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authorRunitai Linden <davep@lindenlab.com>2022-01-28 14:41:55 -0600
committerRunitai Linden <davep@lindenlab.com>2022-01-28 14:41:55 -0600
commit6344c6f81dd098d6c38b727993f1cf0a6193e37d (patch)
treedacb26929be0899be1d3ff347d2aa6528c52a612 /indra
parent40fe5277e1390c975d9a3184ff8fc46d69dfb450 (diff)
SL-16696 Hacky fix for disappearing underwater objects.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/pipeline.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index dd9999d73a..117766afea 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -9325,7 +9325,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
+ // HACK FIX -- pretend underwater camera is the world camera to fix weird visibility artifacts
+ // during distortion render (doesn't break main render because the camera is the same perspective
+ // as world camera and occlusion culling is disabled for this pass)
+ //LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
mWaterDis.bindTarget();
mWaterDis.getViewport(gGLViewport);