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authorDave Parks <davep@lindenlab.com>2011-10-24 12:58:51 -0500
committerDave Parks <davep@lindenlab.com>2011-10-24 12:58:51 -0500
commit51ba2f5fbc379f58d64f8850cd438cc95d7b89f7 (patch)
treedc54c352b32b2745b9ea06cb035ca733ecf16c6b /indra
parentdfe75ba0ebfe01928d9daba76f6e8b864f770e59 (diff)
SH-2240 Fix for crash on enabling shadows when Debug GL is enabled
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/pipeline.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index cef4c649d7..04edc90be9 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -701,6 +701,9 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
+ refreshCachedSettings();
+ refreshRenderDeferred();
+
// remember these dimensions
mScreenWidth = resX;
mScreenHeight = resY;
@@ -8435,6 +8438,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
BOOL skip_avatar_update = FALSE;
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
{
+
skip_avatar_update = TRUE;
}