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authorDave Parks <davep@lindenlab.com>2023-02-03 11:34:11 -0600
committerDave Parks <davep@lindenlab.com>2023-02-03 11:34:11 -0600
commit4259ea79535e88ef6d8ec8415c53c28d0c2d89ac (patch)
treee8df9036fa26eba61c3190925fb2512f63147d39 /indra
parent1962f0b3b1d140a64bdc0ed77119f859d1d02a8e (diff)
SL-19150 Fix for stuttering real-time reflection probes.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llreflectionmapmanager.cpp10
-rw-r--r--indra/newview/llreflectionmapmanager.h5
2 files changed, 15 insertions, 0 deletions
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index e622f54756..4fd10b85ad 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -206,11 +206,21 @@ void LLReflectionMapManager::update()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmu - realtime");
// update the closest dynamic probe realtime
+ // should do a full irradiance pass on "odd" frames and a radiance pass on "even" frames
closestDynamic->autoAdjustOrigin();
+
+ // store and override the value of "isRadiancePass" -- parts of the render pipe rely on "isRadiancePass" to set
+ // lighting values etc
+ bool radiance_pass = isRadiancePass();
+ mRadiancePass = mRealtimeRadiancePass;
for (U32 i = 0; i < 6; ++i)
{
updateProbeFace(closestDynamic, i);
}
+ mRealtimeRadiancePass = !mRealtimeRadiancePass;
+
+ // restore "isRadiancePass"
+ mRadiancePass = radiance_pass;
}
// switch to updating the next oldest probe
diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h
index 5936b26b88..85f428d75b 100644
--- a/indra/newview/llreflectionmapmanager.h
+++ b/indra/newview/llreflectionmapmanager.h
@@ -169,6 +169,11 @@ private:
// This should avoid feedback loops and ensure that the colors in the radiance maps match the colors in the environment.
bool mRadiancePass = false;
+ // same as above, but for the realtime probe.
+ // Realtime probes should update all six sides of the irradiance map on "odd" frames and all six sides of the
+ // radiance map on "even" frames.
+ bool mRealtimeRadiancePass = false;
+
LLPointer<LLReflectionMap> mDefaultProbe; // default reflection probe to fall back to for pixels with no probe influences (should always be at cube index 0)
// number of reflection probes to use for rendering (based on saved setting RenderReflectionProbeCount)