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authorErik Kundiman <erik@megapahit.org>2024-06-12 15:42:27 +0800
committerfowlerdm <fowlerdm@gmail.com>2024-06-12 11:51:06 -0600
commit794185df6db54806e72132b290a1a49e2f33debe (patch)
treec85906bacb7c190b399e1f02adb80143ac1acf14 /indra
parent84938319d1088d17c42d5fe5baf9f216ce41b350 (diff)
Float operands for float clamp operation
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index d077670c96..a2125b2aec 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -98,7 +98,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
haze_glow = max(haze_glow, .001); // set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
haze_glow *= glow.x;
// higher glow.x gives dimmer glow (because next step is 1 / "angle")
- haze_glow = clamp(pow(haze_glow, glow.z), -100000, 100000);
+ haze_glow = clamp(pow(haze_glow, glow.z), -100000.0, 100000.0);
// glow.z should be negative, so we're doing a sort of (1 / "angle") function
// add "minimum anti-solar illumination"