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authorGraham Linden <graham@lindenlab.com>2019-01-31 09:56:37 -0800
committerGraham Linden <graham@lindenlab.com>2019-01-31 09:56:37 -0800
commit767fb53aeb1ac92a141586b1c0b5d1e5d327b281 (patch)
tree969fe889ad0eed03676030e7a9a13965b077d20a /indra
parent695490d41b5be60570806ec0179b0334d032a531 (diff)
9996 partial fix (works for non-ALM rendering only)
Use a new edge water shader to allow forcing frag depth to avoid z-fighting at back edge of water edge pieces. This will not work for ALM because forcing the depth breaks the use of the depth to backproject gbuffer position which breaks lighting calcs.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterF.glsl5
-rw-r--r--indra/newview/lldrawpoolwater.cpp99
-rw-r--r--indra/newview/llviewershadermgr.cpp25
-rw-r--r--indra/newview/llviewershadermgr.h1
5 files changed, 63 insertions, 72 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index df7b8f3f92..40d4c24d34 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -169,11 +169,6 @@ void main()
vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz);
-#if defined(WATER_EDGE)
- // force frag depth which doesn't z-fight
- gl_FragDepth = 0.99999f;
-#endif
-
frag_data[0] = vec4(color.rgb, color); // diffuse
frag_data[1] = vec4(0); // speccolor, spec
frag_data[2] = vec4(encode_normal(screenspacewavef.xyz*0.5+0.5), 0.05, 0);// normalxy, 0, 0
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
index 415d0b9db4..f228deb938 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
@@ -157,9 +157,8 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
color.a = spec * sunAngle2;
-#if defined(WATER_EDGE)
- // force frag depth to fix z-fighting at back edge of water edge pieces
- gl_FragDepth = 0.99999;
+#if WATER_EDGE
+ gl_FragDepth = 0.9999847f;
#endif
frag_color = color;
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 826aa1cf24..c674d9a576 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -534,30 +534,6 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li
gGL.getTexUnit(bumpTex2)->bind(tex_b);
}
- if (mWaterNormp[0])
- {
- if (gSavedSettings.getBOOL("RenderWaterMipNormal"))
- {
- mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- }
- else
- {
- mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_POINT);
- }
- }
-
- if (mWaterNormp[1])
- {
- if (gSavedSettings.getBOOL("RenderWaterMipNormal"))
- {
- mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- }
- else
- {
- mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_POINT);
- }
- }
-
shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR, 1, pwater->getWaterFogColor().mV);
@@ -642,21 +618,42 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li
sNeedsReflectionUpdate = TRUE;
sNeedsDistortionUpdate = TRUE;
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- if (face)
- {
- LLVOWater* water = (LLVOWater*) face->getViewerObject();
- gGL.getTexUnit(diffTex)->bind(face->getTexture());
-
- bool edge_patch = water && water->getIsEdgePatch();
- if (edge_patch == edge)
+ if (edge)
+ {
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++)
+ {
+ LLFace *face = *iter;
+ if (face)
{
- face->renderIndexed();
+ LLVOWater* water = (LLVOWater*) face->getViewerObject();
+ gGL.getTexUnit(diffTex)->bind(face->getTexture());
+
+ bool edge_patch = water && water->getIsEdgePatch();
+ if (edge_patch)
+ {
+ face->renderIndexed();
+ }
}
- }
- }
+ }
+ }
+ else
+ {
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++)
+ {
+ LLFace *face = *iter;
+ if (face)
+ {
+ LLVOWater* water = (LLVOWater*) face->getViewerObject();
+ gGL.getTexUnit(diffTex)->bind(face->getTexture());
+
+ bool edge_patch = water && water->getIsEdgePatch();
+ if (!edge_patch)
+ {
+ face->renderIndexed();
+ }
+ }
+ }
+ }
}
shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
@@ -743,12 +740,36 @@ void LLDrawPoolWater::shade()
else if (deferred_render)
{
shader = &gDeferredWaterProgram;
- //edge_shader = &gDeferredWaterEdgeProgram;
+ edge_shader = nullptr;
}
else
{
shader = &gWaterProgram;
- //edge_shader = &gWaterEdgeProgram;
+ edge_shader = &gWaterEdgeProgram;
+ }
+
+ if (mWaterNormp[0])
+ {
+ if (gSavedSettings.getBOOL("RenderWaterMipNormal"))
+ {
+ mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ }
+ else
+ {
+ mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_POINT);
+ }
+ }
+
+ if (mWaterNormp[1])
+ {
+ if (gSavedSettings.getBOOL("RenderWaterMipNormal"))
+ {
+ mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ }
+ else
+ {
+ mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_POINT);
+ }
}
shade2(false, shader, light_diffuse, light_dir, light_exp);
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 5bc4c1a6aa..54c1a602d9 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -187,7 +187,6 @@ LLGLSLShader gPostNightVisionProgram;
// Deferred rendering shaders
LLGLSLShader gDeferredImpostorProgram;
LLGLSLShader gDeferredWaterProgram;
-LLGLSLShader gDeferredWaterEdgeProgram;
LLGLSLShader gDeferredUnderWaterProgram;
LLGLSLShader gDeferredDiffuseProgram;
LLGLSLShader gDeferredDiffuseAlphaMaskProgram;
@@ -350,7 +349,6 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredEmissiveProgram);
mShaderList.push_back(&gDeferredAvatarEyesProgram);
mShaderList.push_back(&gDeferredWaterProgram);
- mShaderList.push_back(&gDeferredWaterEdgeProgram);
mShaderList.push_back(&gDeferredUnderWaterProgram);
mShaderList.push_back(&gDeferredAvatarAlphaProgram);
mShaderList.push_back(&gDeferredWLSkyProgram);
@@ -1138,7 +1136,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterEdgeProgram.addPermutation("WATER_EDGE", "1");
gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
- success = gWaterProgram.createShader(NULL, NULL);
+ success = gWaterEdgeProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -1298,7 +1296,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostGammaCorrectProgram.unload();
gFXAAProgram.unload();
gDeferredWaterProgram.unload();
- gDeferredWaterEdgeProgram.unload();
gDeferredUnderWaterProgram.unload();
gDeferredWLSkyProgram.unload();
gDeferredWLCloudProgram.unload();
@@ -2019,26 +2016,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
}
- if (success)
- {
- // load water shader
- gDeferredWaterEdgeProgram.mName = "Deferred Water Shader";
- gDeferredWaterEdgeProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredWaterEdgeProgram.mFeatures.hasGamma = true;
- gDeferredWaterEdgeProgram.mFeatures.hasTransport = true;
- gDeferredWaterEdgeProgram.mFeatures.encodesNormal = true;
- gDeferredWaterEdgeProgram.mFeatures.hasShadows = true;
-
- gDeferredWaterEdgeProgram.mShaderFiles.clear();
- gDeferredWaterEdgeProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWaterEdgeProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- gDeferredWaterEdgeProgram.addPermutation("WATER_EDGE", "1");
- success = gDeferredWaterEdgeProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
if (success)
{
// load water shader
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 05e1681b40..411949f9f3 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -274,7 +274,6 @@ extern LLGLSLShader gPostNightVisionProgram;
// Deferred rendering shaders
extern LLGLSLShader gDeferredImpostorProgram;
extern LLGLSLShader gDeferredWaterProgram;
-extern LLGLSLShader gDeferredWaterEdgeProgram;
extern LLGLSLShader gDeferredUnderWaterProgram;
extern LLGLSLShader gDeferredDiffuseProgram;
extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram;