diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-12-03 15:41:53 -0500 |
---|---|---|
committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-12-03 15:41:53 -0500 |
commit | faa08ed4a17934dc7bd901c4b3ab9cef2dda103e (patch) | |
tree | ddcf1750664201b9c37d3c523170ecd8e5110aa4 /indra | |
parent | 2f4a3197bfdb5200d4472343b729fe7ff7eb9225 (diff) | |
parent | 4e922949a9a1e508a698ce5a03657f1417252d9f (diff) |
merge
Diffstat (limited to 'indra')
35 files changed, 313 insertions, 354 deletions
diff --git a/indra/cmake/Variables.cmake b/indra/cmake/Variables.cmake index bc517cde49..c543710d6c 100644 --- a/indra/cmake/Variables.cmake +++ b/indra/cmake/Variables.cmake @@ -88,7 +88,7 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin") if (NOT CMAKE_OSX_DEPLOYMENT_TARGET) # NOTE: setting -isysroot is NOT adequate: http://lists.apple.com/archives/Xcode-users/2007/Oct/msg00696.html # see http://public.kitware.com/Bug/view.php?id=9959 + poppy - set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk) + set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.6.sdk) set(CMAKE_OSX_DEPLOYMENT_TARGET 10.4) endif (NOT CMAKE_OSX_DEPLOYMENT_TARGET) diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h index 4c8bd690e8..cbfca588b0 100644 --- a/indra/llcharacter/lljoint.h +++ b/indra/llcharacter/lljoint.h @@ -83,6 +83,7 @@ protected: LLXformMatrix mOldXform; LLXformMatrix mDefaultXform; + LLUUID mId; public: U32 mDirtyFlags; BOOL mUpdateXform; @@ -182,6 +183,8 @@ public: void setDefaultFromCurrentXform( void ); void storeCurrentXform( const LLVector3& pos ); + LLUUID getId( void ) { return mId; } + void setId( const LLUUID& id ) { mId = id;} }; #endif // LL_LLJOINT_H diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h index 985f5ca30f..8d114f744b 100644 --- a/indra/llcommon/llmemory.h +++ b/indra/llcommon/llmemory.h @@ -1,25 +1,25 @@ -/** +/** * @file llmemory.h * @brief Memory allocation/deallocation header-stuff goes here. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -29,12 +29,13 @@ #include <stdlib.h> // A not necessarily efficient, but general, aligned malloc http://stackoverflow.com/questions/196329/osx-lacks-memalign +#if 0 //DON'T use ll_aligned_foo now that we use tcmalloc everywhere (tcmalloc aligns automatically at appropriate intervals) inline void* ll_aligned_malloc( size_t size, int align ) { void* mem = malloc( size + (align - 1) + sizeof(void*) ); char* aligned = ((char*)mem) + sizeof(void*); aligned += align - ((uintptr_t)aligned & (align - 1)); - + ((void**)aligned)[-1] = mem; return aligned; } @@ -95,6 +96,7 @@ inline void ll_aligned_free_32(void *p) free(p); // posix_memalign() is compatible with heap deallocator #endif } +#endif class LL_COMMON_API LLMemory { diff --git a/indra/llinventory/llinventory.cpp b/indra/llinventory/llinventory.cpp index bda76eac80..a3caf79519 100644 --- a/indra/llinventory/llinventory.cpp +++ b/indra/llinventory/llinventory.cpp @@ -61,8 +61,6 @@ static const std::string INV_FOLDER_ID_LABEL_WS("category_id"); ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- -const U8 TASK_INVENTORY_ITEM_KEY = 0; -const U8 TASK_INVENTORY_ASSET_KEY = 1; const LLUUID MAGIC_ID("3c115e51-04f4-523c-9fa6-98aff1034730"); diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 6ea63809f8..d802a3045d 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -154,30 +154,27 @@ PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL; PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL; PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL; -// GL_EXT_framebuffer_object -PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL; -PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL; -PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL; -PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL; -PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT = NULL; -PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT = NULL; -PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL; -PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL; -PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL; -PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL; -PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL; - -// GL_EXT_framebuffer_multisample -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = NULL; - -// GL_EXT_framebuffer_blit -PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL; +// GL_ARB_framebuffer_object +PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL; +PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL; +PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL; +PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL; +PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL; // GL_EXT_blend_func_separate PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; @@ -320,7 +317,6 @@ LLGLManager::LLGLManager() : mHasMipMapGeneration(FALSE), mHasCompressedTextures(FALSE), mHasFramebufferObject(FALSE), - mHasFramebufferMultisample(FALSE), mHasBlendFuncSeparate(FALSE), mHasVertexBufferObject(FALSE), @@ -635,11 +631,6 @@ void LLGLManager::initExtensions() # else mHasFramebufferObject = FALSE; # endif -# ifdef GL_EXT_framebuffer_multisample - mHasFramebufferMultisample = TRUE; -# else - mHasFramebufferMultisample = FALSE; -# endif # ifdef GL_ARB_draw_buffers mHasDrawBuffers = TRUE; #else @@ -678,9 +669,7 @@ void LLGLManager::initExtensions() mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad - mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) - && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); - mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts); + mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts); mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); @@ -705,7 +694,6 @@ void LLGLManager::initExtensions() mHasCompressedTextures = FALSE; mHasVertexBufferObject = FALSE; mHasFramebufferObject = FALSE; - mHasFramebufferMultisample = FALSE; mHasDrawBuffers = FALSE; mHasBlendFuncSeparate = FALSE; mHasMipMapGeneration = FALSE; @@ -759,10 +747,9 @@ void LLGLManager::initExtensions() if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S - if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE; - if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE; - if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S - if (strchr(blacklist,'v')) mHasDepthClamp = FALSE; + if (strchr(blacklist,'s')) mHasTextureRectangle = FALSE; + if (strchr(blacklist,'t')) mHasBlendFuncSeparate = FALSE;//S + if (strchr(blacklist,'u')) mHasDepthClamp = FALSE; } #endif // LL_LINUX || LL_SOLARIS @@ -862,28 +849,26 @@ void LLGLManager::initExtensions() if (mHasFramebufferObject) { llinfos << "initExtensions() FramebufferObject-related procs..." << llendl; - glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbufferEXT"); - glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbufferEXT"); - glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffersEXT"); - glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffersEXT"); - glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageEXT"); - glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameterivEXT"); - glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebufferEXT"); - glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebufferEXT"); - glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffersEXT"); - glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffersEXT"); - glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatusEXT"); - glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1DEXT"); - glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2DEXT"); - glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3DEXT"); - glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbufferEXT"); - glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameterivEXT"); - glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmapEXT"); - } - if (mHasFramebufferMultisample) - { - glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisampleEXT"); - glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebufferEXT"); + glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer"); + glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer"); + glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers"); + glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers"); + glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage"); + glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv"); + glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer"); + glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer"); + glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers"); + glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers"); + glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus"); + glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D"); + glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D"); + glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D"); + glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer"); + glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv"); + glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap"); + glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer"); + glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample"); + glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer"); } if (mHasDrawBuffers) { diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 85fab7a0f8..b152bd0c3c 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -80,7 +80,6 @@ public: BOOL mHasMipMapGeneration; BOOL mHasCompressedTextures; BOOL mHasFramebufferObject; - BOOL mHasFramebufferMultisample; BOOL mHasBlendFuncSeparate; // ARB Extensions diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 576969b81a..1f77897a56 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -1,25 +1,25 @@ -/** +/** * @file llglheaders.h * @brief LLGL definitions * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -449,30 +449,27 @@ extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB; //GL_EXT_blend_func_separate extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; -//GL_EXT_framebuffer_object -extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT; -extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; -extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT; -extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT; -extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT; -extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT; -extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT; -extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; -extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; -extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; -extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; -extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT; -extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; -extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT; -extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT; -extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT; -extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT; - -// GL_EXT_framebuffer_multisample -extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT; - -// GL_EXT_framebuffer_blit -extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT; +//GL_ARB_framebuffer_object +extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer; +extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; +extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; +extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; +extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; +extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; +extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer; +extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; +extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; +extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; +extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; +extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; +extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; +extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; +extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; +extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; +extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap; +extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; +extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; +extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; //GL_ARB_draw_buffers extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; @@ -651,30 +648,27 @@ extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; //GL_EXT_blend_func_separate extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; -//GL_EXT_framebuffer_object -extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT; -extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; -extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT; -extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT; -extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT; -extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT; -extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT; -extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; -extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; -extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; -extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; -extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT; -extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; -extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT; -extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT; -extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT; -extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT; - -// GL_EXT_framebuffer_multisample -extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT; - -// GL_EXT_framebuffer_blit -extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT; +//GL_ARB_framebuffer_object +extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer; +extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; +extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; +extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; +extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; +extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; +extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer; +extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; +extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; +extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; +extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; +extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; +extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; +extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; +extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; +extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; +extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap; +extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; +extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; +extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; //GL_ARB_draw_buffers extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index ccbd027f30..cd2556d435 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -38,10 +38,10 @@ void check_framebuffer_status() { if (gDebugGL) { - GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + GLenum status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); switch (status) { - case GL_FRAMEBUFFER_COMPLETE_EXT: + case GL_FRAMEBUFFER_COMPLETE: break; default: ll_fail("check_framebuffer_status failed"); @@ -99,24 +99,24 @@ void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo stop_glerror(); } - glGenFramebuffersEXT(1, (GLuint *) &mFBO); + glGenFramebuffers(1, (GLuint *) &mFBO); if (mDepth) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); if (mStencil) { - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth); stop_glerror(); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth); stop_glerror(); } else { - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0); stop_glerror(); } - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); } stop_glerror(); @@ -168,14 +168,14 @@ void LLRenderTarget::addColorAttachment(U32 color_fmt) } if (mFBO) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset, + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset, LLTexUnit::getInternalType(mUsage), tex, 0); stop_glerror(); check_framebuffer_status(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); } mTex.push_back(tex); @@ -187,10 +187,10 @@ void LLRenderTarget::allocateDepth() if (mStencil) { //use render buffers where stencil buffers are in play - glGenRenderbuffersEXT(1, (GLuint *) &mDepth); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, mResX, mResY); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); + glGenRenderbuffers(1, (GLuint *) &mDepth); + glBindRenderbuffer(GL_RENDERBUFFER, mDepth); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY); + glBindRenderbuffer(GL_RENDERBUFFER, 0); } else { @@ -198,7 +198,7 @@ void LLRenderTarget::allocateDepth() gGL.getTexUnit(0)->bindManual(mUsage, mDepth); U32 internal_type = LLTexUnit::getInternalType(mUsage); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32_ARB, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); } } @@ -222,23 +222,23 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) if (mDepth) { stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, target.mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, target.mFBO); stop_glerror(); if (mStencil) { - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth); stop_glerror(); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth); stop_glerror(); target.mStencil = true; } else { - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0); stop_glerror(); } - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); target.mUseDepth = true; } @@ -250,7 +250,7 @@ void LLRenderTarget::release() { if (mStencil) { - glDeleteRenderbuffersEXT(1, (GLuint*) &mDepth); + glDeleteRenderbuffers(1, (GLuint*) &mDepth); stop_glerror(); } else @@ -262,23 +262,23 @@ void LLRenderTarget::release() } else if (mUseDepth && mFBO) { //detach shared depth buffer - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); if (mStencil) { //attached as a renderbuffer - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); mStencil = false; } else { //attached as a texture - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), 0, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0); } mUseDepth = false; } if (mFBO) { - glDeleteFramebuffersEXT(1, (GLuint *) &mFBO); + glDeleteFramebuffers(1, (GLuint *) &mFBO); mFBO = 0; } @@ -304,14 +304,14 @@ void LLRenderTarget::bindTarget() } else { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); stop_glerror(); if (gGLManager.mHasDrawBuffers) { //setup multiple render targets - GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT, - GL_COLOR_ATTACHMENT1_EXT, - GL_COLOR_ATTACHMENT2_EXT, - GL_COLOR_ATTACHMENT3_EXT}; + GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0, + GL_COLOR_ATTACHMENT1, + GL_COLOR_ATTACHMENT2, + GL_COLOR_ATTACHMENT3}; glDrawBuffersARB(mTex.size(), drawbuffers); } @@ -336,7 +336,7 @@ void LLRenderTarget::unbindTarget() { if (gGLManager.mHasFramebufferObject) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); } sBoundTarget = NULL; } @@ -398,7 +398,7 @@ void LLRenderTarget::flush(bool fetch_depth) } gGL.getTexUnit(0)->bind(this); - glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8_EXT, 0, 0, mResX, mResY, 0); + glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8, 0, 0, mResX, mResY, 0); } gGL.getTexUnit(0)->disable(); @@ -407,55 +407,59 @@ void LLRenderTarget::flush(bool fetch_depth) { stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); stop_glerror(); if (mSampleBuffer) { - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + LLGLEnable multisample(GL_MULTISAMPLE); stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); stop_glerror(); check_framebuffer_status(); - glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, mSampleBuffer->mFBO); + glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleBuffer->mFBO); check_framebuffer_status(); stop_glerror(); - glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); + glBlitFramebuffer(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); stop_glerror(); if (mTex.size() > 1) { for (U32 i = 1; i < mTex.size(); ++i) { - glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, LLTexUnit::getInternalType(mUsage), mTex[i], 0); stop_glerror(); - glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]); + glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mSampleBuffer->mTex[i]); stop_glerror(); - glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST); + glBlitFramebuffer(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST); stop_glerror(); } for (U32 i = 0; i < mTex.size(); ++i) { - glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i, + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, LLTexUnit::getInternalType(mUsage), mTex[i], 0); stop_glerror(); - glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]); + glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, GL_RENDERBUFFER, mSampleBuffer->mTex[i]); stop_glerror(); } } } - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); } } void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1, S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter) { + GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; + + LLGLDepthTest depth(write_depth, write_depth); + gGL.flush(); if (!source.mFBO || !mFBO) { @@ -472,25 +476,25 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, { stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, source.mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, source.mFBO); gGL.getTexUnit(0)->bind(this, true); stop_glerror(); glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1); stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); stop_glerror(); } else { - glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO); + glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO); stop_glerror(); - glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, mFBO); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFBO); stop_glerror(); check_framebuffer_status(); stop_glerror(); - glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); stop_glerror(); } } @@ -505,15 +509,19 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl; } { - glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO); + GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; + + LLGLDepthTest depth(write_depth, write_depth); + + glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO); stop_glerror(); - glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); stop_glerror(); check_framebuffer_status(); stop_glerror(); - glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); stop_glerror(); } } @@ -548,19 +556,19 @@ void LLMultisampleBuffer::release() { if (mFBO) { - glDeleteFramebuffersEXT(1, (GLuint *) &mFBO); + glDeleteFramebuffers(1, (GLuint *) &mFBO); mFBO = 0; } if (mTex.size() > 0) { - glDeleteRenderbuffersEXT(mTex.size(), (GLuint *) &mTex[0]); + glDeleteRenderbuffers(mTex.size(), (GLuint *) &mTex[0]); mTex.clear(); } if (mDepth) { - glDeleteRenderbuffersEXT(1, (GLuint *) &mDepth); + glDeleteRenderbuffers(1, (GLuint *) &mDepth); mDepth = 0; } } @@ -577,13 +585,13 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref) ref = this; } - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); if (gGLManager.mHasDrawBuffers) { //setup multiple render targets - GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT, - GL_COLOR_ATTACHMENT1_EXT, - GL_COLOR_ATTACHMENT2_EXT, - GL_COLOR_ATTACHMENT3_EXT}; + GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0, + GL_COLOR_ATTACHMENT1, + GL_COLOR_ATTACHMENT2, + GL_COLOR_ATTACHMENT3}; glDrawBuffersARB(ref->mTex.size(), drawbuffers); } @@ -611,11 +619,6 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth release(); - if (!gGLManager.mHasFramebufferMultisample) - { - llerrs << "Attempting to allocate unsupported render target type!" << llendl; - } - mSamples = samples; if (mSamples <= 1) @@ -635,21 +638,21 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth stop_glerror(); } - glGenFramebuffersEXT(1, (GLuint *) &mFBO); + glGenFramebuffers(1, (GLuint *) &mFBO); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); if (mDepth) { - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth); if (mStencil) { - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth); } } stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); stop_glerror(); } @@ -671,28 +674,28 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt) } U32 tex; - glGenRenderbuffersEXT(1, &tex); + glGenRenderbuffers(1, &tex); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, tex); - glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, color_fmt, mResX, mResY); + glBindRenderbuffer(GL_RENDERBUFFER, tex); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, color_fmt, mResX, mResY); stop_glerror(); if (mFBO) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset, GL_RENDERBUFFER_EXT, tex); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset, GL_RENDERBUFFER, tex); stop_glerror(); - GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); switch (status) { - case GL_FRAMEBUFFER_COMPLETE_EXT: + case GL_FRAMEBUFFER_COMPLETE: break; default: llerrs << "WTF? " << std::hex << status << llendl; break; } - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); } mTex.push_back(tex); @@ -700,15 +703,15 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt) void LLMultisampleBuffer::allocateDepth() { - glGenRenderbuffersEXT(1, (GLuint* ) &mDepth); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth); + glGenRenderbuffers(1, (GLuint* ) &mDepth); + glBindRenderbuffer(GL_RENDERBUFFER, mDepth); if (mStencil) { - glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH24_STENCIL8_EXT, mResX, mResY); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, GL_DEPTH24_STENCIL8, mResX, mResY); } else { - glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, GL_DEPTH_COMPONENT16, mResX, mResY); } } diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml index 4da2b0fd00..587b2f2a89 100644 --- a/indra/newview/app_settings/high_graphics.xml +++ b/indra/newview/app_settings/high_graphics.xml @@ -24,8 +24,6 @@ <RenderTerrainLODFactor value="2"/> <!--Default for now--> <RenderTreeLODFactor value="0.5"/> - <!--Default for now--> - <RenderUseFBO value="1"/> <!--Try Impostors--> <RenderUseImpostors value="TRUE"/> <!--Default for now--> diff --git a/indra/newview/app_settings/low_graphics.xml b/indra/newview/app_settings/low_graphics.xml index 136087f69b..a5bbdfc1d0 100644 --- a/indra/newview/app_settings/low_graphics.xml +++ b/indra/newview/app_settings/low_graphics.xml @@ -26,8 +26,6 @@ <RenderTerrainLODFactor value="1.0"/> <!--Default for now--> <RenderTreeLODFactor value="0.5"/> - <!--Default for now--> - <RenderUseFBO value="0"/> <!--Try Impostors--> <RenderUseImpostors value="TRUE"/> <!--Default for now--> diff --git a/indra/newview/app_settings/mid_graphics.xml b/indra/newview/app_settings/mid_graphics.xml index c150a87cdf..a1430a58f9 100644 --- a/indra/newview/app_settings/mid_graphics.xml +++ b/indra/newview/app_settings/mid_graphics.xml @@ -24,8 +24,6 @@ <RenderTerrainLODFactor value="1.0"/> <!--Default for now--> <RenderTreeLODFactor value="0.5"/> - <!--Default for now--> - <RenderUseFBO value="0"/> <!--Try Impostors--> <RenderUseImpostors value="TRUE"/> <!--Default for now--> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index b0d95002c9..ef3803aed6 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8744,17 +8744,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderUseFBO</key> - <map> - <key>Comment</key> - <string>Whether we want to use GL_EXT_framebuffer_objects.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> <key>RenderUseTriStrips</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml index e7dce3b989..f741089ca2 100644 --- a/indra/newview/app_settings/ultra_graphics.xml +++ b/indra/newview/app_settings/ultra_graphics.xml @@ -24,8 +24,6 @@ <RenderTerrainLODFactor value="2.0"/> <!--Default for now--> <RenderTreeLODFactor value="1.0"/> - <!--Default for now--> - <RenderUseFBO value="1"/> <!--Try Impostors--> <RenderUseImpostors value="TRUE"/> <!--Default for now--> diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 7d3930ac99..e658f86627 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -61,10 +61,8 @@ RenderDeferred 1 1 SkyUseClassicClouds 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 -RenderUseFBO 1 1 WatchdogDisabled 1 1 RenderUseStreamVBO 1 1 -RenderUseFBO 1 1 // // Low Graphics Settings @@ -95,7 +93,6 @@ SkyUseClassicClouds 1 0 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderUseFBO 1 0 // // Mid Graphics Settings @@ -124,7 +121,6 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderUseFBO 1 0 // // High Graphics Settings (purty) @@ -153,7 +149,6 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderUseFBO 1 0 // // Ultra graphics (REALLY PURTY!) @@ -182,7 +177,6 @@ WLSkyDetail 1 128 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 -RenderUseFBO 1 0 // // Class Unknown Hardware (unknown) @@ -259,7 +253,6 @@ WindLightUseAtmosShaders 0 0 RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 -RenderUseFBO 1 0 // diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 3c63405798..087fb828f6 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -61,7 +61,6 @@ RenderDeferred 1 0 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 -RenderUseFBO 1 1 // // Low Graphics Settings @@ -91,7 +90,6 @@ SkyUseClassicClouds 1 0 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderUseFBO 1 0 // // Mid Graphics Settings @@ -119,7 +117,6 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderUseFBO 1 0 // // High Graphics Settings (purty) @@ -147,7 +144,6 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderUseFBO 1 0 // // Ultra graphics (REALLY PURTY!) @@ -175,7 +171,6 @@ WLSkyDetail 1 128 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 -RenderUseFBO 1 0 // // Class Unknown Hardware (unknown) @@ -250,7 +245,6 @@ WindLightUseAtmosShaders 0 0 RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 -RenderUseFBO 1 0 // diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 23a757c0ee..8a76b1cf34 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -61,7 +61,6 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 SkyUseClassicClouds 1 1 WatchdogDisabled 1 1 -RenderUseFBO 1 1 // // Low Graphics Settings @@ -90,7 +89,6 @@ VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 SkyUseClassicClouds 1 0 -RenderUseFBO 1 0 // // Mid Graphics Settings @@ -117,7 +115,6 @@ RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -RenderUseFBO 1 0 // // High Graphics Settings (purty) @@ -144,7 +141,6 @@ RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 48 -RenderUseFBO 1 0 // // Ultra graphics (REALLY PURTY!) @@ -171,7 +167,6 @@ RenderWaterReflections 1 1 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderUseFBO 1 0 // // Class Unknown Hardware (unknown) @@ -237,7 +232,6 @@ RenderUseImpostors 0 0 RenderVBOEnable 1 0 RenderWaterReflections 0 0 WindLightUseAtmosShaders 0 0 -RenderUseFBO 1 0 // // CPU based feature masks @@ -382,7 +376,6 @@ list ATI_Radeon_X1500 Disregard128DefaultDrawDistance 1 0 list ATI_Radeon_X1600 Disregard128DefaultDrawDistance 1 0 -RenderUseFBO 0 0 list ATI_Radeon_X1700 Disregard128DefaultDrawDistance 1 0 list ATI_Mobility_Radeon_X1xxx diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index 107d995d19..527a194fdf 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -60,7 +60,6 @@ SkyUseClassicClouds 1 1 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderUseFBO 1 1 WatchdogDisabled 1 1 RenderUseStreamVBO 1 1 @@ -92,7 +91,6 @@ SkyUseClassicClouds 1 0 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderUseFBO 1 0 // // Mid Graphics Settings @@ -120,7 +118,6 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderUseFBO 1 0 // // High Graphics Settings (purty) @@ -148,7 +145,6 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderUseFBO 1 0 // // Ultra graphics (REALLY PURTY!) @@ -176,7 +172,6 @@ WLSkyDetail 1 128 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderUseFBO 1 0 // // Class Unknown Hardware (unknown) @@ -251,7 +246,6 @@ WindLightUseAtmosShaders 0 0 RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 -RenderUseFBO 1 0 // // CPU based feature masks diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 2a4c068177..57e0bf8625 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -468,7 +468,7 @@ static void settings_to_globals() static void settings_modify() { - LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderUseFBO"); + LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderDeferred"); LLVOAvatar::sUseImpostors = gSavedSettings.getBOOL("RenderUseImpostors"); LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index 1e91710552..42ec7d765b 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -50,7 +50,6 @@ LLFloaterHardwareSettings::LLFloaterHardwareSettings(const LLSD& key) // but init them anyway mUseVBO(0), mUseAniso(0), - mUseFBO(0), mFSAASamples(0), mGamma(0.0), mVideoCardMem(0), @@ -75,7 +74,6 @@ void LLFloaterHardwareSettings::refresh() mUseVBO = gSavedSettings.getBOOL("RenderVBOEnable"); mUseAniso = gSavedSettings.getBOOL("RenderAnisotropic"); - mUseFBO = gSavedSettings.getBOOL("RenderUseFBO"); mFSAASamples = gSavedSettings.getU32("RenderFSAASamples"); mGamma = gSavedSettings.getF32("RenderGamma"); mVideoCardMem = gSavedSettings.getS32("TextureMemory"); @@ -104,7 +102,7 @@ void LLFloaterHardwareSettings::refreshEnabledState() getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("fsaa")->setEnabled(gPipeline.canUseAntiAliasing()); - getChildView("antialiasing restart")->setVisible(!gSavedSettings.getBOOL("RenderUseFBO")); + getChildView("antialiasing restart")->setVisible(!gSavedSettings.getBOOL("RenderDeferred")); /* Enable to reset fsaa value to disabled when feature is not available. if (!gPipeline.canUseAntiAliasing()) @@ -139,7 +137,6 @@ void LLFloaterHardwareSettings::cancel() { gSavedSettings.setBOOL("RenderVBOEnable", mUseVBO); gSavedSettings.setBOOL("RenderAnisotropic", mUseAniso); - gSavedSettings.setBOOL("RenderUseFBO", mUseFBO); gSavedSettings.setU32("RenderFSAASamples", mFSAASamples); gSavedSettings.setF32("RenderGamma", mGamma); gSavedSettings.setS32("TextureMemory", mVideoCardMem); diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 6a7b5171b5..b969ba29da 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -938,8 +938,7 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); - if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseFBO") && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && shaders) { BOOL enabled = (ctrl_wind_light->get()) ? TRUE : FALSE; diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp index 38b21529a7..8caf4d3d4c 100644 --- a/indra/newview/llhudnametag.cpp +++ b/indra/newview/llhudnametag.cpp @@ -87,6 +87,7 @@ LLHUDNameTag::LLHUDNameTag(const U8 type) mZCompare(TRUE), mVisibleOffScreen(FALSE), mOffscreen(FALSE), + mColor(1.f, 1.f, 1.f, 1.f), // mScale(), mWidth(0.f), mHeight(0.f), @@ -108,8 +109,6 @@ LLHUDNameTag::LLHUDNameTag(const U8 type) { LLPointer<LLHUDNameTag> ptr(this); sTextObjects.insert(ptr); - - mColor = LLUIColorTable::instance().getColor("BackgroundChatColor"); } LLHUDNameTag::~LLHUDNameTag() @@ -257,7 +256,6 @@ void LLHUDNameTag::renderText(BOOL for_select) LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f); F32 alpha_factor = 1.f; - mColor = LLUIColorTable::instance().getColor("BackgroundChatColor"); LLColor4 text_color = mColor; if (mDoFade) { @@ -523,6 +521,7 @@ void LLHUDNameTag::renderText(BOOL for_select) x_offset += 1; } + text_color = segment_iter->mColor; text_color.mV[VALPHA] *= alpha_factor; hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, FALSE); diff --git a/indra/newview/llnamelistctrl.h b/indra/newview/llnamelistctrl.h index 330510814a..d64fdbe6a5 100644 --- a/indra/newview/llnamelistctrl.h +++ b/indra/newview/llnamelistctrl.h @@ -1,25 +1,25 @@ -/** +/** * @file llnamelistctrl.h * @brief A list of names, automatically refreshing from the name cache. * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -34,7 +34,7 @@ class LLAvatarName; class LLNameListCtrl -: public LLScrollListCtrl, protected LLInstanceTracker<LLNameListCtrl> +: public LLScrollListCtrl, public LLInstanceTracker<LLNameListCtrl> { public: typedef enum e_name_type @@ -58,7 +58,7 @@ public: NameItem() : name("name"), target("target", INDIVIDUAL) - {} + {} }; struct NameColumn : public LLInitParam::Choice<NameColumn> @@ -83,7 +83,7 @@ protected: LLNameListCtrl(const Params&); friend class LLUICtrlFactory; public: - // Add a user to the list by name. It will be added, the name + // Add a user to the list by name. It will be added, the name // requested from the cache, and updated as necessary. void addNameItem(const LLUUID& agent_id, EAddPosition pos = ADD_BOTTOM, BOOL enabled = TRUE, const std::string& suffix = LLStringUtil::null); @@ -92,7 +92,7 @@ public: /*virtual*/ LLScrollListItem* addElement(const LLSD& element, EAddPosition pos = ADD_BOTTOM, void* userdata = NULL); LLScrollListItem* addNameItemRow(const NameItem& value, EAddPosition pos = ADD_BOTTOM, const std::string& suffix = LLStringUtil::null); - // Add a user to the list by name. It will be added, the name + // Add a user to the list by name. It will be added, the name // requested from the cache, and updated as necessary. void addGroupNameItem(const LLUUID& group_id, EAddPosition pos = ADD_BOTTOM, BOOL enabled = TRUE); @@ -126,7 +126,7 @@ private: /** * LLNameListCtrl item - * + * * We don't use LLScrollListItem to be able to override getUUID(), which is needed * because the name list item value is not simply an UUID but a map (uuid, is_group). */ diff --git a/indra/newview/llpanelpeople.cpp b/indra/newview/llpanelpeople.cpp index 9e9bc5fc1a..54198d6aa4 100644 --- a/indra/newview/llpanelpeople.cpp +++ b/indra/newview/llpanelpeople.cpp @@ -231,7 +231,7 @@ public: virtual void setActive(bool) {} protected: - void updateList() + void update() { mCallback(); } @@ -239,6 +239,30 @@ protected: callback_t mCallback; }; +/** + * Update buttons on changes in our friend relations (STORM-557). + */ +class LLButtonsUpdater : public LLPanelPeople::Updater, public LLFriendObserver +{ +public: + LLButtonsUpdater(callback_t cb) + : LLPanelPeople::Updater(cb) + { + LLAvatarTracker::instance().addObserver(this); + } + + ~LLButtonsUpdater() + { + LLAvatarTracker::instance().removeObserver(this); + } + + /*virtual*/ void changed(U32 mask) + { + (void) mask; + update(); + } +}; + class LLAvatarListUpdater : public LLPanelPeople::Updater, public LLEventTimer { public: @@ -306,7 +330,7 @@ public: if (mMask & (LLFriendObserver::ADD | LLFriendObserver::REMOVE | LLFriendObserver::ONLINE)) { - updateList(); + update(); } // Stop updates. @@ -421,7 +445,7 @@ public: if (val) { // update immediately and start regular updates - updateList(); + update(); mEventTimer.start(); } else @@ -433,7 +457,7 @@ public: /*virtual*/ BOOL tick() { - updateList(); + update(); return FALSE; } private: @@ -450,7 +474,7 @@ public: LLRecentListUpdater(callback_t cb) : LLAvatarListUpdater(cb, 0) { - LLRecentPeople::instance().setChangedCallback(boost::bind(&LLRecentListUpdater::updateList, this)); + LLRecentPeople::instance().setChangedCallback(boost::bind(&LLRecentListUpdater::update, this)); } }; @@ -475,11 +499,13 @@ LLPanelPeople::LLPanelPeople() mFriendListUpdater = new LLFriendListUpdater(boost::bind(&LLPanelPeople::updateFriendList, this)); mNearbyListUpdater = new LLNearbyListUpdater(boost::bind(&LLPanelPeople::updateNearbyList, this)); mRecentListUpdater = new LLRecentListUpdater(boost::bind(&LLPanelPeople::updateRecentList, this)); + mButtonsUpdater = new LLButtonsUpdater(boost::bind(&LLPanelPeople::updateButtons, this)); mCommitCallbackRegistrar.add("People.addFriend", boost::bind(&LLPanelPeople::onAddFriendButtonClicked, this)); } LLPanelPeople::~LLPanelPeople() { + delete mButtonsUpdater; delete mNearbyListUpdater; delete mFriendListUpdater; delete mRecentListUpdater; diff --git a/indra/newview/llpanelpeople.h b/indra/newview/llpanelpeople.h index 4412aed062..b496bb3779 100644 --- a/indra/newview/llpanelpeople.h +++ b/indra/newview/llpanelpeople.h @@ -152,6 +152,7 @@ private: Updater* mFriendListUpdater; Updater* mNearbyListUpdater; Updater* mRecentListUpdater; + Updater* mButtonsUpdater; LLMenuButton* mNearbyGearButton; LLMenuButton* mFriendsGearButton; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 622d09c600..8991c21518 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -333,11 +333,12 @@ static bool handleRenderDynamicLODChanged(const LLSD& newvalue) return true; } -static bool handleRenderUseFBOChanged(const LLSD& newvalue) +static bool handleRenderDeferredChanged(const LLSD& newvalue) { LLRenderTarget::sUseFBO = newvalue.asBoolean(); if (gPipeline.isInit()) { + gPipeline.updateRenderDeferred(); gPipeline.releaseGLBuffers(); gPipeline.createGLBuffers(); if (LLPipeline::sRenderDeferred && LLRenderTarget::sUseFBO) @@ -555,13 +556,12 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); - gSavedSettings.getControl("RenderUseFBO")->getSignal()->connect(boost::bind(&handleRenderUseFBOChanged, _2)); gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderUseImpostors")->getSignal()->connect(boost::bind(&handleRenderUseImpostorsChanged, _2)); gSavedSettings.getControl("RenderDebugGL")->getSignal()->connect(boost::bind(&handleRenderDebugGLChanged, _2)); gSavedSettings.getControl("RenderDebugPipeline")->getSignal()->connect(boost::bind(&handleRenderDebugPipelineChanged, _2)); gSavedSettings.getControl("RenderResolutionDivisor")->getSignal()->connect(boost::bind(&handleRenderResolutionDivisorChanged, _2)); - gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); + gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleRenderDeferredChanged, _2)); gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 07e2be8a67..9edec48c08 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -2029,7 +2029,7 @@ class LLAdvancedEnableRenderDeferred: public view_listener_t { bool handleEvent(const LLSD& userdata) { - bool new_value = gSavedSettings.getBOOL("RenderUseFBO") && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT > 0) && + bool new_value = gGLManager.mHasFramebufferObject && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT > 0) && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0; return new_value; } @@ -2042,7 +2042,7 @@ class LLAdvancedEnableRenderDeferredOptions: public view_listener_t { bool handleEvent(const LLSD& userdata) { - bool new_value = gSavedSettings.getBOOL("RenderUseFBO") && gSavedSettings.getBOOL("RenderDeferred"); + bool new_value = gSavedSettings.getBOOL("RenderDeferred"); return new_value; } }; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index a16257940e..7c84357de8 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -415,9 +415,6 @@ void LLViewerShaderMgr::setShaders() deferred_class = 1; } - //make sure framebuffer objects are enabled - gSavedSettings.setBOOL("RenderUseFBO", TRUE); - //make sure hardware skinning is enabled gSavedSettings.setBOOL("RenderAvatarVP", TRUE); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 98f2412f44..12602169c0 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1430,7 +1430,7 @@ LLViewerWindow::LLViewerWindow( gSavedSettings.getBOOL("DisableVerticalSync"), !gNoRender, ignore_pixel_depth, - gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled + gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled if (!LLAppViewer::instance()->restoreErrorTrap()) { @@ -4188,7 +4188,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei { mWindowRectRaw = window_rect; target.flush(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); } gDisplaySwapBuffers = FALSE; gDepthDirty = TRUE; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 7e9a6f64f2..34345f2471 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3447,14 +3447,14 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) LLVector3d ground_under_pelvis; if (isSelf()) - {
- if ( !mHasPelvisOffset )
- {
- gAgent.setPositionAgent(getRenderPosition());
- }
- else
- {
- gAgent.setPositionAgent( getRenderPosition() + mPelvisOffset );
+ { + if ( !mHasPelvisOffset ) + { + gAgent.setPositionAgent(getRenderPosition()); + } + else + { + gAgent.setPositionAgent( getRenderPosition() + mPelvisOffset ); } } @@ -3472,22 +3472,22 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) mInAir = in_air; // correct for the fact that the pelvis is not necessarily the center - // of the agent's physical representation
+ // of the agent's physical representation root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot; LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos); if (newPosition != mRoot.getXform()->getWorldPosition()) { - if ( !mHasPelvisOffset )
- {
- mRoot.touch();
- mRoot.setWorldPosition( newPosition ); // regular update
- }
- else
- {
- mRoot.touch();
- mRoot.setWorldPosition( newPosition + mPelvisOffset );
+ if ( !mHasPelvisOffset ) + { + mRoot.touch(); + mRoot.setWorldPosition( newPosition ); // regular update + } + else + { + mRoot.touch(); + mRoot.setWorldPosition( newPosition + mPelvisOffset ); } } @@ -3792,21 +3792,21 @@ void LLVOAvatar::updateHeadOffset() //------------------------------------------------------------------------ // setPelvisOffset //------------------------------------------------------------------------ -void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount )
-{
- mHasPelvisOffset = hasOffset;
- if ( mHasPelvisOffset )
- {
- mPelvisOffset = offsetAmount;
- }
-}
+void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount ) +{ + mHasPelvisOffset = hasOffset; + if ( mHasPelvisOffset ) + { + mPelvisOffset = offsetAmount; + } +} //------------------------------------------------------------------------ // postPelvisSetRecalc //------------------------------------------------------------------------ void LLVOAvatar::postPelvisSetRecalc( void ) { - computeBodySize();
- mRoot.updateWorldMatrixChildren();
+ computeBodySize(); + mRoot.updateWorldMatrixChildren(); dirtyMesh(); updateHeadOffset(); } @@ -4975,7 +4975,7 @@ void LLVOAvatar::resetJointPositionsToDefault( void ) //restore joints to default positions, however skip over the pelvis if ( pJoint && pPelvis != pJoint ) { - pJoint->restoreToDefaultXform(); + pJoint->restoreOldXform(); } } //make sure we don't apply the joint offset diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 6fa3da9b41..5054aa3c9e 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -650,10 +650,10 @@ LLJoint *LLVOAvatarSelf::getJoint(const std::string &name) } return LLVOAvatar::getJoint(name); } - +//virtual void LLVOAvatarSelf::resetJointPositions( void ) { - return LLVOAvatar::resetJointPositionsToDefault(); + return LLVOAvatar::resetJointPositions(); } // virtual BOOL LLVOAvatarSelf::setVisualParamWeight(LLVisualParam *which_param, F32 weight, BOOL upload_bake ) @@ -1161,7 +1161,7 @@ BOOL LLVOAvatarSelf::detachObject(LLViewerObject *viewer_object) const int bindCnt = pSkinData->mAlternateBindMatrix.size(); if ( bindCnt > 0 ) { - resetJointPositions(); + LLVOAvatar::resetJointPositionsToDefault(); } } } diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 39e286ac38..fa0f48fce6 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4057,7 +4057,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if ( pAvatarVO )
{
- const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( vobj->getVolume()->getParams().getSculptID() );
+ LLUUID currentId = vobj->getVolume()->getParams().getSculptID();
+ const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId );
if ( pSkinData )
{
@@ -4069,8 +4070,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) {
std::string lookingForJoint = pSkinData->mJointNames[i].c_str();
LLJoint* pJoint = pAvatarVO->getJoint( lookingForJoint );
- if ( pJoint )
+ if ( pJoint && pJoint->getId() != currentId )
{
+ pJoint->setId( currentId );
const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation();
//If joint is a pelvis then handle by setting avPos+offset
if ( lookingForJoint == "mPelvis" )
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 751d14b27d..1c91c528f7 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -561,6 +561,11 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) //never use more than 4 samples for render targets U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4); + if (gGLManager.mIsATI) + { //disable multisampling of render targets where ATI is involved + samples = 0; + } + U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); if (res_mod > 1 && res_mod < resX && res_mod < resY) @@ -689,8 +694,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); } - - if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1) + if (LLRenderTarget::sUseFBO && samples > 1) { mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); if (LLPipeline::sRenderDeferred) @@ -978,7 +982,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const BOOL LLPipeline::canUseAntiAliasing() const { - return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO")); + return TRUE; } void LLPipeline::unloadShaders() @@ -5853,21 +5857,21 @@ void apply_cube_face_rotation(U32 face) void validate_framebuffer_object() { GLenum status; - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); switch(status) { - case GL_FRAMEBUFFER_COMPLETE_EXT: + case GL_FRAMEBUFFER_COMPLETE: //framebuffer OK, no error. break; - case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Dimensions." << llendl; + llerrs << "Framebuffer Incomplete Missing Attachment." << llendl; break; - case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: // frame buffer not OK: probably means unsupported depth buffer format llerrs << "Framebuffer Incomplete Attachment." << llendl; break; - case GL_FRAMEBUFFER_UNSUPPORTED_EXT: + case GL_FRAMEBUFFER_UNSUPPORTED: /* choose different formats */ llerrs << "Framebuffer unsupported." << llendl; break; @@ -6105,7 +6109,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (LLRenderTarget::sUseFBO) { LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); } gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; @@ -6856,7 +6860,7 @@ void LLPipeline::renderDeferredLighting() mLuminanceMap.flush(); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - glGenerateMipmapEXT(GL_TEXTURE_2D); + glGenerateMipmap(GL_TEXTURE_2D); } } diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 8f25493b9b..ac854e1736 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -1002,6 +1002,14 @@ function="ShowHelp" parameter="f1_help" /> </menu_item_call> + <menu_item_check + label="Enable Hints" + name="Enable Hints"> + <on_check + control="EnableUIHints"/> + <on_click + function="ToggleUIHints"/> + </menu_item_check> <!-- <menu_item_call label="Tutorial" name="Tutorial"> @@ -1035,14 +1043,6 @@ function="Floater.Show" parameter="sl_about" /> </menu_item_call> - <menu_item_check - label="Enable Hints" - name="Enable Hints"> - <on_check - control="EnableUIHints"/> - <on_click - function="ToggleUIHints"/> - </menu_item_check> </menu> <menu create_jump_keys="true" @@ -2298,19 +2298,6 @@ <menu_item_check.on_enable function="Advanced.EnableObjectObjectOcclusion" /> </menu_item_check> - <menu_item_check - label="Framebuffer Objects" - name="Framebuffer Objects"> - <menu_item_check.on_check - function="CheckControl" - parameter="RenderUseFBO" /> - <menu_item_check.on_click - function="ToggleControl" - parameter="RenderUseFBO" /> - <menu_item_check.on_enable - function="Advanced.EnableRenderFBO" /> - </menu_item_check> - <menu_item_separator /> <menu_item_check diff --git a/indra/newview/skins/default/xui/en/panel_landmarks.xml b/indra/newview/skins/default/xui/en/panel_landmarks.xml index 2a5933e3e9..23d8cb11ca 100644 --- a/indra/newview/skins/default/xui/en/panel_landmarks.xml +++ b/indra/newview/skins/default/xui/en/panel_landmarks.xml @@ -114,6 +114,7 @@ height="25" layout="topleft" name="options_gear_btn_panel" + user_resize="false" width="32"> <menu_button follows="bottom|left" @@ -134,6 +135,7 @@ height="25" layout="topleft" name="add_btn_panel" + user_resize="false" width="32"> <button follows="bottom|left" @@ -154,6 +156,7 @@ height="25" layout="topleft" name="dummy_panel" + user_resize="false" width="212"> <icon follows="bottom|left|right" @@ -170,6 +173,7 @@ height="25" layout="topleft" name="trash_btn_panel" + user_resize="false" width="31"> <dnd_button follows="bottom|left" diff --git a/indra/newview/skins/default/xui/en/panel_main_inventory.xml b/indra/newview/skins/default/xui/en/panel_main_inventory.xml index 2b6e082542..96633cb5b4 100644 --- a/indra/newview/skins/default/xui/en/panel_main_inventory.xml +++ b/indra/newview/skins/default/xui/en/panel_main_inventory.xml @@ -118,6 +118,7 @@ height="25" layout="topleft" name="options_gear_btn_panel" + user_resize="false" width="32"> <menu_button follows="bottom|left" @@ -138,6 +139,7 @@ height="25" layout="topleft" name="add_btn_panel" + user_resize="false" width="32"> <button follows="bottom|left" @@ -158,6 +160,7 @@ height="25" layout="topleft" name="dummy_panel" + user_resize="false" width="212"> <icon follows="bottom|left|right" @@ -174,6 +177,7 @@ height="25" layout="topleft" name="trash_btn_panel" + user_resize="false" width="31"> <dnd_button follows="bottom|left" |