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author | Loren Shih <seraph@lindenlab.com> | 2011-04-21 20:30:38 -0400 |
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committer | Loren Shih <seraph@lindenlab.com> | 2011-04-21 20:30:38 -0400 |
commit | f227e8ec01c99e09df7f362b934d57d80702a882 (patch) | |
tree | 1ad7a8b76006f42d7dc5a0b65864242e746ad9ac /indra | |
parent | 7a330c0e3fd4a3e190e6327deb769b595bc91342 (diff) |
SH-1381 FIXED Avatar Physics behavior is tightly tied to viewer framerate
Changed range of gain; previous range was too small.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llphysicsmotion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 7d862848b5..e6a7212a47 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -386,7 +386,7 @@ F32 LLPhysicsMotion::toLocal(const LLVector3 &world) F32 LLPhysicsMotion::calculateVelocity_local()
{
- const F32 world_to_model_scale = 10.0f;
+ const F32 world_to_model_scale = 100.0f;
LLJoint *joint = mJointState->getJoint();
const LLVector3 position_world = joint->getWorldPosition();
const LLQuaternion rotation_world = joint->getWorldRotation();
|