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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-08-27 00:45:37 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2022-10-17 20:01:46 +0300
commit7a8ac7689e37c90d61ccb3b9152304937950cc39 (patch)
tree0f3430aa7654fa94d689f65d69beed24a8946ce6 /indra
parentc88767e27d7d4f2ca1781ff3aab74b1226e10207 (diff)
SL-17779 Texture position changes were ignored on rigged meshes
Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llvovolume.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 56028e051f..e923115c43 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -6054,7 +6054,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{
LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
- if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) )
+ if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL))
{
LLVOVolume* vobj = drawablep->getVOVolume();
@@ -6088,8 +6088,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
LLVertexBuffer* buff = face->getVertexBuffer();
if (buff)
{
- llassert(!face->isState(LLFace::RIGGED));
-
if (!face->getGeometryVolume(*volume, face->getTEOffset(),
vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()))
{ //something's gone wrong with the vertex buffer accounting, rebuild this group