diff options
author | Xiaohong Bao <bao@lindenlab.com> | 2011-07-08 21:05:28 -0600 |
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committer | Xiaohong Bao <bao@lindenlab.com> | 2011-07-08 21:05:28 -0600 |
commit | cf5ff54ae682778f9835fe224143406eef856690 (patch) | |
tree | 6acf3049a5bf5afbf589a7c18715eb11f93fde29 /indra | |
parent | 36a05ebd9a2a969bab4621f522a9a82f69e523d7 (diff) | |
parent | f8f0fa041087e64abb0b7bc54c14999da9d55ab1 (diff) |
Automated merge with https://bitbucket.org/VirLinden/viewer-development-shining-fixes
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 28 |
1 files changed, 21 insertions, 7 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 409b18d522..ec74769fa1 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -60,13 +60,24 @@ LLDrawPoolWLSky::LLDrawPoolWLSky(void) : llerrs << "Error: Failed to load cloud noise image " << cloudNoiseFilename << llendl; } - cloudNoiseFile->load(cloudNoiseFilename); - - sCloudNoiseRawImage = new LLImageRaw(); + if(cloudNoiseFile->load(cloudNoiseFilename)) + { + sCloudNoiseRawImage = new LLImageRaw(); - cloudNoiseFile->decode(sCloudNoiseRawImage, 0.0f); + if(cloudNoiseFile->decode(sCloudNoiseRawImage, 0.0f)) + { + //debug use + llinfos << "cloud noise raw image width: " << sCloudNoiseRawImage->getWidth() << " : height: " << sCloudNoiseRawImage->getHeight() << " : components: " << + (S32)sCloudNoiseRawImage->getComponents() << " : data size: " << sCloudNoiseRawImage->getDataSize() << llendl ; + llassert_always(sCloudNoiseRawImage->getData()) ; - sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE); + sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE); + } + else + { + sCloudNoiseRawImage = NULL ; + } + } LLWLParamManager::instance()->propagateParameters(); } @@ -201,7 +212,7 @@ void LLDrawPoolWLSky::renderStars(void) const void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const { - if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS)) + if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && sCloudNoiseTexture.notNull()) { LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -373,5 +384,8 @@ void LLDrawPoolWLSky::cleanupGL() //static void LLDrawPoolWLSky::restoreGL() { - sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE); + if(sCloudNoiseRawImage.notNull()) + { + sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE); + } } |