diff options
author | Graham Linden <graham@lindenlab.com> | 2019-02-01 09:49:55 -0800 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-02-01 09:49:55 -0800 |
commit | db97bb51489dc610fd748b73c321a08e7388d668 (patch) | |
tree | 4cceb127e8352e85c2c60ca2f41cf4e31ed7cccb /indra | |
parent | 50b383e5aa333d453e906ae2beb28fe1da549bef (diff) |
Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 4 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/settings.xml | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/moonF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyF.glsl | 28 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 4 | ||||
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 2 |
8 files changed, 20 insertions, 26 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 44ed16e0f9..f3519dc7cb 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -955,13 +955,13 @@ void LLSettingsSky::updateSettings() bool LLSettingsSky::getIsSunUp() const { LLVector3 sunDir = getSunDirection(); - return sunDir.mV[2] > 0;//NIGHTTIME_ELEVATION_SIN; + return sunDir.mV[2] > NIGHTTIME_ELEVATION_SIN; } bool LLSettingsSky::getIsMoonUp() const { LLVector3 moonDir = getMoonDirection(); - return moonDir.mV[2] > 0;//NIGHTTIME_ELEVATION_SIN; + return moonDir.mV[2] > NIGHTTIME_ELEVATION_SIN; } void LLSettingsSky::calculateHeavenlyBodyPositions() const diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 08924dd536..c6596338e0 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -286,7 +286,7 @@ bool LLRenderTarget::allocateDepth() U32 internal_type = LLTexUnit::getInternalType(mUsage); stop_glerror(); clear_glerror(); - LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32F, mResX, mResY, GL_DEPTH_COMPONENT, GL_FLOAT, NULL, false); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index f591782694..bb5ff19176 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8763,7 +8763,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>RenderLocalLights</key> <map> diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 379fdf8535..7265275e36 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -61,7 +61,5 @@ void main() frag_data[0] = vec4(c.rgb, c.a); frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0f); - - gl_FragDepth = 0.9998f; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index f8172cae17..0613111632 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -44,20 +44,18 @@ vec3 scaleSoftClip(vec3 light); void main() { - // Potential Fill-rate optimization. Add cloud calculation - // back in and output alpha of 0 (so that alpha culling kills - // the fragment) if the sky wouldn't show up because the clouds - // are fully opaque. - - vec4 color; - color = vary_HazeColor; - color *= 2.; - - /// Gamma correct for WL (soft clip effect). - frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0); - frag_data[1] = vec4(0.0,0.0,0.0,0.0); - frag_data[2] = vec4(0.5,0.5,0.0,1.0); //1.0 in norm.w masks off fog - - gl_FragDepth = 0.999f; + // Potential Fill-rate optimization. Add cloud calculation + // back in and output alpha of 0 (so that alpha culling kills + // the fragment) if the sky wouldn't show up because the clouds + // are fully opaque. + + vec4 color; + color = vary_HazeColor; + color *= 2.; + + /// Gamma correct for WL (soft clip effect). + frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0); + frag_data[1] = vec4(0.0,0.0,0.0,0.0); + frag_data[2] = vec4(0.5,0.5,0.0,1.0); //1.0 in norm.w masks off fog } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 531425b588..40d4c24d34 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -165,11 +165,11 @@ void main() color.rgb = atmosTransport(color.rgb); color.rgb = scaleSoftClipFrag(color.rgb); - color.a = (water_edge > 0) ? 1.0 : (spec * sunAngle2); + color.a = spec * sunAngle2; vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz); - frag_data[0] = vec4(color.rgb, 1); // diffuse + frag_data[0] = vec4(color.rgb, color); // diffuse frag_data[1] = vec4(0); // speccolor, spec frag_data[2] = vec4(encode_normal(screenspacewavef.xyz*0.5+0.5), 0.05, 0);// normalxy, 0, 0 } diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 7f82d38ced..f9ab241988 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -248,7 +248,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) { - LLGLSPipelineDepthTestSkyBox sky(true, true); + LLGLSPipelineDepthTestSkyBox sky(true, false); sky_shader->bind(); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 2445605f19..2d4478bfdb 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -157,7 +157,6 @@ void display_startup() LLGLState::checkStates(); LLGLState::checkTextureChannels(); - glClearDepth(1.25f); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); LLGLSUIDefault gls_ui; gPipeline.disableLights(); @@ -753,7 +752,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkClientArrays(); } - glClearDepth(1.25f); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } |