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authorBrad Linden <46733234+brad-linden@users.noreply.github.com>2024-12-13 16:01:44 -0800
committerGitHub <noreply@github.com>2024-12-13 16:01:44 -0800
commit67b9779d555cf749cfb9011382f261ffa84028aa (patch)
tree4799c8b6a1bcb6ca7a8f62459bbcfea5591045e2 /indra
parent5d64e644585798e90362ab0dad0969e25aca5010 (diff)
parentf8fad89dd00f5c5c0690dc5e2619b9a95026666c (diff)
Merge pull request #3262 from secondlife/rye/extra-mesafix
Fix mesa failing to link shaders due to missing vertex shader outputs
Diffstat (limited to 'indra')
-rw-r--r--indra/llrender/llshadermgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 254ead2bd8..0885740934 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -79,7 +79,7 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
//////////////////////////////////////
// NOTE order of shader object attaching is VERY IMPORTANT!!!
- if (features->calculatesAtmospherics)
+ if (features->calculatesAtmospherics || features->hasGamma || features->isDeferred)
{
if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl"))
{