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authormobserveur <mobserveur@gmail.com>2024-05-25 03:52:40 +0200
committermobserveur <mobserveur@gmail.com>2024-05-25 03:52:40 +0200
commit4beb64f5205406b8cba12bb3dcfa6e1f1591fffe (patch)
tree3f3ae4318c04aeaae8390582fff07abbd7f39aff /indra
parentd91f23ae4e5ee744719e6e834cd92ee5abdb089a (diff)
commented darwin specific code for texture priority
the commented code was causing textures being blurry at short distance credits: melody owo
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llviewertexturelist.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index ffd1712301..f8825fe7e1 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -921,9 +921,9 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
vsize /= min_scale;
-#if LL_DARWIN
- vsize /= 1.f + LLViewerTexture::sDesiredDiscardBias*(1.f+face->getDrawable()->mDistanceWRTCamera*bias_distance_scale);
-#else
+//#if LL_DARWIN
+// vsize /= 1.f + LLViewerTexture::sDesiredDiscardBias*(1.f+face->getDrawable()->mDistanceWRTCamera*bias_distance_scale);
+//#else
vsize /= LLViewerTexture::sDesiredDiscardBias;
vsize /= llmax(1.f, (LLViewerTexture::sDesiredDiscardBias-1.f) * (1.f + face->getDrawable()->mDistanceWRTCamera * bias_distance_scale));
@@ -934,7 +934,7 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
{ // further reduce by discard bias when off screen or occluded
vsize /= LLViewerTexture::sDesiredDiscardBias;
}
-#endif
+//#endif
// if a GLTF material is present, ignore that face
// as far as this texture stats go, but update the GLTF material
// stats