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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2025-03-12 15:59:48 +0200
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-03-21 09:44:51 +0200
commit18e06771e56b77d4a1bb875734354612122d05c5 (patch)
treedd97b98bb35de041bd73d0272deae7c25e8edc6d /indra
parentd2dd881a5c840b5132396d6e8353b38b79d69e23 (diff)
#3364 Fix a case of excessive texture updates
when bias fluctuates a bit. Make bias' effect a bit more gradual.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/lldrawpooltree.cpp5
-rw-r--r--indra/newview/llviewertexture.cpp15
-rw-r--r--indra/newview/llviewertexturelist.cpp3
3 files changed, 17 insertions, 6 deletions
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index 6efd503574..26ef190fbb 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -108,8 +108,9 @@ void LLDrawPoolTree::beginShadowPass(S32 pass)
{
LL_PROFILE_ZONE_SCOPED;
- glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"),
- gSavedSettings.getF32("RenderDeferredTreeShadowBias"));
+ static LLCachedControl<F32> shadow_offset(gSavedSettings, "RenderDeferredTreeShadowOffset");
+ static LLCachedControl<F32> shadow_bias(gSavedSettings, "RenderDeferredTreeShadowBias");
+ glPolygonOffset(shadow_offset(), shadow_bias());
LLEnvironment& environment = LLEnvironment::instance();
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index a0723db479..0782192858 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -519,7 +519,6 @@ void LLViewerTexture::updateClass()
bool is_sys_low = isSystemMemoryLow();
bool is_low = is_sys_low || over_pct > 0.f;
- F32 discard_bias = sDesiredDiscardBias;
static bool was_low = false;
static bool was_sys_low = false;
@@ -571,6 +570,7 @@ void LLViewerTexture::updateClass()
// set to max discard bias if the window has been backgrounded for a while
static F32 last_desired_discard_bias = 1.f;
+ static F32 last_texture_update_count_bias = 1.f;
static bool was_backgrounded = false;
static LLFrameTimer backgrounded_timer;
static LLCachedControl<F32> minimized_discard_time(gSavedSettings, "TextureDiscardMinimizedTime", 1.f);
@@ -606,12 +606,21 @@ void LLViewerTexture::updateClass()
}
sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 4.f);
- if (discard_bias != sDesiredDiscardBias)
+ if (last_texture_update_count_bias < sDesiredDiscardBias)
{
- // bias changed, reset texture update counter to
+ // bias increased, reset texture update counter to
// let updates happen at an increased rate.
+ last_texture_update_count_bias = sDesiredDiscardBias;
sBiasTexturesUpdated = 0;
}
+ else if (last_texture_update_count_bias > sDesiredDiscardBias + 0.1f)
+ {
+ // bias decreased, 0.1f is there to filter out small fluctuations
+ // and not reset sBiasTexturesUpdated too often.
+ // Bias jumps to 1.5 at low memory, so getting stuck at 1.1 is not
+ // a problem.
+ last_texture_update_count_bias = sDesiredDiscardBias;
+ }
LLViewerTexture::sFreezeImageUpdates = false;
}
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index ae723b4068..db530a3943 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -958,7 +958,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
vsize /= min_scale;
// apply bias to offscreen faces all the time, but only to onscreen faces when bias is large
- if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 2.f)
+ // use mImportanceToCamera to make bias switch a bit more gradual
+ if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 1.9f + face->mImportanceToCamera / 2.f)
{
vsize /= bias;
}