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authorAlexander Gavriliuk <alexandrgproductengine@lindenlab.com>2024-09-26 16:47:11 +0200
committerGuru <alexandrgproductengine@lindenlab.com>2024-09-27 13:34:29 +0200
commit167d740d0267db3dfdec1510d8ea82c2fe6a7efe (patch)
tree223c426a4e92ad4f7dea1378e8f9ebfb14ba89a0 /indra
parente36452483744b41c4af7f5ac2240083b1cba0738 (diff)
#2674 Optimize LLWorld::renderPropertyLines() - LLRender class code formatting
Diffstat (limited to 'indra')
-rw-r--r--indra/llrender/llrender.cpp283
1 files changed, 148 insertions, 135 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 19bbed35a4..565071ff0d 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -151,7 +151,8 @@ void LLTexUnit::refreshState(void)
void LLTexUnit::activate(void)
{
- if (mIndex < 0) return;
+ if (mIndex < 0)
+ return;
if ((S32)gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty)
{
@@ -163,7 +164,8 @@ void LLTexUnit::activate(void)
void LLTexUnit::enable(eTextureType type)
{
- if (mIndex < 0) return;
+ if (mIndex < 0)
+ return;
if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) )
{
@@ -180,7 +182,8 @@ void LLTexUnit::enable(eTextureType type)
void LLTexUnit::disable(void)
{
- if (mIndex < 0) return;
+ if (mIndex < 0)
+ return;
if (mCurrTexType != TT_NONE)
{
@@ -216,7 +219,7 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
{
gGL.flush();
- LLImageGL* gl_tex = NULL ;
+ LLImageGL* gl_tex = NULL;
if (texture != NULL && (gl_tex = texture->getGLTexture()))
{
@@ -231,8 +234,8 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture);
if(gl_tex->updateBindStats())
{
- texture->setActive() ;
- texture->updateBindStatsForTester() ;
+ texture->setActive();
+ texture->updateBindStatsForTester();
}
mHasMipMaps = gl_tex->mHasMipMaps;
if (gl_tex->mTexOptionsDirty)
@@ -246,9 +249,9 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
else
{
//if deleted, will re-generate it immediately
- texture->forceImmediateUpdate() ;
+ texture->forceImmediateUpdate();
- gl_tex->forceUpdateBindStats() ;
+ gl_tex->forceUpdateBindStats();
return texture->bindDefaultImage(mIndex);
}
}
@@ -276,24 +279,27 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32 usename)
{
stop_glerror();
- if (mIndex < 0) return false;
+ if (mIndex < 0)
+ {
+ return false;
+ }
U32 texname = usename ? usename : texture->getTexName();
- if(!texture)
+ if (!texture)
{
LL_DEBUGS() << "NULL LLTexUnit::bind texture" << LL_ENDL;
return false;
}
- if(!texname)
+ if (!texname)
{
if(LLImageGL::sDefaultGLTexture && LLImageGL::sDefaultGLTexture->getTexName())
{
- return bind(LLImageGL::sDefaultGLTexture) ;
+ return bind(LLImageGL::sDefaultGLTexture);
}
stop_glerror();
- return false ;
+ return false;
}
if ((mCurrTexture != texname) || forceBind)
@@ -326,7 +332,10 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32
bool LLTexUnit::bind(LLCubeMap* cubeMap)
{
- if (mIndex < 0) return false;
+ if (mIndex < 0)
+ {
+ return false;
+ }
gGL.flush();
@@ -366,7 +375,10 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap)
// LLRenderTarget is unavailible on the mapserver since it uses FBOs.
bool LLTexUnit::bind(LLRenderTarget* renderTarget, bool bindDepth)
{
- if (mIndex < 0) return false;
+ if (mIndex < 0)
+ {
+ return false;
+ }
gGL.flush();
@@ -391,7 +403,7 @@ bool LLTexUnit::bindManual(eTextureType type, U32 texture, bool hasMips)
return false;
}
- if(mCurrTexture != texture)
+ if (mCurrTexture != texture)
{
gGL.flush();
@@ -401,6 +413,7 @@ bool LLTexUnit::bindManual(eTextureType type, U32 texture, bool hasMips)
glBindTexture(sGLTextureType[type], texture);
mHasMipMaps = hasMips;
}
+
return true;
}
@@ -408,7 +421,8 @@ void LLTexUnit::unbind(eTextureType type)
{
stop_glerror();
- if (mIndex < 0) return;
+ if (mIndex < 0)
+ return;
//always flush and activate for consistency
// some code paths assume unbind always flushes and sets the active texture
@@ -454,7 +468,8 @@ void LLTexUnit::unbindFast(eTextureType type)
void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
{
- if (mIndex < 0 || mCurrTexture == 0) return;
+ if (mIndex < 0 || mCurrTexture == 0)
+ return;
gGL.flush();
@@ -470,7 +485,8 @@ void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions option)
{
- if (mIndex < 0 || mCurrTexture == 0 || mCurrTexType == LLTexUnit::TT_MULTISAMPLE_TEXTURE) return;
+ if (mIndex < 0 || mCurrTexture == 0 || mCurrTexType == LLTexUnit::TT_MULTISAMPLE_TEXTURE)
+ return;
gGL.flush();
@@ -525,7 +541,7 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
{
- switch(src)
+ switch (src)
{
// All four cases should return the same value.
case TBS_PREV_COLOR:
@@ -563,14 +579,14 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha)
{
- switch(src)
+ switch (src)
{
// All four cases should return the same value.
case TBS_PREV_COLOR:
case TBS_TEX_COLOR:
case TBS_VERT_COLOR:
case TBS_CONST_COLOR:
- return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR;
+ return isAlpha ? GL_SRC_ALPHA : GL_SRC_COLOR;
// All four cases should return the same value.
case TBS_PREV_ALPHA:
@@ -584,7 +600,7 @@ GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha)
case TBS_ONE_MINUS_TEX_COLOR:
case TBS_ONE_MINUS_VERT_COLOR:
case TBS_ONE_MINUS_CONST_COLOR:
- return (isAlpha) ? GL_ONE_MINUS_SRC_ALPHA : GL_ONE_MINUS_SRC_COLOR;
+ return isAlpha ? GL_ONE_MINUS_SRC_ALPHA : GL_ONE_MINUS_SRC_COLOR;
// All four cases should return the same value.
case TBS_ONE_MINUS_PREV_ALPHA:
@@ -595,7 +611,7 @@ GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha)
default:
LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Source Color or Alpha instead." << LL_ENDL;
- return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR;
+ return isAlpha ? GL_SRC_ALPHA : GL_SRC_COLOR;
}
}
@@ -605,7 +621,7 @@ void LLTexUnit::setColorScale(S32 scale)
{
mCurrColorScale = scale;
gGL.flush();
- glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale );
+ glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, scale);
}
}
@@ -615,7 +631,7 @@ void LLTexUnit::setAlphaScale(S32 scale)
{
mCurrAlphaScale = scale;
gGL.flush();
- glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale );
+ glTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale);
}
}
@@ -623,7 +639,8 @@ void LLTexUnit::setAlphaScale(S32 scale)
// texture unit based on the currently set active texture in opengl.
void LLTexUnit::debugTextureUnit(void)
{
- if (mIndex < 0) return;
+ if (mIndex < 0)
+ return;
GLint activeTexture;
glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture);
@@ -645,16 +662,16 @@ LLLightState::LLLightState(S32 index)
{
if (mIndex == 0)
{
- mDiffuse.set(1,1,1,1);
- mDiffuseB.set(0,0,0,0);
- mSpecular.set(1,1,1,1);
+ mDiffuse.set(1, 1, 1, 1);
+ mDiffuseB.set(0, 0, 0, 0);
+ mSpecular.set(1, 1, 1, 1);
}
mSunIsPrimary = true;
- mAmbient.set(0,0,0,1);
- mPosition.set(0,0,1,0);
- mSpotDirection.set(0,0,-1);
+ mAmbient.set(0, 0, 0, 1);
+ mPosition.set(0, 0, 1, 0);
+ mSpotDirection.set(0, 0, -1);
}
void LLLightState::enable()
@@ -886,6 +903,7 @@ bool LLRender::init(bool needs_vertex_buffer)
{
initVertexBuffer();
}
+
return true;
}
@@ -1119,7 +1137,6 @@ void LLRender::syncMatrices()
}
}
-
if (shader->mFeatures.hasLighting || shader->mFeatures.calculatesLighting || shader->mFeatures.calculatesAtmospherics)
{ //also sync light state
syncLightState();
@@ -1132,91 +1149,78 @@ void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
flush();
- {
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::translate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z));
- mMatHash[mMatrixMode]++;
- }
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::translate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z));
+ mMatHash[mMatrixMode]++;
}
void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
flush();
- {
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::scale(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z));
- mMatHash[mMatrixMode]++;
- }
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::scale(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z));
+ mMatHash[mMatrixMode]++;
}
void LLRender::ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zFar)
{
flush();
- {
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::ortho(left, right, bottom, top, zNear, zFar);
- mMatHash[mMatrixMode]++;
- }
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::ortho(left, right, bottom, top, zNear, zFar);
+ mMatHash[mMatrixMode]++;
}
void LLRender::rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
flush();
- {
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::rotate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::radians(a), glm::vec3(x,y,z));
- mMatHash[mMatrixMode]++;
- }
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::rotate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::radians(a), glm::vec3(x,y,z));
+ mMatHash[mMatrixMode]++;
}
void LLRender::pushMatrix()
{
flush();
+ if (mMatIdx[mMatrixMode] < LL_MATRIX_STACK_DEPTH-1)
{
- if (mMatIdx[mMatrixMode] < LL_MATRIX_STACK_DEPTH-1)
- {
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]+1] = mMatrix[mMatrixMode][mMatIdx[mMatrixMode]];
- ++mMatIdx[mMatrixMode];
- }
- else
- {
- LL_WARNS() << "Matrix stack overflow." << LL_ENDL;
- }
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]+1] = mMatrix[mMatrixMode][mMatIdx[mMatrixMode]];
+ ++mMatIdx[mMatrixMode];
+ }
+ else
+ {
+ LL_WARNS() << "Matrix stack overflow." << LL_ENDL;
}
}
void LLRender::popMatrix()
{
flush();
+
+ if (mMatIdx[mMatrixMode] > 0)
{
- if (mMatIdx[mMatrixMode] > 0)
- {
- --mMatIdx[mMatrixMode];
- mMatHash[mMatrixMode]++;
- }
- else
- {
- LL_WARNS() << "Matrix stack underflow." << LL_ENDL;
- }
+ --mMatIdx[mMatrixMode];
+ mMatHash[mMatrixMode]++;
+ }
+ else
+ {
+ LL_WARNS() << "Matrix stack underflow." << LL_ENDL;
}
}
void LLRender::loadMatrix(const GLfloat* m)
{
flush();
- {
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::make_mat4((GLfloat*) m);
- mMatHash[mMatrixMode]++;
- }
+
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::make_mat4((GLfloat*) m);
+ mMatHash[mMatrixMode]++;
}
void LLRender::multMatrix(const GLfloat* m)
{
flush();
- {
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::make_mat4(m);
- mMatHash[mMatrixMode]++;
- }
+
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::make_mat4(m);
+ mMatHash[mMatrixMode]++;
}
void LLRender::matrixMode(eMatrixMode mode)
@@ -1254,12 +1258,10 @@ void LLRender::loadIdentity()
{
flush();
- {
- llassert_always(mMatrixMode < NUM_MATRIX_MODES) ;
+ llassert_always(mMatrixMode < NUM_MATRIX_MODES);
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::identity<glm::mat4>();
- mMatHash[mMatrixMode]++;
- }
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::identity<glm::mat4>();
+ mMatHash[mMatrixMode]++;
}
const glm::mat4& LLRender::getModelviewMatrix()
@@ -1446,7 +1448,7 @@ void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
flush();
glBlendFuncSeparate(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
- sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]);
+ sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]);
}
}
@@ -1456,11 +1458,9 @@ LLTexUnit* LLRender::getTexUnit(U32 index)
{
return &mTexUnits[index];
}
- else
- {
- LL_DEBUGS() << "Non-existing texture unit layer requested: " << index << LL_ENDL;
- return &mDummyTexUnit;
- }
+
+ LL_DEBUGS() << "Non-existing texture unit layer requested: " << index << LL_ENDL;
+ return &mDummyTexUnit;
}
LLLightState* LLRender::getLight(U32 index)
@@ -1489,11 +1489,9 @@ bool LLRender::verifyTexUnitActive(U32 unitToVerify)
{
return true;
}
- else
- {
- LL_WARNS() << "TexUnit currently active: " << mCurrTextureUnitIndex << " (expecting " << unitToVerify << ")" << LL_ENDL;
- return false;
- }
+
+ LL_WARNS() << "TexUnit currently active: " << mCurrTextureUnitIndex << " (expecting " << unitToVerify << ")" << LL_ENDL;
+ return false;
}
void LLRender::clearErrors()
@@ -1510,6 +1508,7 @@ void LLRender::beginList(std::list<LLVertexBufferData> *list)
{
LL_ERRS() << "beginList called while another list is open." << LL_ENDL;
}
+
llassert(LLGLSLShader::sCurBoundShaderPtr == &gUIProgram);
flush();
sBufferDataList = list;
@@ -1582,7 +1581,7 @@ void LLRender::flush()
if (mMode == LLRender::TRIANGLES)
{
- if (mCount%3 != 0)
+ if (mCount % 3 != 0)
{
count -= (mCount % 3);
LL_WARNS() << "Incomplete triangle requested." << LL_ENDL;
@@ -1591,7 +1590,7 @@ void LLRender::flush()
if (mMode == LLRender::LINES)
{
- if (mCount%2 != 0)
+ if (mCount % 2 != 0)
{
count -= (mCount % 2);
LL_WARNS() << "Incomplete line requested." << LL_ENDL;
@@ -1602,7 +1601,6 @@ void LLRender::flush()
if (mBuffer)
{
-
LLVertexBuffer *vb;
U32 attribute_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
@@ -1709,6 +1707,7 @@ LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count)
}
}
}
+
return vb;
}
@@ -1756,14 +1755,26 @@ void LLRender::resetStriders(S32 count)
void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
- //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095]
+ // the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095]
if (mCount > 2048)
- { //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below
+ { // break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below
switch (mMode)
{
- case LLRender::POINTS: flush(); break;
- case LLRender::TRIANGLES: if (mCount%3==0) flush(); break;
- case LLRender::LINES: if (mCount%2 == 0) flush(); break;
+ case LLRender::POINTS:
+ flush();
+ break;
+ case LLRender::TRIANGLES:
+ if (mCount % 3 == 0)
+ {
+ flush();
+ }
+ break;
+ case LLRender::LINES:
+ if (mCount % 2 == 0)
+ {
+ flush();
+ }
+ break;
}
}
@@ -1843,12 +1854,14 @@ void LLRender::vertexBatchPreTransformed(const LLVector4a* verts, std::size_t ve
mVerticesp[mCount] = verts[i];
mCount++;
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount - 1];
+ mColorsp[mCount] = mColorsp[mCount - 1];
}
- if( mCount > 0 ) // ND: Guard against crashes if mCount is zero, yes it can happen
- mVerticesp[mCount] = mVerticesp[mCount-1];
+ if (mCount > 0) // ND: Guard against crashes if mCount is zero, yes it can happen
+ {
+ mVerticesp[mCount] = mVerticesp[mCount - 1];
+ }
}
void LLRender::vertexBatchPreTransformed(const LLVector4a* verts, const LLVector2* uvs, std::size_t vert_count)
@@ -1902,22 +1915,22 @@ void LLRender::vertexBatchPreTransformed(const LLVector4a* verts, const LLVector
void LLRender::vertex2i(const GLint& x, const GLint& y)
{
- vertex3f((GLfloat) x, (GLfloat) y, 0);
+ vertex3f((GLfloat)x, (GLfloat)y, 0);
}
void LLRender::vertex2f(const GLfloat& x, const GLfloat& y)
{
- vertex3f(x,y,0);
+ vertex3f(x, y, 0);
}
void LLRender::vertex2fv(const GLfloat* v)
{
- vertex3f(v[0], v[1], 0);
+ vertex3f(v[VX], v[VY], 0);
}
void LLRender::vertex3fv(const GLfloat* v)
{
- vertex3f(v[0], v[1], v[2]);
+ vertex3f(v[VX], v[VY], v[VZ]);
}
void LLRender::texCoord2f(const GLfloat& x, const GLfloat& y)
@@ -1932,46 +1945,47 @@ void LLRender::texCoord2i(const GLint& x, const GLint& y)
void LLRender::texCoord2fv(const GLfloat* tc)
{
- texCoord2f(tc[0], tc[1]);
+ texCoord2f(tc[VX], tc[VY]);
}
void LLRender::color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a)
{
- if (!LLGLSLShader::sCurBoundShaderPtr || LLGLSLShader::sCurBoundShaderPtr->mAttributeMask & LLVertexBuffer::MAP_COLOR)
+ if (!LLGLSLShader::sCurBoundShaderPtr ||
+ LLGLSLShader::sCurBoundShaderPtr->mAttributeMask & LLVertexBuffer::MAP_COLOR)
{
- mColorsp[mCount].set(r,g,b,a);
+ mColorsp[mCount].set(r, g, b, a);
}
else
{ //not using shaders or shader reads color from a uniform
- diffuseColor4ub(r,g,b,a);
+ diffuseColor4ub(r, g, b, a);
}
}
void LLRender::color4ubv(const GLubyte* c)
{
- color4ub(c[0], c[1], c[2], c[3]);
+ color4ub(c[VX], c[VY], c[VZ], c[VW]);
}
void LLRender::color4f(const GLfloat& r, const GLfloat& g, const GLfloat& b, const GLfloat& a)
{
- color4ub((GLubyte) (llclamp(r, 0.f, 1.f)*255),
- (GLubyte) (llclamp(g, 0.f, 1.f)*255),
- (GLubyte) (llclamp(b, 0.f, 1.f)*255),
- (GLubyte) (llclamp(a, 0.f, 1.f)*255));
+ color4ub((GLubyte) (llclamp(r, 0.f, 1.f) * 255),
+ (GLubyte) (llclamp(g, 0.f, 1.f) * 255),
+ (GLubyte) (llclamp(b, 0.f, 1.f) * 255),
+ (GLubyte) (llclamp(a, 0.f, 1.f) * 255));
}
void LLRender::color4fv(const GLfloat* c)
{
- color4f(c[0],c[1],c[2],c[3]);
+ color4f(c[VX], c[VY], c[VZ], c[VW]);
}
void LLRender::color3f(const GLfloat& r, const GLfloat& g, const GLfloat& b)
{
- color4f(r,g,b,1);
+ color4f(r, g, b, 1);
}
void LLRender::color3fv(const GLfloat* c)
{
- color4f(c[0],c[1],c[2],1);
+ color4f(c[VX], c[VY], c[VZ], 1);
}
void LLRender::diffuseColor3f(F32 r, F32 g, F32 b)
@@ -1981,7 +1995,7 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b)
if (shader)
{
- shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f);
+ shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r, g, b, 1.f);
}
}
@@ -1992,7 +2006,7 @@ void LLRender::diffuseColor3fv(const F32* c)
if (shader)
{
- shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f);
+ shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[VX], c[VY], c[VZ], 1.f);
}
}
@@ -2003,7 +2017,7 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a)
if (shader)
{
- shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a);
+ shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r, g, b, a);
}
}
@@ -2025,7 +2039,7 @@ void LLRender::diffuseColor4ubv(const U8* c)
if (shader)
{
- shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f);
+ shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, c[3] / 255.f);
}
}
@@ -2036,11 +2050,10 @@ void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a)
if (shader)
{
- shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f);
+ shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r / 255.f, g / 255.f, b / 255.f, a / 255.f);
}
}
-
void LLRender::debugTexUnits(void)
{
LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL;
@@ -2051,7 +2064,7 @@ void LLRender::debugTexUnits(void)
{
if (i == mCurrTextureUnitIndex) active_enabled = "true";
LL_INFOS("TextureUnit") << "TexUnit: " << i << " Enabled" << LL_ENDL;
- LL_INFOS("TextureUnit") << "Enabled As: " ;
+ LL_INFOS("TextureUnit") << "Enabled As: ";
switch (getTexUnit(i)->mCurrTexType)
{
case LLTexUnit::TT_TEXTURE:
@@ -2136,10 +2149,10 @@ glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec)
y.splat(vec.y);
z.splat(vec.z);
- s.splat<3>(mat[0].data);
- t.splat<3>(mat[1].data);
- p.splat<3>(mat[2].data);
- q.splat<3>(mat[3].data);
+ s.splat<3>(mat[VX].data);
+ t.splat<3>(mat[VY].data);
+ p.splat<3>(mat[VZ].data);
+ q.splat<3>(mat[VW].data);
s.mul(x);
t.mul(y);
@@ -2148,12 +2161,12 @@ glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec)
t.add(p);
q.add(t);
- x.mul(mat[0].data);
- y.mul(mat[1].data);
- z.mul(mat[2].data);
+ x.mul(mat[VX].data);
+ y.mul(mat[VY].data);
+ z.mul(mat[VZ].data);
x.add(y);
- z.add(mat[3].data);
+ z.add(mat[VW].data);
LLVector4a res;
res.load3(glm::value_ptr(vec));
res.setAdd(x, z);