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authorAnchor <none@none>2019-04-30 15:46:00 -0600
committerAnchor <none@none>2019-04-30 15:46:00 -0600
commit713daebc414da6cdc40b4a3e37748df3af0a8290 (patch)
tree572ad2d6d2f462ad7cdd2b315f5d7bf621c1a83c /indra
parent4b1c786c6e7236d45be33bbf216be142dbfa33c2 (diff)
[SL-10823] - fix for black alpha aux layers
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/character/aux_base.tgabin0 -> 10284 bytes
-rw-r--r--indra/newview/character/avatar_lad.xml41
2 files changed, 39 insertions, 2 deletions
diff --git a/indra/newview/character/aux_base.tga b/indra/newview/character/aux_base.tga
new file mode 100644
index 0000000000..dbcaaaf2b1
--- /dev/null
+++ b/indra/newview/character/aux_base.tga
Binary files differ
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index 8f4ba2bd32..2cdd86267e 100644
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -12777,7 +12777,14 @@ render_pass="bump">
width="512"
height="512"
clear_alpha="false">
-
+ <layer
+ name="base"
+ write_all_channels="true"
+ fixed_color = "128,128,128,255">
+ <texture
+ tga_file="aux_base.tga" />
+ </layer>
+
<layer
name="leftarm_tattoo">
<texture
@@ -12846,7 +12853,13 @@ render_pass="bump">
width="512"
height="512"
clear_alpha="false">
-
+ <layer
+ name="base"
+ write_all_channels="true"
+ fixed_color = "128,128,128,255">
+ <texture
+ tga_file="aux_base.tga" />
+ </layer>
<layer
name="leftleg_tattoo">
<texture
@@ -12916,6 +12929,14 @@ render_pass="bump">
height="512"
clear_alpha="false">
+ <layer
+ name="base"
+ write_all_channels="true"
+ fixed_color = "128,128,128,255">
+ <texture
+ tga_file="aux_base.tga" />
+ </layer>
+
<layer
name="aux1_tattoo">
<texture
@@ -12985,6 +13006,14 @@ render_pass="bump">
height="512"
clear_alpha="false">
+ <layer
+ name="base"
+ write_all_channels="true"
+ fixed_color = "128,128,128,255">
+ <texture
+ tga_file="aux_base.tga" />
+ </layer>
+
<layer
name="aux2_tattoo">
<texture
@@ -13054,6 +13083,14 @@ render_pass="bump">
height="512"
clear_alpha="false">
+ <layer
+ name="base"
+ write_all_channels="true"
+ fixed_color = "128,128,128,255">
+ <texture
+ tga_file="aux_base.tga" />
+ </layer>
+
<layer
name="aux3_tattoo">
<texture