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author | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 10:42:24 -0700 |
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committer | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 10:42:24 -0700 |
commit | 6e949e5d63c56a899b6a7745fcca04e0cd2f9639 (patch) | |
tree | a32583dbcd884013ff01be7f9b93efa83c931cb6 /indra | |
parent | b1a3a274ffe539ea61d9fd7aa6f95f44049964e2 (diff) |
DRTVWR-592: Remove shader cruft
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl | 1 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl | 9 |
2 files changed, 3 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl index 64ab3bbb13..dbb9404219 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl @@ -31,7 +31,6 @@ in vec3 position; in vec3 normal; in vec4 tangent; in vec4 diffuse_color; -in vec2 texcoord0; in vec2 texcoord1; #if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3 diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index f6d3b59e85..33a78fd26d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -30,7 +30,6 @@ uniform mat4 modelview_projection_matrix; in vec3 position; in vec3 normal; in vec4 diffuse_color; -in vec2 texcoord0; in vec2 texcoord1; out vec3 pos; @@ -41,18 +40,16 @@ out vec4 vary_texcoord1; uniform vec4 object_plane_s; uniform vec4 object_plane_t; -vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) +vec2 texgen_object(vec4 vpos, mat4 mat, vec4 tp0, vec4 tp1) { vec4 tcoord; tcoord.x = dot(vpos, tp0); tcoord.y = dot(vpos, tp1); - tcoord.z = tc.z; - tcoord.w = tc.w; tcoord = mat * tcoord; - return tcoord; + return tcoord.xy; } void main() @@ -67,7 +64,7 @@ void main() vary_normal = normalize(normal_matrix * normal); // Transform and pass tex coords - vary_texcoord0.xy = texgen_object(vec4(position, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; + vary_texcoord0.xy = texgen_object(vec4(position, 1.0), texture_matrix0, object_plane_s, object_plane_t); vec4 t = vec4(texcoord1,0,1); |