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authorCosmic Linden <cosmic@lindenlab.com>2023-10-13 10:42:24 -0700
committerCosmic Linden <cosmic@lindenlab.com>2023-10-13 10:42:24 -0700
commit6e949e5d63c56a899b6a7745fcca04e0cd2f9639 (patch)
treea32583dbcd884013ff01be7f9b93efa83c931cb6 /indra
parentb1a3a274ffe539ea61d9fd7aa6f95f44049964e2 (diff)
DRTVWR-592: Remove shader cruft
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl9
2 files changed, 3 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
index 64ab3bbb13..dbb9404219 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
@@ -31,7 +31,6 @@ in vec3 position;
in vec3 normal;
in vec4 tangent;
in vec4 diffuse_color;
-in vec2 texcoord0;
in vec2 texcoord1;
#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
index f6d3b59e85..33a78fd26d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
@@ -30,7 +30,6 @@ uniform mat4 modelview_projection_matrix;
in vec3 position;
in vec3 normal;
in vec4 diffuse_color;
-in vec2 texcoord0;
in vec2 texcoord1;
out vec3 pos;
@@ -41,18 +40,16 @@ out vec4 vary_texcoord1;
uniform vec4 object_plane_s;
uniform vec4 object_plane_t;
-vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1)
+vec2 texgen_object(vec4 vpos, mat4 mat, vec4 tp0, vec4 tp1)
{
vec4 tcoord;
tcoord.x = dot(vpos, tp0);
tcoord.y = dot(vpos, tp1);
- tcoord.z = tc.z;
- tcoord.w = tc.w;
tcoord = mat * tcoord;
- return tcoord;
+ return tcoord.xy;
}
void main()
@@ -67,7 +64,7 @@ void main()
vary_normal = normalize(normal_matrix * normal);
// Transform and pass tex coords
- vary_texcoord0.xy = texgen_object(vec4(position, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy;
+ vary_texcoord0.xy = texgen_object(vec4(position, 1.0), texture_matrix0, object_plane_s, object_plane_t);
vec4 t = vec4(texcoord1,0,1);