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authorDave Parks <davep@lindenlab.com>2014-03-19 17:57:00 -0500
committerDave Parks <davep@lindenlab.com>2014-03-19 17:57:00 -0500
commit24f8745914f7cec320d707f36895ac393575b861 (patch)
tree463c9838c4415feb0f0d5311df75aaff7d847a9e /indra
parentcb2bd577099f87881d467249cac679200bb367f0 (diff)
MAINT-3131 Use benchmark to determine GPU class instead of GPU table.
Diffstat (limited to 'indra')
-rwxr-xr-xindra/llrender/llglslshader.cpp58
-rwxr-xr-xindra/llrender/llglslshader.h4
-rwxr-xr-xindra/llrender/llrendertarget.cpp1
-rwxr-xr-xindra/llrender/llshadermgr.cpp6
-rwxr-xr-xindra/newview/llfeaturemanager.cpp63
-rwxr-xr-xindra/newview/llglsandbox.cpp31
-rwxr-xr-xindra/newview/llviewermenu.cpp2
7 files changed, 133 insertions, 32 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 1c50a51d02..b99435f39e 100755
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -87,6 +87,7 @@ LLShaderFeatures::LLShaderFeatures()
, mIndexedTextureChannels(0)
, disableTextureIndex(false)
, hasAlphaMask(false)
+ , attachNothing(false)
{
}
@@ -119,28 +120,31 @@ struct LLGLSLShaderCompareTimeElapsed
};
//static
-void LLGLSLShader::finishProfile()
+void LLGLSLShader::finishProfile(bool emit_report)
{
sProfileEnabled = false;
- std::vector<LLGLSLShader*> sorted;
-
- for (std::set<LLGLSLShader*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter)
+ if (emit_report)
{
- sorted.push_back(*iter);
- }
+ std::vector<LLGLSLShader*> sorted;
- std::sort(sorted.begin(), sorted.end(), LLGLSLShaderCompareTimeElapsed());
+ for (std::set<LLGLSLShader*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter)
+ {
+ sorted.push_back(*iter);
+ }
- for (std::vector<LLGLSLShader*>::iterator iter = sorted.begin(); iter != sorted.end(); ++iter)
- {
- (*iter)->dumpStats();
- }
+ std::sort(sorted.begin(), sorted.end(), LLGLSLShaderCompareTimeElapsed());
- llinfos << "-----------------------------------" << llendl;
- llinfos << "Total rendering time: " << llformat("%.4f ms", sTotalTimeElapsed/1000000.f) << llendl;
- llinfos << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn/1000000.f) << llendl;
- llinfos << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn/1000000.f) << llendl;
+ for (std::vector<LLGLSLShader*>::iterator iter = sorted.begin(); iter != sorted.end(); ++iter)
+ {
+ (*iter)->dumpStats();
+ }
+
+ llinfos << "-----------------------------------" << llendl;
+ llinfos << "Total rendering time: " << llformat("%.4f ms", sTotalTimeElapsed/1000000.f) << llendl;
+ llinfos << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn/1000000.f) << llendl;
+ llinfos << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn/1000000.f) << llendl;
+ }
}
void LLGLSLShader::clearStats()
@@ -175,7 +179,7 @@ void LLGLSLShader::dumpStats()
}
}
llinfos << "=============================================" << llendl;
-
+
F32 ms = mTimeElapsed/1000000.f;
F32 seconds = ms/1000.f;
@@ -221,6 +225,7 @@ void LLGLSLShader::placeProfileQuery()
#if !LL_DARWIN
if (mTimerQuery == 0)
{
+ glGenQueriesARB(1, &mSamplesQuery);
glGenQueriesARB(1, &mTimerQuery);
}
@@ -257,7 +262,7 @@ void LLGLSLShader::placeProfileQuery()
}
- glBeginQueryARB(GL_SAMPLES_PASSED, 1);
+ glBeginQueryARB(GL_SAMPLES_PASSED, mSamplesQuery);
glBeginQueryARB(GL_TIME_ELAPSED, mTimerQuery);
#endif
}
@@ -272,7 +277,7 @@ void LLGLSLShader::readProfileQuery(U32 count, U32 mode)
glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
U64 samples_passed = 0;
- glGetQueryObjectui64v(1, GL_QUERY_RESULT, &samples_passed);
+ glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed);
sTotalTimeElapsed += time_elapsed;
mTimeElapsed += time_elapsed;
@@ -307,14 +312,15 @@ LLGLSLShader::LLGLSLShader()
mShaderLevel(0),
mShaderGroup(SG_DEFAULT),
mUniformsDirty(FALSE),
- mTimerQuery(0)
+ mTimerQuery(0),
+ mSamplesQuery(0)
+
{
}
LLGLSLShader::~LLGLSLShader()
{
-
}
void LLGLSLShader::unload()
@@ -349,6 +355,18 @@ void LLGLSLShader::unload()
mProgramObject = 0;
}
+ if (mTimerQuery)
+ {
+ glDeleteQueriesARB(1, &mTimerQuery);
+ mTimerQuery = 0;
+ }
+
+ if (mSamplesQuery)
+ {
+ glDeleteQueriesARB(1, &mSamplesQuery);
+ mSamplesQuery = 0;
+ }
+
//hack to make apple not complain
glGetError();
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 7b2f5f04c2..5abddf274b 100755
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -51,6 +51,7 @@ public:
S32 mIndexedTextureChannels;
bool disableTextureIndex;
bool hasAlphaMask;
+ bool attachNothing;
// char numLights;
@@ -80,7 +81,7 @@ public:
static bool sNoFixedFunction;
static void initProfile();
- static void finishProfile();
+ static void finishProfile(bool emit_report = true);
static void startProfile();
static void stopProfile(U32 count, U32 mode);
@@ -184,6 +185,7 @@ public:
//statistcis for profiling shader performance
U32 mTimerQuery;
+ U32 mSamplesQuery;
U64 mTimeElapsed;
static U64 sTotalTimeElapsed;
U32 mTrianglesDrawn;
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index fe8110904d..33ef831cb4 100755
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -388,6 +388,7 @@ void LLRenderTarget::release()
//
if (mFBO && (mTex.size() > 1))
{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
S32 z;
for (z = mTex.size() - 1; z >= 1; z--)
{
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 6e04fc82df..b81ae9af09 100755
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -73,7 +73,11 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
{
llassert_always(shader != NULL);
LLShaderFeatures *features = & shader->mFeatures;
-
+
+ if (features->attachNothing)
+ {
+ return TRUE;
+ }
//////////////////////////////////////
// Attach Vertex Shader Features First
//////////////////////////////////////
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index ba6f26d3ef..938ea707f9 100755
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -417,13 +417,67 @@ bool LLFeatureManager::parseFeatureTable(std::string filename)
return parse_ok;
}
+F32 gpu_benchmark();
+
bool LLFeatureManager::loadGPUClass()
{
+ //get memory bandwidth from benchmark
+ F32 gbps = gpu_benchmark();
+
+ if (gbps < -1.f)
+ { //couldn't bench, use GLVersion
+
+ if (gGLManager.mGLVersion < 2.f)
+ {
+ mGPUClass = GPU_CLASS_0;
+ }
+ else if (gGLManager.mGLVersion < 3.f)
+ {
+ mGPUClass = GPU_CLASS_1;
+ }
+ else if (gGLManager.mGLVersion < 3.3f)
+ {
+ mGPUClass = GPU_CLASS_2;
+ }
+ else if (gGLManager.mGLVersion < 4.f)
+ {
+ mGPUClass = GPU_CLASS_3;
+ }
+ else
+ {
+ mGPUClass = GPU_CLASS_4;
+ }
+ }
+ else if (gbps < 5.f)
+ {
+ mGPUClass = GPU_CLASS_0;
+ }
+ else if (gbps < 10.f)
+ {
+ mGPUClass = GPU_CLASS_1;
+ }
+ else if (gbps < 20.f)
+ {
+ mGPUClass = GPU_CLASS_2;
+ }
+ else if (gbps < 40.f)
+ {
+ mGPUClass = GPU_CLASS_3;
+ }
+ else if (gbps < 80.f)
+ {
+ mGPUClass = GPU_CLASS_4;
+ }
+ else
+ {
+ mGPUClass = GPU_CLASS_5;
+ }
+
// defaults
- mGPUClass = GPU_CLASS_UNKNOWN;
mGPUString = gGLManager.getRawGLString();
- mGPUSupported = FALSE;
+ mGPUSupported = TRUE;
+#if 0
// first table is in the app dir
std::string app_path = gDirUtilp->getAppRODataDir();
app_path += gDirUtilp->getDirDelimiter();
@@ -451,8 +505,8 @@ bool LLFeatureManager::loadGPUClass()
{
parse_ok = parseGPUTable(app_path);
}
-
- return parse_ok; // indicates that the file parsed correctly, not that the gpu was recognized
+#endif
+ return true; // indicates that the file parsed correctly, not that the gpu was recognized
}
@@ -719,6 +773,7 @@ void LLFeatureManager::init()
void LLFeatureManager::applyRecommendedSettings()
{
+ loadGPUClass();
// apply saved settings
// cap the level at 2 (high)
U32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5));
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index c4c1827266..92553e875d 100755
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -878,13 +878,32 @@ void LLViewerObjectList::renderObjectBeacons()
}
-void gpu_benchmark()
+F32 gpu_benchmark()
{
- if (!LLGLSLShader::sNoFixedFunction)
- { //don't bother benchmarking the fixed function
- return;
+ if (!gGLManager.mHasShaderObjects || !gGLManager.mHasTimerQuery)
+ { //don't bother benchmarking the fixed function or using CPU timers
+ return -1.f;
}
+
+ if (gBenchmarkProgram.mProgramObject == 0)
+ {
+ LLViewerShaderMgr::instance()->initAttribsAndUniforms();
+
+ gBenchmarkProgram.mName = "Benchmark Shader";
+ gBenchmarkProgram.mFeatures.attachNothing = true;
+ gBenchmarkProgram.mShaderFiles.clear();
+ gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB));
+ gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gBenchmarkProgram.mShaderLevel = 1;
+ if (!gBenchmarkProgram.createShader(NULL, NULL))
+ {
+ return -1.f;
+ }
+ }
+
+ LLGLDisable blend(GL_BLEND);
+
//measure memory bandwidth by:
// - allocating a batch of textures and render targets
// - rendering those textures to those render targets
@@ -981,7 +1000,7 @@ void gpu_benchmark()
gBenchmarkProgram.unbind();
- LLGLSLShader::finishProfile();
+ LLGLSLShader::finishProfile(false);
LLImageGL::deleteTextures(count, source);
@@ -1007,5 +1026,7 @@ void gpu_benchmark()
{
llinfos << "ARB_timer_query unavailable." << llendl;
}
+
+ return gbps;
}
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index c7c8da27f3..d5acec7c9a 100755
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -7197,7 +7197,7 @@ class LLAdvancedClickRenderProfile: public view_listener_t
}
};
-void gpu_benchmark();
+F32 gpu_benchmark();
class LLAdvancedClickRenderBenchmark: public view_listener_t
{