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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2021-05-13 02:35:45 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-01-19 00:26:59 +0200 |
commit | 50d9e332ac1eadba6f5642e655b2219c15250c15 (patch) | |
tree | c10ea265f2e300f5f236eab164994b77b34d917b /indra | |
parent | 0da2ab228961f1e50c830121c37cfa77c431a980 (diff) |
SL-15225 llSetAgentEnvironment cloud density transition doesn't work
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llenvironment.cpp | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 0cdafcba81..42f3d15a1c 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -611,6 +611,7 @@ namespace specialSet.insert(SETTING_CLOUD_TEXTUREID); specialSet.insert(SETTING_MOON_TEXTUREID); specialSet.insert(SETTING_SUN_TEXTUREID); + specialSet.insert(SETTING_CLOUD_SHADOW); // due to being part of skips } return specialSet; } @@ -651,6 +652,7 @@ namespace template<> void LLSettingsInjected<LLSettingsVOSky>::updateSpecial(const typename LLSettingsInjected<LLSettingsVOSky>::Injection::ptr_t &injection, typename LLSettingsBase::BlendFactor mix) { + bool is_texture = true; if (injection->mKeyName == SETTING_SUN_TEXTUREID) { mNextSunTextureId = injection->mValue.asUUID(); @@ -675,9 +677,29 @@ namespace { mNextHaloTextureId = injection->mValue.asUUID(); } + else if (injection->mKeyName == LLSettingsSky::SETTING_CLOUD_SHADOW) + { + // Special case due to being texture dependent and part of skips + is_texture = false; + if (!injection->mBlendIn) + mix = 1.0 - mix; + stringset_t dummy; + LLUUID cloud_noise_id = getCloudNoiseTextureId(); + F64 value = this->mSettings[injection->mKeyName].asReal(); + if (this->getCloudNoiseTextureId().isNull()) + { + value = 0; // there was no texture so start from zero coverage + } + // Ideally we need to check for texture in injection, but + // in this case user is setting value explicitly, potentially + // with different transitions, don't ignore it + F64 result = lerp(value, injection->mValue.asReal(), mix); + injection->mLastValue = LLSD::Real(result); + this->mSettings[injection->mKeyName] = injection->mLastValue; + } // Unfortunately I don't have a per texture blend factor. We'll just pick the one that is furthest along. - if (getBlendFactor() < mix) + if (is_texture && getBlendFactor() < mix) { setBlendFactor(mix); } |