenderShadowDetail < 2)
+ if (LLPipeline::sRenderDeferred && RenderShadowDetail > 0 && RenderShadowSplits < 3)
{
- S32 shadow_detail = RenderShadowDetail + 1;
- gSavedSettings.setS32("RenderShadowDetail", shadow_detail);
+ S32 shadow_splits = llclamp(RenderShadowSplits + 1, 0, 3);
+ gSavedSettings.setS32("RenderShadowSplits", shadow_splits);
}
}
}
@@ -11561,3 +11566,13 @@ void LLPipeline::setAdjustmentTimerExpiry(F32 expiration)
{
mUpdateTimer->setTimerExpirySec(expiration);
}
+
+void LLPipeline::onToggleAutoFPS()
+{
+ if (!gSavedSettings.getBOOL("AutoFPS"))
+ {
+ //reset the number of shadow map splits rendered, when disabling auto-fps
+ //probably should be removed, if we'll have actual UI control for this setting
+ gSavedSettings.setS32("RenderShadowSplits", 3);
+ }
+}
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 3e5899d973..b86b68b09d 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -416,6 +416,8 @@ public:
static void updateRenderDeferred();
static void refreshCachedSettings();
+ static void onToggleAutoFPS();
+
void addDebugBlip(const LLVector3& position, const LLColor4& color);
void hidePermanentObjects( std::vector<U32>& restoreList );
@@ -916,6 +918,7 @@ public:
static U32 RenderResolutionDivisor;
static bool RenderUIBuffer;
static S32 RenderShadowDetail;
+ static S32 RenderShadowSplits;
static bool RenderDeferredSSAO;
static F32 RenderShadowResolutionScale;
static bool RenderLocalLights;