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author | Brad Linden <46733234+brad-linden@users.noreply.github.com> | 2024-12-13 16:01:44 -0800 |
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committer | GitHub <noreply@github.com> | 2024-12-13 16:01:44 -0800 |
commit | 67b9779d555cf749cfb9011382f261ffa84028aa (patch) | |
tree | 4799c8b6a1bcb6ca7a8f62459bbcfea5591045e2 /indra | |
parent | 5d64e644585798e90362ab0dad0969e25aca5010 (diff) | |
parent | f8fad89dd00f5c5c0690dc5e2619b9a95026666c (diff) |
Merge pull request #3262 from secondlife/rye/extra-mesafix
Fix mesa failing to link shaders due to missing vertex shader outputs
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 254ead2bd8..0885740934 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -79,7 +79,7 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) ////////////////////////////////////// // NOTE order of shader object attaching is VERY IMPORTANT!!! - if (features->calculatesAtmospherics) + if (features->calculatesAtmospherics || features->hasGamma || features->isDeferred) { if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl")) { |