diff options
author | Brad Linden <brad@lindenlab.com> | 2023-02-02 13:07:57 -0800 |
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committer | Brad Linden <brad@lindenlab.com> | 2023-02-02 13:07:57 -0800 |
commit | be8c7a42b5378aa86c345386609fbd939fce9007 (patch) | |
tree | 9c4346c89140119d05ab942c6f30de79c8127c47 /indra | |
parent | dc1dd7a274e1ce49eb68ca525eba7f2e39032fa8 (diff) |
Fixups after merge for DRTVWR-559
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llimagej2coj/llimagej2coj.cpp | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyF.glsl | 3 |
2 files changed, 2 insertions, 3 deletions
diff --git a/indra/llimagej2coj/llimagej2coj.cpp b/indra/llimagej2coj/llimagej2coj.cpp index 98500c671b..6c06c6de38 100644 --- a/indra/llimagej2coj/llimagej2coj.cpp +++ b/indra/llimagej2coj/llimagej2coj.cpp @@ -169,7 +169,6 @@ static OPJ_SIZE_T opj_write(void * buffer, OPJ_SIZE_T bytes, void* user_data) static OPJ_OFF_T opj_skip(OPJ_OFF_T bytes, void* user_data) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; JPEG2KBase* jpeg_codec = static_cast<JPEG2KBase*>(user_data); jpeg_codec->offset += bytes; @@ -727,6 +726,7 @@ bool LLImageJ2COJ::initDecode(LLImageJ2C &base, LLImageRaw &raw_image, int disca bool LLImageJ2COJ::initEncode(LLImageJ2C &base, LLImageRaw &raw_image, int blocks_size, int precincts_size, int levels) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; // No specific implementation for this method in the OpenJpeg case return false; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 849e1c4893..0c398b263f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -26,7 +26,7 @@ /*[EXTRA_CODE_HERE]*/ // Inputs -VARYING vec4 vary_HazeColor; +VARYING vec3 vary_HazeColor; VARYING float vary_LightNormPosDot; uniform sampler2D rainbow_map; @@ -46,7 +46,6 @@ out vec4 frag_data[3]; // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -VARYING vec3 vary_HazeColor; vec3 rainbow(float d) { |