diff options
author | Graham Linden <graham@lindenlab.com> | 2019-06-05 09:15:19 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-06-05 09:15:19 -0700 |
commit | 2408e8be5ee66d8860cd7a8275012af1fa5635a6 (patch) | |
tree | 141a71bfd0c3efa3e9fc68a519df35721e39e2ad /indra | |
parent | 48401b224d778b21e4d8ae08365718591907d14b (diff) |
SL-11357
Nerf moisture and ice levels iff there's no sun or moon to generate light to refract.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index b9bc7678e6..968607de5d 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -185,6 +185,13 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca F32 droplet_radius = (float)psky->getSkyDropletRadius(); F32 ice_level = (float)psky->getSkyIceLevel(); + // hobble halos and rainbows when there's no light source to generate them + if (!psky->getIsSunUp() && !psky->getIsMoonUp()) + { + moisture_level = 0.0f; + ice_level = 0.0f; + } + sky_shader->uniform1f(LLShaderMgr::MOISTURE_LEVEL, moisture_level); sky_shader->uniform1f(LLShaderMgr::DROPLET_RADIUS, droplet_radius); sky_shader->uniform1f(LLShaderMgr::ICE_LEVEL, ice_level); |