diff options
author | Monty Brandenberg <monty@lindenlab.com> | 2012-06-07 17:46:22 -0400 |
---|---|---|
committer | Monty Brandenberg <monty@lindenlab.com> | 2012-06-07 17:46:22 -0400 |
commit | 196e1d46bdc8b35b2e79d8a9d6a693ebeeeb19d3 (patch) | |
tree | 0cd2d466077117a62e2b57ded2518db5578a48b4 /indra | |
parent | 96b2430d8daaab692068e278f0048fdd47ed3e7e (diff) |
Lock/Mutex fixes, documentation, new resource wait state, dtor cleanups
Went through all the code and tried to document lock and thread usage
in the module. There's a huge comment block introducing all of this
at the beginning and I believe it's correct (though not quite complete).
Keep it updated, people. Added a new state, WAIT_HTTP_RESOURCE, that's
sort of a side-state of SEND_HTTP_REQ. If we hit a high-water mark
for HTTP requests, the extra are shunted to the new state once. Once
levels fall to a low-water mark, we run through a wait list of UUIDs,
sort the valid ones by priority and release them for service. This
keeps the HTTP layer busy while leaving the active queue shallow enough
that requests can still be re-prioritzed cheaply. Priority model
changed. The new state uses the PRIORITY_LOW mask, the old users
of _LOW are now at PRIORITY_NORMAL and sleepers woken up after an
external event are kicked off at PRIORITY_HIGH. This combination
along with the new state should avoid priority inversion and keep
things running without resorting to an infinite pipeline. New
state displays as "HTW" with green text in the texture console.
Request cancelation and worker run-down should now be more
correct but this edge case may need more attention.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/lltexturefetch.cpp | 942 | ||||
-rw-r--r-- | indra/newview/lltexturefetch.h | 153 | ||||
-rw-r--r-- | indra/newview/lltextureview.cpp | 3 |
3 files changed, 777 insertions, 321 deletions
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index f9294b4cd1..23232cb590 100644 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -52,6 +52,7 @@ #include "llviewerassetstats.h" #include "llworld.h" #include "llsdserialize.h" +#include "llviewertexturelist.h" // debug #include "httprequest.h" #include "httphandler.h" @@ -60,6 +61,102 @@ ////////////////////////////////////////////////////////////////////////////// +// +// Introduction +// +// This is an attempt to document what's going on in here after-the-fact. +// It's a sincere attempt to be accurate but there will be mistakes. +// +// Purpose +// +// (What is this solving?) +// +// Threads +// +// Several threads are actively invoking code in this module. They +// include: +// +// 1. Tmain Main thread of execution +// 2. Ttf LLTextureFetch's worker thread provided by LLQueuedThread +// 3. Tcurl LLCurl's worker thread (should disappear over time) +// 4. Ttc LLTextureCache's worker thread +// 5. Tid Image decoder's worker thread +// 6. Thl HTTP library's worker thread +// +// Mutexes/Condition Variables +// +// 1. Mt Mutex defined for LLThread's condition variable (base class of +// LLTextureFetch) +// 2. Ct Condition variable for LLThread and used by lock/unlockData(). +// 3. Mwtd Special LLWorkerThread mutex used for request deletion +// operations (base class of LLTextureFetch) +// 4. Mfq LLTextureFetch's mutex covering request and command queue +// data. +// 5. Mfnq LLTextureFetch's mutex covering udp and http request +// queue data. +// 6. Mwc Mutex covering LLWorkerClass's members (base class of +// LLTextureFetchWorker). One per request. +// 7. Mw LLTextureFetchWorker's mutex. One per request. +// +// Lock Ordering Rules +// +// Not an exhaustive list but shows the order of lock acquisition +// needed to prevent deadlocks. 'A < B' means acquire 'A' before +// acquiring 'B'. +// +// 1. Mw < Mfnq +// +// Method and Member Definitions +// +// With the above, we'll try to document what threads can call what +// methods (using T* for any), what locks must be held on entry and +// are taken out during execution and what data is covered by which +// lock (if any). This latter category will be especially prone to +// error so be skeptical. +// +// A line like: "// Locks: M<xxx>" indicates a method that must +// be invoked by a caller holding the 'M<xxx>' lock. Similarly, +// "// Threads: T<xxx>" means that a caller should be running in +// the indicated thread. +// +// For data members, a trailing comment like "// M<xxx>" means that +// the data member is covered by the specified lock. Absence of a +// comment can mean the member is unlocked or that I didn't bother +// to do the archaeology. In the case of LLTextureFetchWorker, +// most data members added by the leaf class are actually covered +// by the Mw lock. +// +// In code, a trailing comment like "// [-+]M<xxx>" indicates a +// lock acquision or release point. +// +// +// Worker Lifecycle +// +// (Can't unilaterally delete, cleanup is two-phase, etc.) +// +// Worker State Machine +// +// (ASCII art needed) +// +// Priority Scheme +// +// [PRIORITY_LOW, PRIORITY_NORMAL) - for WAIT_HTTP_RESOURCE state +// [PRIORITY_NORMAL, PRIORITY_HIGH) - waiting for external event +// [PRIORITY_HIGH, PRIORITY_URGENT) - rapidly transitioning through states, +// no waiting allowed +// +// + +////////////////////////////////////////////////////////////////////////////// + +// Tuning/Parameterization Constants + +static const S32 HTTP_REQUESTS_IN_QUEUE_HIGH_WATER = 40; +static const S32 HTTP_REQUESTS_IN_QUEUE_LOW_WATER = 20; + + +////////////////////////////////////////////////////////////////////////////// + class LLTextureFetchWorker : public LLWorkerClass, public LLCore::HttpHandler { @@ -69,11 +166,15 @@ private: class CacheReadResponder : public LLTextureCache::ReadResponder { public: + + // Threads: Ttf CacheReadResponder(LLTextureFetch* fetcher, const LLUUID& id, LLImageFormatted* image) : mFetcher(fetcher), mID(id) { setImage(image); } + + // Threads: Ttc virtual void completed(bool success) { LLTextureFetchWorker* worker = mFetcher->getWorker(mID); @@ -90,10 +191,14 @@ private: class CacheWriteResponder : public LLTextureCache::WriteResponder { public: + + // Threads: Ttf CacheWriteResponder(LLTextureFetch* fetcher, const LLUUID& id) : mFetcher(fetcher), mID(id) { } + + // Threads: Ttc virtual void completed(bool success) { LLTextureFetchWorker* worker = mFetcher->getWorker(mID); @@ -110,10 +215,14 @@ private: class DecodeResponder : public LLImageDecodeThread::Responder { public: + + // Threads: Ttf DecodeResponder(LLTextureFetch* fetcher, const LLUUID& id, LLTextureFetchWorker* worker) : mFetcher(fetcher), mID(id), mWorker(worker) { } + + // Threads: Tid virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux) { LLTextureFetchWorker* worker = mFetcher->getWorker(mID); @@ -146,20 +255,34 @@ private: }; public: + + // Threads: Ttf /*virtual*/ bool doWork(S32 param); // Called from LLWorkerThread::processRequest() + + // Threads: Ttf /*virtual*/ void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD) - /*virtual*/ bool deleteOK(); // called from update() (WORK THREAD) + + // Threads: Tmain + /*virtual*/ bool deleteOK(); // called from update() ~LLTextureFetchWorker(); - // void relese() { --mActiveCount; } + // Threads: Ttf + // Locks: Mw S32 callbackHttpGet(LLCore::HttpResponse * response, bool partial, bool success); + + // Threads: Ttc void callbackCacheRead(bool success, LLImageFormatted* image, S32 imagesize, BOOL islocal); + + // Threads: Ttc void callbackCacheWrite(bool success); + + // Threads: Tid void callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux); + // Threads: T* void setGetStatus(LLCore::HttpStatus status, const std::string& reason) { LLMutexLock lock(&mWorkMutex); @@ -174,6 +297,7 @@ public: LLTextureFetch & getFetcher() { return *mFetcher; } // Inherited from LLCore::HttpHandler + // Threads: Ttf virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response); protected: @@ -181,27 +305,54 @@ protected: F32 priority, S32 discard, S32 size); private: + + // Threads: Tmain /*virtual*/ void startWork(S32 param); // called from addWork() (MAIN THREAD) + + // Threads: Tmain /*virtual*/ void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD) + // Locks: Mw void resetFormattedData(); + // Locks: Mw void setImagePriority(F32 priority); + + // Locks: Mw (ctor invokes without lock) void setDesiredDiscard(S32 discard, S32 size); + + // Threads: T* + // Locks: Mw bool insertPacket(S32 index, U8* data, S32 size); + + // Locks: Mw void clearPackets(); + + // Locks: Mw void setupPacketData(); + + // Locks: Mw (ctor invokes without lock) U32 calcWorkPriority(); + + // Locks: Mw void removeFromCache(); + + // Threads: Ttf + // Locks: Mw bool processSimulatorPackets(); + + // Threads: Ttf bool writeToCacheComplete(); - void lockWorkMutex() { mWorkMutex.lock(); } - void unlockWorkMutex() { mWorkMutex.unlock(); } - + // Threads: Ttf void recordTextureStart(bool is_http); + + // Threads: Ttf void recordTextureDone(bool is_http); + void lockWorkMutex() { mWorkMutex.lock(); } + void unlockWorkMutex() { mWorkMutex.unlock(); } + private: enum e_state // mState { @@ -215,8 +366,9 @@ private: CACHE_POST, LOAD_FROM_NETWORK, LOAD_FROM_SIMULATOR, - SEND_HTTP_REQ, - WAIT_HTTP_REQ, + SEND_HTTP_REQ, // Commit to sending as HTTP + WAIT_HTTP_RESOURCE, // Waiting for HTTP resources + WAIT_HTTP_REQ, // Request sent, wait for completion DECODE_IMAGE, DECODE_IMAGE_UPDATE, WRITE_TO_CACHE, @@ -297,19 +449,17 @@ private: LLViewerAssetStats::duration_t mMetricsStartTime; - LLCore::HttpHandle mHttpHandle; - LLCore::BufferArray * mHttpBufferArray; + LLCore::HttpHandle mHttpHandle; // Handle of any active request + LLCore::BufferArray * mHttpBufferArray; // Refcounted pointer to response data int mHttpPolicyClass; - bool mHttpActive; + bool mHttpActive; // Active request to http library unsigned int mHttpReplySize; unsigned int mHttpReplyOffset; + bool mHttpReleased; // Has been released from resource wait once }; ////////////////////////////////////////////////////////////////////////////// - -////////////////////////////////////////////////////////////////////////////// - // Cross-thread messaging for asset metrics. /** @@ -542,12 +692,13 @@ const char* LLTextureFetchWorker::sStateDescs[] = { "LOAD_FROM_NETWORK", "LOAD_FROM_SIMULATOR", "SEND_HTTP_REQ", + "WAIT_HTTP_RESOURCE", "WAIT_HTTP_REQ", "DECODE_IMAGE", "DECODE_IMAGE_UPDATE", "WRITE_TO_CACHE", "WAIT_ON_WRITE", - "DONE", + "DONE" }; // static @@ -608,7 +759,8 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher, mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), mHttpActive(false), mHttpReplySize(0U), - mHttpReplyOffset(0U) + mHttpReplyOffset(0U), + mHttpReleased(true) { mCanUseNET = mUrl.empty() ; @@ -630,12 +782,13 @@ LLTextureFetchWorker::~LLTextureFetchWorker() // << " Requested=" << mRequestedDiscard // << " Desired=" << mDesiredDiscard << llendl; llassert_always(!haveWork()); + + lockWorkMutex(); // +Mw (should be useless) if (mHttpActive) { - LL_WARNS("Texture") << "Deleting worker object while HTTP request is active." - << LL_ENDL; + // Issue a cancel on a live request... + mFetcher->getHttpRequest().requestCancel(mHttpHandle, NULL); } - lockWorkMutex(); if (mCacheReadHandle != LLTextureCache::nullHandle() && mFetcher->mTextureCache) { mFetcher->mTextureCache->readComplete(mCacheReadHandle, true); @@ -646,15 +799,17 @@ LLTextureFetchWorker::~LLTextureFetchWorker() } mFormattedImage = NULL; clearPackets(); - unlockWorkMutex(); - mFetcher->removeFromHTTPQueue(mID); if (mHttpBufferArray) { mHttpBufferArray->release(); mHttpBufferArray = NULL; } + unlockWorkMutex(); // -Mw + mFetcher->removeFromHTTPQueue(mID); + mFetcher->removeHttpWaiter(mID); } +// Locks: Mw void LLTextureFetchWorker::clearPackets() { for_each(mPackets.begin(), mPackets.end(), DeletePointer()); @@ -664,6 +819,7 @@ void LLTextureFetchWorker::clearPackets() mFirstPacket = 0; } +// Locks: Mw void LLTextureFetchWorker::setupPacketData() { S32 data_size = 0; @@ -696,6 +852,7 @@ void LLTextureFetchWorker::setupPacketData() } } +// Locks: Mw (ctor invokes without lock) U32 LLTextureFetchWorker::calcWorkPriority() { //llassert_always(mImagePriority >= 0 && mImagePriority <= LLViewerFetchedTexture::maxDecodePriority()); @@ -705,7 +862,7 @@ U32 LLTextureFetchWorker::calcWorkPriority() return mWorkPriority; } -// mWorkMutex is locked +// Locks: Mw (ctor invokes without lock) void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size) { bool prioritize = false; @@ -741,6 +898,7 @@ void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size) } } +// Locks: Mw void LLTextureFetchWorker::setImagePriority(F32 priority) { // llassert_always(priority >= 0 && priority <= LLViewerTexture::maxDecodePriority()); @@ -754,6 +912,7 @@ void LLTextureFetchWorker::setImagePriority(F32 priority) } } +// Locks: Mw void LLTextureFetchWorker::resetFormattedData() { if (mHttpBufferArray) @@ -768,18 +927,19 @@ void LLTextureFetchWorker::resetFormattedData() mHaveAllData = FALSE; } -// Called from MAIN thread +// Threads: Tmain void LLTextureFetchWorker::startWork(S32 param) { llassert(mFormattedImage.isNull()); } -#include "llviewertexturelist.h" // debug - -// Called from LLWorkerThread::processRequest() +// Threads: Ttf bool LLTextureFetchWorker::doWork(S32 param) { - LLMutexLock lock(&mWorkMutex); + // Release waiters while we aren't holding the Mw lock. + mFetcher->releaseHttpWaiters(); + + LLMutexLock lock(&mWorkMutex); // +Mw if ((mFetcher->isQuitting() || getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) { @@ -863,7 +1023,7 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mUrl.compare(0, 7, "file://") == 0) { - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it + setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority); // Set priority first since Responder may change it // read file from local disk std::string filename = mUrl.substr(7, std::string::npos); @@ -873,7 +1033,7 @@ bool LLTextureFetchWorker::doWork(S32 param) } else if (mUrl.empty()) { - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it + setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority); // Set priority first since Responder may change it CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage); mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, cache_priority, @@ -1002,7 +1162,7 @@ bool LLTextureFetchWorker::doWork(S32 param) mSentRequest = QUEUED; mFetcher->addToNetworkQueue(this); recordTextureStart(false); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); + setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority); return false; } @@ -1013,7 +1173,7 @@ bool LLTextureFetchWorker::doWork(S32 param) // Make certain this is in the network queue //mFetcher->addToNetworkQueue(this); //recordTextureStart(false); - //setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); + //setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority); return false; } } @@ -1042,7 +1202,7 @@ bool LLTextureFetchWorker::doWork(S32 param) else { mFetcher->addToNetworkQueue(this); // failsafe - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); + setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority); recordTextureStart(false); } return false; @@ -1050,89 +1210,100 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == SEND_HTTP_REQ) { - if(mCanUseHTTP) - { - //NOTE: - //control the number of the http requests issued for: - //1, not openning too many file descriptors at the same time; - //2, control the traffic of http so udp gets bandwidth. - // - // static const S32 MAX_NUM_OF_HTTP_REQUESTS_IN_QUEUE = 8; - // *FIXME: For the moment, allow everything to transition into HTTP - // and have the new library order and throttle. - // if(mFetcher->getNumHTTPRequests() > MAX_NUM_OF_HTTP_REQUESTS_IN_QUEUE) - // { - // return false ; //wait. - // } + if (! mCanUseHTTP) + { + return true; // abort + } - mFetcher->removeFromNetworkQueue(this, false); - - S32 cur_size = 0; - if (mFormattedImage.notNull()) + // NOTE: + // control the number of the http requests issued for: + // 1, not openning too many file descriptors at the same time; + // 2, control the traffic of http so udp gets bandwidth. + // + if (! mHttpReleased) + { + // If this request hasn't been released before and it looks like + // we're busy, put this request into resource wait and allow something + // else to come to the front. + if (mFetcher->getNumHTTPRequests() >= HTTP_REQUESTS_IN_QUEUE_HIGH_WATER || + mFetcher->getHttpWaitersCount()) { - cur_size = mFormattedImage->getDataSize(); // amount of data we already have - if (mFormattedImage->getDiscardLevel() == 0) - { - if(cur_size > 0) - { - // We already have all the data, just decode it - mLoadedDiscard = mFormattedImage->getDiscardLevel(); - mState = DECODE_IMAGE; - return false; - } - else - { - return true ; //abort. - } - } + mState = WAIT_HTTP_RESOURCE; + setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); + mFetcher->addHttpWaiter(this->mID); + return false; } - mRequestedSize = mDesiredSize; - mRequestedDiscard = mDesiredDiscard; - mRequestedSize -= cur_size; - mRequestedOffset = cur_size; + } + + mFetcher->removeFromNetworkQueue(this, false); - mHttpHandle = LLCORE_HTTP_HANDLE_INVALID; - if (!mUrl.empty()) - { - mLoaded = FALSE; - mGetStatus = LLCore::HttpStatus(); - mGetReason.clear(); - LL_DEBUGS("Texture") << "HTTP GET: " << mID << " Offset: " << mRequestedOffset - << " Bytes: " << mRequestedSize - << " Bandwidth(kbps): " << mFetcher->getTextureBandwidth() << "/" << mFetcher->mMaxBandwidth - << LL_ENDL; - - // Will call callbackHttpGet when curl request completes - // *FIXME: enable redirection follow - mHttpHandle = mFetcher->mHttpRequest->requestGetByteRange(mHttpPolicyClass, - mWorkPriority, - mUrl, - mRequestedOffset, - mRequestedSize, - mFetcher->mHttpOptions, - mFetcher->mHttpHeaders, - this); - } - if (LLCORE_HTTP_HANDLE_INVALID == mHttpHandle) + S32 cur_size = 0; + if (mFormattedImage.notNull()) + { + cur_size = mFormattedImage->getDataSize(); // amount of data we already have + if (mFormattedImage->getDiscardLevel() == 0) { - llwarns << "HTTP GET request failed for " << mID << llendl; - resetFormattedData(); - ++mHTTPFailCount; - return true; // failed + if (cur_size > 0) + { + // We already have all the data, just decode it + mLoadedDiscard = mFormattedImage->getDiscardLevel(); + mState = DECODE_IMAGE; + return false; + } + else + { + return true; // abort. + } } - - mHttpActive = true; - mFetcher->addToHTTPQueue(mID); - recordTextureStart(true); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); - mState = WAIT_HTTP_REQ; - - // fall through } - else //can not use http fetch. - { - return true ; //abort + mRequestedSize = mDesiredSize; + mRequestedDiscard = mDesiredDiscard; + mRequestedSize -= cur_size; + mRequestedOffset = cur_size; + + mHttpHandle = LLCORE_HTTP_HANDLE_INVALID; + if (!mUrl.empty()) + { + mLoaded = FALSE; + mGetStatus = LLCore::HttpStatus(); + mGetReason.clear(); + LL_DEBUGS("Texture") << "HTTP GET: " << mID << " Offset: " << mRequestedOffset + << " Bytes: " << mRequestedSize + << " Bandwidth(kbps): " << mFetcher->getTextureBandwidth() << "/" << mFetcher->mMaxBandwidth + << LL_ENDL; + + // Will call callbackHttpGet when curl request completes + mHttpHandle = mFetcher->mHttpRequest->requestGetByteRange(mHttpPolicyClass, + mWorkPriority, + mUrl, + mRequestedOffset, + mRequestedSize, + mFetcher->mHttpOptions, + mFetcher->mHttpHeaders, + this); + } + if (LLCORE_HTTP_HANDLE_INVALID == mHttpHandle) + { + llwarns << "HTTP GET request failed for " << mID << llendl; + resetFormattedData(); + ++mHTTPFailCount; + return true; // failed } + + mHttpActive = true; + mFetcher->addToHTTPQueue(mID); + recordTextureStart(true); + setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority); + mState = WAIT_HTTP_REQ; + + // fall through + } + + if (mState == WAIT_HTTP_RESOURCE) + { + // Nothing to do until releaseHttpWaiters() puts us back + // into the flow... + return false; } if (mState == WAIT_HTTP_REQ) @@ -1148,7 +1319,7 @@ bool LLTextureFetchWorker::doWork(S32 param) mHTTPFailCount = max_attempts = 1; // Don't retry llwarns << "Texture missing from server (404): " << mUrl << llendl; - //roll back to try UDP + // roll back to try UDP if (mCanUseNET) { mState = INIT; @@ -1263,7 +1434,7 @@ bool LLTextureFetchWorker::doWork(S32 param) } else { - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); + setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority); return false; } } @@ -1272,7 +1443,7 @@ bool LLTextureFetchWorker::doWork(S32 param) { static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled"); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it + setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority); // Set priority first since Responder may change it if (textures_decode_disabled) { // for debug use, don't decode @@ -1380,7 +1551,7 @@ bool LLTextureFetchWorker::doWork(S32 param) } } llassert_always(datasize); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it + setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority); // Set priority first since Responder may change it U32 cache_priority = mWorkPriority; mWritten = FALSE; mState = WAIT_ON_WRITE; @@ -1422,14 +1593,15 @@ bool LLTextureFetchWorker::doWork(S32 param) } else { - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); + setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority); return true; } } return false; -} +} // -Mw +// Threads: Ttf // virtual void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) { @@ -1437,6 +1609,8 @@ void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRe static LLCachedControl<bool> log_to_sim(gSavedSettings, "LogTextureDownloadsToSimulator"); static LLCachedControl<bool> log_texture_traffic(gSavedSettings, "LogTextureNetworkTraffic") ; + LLMutexLock lock(&mWorkMutex); // +Mw + mHttpActive = false; if (log_to_viewer_log || log_to_sim) @@ -1494,10 +1668,10 @@ void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRe mFetcher->removeFromHTTPQueue(mID); recordTextureDone(true); -} +} // -Mw -// Called from MAIN thread +// Threads: Tmain void LLTextureFetchWorker::endWork(S32 param, bool aborted) { if (mDecodeHandle != 0) @@ -1510,6 +1684,8 @@ void LLTextureFetchWorker::endWork(S32 param, bool aborted) ////////////////////////////////////////////////////////////////////////////// +// Threads: Ttf + // virtual void LLTextureFetchWorker::finishWork(S32 param, bool completed) { @@ -1526,6 +1702,13 @@ void LLTextureFetchWorker::finishWork(S32 param, bool completed) } } +// LLQueuedThread's update() method is asking if it's okay to +// delete this worker. You'll notice we're not locking in here +// which is a slight concern. Caller is expected to have made +// this request 'quiet' by whatever means... +// +// Threads: Tmain + // virtual bool LLTextureFetchWorker::deleteOK() { @@ -1572,6 +1755,7 @@ bool LLTextureFetchWorker::deleteOK() return delete_ok; } +// Threads: Ttf void LLTextureFetchWorker::removeFromCache() { if (!mInLocalCache) @@ -1583,6 +1767,8 @@ void LLTextureFetchWorker::removeFromCache() ////////////////////////////////////////////////////////////////////////////// +// Threads: Ttf +// Locks: Mw bool LLTextureFetchWorker::processSimulatorPackets() { if (mFormattedImage.isNull() || mRequestedSize < 0) @@ -1643,13 +1829,13 @@ bool LLTextureFetchWorker::processSimulatorPackets() ////////////////////////////////////////////////////////////////////////////// +// Threads: Ttf +// Locks: Mw S32 LLTextureFetchWorker::callbackHttpGet(LLCore::HttpResponse * response, bool partial, bool success) { S32 data_size = 0 ; - LLMutexLock lock(&mWorkMutex); - if (mState != WAIT_HTTP_REQ) { llwarns << "callbackHttpGet for unrequested fetch worker: " << mID @@ -1732,10 +1918,11 @@ S32 LLTextureFetchWorker::callbackHttpGet(LLCore::HttpResponse * response, ////////////////////////////////////////////////////////////////////////////// +// Threads: Ttc void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* image, S32 imagesize, BOOL islocal) { - LLMutexLock lock(&mWorkMutex); + LLMutexLock lock(&mWorkMutex); // +Mw if (mState != LOAD_FROM_TEXTURE_CACHE) { // llwarns << "Read callback for " << mID << " with state = " << mState << llendl; @@ -1755,11 +1942,12 @@ void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* ima } mLoaded = TRUE; setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); -} +} // -Mw +// Threads: Ttc void LLTextureFetchWorker::callbackCacheWrite(bool success) { - LLMutexLock lock(&mWorkMutex); + LLMutexLock lock(&mWorkMutex); // +Mw if (mState != WAIT_ON_WRITE) { // llwarns << "Write callback for " << mID << " with state = " << mState << llendl; @@ -1767,13 +1955,14 @@ void LLTextureFetchWorker::callbackCacheWrite(bool success) } mWritten = TRUE; setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); -} +} // -Mw ////////////////////////////////////////////////////////////////////////////// +// Threads: Tid void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux) { - LLMutexLock lock(&mWorkMutex); + LLMutexLock lock(&mWorkMutex); // +Mw if (mDecodeHandle == 0) { return; // aborted, ignore @@ -1805,10 +1994,11 @@ void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImag mDecoded = TRUE; // llinfos << mID << " : DECODE COMPLETE " << llendl; setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); -} +} // -Mw ////////////////////////////////////////////////////////////////////////////// +// Threads: Ttf bool LLTextureFetchWorker::writeToCacheComplete() { // Complete write to cache @@ -1831,6 +2021,7 @@ bool LLTextureFetchWorker::writeToCacheComplete() } +// Threads: Ttf void LLTextureFetchWorker::recordTextureStart(bool is_http) { if (! mMetricsStartTime) @@ -1843,6 +2034,7 @@ void LLTextureFetchWorker::recordTextureStart(bool is_http) } +// Threads: Ttf void LLTextureFetchWorker::recordTextureDone(bool is_http) { if (mMetricsStartTime) @@ -1892,8 +2084,6 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image LLTextureFetch::~LLTextureFetch() { - cancelHttpRequests(); - clearDeleteList(); while (! mCommands.empty()) @@ -1915,6 +2105,8 @@ LLTextureFetch::~LLTextureFetch() mHttpHeaders = NULL; } + mHttpWaitResource.clear(); + delete mHttpRequest; mHttpRequest = NULL; @@ -1978,7 +2170,7 @@ bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, con { return false; // need to wait for previous aborted request to complete } - worker->lockWorkMutex(); + worker->lockWorkMutex(); // +Mw worker->mActiveCount++; worker->mNeedsAux = needs_aux; worker->setImagePriority(priority); @@ -1987,41 +2179,44 @@ bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, con if (!worker->haveWork()) { worker->mState = LLTextureFetchWorker::INIT; - worker->unlockWorkMutex(); + worker->unlockWorkMutex(); // -Mw worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); } else { - worker->unlockWorkMutex(); + worker->unlockWorkMutex(); // -Mw } } else { worker = new LLTextureFetchWorker(this, url, id, host, priority, desired_discard, desired_size); - lockQueue() ; + lockQueue(); // +Mfq mRequestMap[id] = worker; - unlockQueue() ; + unlockQueue(); // -Mfq - worker->lockWorkMutex(); + worker->lockWorkMutex(); // +Mw worker->mActiveCount++; worker->mNeedsAux = needs_aux; worker->setCanUseHTTP(can_use_http) ; - worker->unlockWorkMutex(); + worker->unlockWorkMutex(); // -Mw } // llinfos << "REQUESTED: " << id << " Discard: " << desired_discard << llendl; return true; } + +// Threads: T* (but Ttf in practice) + // protected void LLTextureFetch::addToNetworkQueue(LLTextureFetchWorker* worker) { - lockQueue() ; + lockQueue(); // +Mfq bool in_request_map = (mRequestMap.find(worker->mID) != mRequestMap.end()) ; - unlockQueue() ; + unlockQueue(); // -Mfq - LLMutexLock lock(&mNetworkQueueMutex); + LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq if (in_request_map) { // only add to the queue if in the request map @@ -2033,63 +2228,50 @@ void LLTextureFetch::addToNetworkQueue(LLTextureFetchWorker* worker) { iter1->second.erase(worker->mID); } -} +} // -Mfnq +// Threads: T* void LLTextureFetch::removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel) { - LLMutexLock lock(&mNetworkQueueMutex); + LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq size_t erased = mNetworkQueue.erase(worker->mID); if (cancel && erased > 0) { mCancelQueue[worker->mHost].insert(worker->mID); } -} +} // -Mfnq +// Threads: T* +// // protected void LLTextureFetch::addToHTTPQueue(const LLUUID& id) { - LLMutexLock lock(&mNetworkQueueMutex); + LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq mHTTPTextureQueue.insert(id); mTotalHTTPRequests++; -} +} // -Mfnq +// Threads: T* void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id, S32 received_size) { - LLMutexLock lock(&mNetworkQueueMutex); + LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq mHTTPTextureQueue.erase(id); mHTTPTextureBits += received_size * 8; // Approximate - does not include header bits -} - -void LLTextureFetch::cancelHttpRequests() -{ - for (queue_t::iterator iter(mHTTPTextureQueue.begin()); - mHTTPTextureQueue.end() != iter; - ++iter) - { - LLTextureFetchWorker* worker = getWorker(*iter); - if (worker && worker->mHttpActive) - { - mHttpRequest->requestCancel(worker->mHttpHandle, NULL); - } - } - - // *FIXME: Do this better with less time wasting. - int tries(10); - while (! mHTTPTextureQueue.empty() && --tries) - { - mHttpRequest->update(100); - ms_sleep(100); - } -} +} // -Mfnq +// NB: If you change deleteRequest() you should probably make +// parallel changes in removeRequest(). They're functionally +// identical with only argument variations. +// +// Threads: T* void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel) { - lockQueue() ; + lockQueue(); // +Mfq LLTextureFetchWorker* worker = getWorkerAfterLock(id); if (worker) { size_t erased_1 = mRequestMap.erase(worker->mID); - unlockQueue() ; + unlockQueue(); // -Mfq llassert_always(erased_1 > 0) ; @@ -2100,15 +2282,20 @@ void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel) } else { - unlockQueue() ; + unlockQueue(); // -Mfq } } +// NB: If you change removeRequest() you should probably make +// parallel changes in deleteRequest(). They're functionally +// identical with only argument variations. +// +// Threads: T* void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel) { - lockQueue() ; + lockQueue(); // +Mfq size_t erased_1 = mRequestMap.erase(worker->mID); - unlockQueue() ; + unlockQueue(); // -Mfq llassert_always(erased_1 > 0) ; removeFromNetworkQueue(worker, cancel); @@ -2117,34 +2304,39 @@ void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel) worker->scheduleDelete(); } +// Threads: T* S32 LLTextureFetch::getNumRequests() { - lockQueue() ; + lockQueue(); // +Mfq S32 size = (S32)mRequestMap.size(); - unlockQueue() ; + unlockQueue(); // -Mfq - return size ; + return size; } +// Threads: T* S32 LLTextureFetch::getNumHTTPRequests() { - mNetworkQueueMutex.lock() ; + mNetworkQueueMutex.lock(); // +Mfq S32 size = (S32)mHTTPTextureQueue.size(); - mNetworkQueueMutex.unlock() ; + mNetworkQueueMutex.unlock(); // -Mfq - return size ; + return size; } +// Threads: T* U32 LLTextureFetch::getTotalNumHTTPRequests() { - mNetworkQueueMutex.lock() ; - U32 size = mTotalHTTPRequests ; - mNetworkQueueMutex.unlock() ; + mNetworkQueueMutex.lock(); // +Mfq + U32 size = mTotalHTTPRequests; + mNetworkQueueMutex.unlock(); // -Mfq - return size ; + return size; } // call lockQueue() first! +// Threads: T* +// Locks: Mfq LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id) { LLTextureFetchWorker* res = NULL; @@ -2156,14 +2348,16 @@ LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id) return res; } +// Threads: T* LLTextureFetchWorker* LLTextureFetch::getWorker(const LLUUID& id) { - LLMutexLock lock(&mQueueMutex) ; + LLMutexLock lock(&mQueueMutex); // +Mfq - return getWorkerAfterLock(id) ; -} + return getWorkerAfterLock(id); +} // -Mfq +// Threads: T* bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux) { @@ -2186,17 +2380,17 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, } else if (worker->checkWork()) { - worker->lockWorkMutex(); + worker->lockWorkMutex(); // +Mw discard_level = worker->mDecodedDiscard; raw = worker->mRawImage; aux = worker->mAuxImage; res = true; LL_DEBUGS("Texture") << id << ": Request Finished. State: " << worker->mState << " Discard: " << discard_level << LL_ENDL; - worker->unlockWorkMutex(); + worker->unlockWorkMutex(); // -Mw } else { - worker->lockWorkMutex(); + worker->lockWorkMutex(); // +Mw if ((worker->mDecodedDiscard >= 0) && (worker->mDecodedDiscard < discard_level || discard_level < 0) && (worker->mState >= LLTextureFetchWorker::WAIT_ON_WRITE)) @@ -2206,7 +2400,7 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, raw = worker->mRawImage; aux = worker->mAuxImage; } - worker->unlockWorkMutex(); + worker->unlockWorkMutex(); // -Mw } } else @@ -2216,15 +2410,16 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, return res; } +// Threads: T* bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority) { bool res = false; LLTextureFetchWorker* worker = getWorker(id); if (worker) { - worker->lockWorkMutex(); + worker->lockWorkMutex(); // +Mw worker->setImagePriority(priority); - worker->unlockWorkMutex(); + worker->unlockWorkMutex(); // -Mw res = true; } return res; @@ -2239,23 +2434,24 @@ bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority) // in step, at least until this can be refactored and // the redundancy eliminated. // -// May be called from any thread +// Threads: T* //virtual S32 LLTextureFetch::getPending() { S32 res; - lockData(); + lockData(); // +Ct { - LLMutexLock lock(&mQueueMutex); + LLMutexLock lock(&mQueueMutex); // +Mfq res = mRequestQueue.size(); res += mCommands.size(); - } - unlockData(); + } // -Mfq + unlockData(); // -Ct return res; } +// Locks: Ct // virtual bool LLTextureFetch::runCondition() { @@ -2270,10 +2466,10 @@ bool LLTextureFetch::runCondition() bool have_no_commands(false); { - LLMutexLock lock(&mQueueMutex); + LLMutexLock lock(&mQueueMutex); // +Mfq have_no_commands = mCommands.empty(); - } + } // -Mfq return ! (have_no_commands && (mRequestQueue.empty() && mIdleThread)); // From base class @@ -2281,7 +2477,7 @@ bool LLTextureFetch::runCondition() ////////////////////////////////////////////////////////////////////////////// -// MAIN THREAD (unthreaded envs), WORKER THREAD (threaded envs) +// Threads: Ttf void LLTextureFetch::commonUpdate() { // Run a cross-thread command, if any. @@ -2306,20 +2502,21 @@ void LLTextureFetch::commonUpdate() } -// MAIN THREAD +// Threads: Tmain + //virtual S32 LLTextureFetch::update(F32 max_time_ms) { static LLCachedControl<F32> band_width(gSavedSettings,"ThrottleBandwidthKBPS"); { - mNetworkQueueMutex.lock() ; - mMaxBandwidth = band_width ; + mNetworkQueueMutex.lock(); // +Mfnq + mMaxBandwidth = band_width; - gTextureList.sTextureBits += mHTTPTextureBits ; - mHTTPTextureBits = 0 ; + gTextureList.sTextureBits += mHTTPTextureBits; + mHTTPTextureBits = 0; - mNetworkQueueMutex.unlock() ; + mNetworkQueueMutex.unlock(); // -Mfnq } S32 res = LLWorkerThread::update(max_time_ms); @@ -2337,7 +2534,9 @@ S32 LLTextureFetch::update(F32 max_time_ms) return res; } -//called in the MAIN thread after the TextureCacheThread shuts down. +// called in the MAIN thread after the TextureCacheThread shuts down. +// +// Threads: Tmain void LLTextureFetch::shutDownTextureCacheThread() { if(mTextureCache) @@ -2347,7 +2546,9 @@ void LLTextureFetch::shutDownTextureCacheThread() } } -//called in the MAIN thread after the ImageDecodeThread shuts down. +// called in the MAIN thread after the ImageDecodeThread shuts down. +// +// Threads: Tmain void LLTextureFetch::shutDownImageDecodeThread() { if(mImageDecodeThread) @@ -2357,22 +2558,21 @@ void LLTextureFetch::shutDownImageDecodeThread() } } -// WORKER THREAD +// Threads: Ttf void LLTextureFetch::startThread() { } -// WORKER THREAD +// Threads: Ttf // // This detaches the texture fetch thread from the LLCore // HTTP library but doesn't stop the thread running in that // library... void LLTextureFetch::endThread() { - cancelHttpRequests(); } -// WORKER THREAD +// Threads: Ttf void LLTextureFetch::threadedUpdate() { llassert_always(mHttpRequest); @@ -2406,6 +2606,7 @@ void LLTextureFetch::threadedUpdate() ////////////////////////////////////////////////////////////////////////////// +// Threads: Tmain void LLTextureFetch::sendRequestListToSimulators() { // All requests @@ -2431,48 +2632,48 @@ void LLTextureFetch::sendRequestListToSimulators() typedef std::map< LLHost, request_list_t > work_request_map_t; work_request_map_t requests; { - LLMutexLock lock2(&mNetworkQueueMutex); - for (queue_t::iterator iter = mNetworkQueue.begin(); iter != mNetworkQueue.end(); ) - { - queue_t::iterator curiter = iter++; - LLTextureFetchWorker* req = getWorker(*curiter); - if (!req) - { - mNetworkQueue.erase(curiter); - continue; // paranoia - } - if ((req->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK) && - (req->mState != LLTextureFetchWorker::LOAD_FROM_SIMULATOR)) + LLMutexLock lock2(&mNetworkQueueMutex); // +Mfnq + for (queue_t::iterator iter = mNetworkQueue.begin(); iter != mNetworkQueue.end(); ) { - // We already received our URL, remove from the queue - llwarns << "Worker: " << req->mID << " in mNetworkQueue but in wrong state: " << req->mState << llendl; - mNetworkQueue.erase(curiter); - continue; - } - if (req->mID == mDebugID) - { - mDebugCount++; // for setting breakpoints - } - if (req->mSentRequest == LLTextureFetchWorker::SENT_SIM && - req->mTotalPackets > 0 && - req->mLastPacket >= req->mTotalPackets-1) - { - // We have all the packets... make sure this is high priority + queue_t::iterator curiter = iter++; + LLTextureFetchWorker* req = getWorker(*curiter); + if (!req) + { + mNetworkQueue.erase(curiter); + continue; // paranoia + } + if ((req->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK) && + (req->mState != LLTextureFetchWorker::LOAD_FROM_SIMULATOR)) + { + // We already received our URL, remove from the queue + llwarns << "Worker: " << req->mID << " in mNetworkQueue but in wrong state: " << req->mState << llendl; + mNetworkQueue.erase(curiter); + continue; + } + if (req->mID == mDebugID) + { + mDebugCount++; // for setting breakpoints + } + if (req->mSentRequest == LLTextureFetchWorker::SENT_SIM && + req->mTotalPackets > 0 && + req->mLastPacket >= req->mTotalPackets-1) + { + // We have all the packets... make sure this is high priority // req->setPriority(LLWorkerThread::PRIORITY_HIGH | req->mWorkPriority); - continue; - } - F32 elapsed = req->mRequestedTimer.getElapsedTimeF32(); - { - F32 delta_priority = llabs(req->mRequestedPriority - req->mImagePriority); - if ((req->mSimRequestedDiscard != req->mDesiredDiscard) || - (delta_priority > MIN_DELTA_PRIORITY && elapsed >= MIN_REQUEST_TIME) || - (elapsed >= SIM_LAZY_FLUSH_TIMEOUT)) + continue; + } + F32 elapsed = req->mRequestedTimer.getElapsedTimeF32(); { - requests[req->mHost].insert(req); + F32 delta_priority = llabs(req->mRequestedPriority - req->mImagePriority); + if ((req->mSimRequestedDiscard != req->mDesiredDiscard) || + (delta_priority > MIN_DELTA_PRIORITY && elapsed >= MIN_REQUEST_TIME) || + (elapsed >= SIM_LAZY_FLUSH_TIMEOUT)) + { + requests[req->mHost].insert(req); + } } } - } - } + } // -Mfnq for (work_request_map_t::iterator iter1 = requests.begin(); iter1 != requests.end(); ++iter1) @@ -2495,9 +2696,9 @@ void LLTextureFetch::sendRequestListToSimulators() if (req->mSentRequest != LLTextureFetchWorker::SENT_SIM) { // Initialize packet data based on data read from cache - req->lockWorkMutex(); + req->lockWorkMutex(); // +Mw req->setupPacketData(); - req->unlockWorkMutex(); + req->unlockWorkMutex(); // -Mw } if (0 == sim_request_count) { @@ -2526,12 +2727,12 @@ void LLTextureFetch::sendRequestListToSimulators() mTextureInfo.setRequestType(req->mID, LLTextureInfoDetails::REQUEST_TYPE_UDP); } - req->lockWorkMutex(); + req->lockWorkMutex(); // +Mw req->mSentRequest = LLTextureFetchWorker::SENT_SIM; req->mSimRequestedDiscard = req->mDesiredDiscard; req->mRequestedPriority = req->mImagePriority; req->mRequestedTimer.reset(); - req->unlockWorkMutex(); + req->unlockWorkMutex(); // -Mw sim_request_count++; if (sim_request_count >= IMAGES_PER_REQUEST) { @@ -2552,55 +2753,57 @@ void LLTextureFetch::sendRequestListToSimulators() // Send cancelations { - LLMutexLock lock2(&mNetworkQueueMutex); - if (gMessageSystem && !mCancelQueue.empty()) - { - for (cancel_queue_t::iterator iter1 = mCancelQueue.begin(); - iter1 != mCancelQueue.end(); ++iter1) + LLMutexLock lock2(&mNetworkQueueMutex); // +Mfnq + if (gMessageSystem && !mCancelQueue.empty()) { - LLHost host = iter1->first; - if (host == LLHost::invalid) - { - host = gAgent.getRegionHost(); - } - S32 request_count = 0; - for (queue_t::iterator iter2 = iter1->second.begin(); - iter2 != iter1->second.end(); ++iter2) + for (cancel_queue_t::iterator iter1 = mCancelQueue.begin(); + iter1 != mCancelQueue.end(); ++iter1) { - if (0 == request_count) + LLHost host = iter1->first; + if (host == LLHost::invalid) { - gMessageSystem->newMessageFast(_PREHASH_RequestImage); - gMessageSystem->nextBlockFast(_PREHASH_AgentData); - gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + host = gAgent.getRegionHost(); } - gMessageSystem->nextBlockFast(_PREHASH_RequestImage); - gMessageSystem->addUUIDFast(_PREHASH_Image, *iter2); - gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, -1); - gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, 0); - gMessageSystem->addU32Fast(_PREHASH_Packet, 0); - gMessageSystem->addU8Fast(_PREHASH_Type, 0); + S32 request_count = 0; + for (queue_t::iterator iter2 = iter1->second.begin(); + iter2 != iter1->second.end(); ++iter2) + { + if (0 == request_count) + { + gMessageSystem->newMessageFast(_PREHASH_RequestImage); + gMessageSystem->nextBlockFast(_PREHASH_AgentData); + gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + } + gMessageSystem->nextBlockFast(_PREHASH_RequestImage); + gMessageSystem->addUUIDFast(_PREHASH_Image, *iter2); + gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, -1); + gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, 0); + gMessageSystem->addU32Fast(_PREHASH_Packet, 0); + gMessageSystem->addU8Fast(_PREHASH_Type, 0); // llinfos << "CANCELING IMAGE REQUEST: " << (*iter2) << llendl; - request_count++; - if (request_count >= IMAGES_PER_REQUEST) + request_count++; + if (request_count >= IMAGES_PER_REQUEST) + { + gMessageSystem->sendSemiReliable(host, NULL, NULL); + request_count = 0; + } + } + if (request_count > 0 && request_count < IMAGES_PER_REQUEST) { gMessageSystem->sendSemiReliable(host, NULL, NULL); - request_count = 0; } } - if (request_count > 0 && request_count < IMAGES_PER_REQUEST) - { - gMessageSystem->sendSemiReliable(host, NULL, NULL); - } + mCancelQueue.clear(); } - mCancelQueue.clear(); - } - } + } // -Mfnq } ////////////////////////////////////////////////////////////////////////////// +// Threads: T* +// Locks: Mw bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size) { mRequestedTimer.reset(); @@ -2633,6 +2836,7 @@ bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size) return true; } +// Threads: T* bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8* data) { @@ -2667,14 +2871,14 @@ bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8 } if (!res) { + mNetworkQueueMutex.lock(); // +Mfnq ++mBadPacketCount; - mNetworkQueueMutex.lock() ; mCancelQueue[host].insert(id); - mNetworkQueueMutex.unlock() ; + mNetworkQueueMutex.unlock(); // -Mfnq return false; } - worker->lockWorkMutex(); + worker->lockWorkMutex(); // +Mw // Copy header data into image object worker->mImageCodec = codec; @@ -2685,10 +2889,12 @@ bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8 res = worker->insertPacket(0, data, data_size); worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); worker->mState = LLTextureFetchWorker::LOAD_FROM_SIMULATOR; - worker->unlockWorkMutex(); + worker->unlockWorkMutex(); // -Mw return res; } + +// Threads: T* bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data) { LLTextureFetchWorker* worker = getWorker(id); @@ -2713,14 +2919,14 @@ bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U1 } if (!res) { + mNetworkQueueMutex.lock(); // +Mfnq ++mBadPacketCount; - mNetworkQueueMutex.lock() ; mCancelQueue[host].insert(id); - mNetworkQueueMutex.unlock() ; + mNetworkQueueMutex.unlock(); // -Mfnq return false; } - worker->lockWorkMutex(); + worker->lockWorkMutex(); // +Mw res = worker->insertPacket(packet_num, data, data_size); @@ -2737,7 +2943,7 @@ bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U1 removeFromNetworkQueue(worker, true); // failsafe } - if(packet_num >= (worker->mTotalPackets - 1)) + if (packet_num >= (worker->mTotalPackets - 1)) { static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog"); static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator"); @@ -2749,12 +2955,14 @@ bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U1 mTextureInfo.setRequestCompleteTimeAndLog(id, timeNow); } } - worker->unlockWorkMutex(); + worker->unlockWorkMutex(); // -Mw return res; } ////////////////////////////////////////////////////////////////////////////// + +// Threads: T* BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id) { BOOL from_cache = FALSE ; @@ -2762,14 +2970,15 @@ BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id) LLTextureFetchWorker* worker = getWorker(id); if (worker) { - worker->lockWorkMutex() ; - from_cache = worker->mInLocalCache ; - worker->unlockWorkMutex() ; + worker->lockWorkMutex(); // +Mw + from_cache = worker->mInLocalCache; + worker->unlockWorkMutex(); // -Mw } return from_cache ; } +// Threads: T* S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& requested_priority_p, U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http) { @@ -2783,7 +2992,7 @@ S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& r LLTextureFetchWorker* worker = getWorker(id); if (worker && worker->haveWork()) { - worker->lockWorkMutex(); + worker->lockWorkMutex(); // +Mw state = worker->mState; fetch_dtime = worker->mFetchTimer.getElapsedTimeF32(); request_dtime = worker->mRequestedTimer.getElapsedTimeF32(); @@ -2810,7 +3019,7 @@ S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& r } fetch_priority = worker->getPriority(); can_use_http = worker->getCanUseHTTP() ; - worker->unlockWorkMutex(); + worker->unlockWorkMutex(); // -Mw } data_progress_p = data_progress; requested_priority_p = requested_priority; @@ -2842,12 +3051,136 @@ void LLTextureFetch::dump() { llinfos << " ID: " << (*iter) << llendl; } + + llinfos << "LLTextureFetch WAIT_HTTP_RESOURCE:" << llendl; + for (wait_http_res_queue_t::const_iterator iter(mHttpWaitResource.begin()); + mHttpWaitResource.end() != iter; + ++iter) + { + llinfos << " ID: " << (*iter) << llendl; + } } ////////////////////////////////////////////////////////////////////////////// +// HTTP Resource Waiting Methods + +// Threads: Ttf +void LLTextureFetch::addHttpWaiter(const LLUUID & tid) +{ + mNetworkQueueMutex.lock(); // +Mfnq + mHttpWaitResource.insert(tid); + mNetworkQueueMutex.unlock(); // -Mfnq +} + +// Threads: Ttf +void LLTextureFetch::removeHttpWaiter(const LLUUID & tid) +{ + mNetworkQueueMutex.lock(); // +Mfnq + wait_http_res_queue_t::iterator iter(mHttpWaitResource.find(tid)); + if (mHttpWaitResource.end() != iter) + { + mHttpWaitResource.erase(iter); + } + mNetworkQueueMutex.unlock(); // -Mfnq +} + +// Threads: Ttf +// Locks: -Mw (must not hold any worker when called) +void LLTextureFetch::releaseHttpWaiters() +{ + if (HTTP_REQUESTS_IN_QUEUE_LOW_WATER < getNumHTTPRequests()) + return; + + // Quickly make a copy of all the LLUIDs. Get off the + // mutex as early as possible. + + typedef std::vector<LLUUID> uuid_vec_t; + uuid_vec_t tids; + + { + LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq + + if (mHttpWaitResource.empty()) + return; + + const size_t limit(mHttpWaitResource.size()); + tids.resize(limit); + wait_http_res_queue_t::iterator iter(mHttpWaitResource.begin()); + for (int i(0); + i < limit && mHttpWaitResource.end() != iter; + ++i, ++iter) + { + tids[i] = *iter; + } + } // -Mfnq + + // Now lookup the UUUIDs to find valid requests and sort + // them in priority order, highest to lowest. + typedef std::set<LLTextureFetchWorker *, LLTextureFetchWorker::Compare> worker_set_t; + worker_set_t tids2; + + for (uuid_vec_t::const_iterator iter(tids.begin()); + tids.end() != iter; + ++iter) + { + LLTextureFetchWorker * worker(getWorker(* iter)); + if (worker) + { + tids2.insert(worker); + } + } + + // Release workers up to the high water mark. Since we aren't + // holding any locks at this point, we can be in competition + // with other callers. Do defensive things like getting + // refreshed counts of requests and checking if someone else + // has moved any worker state around.... + tids.clear(); + for (worker_set_t::iterator iter2(tids2.begin()); + tids2.end() != iter2 && 0 < (HTTP_REQUESTS_IN_QUEUE_HIGH_WATER - getNumHTTPRequests()); + ++iter2) + { + LLTextureFetchWorker * worker(* iter2); + + worker->lockWorkMutex(); // +Mw + if (LLTextureFetchWorker::WAIT_HTTP_RESOURCE != worker->mState) + { + worker->unlockWorkMutex(); // -Mw + continue; + } + worker->mHttpReleased = true; + worker->mState = LLTextureFetchWorker::SEND_HTTP_REQ; + worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); + worker->unlockWorkMutex(); // -Mw + + removeHttpWaiter(worker->mID); + } +} + +// Threads: T* +void LLTextureFetch::cancelHttpWaiters() +{ + mNetworkQueueMutex.lock(); // +Mfnq + mHttpWaitResource.clear(); + mNetworkQueueMutex.unlock(); // -Mfnq +} + +// Threads: T* +int LLTextureFetch::getHttpWaitersCount() +{ + mNetworkQueueMutex.lock(); // +Mfnq + int ret(mHttpWaitResource.size()); + mNetworkQueueMutex.unlock(); // -Mfnq + return ret; +} + + +////////////////////////////////////////////////////////////////////////////// + // cross-thread command methods +// Threads: T* void LLTextureFetch::commandSetRegion(U64 region_handle) { TFReqSetRegion * req = new TFReqSetRegion(region_handle); @@ -2855,6 +3188,7 @@ void LLTextureFetch::commandSetRegion(U64 region_handle) cmdEnqueue(req); } +// Threads: T* void LLTextureFetch::commandSendMetrics(const std::string & caps_url, const LLUUID & session_id, const LLUUID & agent_id, @@ -2865,6 +3199,7 @@ void LLTextureFetch::commandSendMetrics(const std::string & caps_url, cmdEnqueue(req); } +// Threads: T* void LLTextureFetch::commandDataBreak() { // The pedantically correct way to implement this is to create a command @@ -2875,30 +3210,33 @@ void LLTextureFetch::commandDataBreak() LLTextureFetch::svMetricsDataBreak = true; } +// Threads: T* void LLTextureFetch::cmdEnqueue(TFRequest * req) { - lockQueue(); + lockQueue(); // +Mfq mCommands.push_back(req); - unlockQueue(); + unlockQueue(); // -Mfq unpause(); } +// Threads: T* LLTextureFetch::TFRequest * LLTextureFetch::cmdDequeue() { TFRequest * ret = 0; - lockQueue(); + lockQueue(); // +Mfq if (! mCommands.empty()) { ret = mCommands.front(); mCommands.erase(mCommands.begin()); } - unlockQueue(); + unlockQueue(); // -Mfq return ret; } +// Threads: Ttf void LLTextureFetch::cmdDoWork() { if (mDebugPause) @@ -2932,6 +3270,8 @@ namespace class AssetReportHandler : public LLCore::HttpHandler { public: + + // Threads: Ttf virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) { LLCore::HttpStatus status(response->getStatus()); @@ -3100,5 +3440,3 @@ truncate_viewer_metrics(int max_regions, LLSD & metrics) } // end of anonymous namespace - - diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h index cfea3aad9d..53b0f7885f 100644 --- a/indra/newview/lltexturefetch.h +++ b/indra/newview/lltexturefetch.h @@ -45,6 +45,7 @@ class LLHost; class LLViewerAssetStats; // Interface class + class LLTextureFetch : public LLWorkerThread { friend class LLTextureFetchWorker; @@ -55,67 +56,174 @@ public: class TFRequest; - /*virtual*/ S32 update(F32 max_time_ms); - void shutDownTextureCacheThread() ; //called in the main thread after the TextureCacheThread shuts down. - void shutDownImageDecodeThread() ; //called in the main thread after the ImageDecodeThread shuts down. + // Threads: Tmain + /*virtual*/ S32 update(F32 max_time_ms); + + // called in the main thread after the TextureCacheThread shuts down. + // Threads: Tmain + void shutDownTextureCacheThread(); + + //called in the main thread after the ImageDecodeThread shuts down. + // Threads: Tmain + void shutDownImageDecodeThread(); + // Threads: T* (but Tmain mostly) bool createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http); + + // Requests that a fetch operation be deleted from the queue. + // If @cancel is true, also stops any I/O operations pending. + // Actual delete will be scheduled and performed later. + // + // Note: This *looks* like an override/variant of the + // base class's deleteRequest() but is functionally quite + // different. + // + // Threads: T* void deleteRequest(const LLUUID& id, bool cancel); + + // Threads: T* bool getRequestFinished(const LLUUID& id, S32& discard_level, LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux); + + // Threads: T* bool updateRequestPriority(const LLUUID& id, F32 priority); + // Threads: T* bool receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8* data); + + // Threads: T* bool receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data); + // Threads: T* (but not safe) void setTextureBandwidth(F32 bandwidth) { mTextureBandwidth = bandwidth; } + + // Threads: T* (but not safe) F32 getTextureBandwidth() { return mTextureBandwidth; } - // Debug + // Threads: T* BOOL isFromLocalCache(const LLUUID& id); + + // @return Magic number giving the internal state of the + // request. We should make these codes public if we're + // going to return them as a status value. + // + // Threads: T* S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p, U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http); + + // Debug utility - generally not safe void dump(); - S32 getNumRequests() ; - S32 getNumHTTPRequests() ; - U32 getTotalNumHTTPRequests() ; + + // Threads: T* + S32 getNumRequests(); + + // Threads: T* + S32 getNumHTTPRequests(); + + // Threads: T* + U32 getTotalNumHTTPRequests(); - // Public for access by callbacks + // Threads: T* S32 getPending(); + + // Threads: T* void lockQueue() { mQueueMutex.lock(); } + + // Threads: T* void unlockQueue() { mQueueMutex.unlock(); } + + // Threads: T* LLTextureFetchWorker* getWorker(const LLUUID& id); + + // Threads: T* + // Locks: Mfq LLTextureFetchWorker* getWorkerAfterLock(const LLUUID& id); // Commands available to other threads to control metrics gathering operations. + + // Threads: T* void commandSetRegion(U64 region_handle); + + // Threads: T* void commandSendMetrics(const std::string & caps_url, const LLUUID & session_id, const LLUUID & agent_id, LLViewerAssetStats * main_stats); + + // Threads: T* void commandDataBreak(); + // Threads: T* LLCore::HttpRequest & getHttpRequest() { return *mHttpRequest; } bool isQAMode() const { return mQAMode; } + // ---------------------------------- + // HTTP resource waiting methods + + // Threads: T* + void addHttpWaiter(const LLUUID & tid); + + // Threads: T* + void removeHttpWaiter(const LLUUID & tid); + + // If there are slots, release one or more LLTextureFetchWorker + // requests from resource wait state (WAIT_HTTP_RESOURCE) to + // active (SEND_HTTP_REQ). + // + // Because this will modify state of many workers, you may not + // hold any Mw lock while calling. This makes it a little + // inconvenient to use but that's the rule. + // + // Threads: T* + // Locks: -Mw (must not hold any worker when called) + void releaseHttpWaiters(); + + // Threads: T* + void cancelHttpWaiters(); + + // Threads: T* + int getHttpWaitersCount(); + // ---------------------------------- + protected: + // Threads: T* (but Ttf in practice) void addToNetworkQueue(LLTextureFetchWorker* worker); + + // Threads: T* void removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel); + + // Threads: T* void addToHTTPQueue(const LLUUID& id); + + // Threads: T* void removeFromHTTPQueue(const LLUUID& id, S32 received_size = 0); + + // Identical to @deleteRequest but with different arguments + // (caller already has the worker pointer). + // + // Threads: T* void removeRequest(LLTextureFetchWorker* worker, bool cancel); - void cancelHttpRequests(); // Overrides from the LLThread tree + // Locks: Ct bool runCondition(); private: + // Threads: Tmain void sendRequestListToSimulators(); + + // Threads: Ttf /*virtual*/ void startThread(void); + + // Threads: Ttf /*virtual*/ void endThread(void); + + // Threads: Ttf /*virtual*/ void threadedUpdate(void); + + // Threads: Ttf void commonUpdate(); // Metrics command helpers @@ -126,6 +234,8 @@ private: * Takes ownership of the TFRequest object. * * Method locks the command queue. + * + * Threads: T* */ void cmdEnqueue(TFRequest *); @@ -136,6 +246,8 @@ private: * Caller acquires ownership of the object and must dispose of it. * * Method locks the command queue. + * + * Threads: T* */ TFRequest * cmdDequeue(); @@ -145,6 +257,8 @@ private: * additional commands. * * Method locks the command queue. + * + * Threads: Ttf */ void cmdDoWork(); @@ -164,29 +278,29 @@ private: // Map of all requests by UUID typedef std::map<LLUUID,LLTextureFetchWorker*> map_t; - map_t mRequestMap; + map_t mRequestMap; // Mfq // Set of requests that require network data typedef std::set<LLUUID> queue_t; - queue_t mNetworkQueue; - queue_t mHTTPTextureQueue; + queue_t mNetworkQueue; // Mfnq + queue_t mHTTPTextureQueue; // Mfnq typedef std::map<LLHost,std::set<LLUUID> > cancel_queue_t; - cancel_queue_t mCancelQueue; - F32 mTextureBandwidth; - F32 mMaxBandwidth; + cancel_queue_t mCancelQueue; // Mfnq + F32 mTextureBandwidth; // <none> + F32 mMaxBandwidth; // Mfnq LLTextureInfo mTextureInfo; - U32 mHTTPTextureBits; + U32 mHTTPTextureBits; // Mfnq //debug use - U32 mTotalHTTPRequests ; + U32 mTotalHTTPRequests; // Out-of-band cross-thread command queue. This command queue // is logically tied to LLQueuedThread's list of // QueuedRequest instances and so must be covered by the // same locks. typedef std::vector<TFRequest *> command_queue_t; - command_queue_t mCommands; + command_queue_t mCommands; // Mfq // If true, modifies some behaviors that help with QA tasks. const bool mQAMode; @@ -197,6 +311,9 @@ private: LLCore::HttpRequest * mHttpRequest; LLCore::HttpOptions * mHttpOptions; LLCore::HttpHeaders * mHttpHeaders; + + typedef std::set<LLUUID> wait_http_res_queue_t; + wait_http_res_queue_t mHttpWaitResource; // Mfnq public: // A probabilistically-correct indicator that the current diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index 1c89766b26..5f1d7829ed 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -235,13 +235,14 @@ void LLTextureBar::draw() { "NET", LLColor4::green }, // LOAD_FROM_NETWORK { "SIM", LLColor4::green }, // LOAD_FROM_SIMULATOR { "REQ", LLColor4::yellow },// SEND_HTTP_REQ + { "HTW", LLColor4::green }, // WAIT_HTTP_RES { "HTP", LLColor4::green }, // WAIT_HTTP_REQ { "DEC", LLColor4::yellow },// DECODE_IMAGE { "DEC", LLColor4::green }, // DECODE_IMAGE_UPDATE { "WRT", LLColor4::purple },// WRITE_TO_CACHE { "WRT", LLColor4::orange },// WAIT_ON_WRITE { "END", LLColor4::red }, // DONE -#define LAST_STATE 12 +#define LAST_STATE 13 { "CRE", LLColor4::magenta }, // LAST_STATE+1 { "FUL", LLColor4::green }, // LAST_STATE+2 { "BAD", LLColor4::red }, // LAST_STATE+3 |