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author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-03-29 11:04:12 -0400 |
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committer | GitHub <noreply@github.com> | 2025-03-29 11:04:12 -0400 |
commit | 6110028012181f445d5f7de2a73a5bf7adb0097c (patch) | |
tree | bd5ff7af1c8c818100b62fdf64acb8f78f74c210 /indra | |
parent | c555d234f1bbd1d82f7764c3fd8bf7a13821bb1d (diff) | |
parent | b9015dcb800cadb1ba21c66d53f3b2e43df3e3af (diff) |
Merge pull request #3719 from williamweaver/fix/shadow-resolution-update
fix: Correctly update shadows on RenderShadowResolutionScale change
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/pipeline.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 18dd694246..6adf203ea1 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -121,7 +121,7 @@ #include "SMAAAreaTex.h" #include "SMAASearchTex.h" - +#include "llerror.h" #ifndef LL_WINDOWS #define A_GCC 1 #pragma GCC diagnostic ignored "-Wunused-function" @@ -1286,8 +1286,11 @@ void LLPipeline::createGLBuffers() } allocateScreenBuffer(resX, resY); - mRT->width = 0; - mRT->height = 0; + // Do not zero out mRT dimensions here. allocateScreenBuffer() above + // already sets the correct dimensions. Zeroing them caused resizeShadowTexture() + // to fail if called immediately after createGLBuffers (e.g., post graphics change). + // mRT->width = 0; + // mRT->height = 0; if (!mNoiseMap) |