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authorRye Cogtail <rye@lindenlab.com>2024-09-29 03:16:54 -0400
committerRye Cogtail <rye@lindenlab.com>2024-09-29 03:16:54 -0400
commit4a45ce5cddd05d8a029965bf6d78468601d67e49 (patch)
tree1fca814491ca32401f4fed9e3f9722817fde4080 /indra
parent3eb1b6e25ed0f69b27c22bb9a384528ec780854a (diff)
Clean up SDL window event handling and implement missing functionaioty
Horizontal Scrollwheels Proper extra mouse button handling SDL native double click handling
Diffstat (limited to 'indra')
-rw-r--r--indra/llwindow/llwindowsdl.cpp149
1 files changed, 59 insertions, 90 deletions
diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp
index ad1cc43cdc..eadf8239e8 100644
--- a/indra/llwindow/llwindowsdl.cpp
+++ b/indra/llwindow/llwindowsdl.cpp
@@ -997,7 +997,6 @@ bool LLWindowSDL::getCursorPosition(LLCoordWindow *position)
//Point cursor_point;
LLCoordScreen screen_pos;
- //GetMouse(&cursor_point);
int x, y;
SDL_GetMouseState(&x, &y);
@@ -1516,11 +1515,6 @@ void LLWindowSDL::processMiscNativeEvents()
void LLWindowSDL::gatherInput()
{
- const Uint32 CLICK_THRESHOLD = 300; // milliseconds
- static int leftClick = 0;
- static int rightClick = 0;
- static Uint32 lastLeftDown = 0;
- static Uint32 lastRightDown = 0;
SDL_Event event;
// Handle all outstanding SDL events
@@ -1529,13 +1523,21 @@ void LLWindowSDL::gatherInput()
switch (event.type)
{
case SDL_MOUSEWHEEL:
+ {
if( event.wheel.y != 0 )
+ {
mCallbacks->handleScrollWheel(this, -event.wheel.y);
+ }
+ if (event.wheel.x != 0)
+ {
+ mCallbacks->handleScrollHWheel(this, -event.wheel.x);
+ }
break;
+ }
case SDL_MOUSEMOTION:
{
- LLCoordWindow winCoord(event.button.x, event.button.y);
+ LLCoordWindow winCoord(event.motion.x, event.motion.y);
LLCoordGL openGlCoord;
convertCoords(winCoord, &openGlCoord);
MASK mask = gKeyboard->currentMask(true);
@@ -1608,64 +1610,30 @@ void LLWindowSDL::gatherInput()
case SDL_MOUSEBUTTONDOWN:
{
- bool isDoubleClick = false;
LLCoordWindow winCoord(event.button.x, event.button.y);
LLCoordGL openGlCoord;
convertCoords(winCoord, &openGlCoord);
MASK mask = gKeyboard->currentMask(true);
- if (event.button.button == SDL_BUTTON_LEFT) // SDL doesn't manage double clicking...
- {
- Uint32 now = SDL_GetTicks();
- if ((now - lastLeftDown) > CLICK_THRESHOLD)
- leftClick = 1;
- else
- {
- if (++leftClick >= 2)
- {
- leftClick = 0;
- isDoubleClick = true;
- }
- }
- lastLeftDown = now;
- }
- else if (event.button.button == SDL_BUTTON_RIGHT)
- {
- Uint32 now = SDL_GetTicks();
- if ((now - lastRightDown) > CLICK_THRESHOLD)
- rightClick = 1;
- else
- {
- if (++rightClick >= 2)
- {
- rightClick = 0;
- isDoubleClick = true;
- }
- }
- lastRightDown = now;
- }
-
if (event.button.button == SDL_BUTTON_LEFT) // left
{
- if (isDoubleClick)
+ if (event.button.clicks >= 2)
mCallbacks->handleDoubleClick(this, openGlCoord, mask);
else
mCallbacks->handleMouseDown(this, openGlCoord, mask);
}
-
else if (event.button.button == SDL_BUTTON_RIGHT) // right
{
mCallbacks->handleRightMouseDown(this, openGlCoord, mask);
}
-
else if (event.button.button == SDL_BUTTON_MIDDLE) // middle
{
mCallbacks->handleMiddleMouseDown(this, openGlCoord, mask);
}
- else if (event.button.button == 4) // mousewheel up...thanks to X11 for making SDL consider these "buttons".
- mCallbacks->handleScrollWheel(this, -1);
- else if (event.button.button == 5) // mousewheel down...thanks to X11 for making SDL consider these "buttons".
- mCallbacks->handleScrollWheel(this, 1);
+ else
+ {
+ mCallbacks->handleOtherMouseDown(this, openGlCoord, mask, event.button.button);
+ }
break;
}
@@ -1678,64 +1646,65 @@ void LLWindowSDL::gatherInput()
MASK mask = gKeyboard->currentMask(true);
if (event.button.button == SDL_BUTTON_LEFT) // left
+ {
mCallbacks->handleMouseUp(this, openGlCoord, mask);
+ }
else if (event.button.button == SDL_BUTTON_RIGHT) // right
+ {
mCallbacks->handleRightMouseUp(this, openGlCoord, mask);
+ }
else if (event.button.button == SDL_BUTTON_MIDDLE) // middle
+ {
mCallbacks->handleMiddleMouseUp(this, openGlCoord, mask);
- // don't handle mousewheel here...
+ }
+ else
+ {
+ mCallbacks->handleOtherMouseUp(this, openGlCoord, mask, event.button.button);
+ }
break;
}
- case SDL_WINDOWEVENT: // *FIX: handle this?
+ case SDL_WINDOWEVENT:
{
- if( event.window.event == SDL_WINDOWEVENT_RESIZED
- /* || event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED*/ ) // <FS:ND> SDL_WINDOWEVENT_SIZE_CHANGED is followed by SDL_WINDOWEVENT_RESIZED, so handling one shall be enough
- {
- LL_INFOS() << "Handling a resize event: " << event.window.data1 << "x" << event.window.data2 << LL_ENDL;
-
- S32 width = llmax(event.window.data1, (S32)mMinWindowWidth);
- S32 height = llmax(event.window.data2, (S32)mMinWindowHeight);
- mSurface = SDL_GetWindowSurface( mWindow );
-
- // *FIX: I'm not sure this is necessary!
- // <FS:ND> I think is is not
- // SDL_SetWindowSize(mWindow, width, height);
- //
-
- mCallbacks->handleResize(this, width, height);
- }
- else if( event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED ) // <FS:ND> What about SDL_WINDOWEVENT_ENTER (mouse focus)
- {
- // We have to do our own state massaging because SDL
- // can send us two unfocus events in a row for example,
- // which confuses the focus code [SL-24071].
- mHaveInputFocus = true;
-
- mCallbacks->handleFocus(this);
- }
- else if( event.window.event == SDL_WINDOWEVENT_FOCUS_LOST ) // <FS:ND> What about SDL_WINDOWEVENT_LEAVE (mouse focus)
+ switch(event.window.event)
{
- // We have to do our own state massaging because SDL
- // can send us two unfocus events in a row for example,
- // which confuses the focus code [SL-24071].
- mHaveInputFocus = false;
+ //case SDL_WINDOWEVENT_SIZE_CHANGED: <FS:ND> SDL_WINDOWEVENT_SIZE_CHANGED is followed by SDL_WINDOWEVENT_RESIZED, so handling one shall be enough
+ case SDL_WINDOWEVENT_RESIZED:
+ {
+ LL_INFOS() << "Handling a resize event: " << event.window.data1 << "x" << event.window.data2 << LL_ENDL;
+ S32 width = llmax(event.window.data1, (S32)mMinWindowWidth);
+ S32 height = llmax(event.window.data2, (S32)mMinWindowHeight);
- mCallbacks->handleFocusLost(this);
- }
- else if( event.window.event == SDL_WINDOWEVENT_MINIMIZED ||
- event.window.event == SDL_WINDOWEVENT_MAXIMIZED ||
- event.window.event == SDL_WINDOWEVENT_RESTORED ||
- event.window.event == SDL_WINDOWEVENT_EXPOSED ||
- event.window.event == SDL_WINDOWEVENT_SHOWN )
- {
- mIsMinimized = (event.window.event == SDL_WINDOWEVENT_MINIMIZED);
+ mSurface = SDL_GetWindowSurface(mWindow);
+ mCallbacks->handleResize(this, width, height);
+ break;
+ }
+ case SDL_WINDOWEVENT_LEAVE:
+ mCallbacks->handleMouseLeave(this);
+ break;
+ case SDL_WINDOWEVENT_FOCUS_GAINED:
+ mCallbacks->handleFocus(this);
+ break;
+ case SDL_WINDOWEVENT_FOCUS_LOST:
+ mCallbacks->handleFocusLost(this);
+ break;
+ case SDL_WINDOWEVENT_EXPOSED:
+ case SDL_WINDOWEVENT_SHOWN:
+ case SDL_WINDOWEVENT_HIDDEN:
+ case SDL_WINDOWEVENT_MINIMIZED:
+ case SDL_WINDOWEVENT_MAXIMIZED:
+ case SDL_WINDOWEVENT_RESTORED:
+ {
+ Uint32 flags = SDL_GetWindowFlags(mWindow);
+ bool minimized = (flags & SDL_WINDOW_MINIMIZED);
+ bool hidden = (flags & SDL_WINDOW_HIDDEN);
- mCallbacks->handleActivate(this, !mIsMinimized);
- LL_INFOS() << "SDL deiconification state switched to " << mIsMinimized << LL_ENDL;
+ mCallbacks->handleActivate(this, !minimized || !hidden);
+ LL_INFOS() << "SDL deiconification state switched to " << minimized << LL_ENDL;
+ break;
+ }
}
-
break;
}
case SDL_QUIT: