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authorGeenz <geenz@geenzo.com>2013-04-18 20:42:31 -0400
committerGeenz <geenz@geenzo.com>2013-04-18 20:42:31 -0400
commit15bf1a81d1fef78961e5a220324b91aa3a3f565a (patch)
treebb19715fb3895f89ec909cffecb088293ec52884 /indra
parent6b836eacafd21c1ccac2c7276483ed393a4b406e (diff)
This should take care of alpha blended full bright objects and gamma correction.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl3
2 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
index 6c34643aab..e130ef5d91 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
@@ -30,6 +30,7 @@ out vec4 frag_color;
#endif
uniform float minimum_alpha;
+uniform float texture_gamma;
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -45,7 +46,7 @@ void fullbright_lighting()
{
discard;
}
-
+ color.rgb = pow(color.rgb, vec3(texture_gamma));
color.rgb = fullbrightAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
index f4477bd29a..56ad658696 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
@@ -30,6 +30,7 @@ out vec4 frag_color;
#endif
uniform float minimum_alpha;
+uniform float texture_gamma;
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -47,7 +48,7 @@ void fullbright_lighting()
{
discard;
}
-
+ color.rgb = pow(color.rgb, vec3(texture_gamma));
color.rgb = fullbrightAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);