diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2021-08-11 21:28:58 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2021-08-11 21:39:21 +0300 |
commit | ca0730b8362fc528d0141853748393e7820be839 (patch) | |
tree | 2250f835e40a8449c9f10a7950e1cc1a138edfe0 /indra | |
parent | 6d05c44d712991815e991ba2c61ddc7370b66ead (diff) |
SL-15791 Send control lbutton from mouselook if ml controls aren't grabbed
Viewer sending non ML click in mouselook might be a bug, and it generates up and down events on cliks even if mouse wasn't released, but by this point a lot of scripts rely onto this behavior so just reimplemented it as it were prior to DRTVWR-514
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/lltoolgrab.cpp | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/indra/newview/lltoolgrab.cpp b/indra/newview/lltoolgrab.cpp index f01b374db1..7ab079c74d 100644 --- a/indra/newview/lltoolgrab.cpp +++ b/indra/newview/lltoolgrab.cpp @@ -51,6 +51,7 @@ #include "lltoolmgr.h" #include "lltoolpie.h" #include "llviewercamera.h" +#include "llviewerinput.h" #include "llviewerobject.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" @@ -140,7 +141,6 @@ BOOL LLToolGrabBase::handleMouseDown(S32 x, S32 y, MASK mask) LL_INFOS() << "LLToolGrab handleMouseDown" << LL_ENDL; } - // call the base class to propogate info to sim LLTool::handleMouseDown(x, y, mask); // leftButtonGrabbed() checks if controls are reserved by scripts, but does not take masks into account @@ -150,6 +150,19 @@ BOOL LLToolGrabBase::handleMouseDown(S32 x, S32 y, MASK mask) gViewerWindow->pickAsync(x, y, mask, pickCallback, /*BOOL pick_transparent*/ TRUE); } mClickedInMouselook = gAgentCamera.cameraMouselook(); + + if (mClickedInMouselook && gViewerInput.isLMouseHandlingDefault(MODE_FIRST_PERSON)) + { + // LLToolCompGun::handleMouseDown handles the event if ML controls are grabed, + // but LLToolGrabBase is often the end point for mouselook clicks if ML controls + // are not grabbed and LLToolGrabBase::handleMouseDown consumes the event, + // so send clicks from here. + // We are sending specifically CONTROL_LBUTTON_DOWN instead of _ML_ version. + gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN); + + // Todo: LLToolGrabBase probably shouldn't consume the event if there is nothing + // to grab in Mouselook, it intercepts handling in scanMouse + } return TRUE; } @@ -953,9 +966,18 @@ void LLToolGrabBase::handleHoverFailed(S32 x, S32 y, MASK mask) BOOL LLToolGrabBase::handleMouseUp(S32 x, S32 y, MASK mask) { - // call the base class to propogate info to sim LLTool::handleMouseUp(x, y, mask); + if (gAgentCamera.cameraMouselook() && gViewerInput.isLMouseHandlingDefault(MODE_FIRST_PERSON)) + { + // LLToolCompGun::handleMouseUp handles the event if ML controls are grabed, + // but LLToolGrabBase is often the end point for mouselook clicks if ML controls + // are not grabbed and LToolGrabBase::handleMouseUp consumes the event, + // so send clicks from here. + // We are sending specifically CONTROL_LBUTTON_UP instead of _ML_ version. + gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP); + } + if( hasMouseCapture() ) { setMouseCapture( FALSE ); |