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authorRye Mutt <rye@lindenlab.com>2024-09-16 15:59:34 -0700
committerGitHub <noreply@github.com>2024-09-16 17:59:34 -0500
commiteac0c748a2f650a7875e29e9ccc65522f485911b (patch)
tree962a798cfa747953256a4021fbf95d0232447a5f /indra
parent7594e3b71b24313b351ab4ca69899aa8584c0c1b (diff)
Fix noise post effect due to missing uniform (#2581)
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/pipeline.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 081f4a3564..88871f5fb8 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -7915,6 +7915,8 @@ void LLPipeline::renderFinalize()
gDeferredPostNoDoFNoiseProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, finalBuffer);
gDeferredPostNoDoFNoiseProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
+ gDeferredPostNoDoFNoiseProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)finalBuffer->getWidth(), (GLfloat)finalBuffer->getHeight());
+
{
LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
mScreenTriangleVB->setBuffer();