diff options
author | Cosmic Linden <cosmic@lindenlab.com> | 2023-02-24 18:10:49 -0800 |
---|---|---|
committer | Cosmic Linden <cosmic@lindenlab.com> | 2023-02-24 18:10:49 -0800 |
commit | 7a533f368231c7e1135891c05e03412d0fdb9fdb (patch) | |
tree | 2df937b4a9e8daee1ee6254b6b27d04e25996dcf /indra | |
parent | 33085b9d830ac1db280d678760b3972798aa1129 (diff) |
SL-19269: For PBR materials, apply texture animation independently of the underlying texture transform
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl | 3 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 31 |
2 files changed, 21 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl index 6ad317ca63..39cc07d2d1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl @@ -62,13 +62,14 @@ vec2 texture_transform(vec2 vertex_texcoord, vec2 khr_gltf_scale, float khr_gltf { vec2 texcoord = vertex_texcoord; + // Apply texture animation first to avoid shearing and other artifacts + texcoord = (sl_animation_transform * vec4(texcoord, 0, 1)).xy; // Convert to left-handed coordinate system. The offset of 1 is necessary // for rotations to be applied correctly. texcoord.y = 1.0 - texcoord.y; texcoord = khr_texture_transform(texcoord, khr_gltf_scale, khr_gltf_rotation, khr_gltf_offset); // Convert back to right-handed coordinate system texcoord.y = 1.0 - texcoord.y; - texcoord = (sl_animation_transform * vec4(texcoord, 0, 1)).xy; // To make things more confusing, all SL image assets are upside-down // We may need an additional sign flip here when we implement a Vulkan backend diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index fec9f1cdd1..42e764b492 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -625,18 +625,24 @@ void LLVOVolume::animateTextures() continue; } - if (!(result & LLViewerTextureAnim::ROTATE)) - { - te->getRotation(&rot); - } - if (!(result & LLViewerTextureAnim::TRANSLATE)) - { - te->getOffset(&off_s,&off_t); - } - if (!(result & LLViewerTextureAnim::SCALE)) - { - te->getScale(&scale_s, &scale_t); - } + LLGLTFMaterial *gltf_mat = te->getGLTFRenderMaterial(); + const bool is_pbr = gltf_mat != nullptr; + + if (!is_pbr) + { + if (!(result & LLViewerTextureAnim::ROTATE)) + { + te->getRotation(&rot); + } + if (!(result & LLViewerTextureAnim::TRANSLATE)) + { + te->getOffset(&off_s,&off_t); + } + if (!(result & LLViewerTextureAnim::SCALE)) + { + te->getScale(&scale_s, &scale_t); + } + } if (!facep->mTextureMatrix) { @@ -645,6 +651,7 @@ void LLVOVolume::animateTextures() LLMatrix4& tex_mat = *facep->mTextureMatrix; tex_mat.setIdentity(); + LLVector3 trans ; trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f)); |