diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-02-10 19:20:57 +0200 |
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committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-02-10 23:18:33 +0200 |
commit | 6a78b5b43cf14a30130dded0173ab914e282aa23 (patch) | |
tree | a2310ed2472c6a5779d3a801bc43090003dfca0b /indra | |
parent | bc84cb02a2f324792deca766a4179d028473a282 (diff) |
#3332 Font issues with multy-byte and multy-glyps characters
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llfontgl.cpp | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 4d4eaf1a9a..91242f4947 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -272,9 +272,11 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontGlyphInfo* next_glyph = NULL; static constexpr S32 GLYPH_BATCH_SIZE = 30; - static thread_local LLVector4a vertices[GLYPH_BATCH_SIZE * 6]; - static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 6]; - static thread_local LLColor4U colors[GLYPH_BATCH_SIZE * 6]; + // string can have more than one glyph per char, make sure last one can fit + static constexpr S32 BUFFER_SIZE = GLYPH_BATCH_SIZE * 2; + static thread_local LLVector4a vertices[BUFFER_SIZE * 6]; + static thread_local LLVector2 uvs[BUFFER_SIZE * 6]; + static thread_local LLColor4U colors[BUFFER_SIZE * 6]; LLColor4U text_color(color); // Preserve the transparency to render fading emojis in fading text (e.g. @@ -283,6 +285,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons std::pair<EFontGlyphType, S32> bitmap_entry = std::make_pair(EFontGlyphType::Grayscale, -1); S32 glyph_count = 0; + llwchar last_char = wstr[begin_offset]; for (i = begin_offset; i < begin_offset + length; i++) { llwchar wch = wstr[i]; @@ -300,7 +303,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons } // Per-glyph bitmap texture. std::pair<EFontGlyphType, S32> next_bitmap_entry = fgi->mBitmapEntry; - if (next_bitmap_entry != bitmap_entry) + if (next_bitmap_entry != bitmap_entry || last_char != wch) { // Actually draw the queued glyphs before switching their texture; // otherwise the queued glyphs will be taken from wrong textures. @@ -317,6 +320,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons bitmap_entry = next_bitmap_entry; LLImageGL* font_image = font_bitmap_cache->getImageGL(bitmap_entry.first, bitmap_entry.second); gGL.getTexUnit(0)->bind(font_image); + + // For multi-byte characters just draw each time character changes + // Might be overkill and might be better to detect multybyte + last_char = wch; } if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth)) |