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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2021-08-11 21:28:58 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2021-08-11 21:39:21 +0300
commitca0730b8362fc528d0141853748393e7820be839 (patch)
tree2250f835e40a8449c9f10a7950e1cc1a138edfe0 /indra
parent6d05c44d712991815e991ba2c61ddc7370b66ead (diff)
SL-15791 Send control lbutton from mouselook if ml controls aren't grabbed
Viewer sending non ML click in mouselook might be a bug, and it generates up and down events on cliks even if mouse wasn't released, but by this point a lot of scripts rely onto this behavior so just reimplemented it as it were prior to DRTVWR-514
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/lltoolgrab.cpp26
1 files changed, 24 insertions, 2 deletions
diff --git a/indra/newview/lltoolgrab.cpp b/indra/newview/lltoolgrab.cpp
index f01b374db1..7ab079c74d 100644
--- a/indra/newview/lltoolgrab.cpp
+++ b/indra/newview/lltoolgrab.cpp
@@ -51,6 +51,7 @@
#include "lltoolmgr.h"
#include "lltoolpie.h"
#include "llviewercamera.h"
+#include "llviewerinput.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
@@ -140,7 +141,6 @@ BOOL LLToolGrabBase::handleMouseDown(S32 x, S32 y, MASK mask)
LL_INFOS() << "LLToolGrab handleMouseDown" << LL_ENDL;
}
- // call the base class to propogate info to sim
LLTool::handleMouseDown(x, y, mask);
// leftButtonGrabbed() checks if controls are reserved by scripts, but does not take masks into account
@@ -150,6 +150,19 @@ BOOL LLToolGrabBase::handleMouseDown(S32 x, S32 y, MASK mask)
gViewerWindow->pickAsync(x, y, mask, pickCallback, /*BOOL pick_transparent*/ TRUE);
}
mClickedInMouselook = gAgentCamera.cameraMouselook();
+
+ if (mClickedInMouselook && gViewerInput.isLMouseHandlingDefault(MODE_FIRST_PERSON))
+ {
+ // LLToolCompGun::handleMouseDown handles the event if ML controls are grabed,
+ // but LLToolGrabBase is often the end point for mouselook clicks if ML controls
+ // are not grabbed and LLToolGrabBase::handleMouseDown consumes the event,
+ // so send clicks from here.
+ // We are sending specifically CONTROL_LBUTTON_DOWN instead of _ML_ version.
+ gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN);
+
+ // Todo: LLToolGrabBase probably shouldn't consume the event if there is nothing
+ // to grab in Mouselook, it intercepts handling in scanMouse
+ }
return TRUE;
}
@@ -953,9 +966,18 @@ void LLToolGrabBase::handleHoverFailed(S32 x, S32 y, MASK mask)
BOOL LLToolGrabBase::handleMouseUp(S32 x, S32 y, MASK mask)
{
- // call the base class to propogate info to sim
LLTool::handleMouseUp(x, y, mask);
+ if (gAgentCamera.cameraMouselook() && gViewerInput.isLMouseHandlingDefault(MODE_FIRST_PERSON))
+ {
+ // LLToolCompGun::handleMouseUp handles the event if ML controls are grabed,
+ // but LLToolGrabBase is often the end point for mouselook clicks if ML controls
+ // are not grabbed and LToolGrabBase::handleMouseUp consumes the event,
+ // so send clicks from here.
+ // We are sending specifically CONTROL_LBUTTON_UP instead of _ML_ version.
+ gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP);
+ }
+
if( hasMouseCapture() )
{
setMouseCapture( FALSE );