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authorruslantproductengine <ruslantproductengine@lindenlab.com>2017-11-09 17:42:26 +0200
committerruslantproductengine <ruslantproductengine@lindenlab.com>2017-11-09 17:42:26 +0200
commit6aab85e6e47228f425cf1034ad53946de42a0256 (patch)
tree30d4082fae73bac5a5c5b342b66543ab540cab8b /indra
parent99308bb8a828c991be06c8620f02d6618328be15 (diff)
MAINT-47 [PUBLIC]WindLight: Special overlays (including property lines and hilights for beacons) aren't visible in shader water
FIXED
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/pipeline.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 5a8e6ced6c..e541c1054e 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -9995,7 +9995,19 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
else
{
- renderGeom(camera);
+ renderGeom(camera);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ LLWorld::getInstance()->renderPropertyLines();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
}
if (LLPipeline::sRenderDeferred && materials_in_water)