diff options
author | RunitaiLinden <davep@lindenlab.com> | 2024-04-17 16:12:49 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-04-17 16:12:49 -0500 |
commit | bc93177ea0788a245554882b6d721eae2e057206 (patch) | |
tree | 5b15cf6b55ff8e200e763ae720771f3f91ead8f3 /indra | |
parent | d46811d60d8fca4a9908b4e989b14905345928bd (diff) |
1176 integrate llgltfnode with selection manager and llmaniptranslate/rotate (#1258)
* #1176 Somewhat working GLTF Node support for translate tool
* #1176 Missing file from last commit
* #1176 Better translation for rotated nodes.
* #1176 Fix for objects snapping back to original position
* #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display
* #1176 Clean out some unused and not working functions.
* #1176 Fix for mac build, incidental cleanup
* Mac build fix
Diffstat (limited to 'indra')
26 files changed, 1043 insertions, 473 deletions
diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h index 2cf50e9cd2..12fc6d570a 100644 --- a/indra/llmath/llmatrix4a.h +++ b/indra/llmath/llmatrix4a.h @@ -34,8 +34,8 @@ class LLMatrix4a { public: - LL_ALIGN_16(LLVector4a mMatrix[4]); - + LL_ALIGN_16(LLVector4a mMatrix[4]); + LLMatrix4a() { @@ -56,6 +56,16 @@ public: return (F32*)&mMatrix; } + inline LLMatrix4& asMatrix4() + { + return *(LLMatrix4*)this; + } + + inline const LLMatrix4& asMatrix4() const + { + return *(LLMatrix4*)this; + } + inline void clear() { mMatrix[0].clear(); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 4d64dc9e10..358b35f36b 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -2068,10 +2068,6 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f); } - else - { - glColor3f(r,g,b); - } } void LLRender::diffuseColor3fv(const F32* c) @@ -2083,10 +2079,6 @@ void LLRender::diffuseColor3fv(const F32* c) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f); } - else - { - glColor3fv(c); - } } void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) @@ -2098,10 +2090,6 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a); } - else - { - glColor4f(r,g,b,a); - } } void LLRender::diffuseColor4fv(const F32* c) @@ -2113,10 +2101,6 @@ void LLRender::diffuseColor4fv(const F32* c) { shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c); } - else - { - glColor4fv(c); - } } void LLRender::diffuseColor4ubv(const U8* c) @@ -2128,10 +2112,6 @@ void LLRender::diffuseColor4ubv(const U8* c) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); } - else - { - glColor4ubv(c); - } } void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) @@ -2143,10 +2123,6 @@ void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f); } - else - { - glColor4ub(r,g,b,a); - } } diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp index 092b6e5d4b..7181c5fa53 100644 --- a/indra/newview/gltf/asset.cpp +++ b/indra/newview/gltf/asset.cpp @@ -69,9 +69,12 @@ void Node::updateTransforms(Asset& asset, const LLMatrix4a& parentMatrix) matMul(mMatrix, parentMatrix, mAssetMatrix); mAssetMatrixInv = inverse(mAssetMatrix); + S32 my_index = this - &asset.mNodes[0]; + for (auto& childIndex : mChildren) { Node& child = asset.mNodes[childIndex]; + child.mParent = my_index; child.updateTransforms(asset, mAssetMatrix); } } @@ -208,4 +211,129 @@ S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, return node_hit; } +const Node& Node::operator=(const tinygltf::Node& src) +{ + F32* dstMatrix = mMatrix.getF32ptr(); + + if (src.matrix.size() == 16) + { + // Node has a transformation matrix, just copy it + for (U32 i = 0; i < 16; ++i) + { + dstMatrix[i] = (F32)src.matrix[i]; + } + } + else if (!src.rotation.empty() || !src.translation.empty() || !src.scale.empty()) + { + // node has rotation/translation/scale, convert to matrix + glh::quaternionf rotation; + if (src.rotation.size() == 4) + { + rotation = glh::quaternionf((F32)src.rotation[0], (F32)src.rotation[1], (F32)src.rotation[2], (F32)src.rotation[3]); + } + + glh::vec3f translation; + if (src.translation.size() == 3) + { + translation = glh::vec3f((F32)src.translation[0], (F32)src.translation[1], (F32)src.translation[2]); + } + + glh::vec3f scale; + if (src.scale.size() == 3) + { + scale = glh::vec3f((F32)src.scale[0], (F32)src.scale[1], (F32)src.scale[2]); + } + else + { + scale.set_value(1.f, 1.f, 1.f); + } + + glh::matrix4f rot; + rotation.get_value(rot); + + glh::matrix4f trans; + trans.set_translate(translation); + + glh::matrix4f sc; + sc.set_scale(scale); + + glh::matrix4f t; + //t = sc * rot * trans; + //t = trans * rot * sc; // best so far, still wrong on negative scale + //t = sc * trans * rot; + t = trans * sc * rot; + + mMatrix.loadu(t.m); + } + else + { + // node specifies no transformation, set to identity + mMatrix.setIdentity(); + } + + mChildren = src.children; + mMesh = src.mesh; + mName = src.name; + + return *this; +} + +void Asset::render(bool opaque) +{ + for (auto& node : mNodes) + { + if (node.mMesh != INVALID_INDEX) + { + Mesh& mesh = mMeshes[node.mMesh]; + for (auto& primitive : mesh.mPrimitives) + { + gGL.loadMatrix((F32*)node.mRenderMatrix.mMatrix); + bool cull = true; + if (primitive.mMaterial != INVALID_INDEX) + { + Material& material = mMaterials[primitive.mMaterial]; + + if ((material.mMaterial->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND) == opaque) + { + continue; + } + material.mMaterial->bind(); + cull = !material.mMaterial->mDoubleSided; + } + else + { + if (!opaque) + { + continue; + } + LLFetchedGLTFMaterial::sDefault.bind(); + } + + LLGLDisable cull_face(!cull ? GL_CULL_FACE : 0); + + primitive.mVertexBuffer->setBuffer(); + if (primitive.mVertexBuffer->getNumIndices() > 0) + { + primitive.mVertexBuffer->draw(primitive.mGLMode, primitive.mVertexBuffer->getNumIndices(), 0); + } + else + { + primitive.mVertexBuffer->drawArrays(primitive.mGLMode, 0, primitive.mVertexBuffer->getNumVerts()); + } + + } + } + } +} + +void Asset::renderOpaque() +{ + render(true); +} + +void Asset::renderTransparent() +{ + render(false); +} + diff --git a/indra/newview/gltf/asset.h b/indra/newview/gltf/asset.h index 0f1d4e8993..acf9ba77df 100644 --- a/indra/newview/gltf/asset.h +++ b/indra/newview/gltf/asset.h @@ -171,31 +171,12 @@ namespace LL LLMatrix4a mAssetMatrixInv; //transform from asset to local space std::vector<S32> mChildren; + S32 mParent = INVALID_INDEX; + S32 mMesh = INVALID_INDEX; std::string mName; - const Node& operator=(const tinygltf::Node& src) - { - F32* dstMatrix = mMatrix.getF32ptr(); - - if (src.matrix.size() != 16) - { - mMatrix.setIdentity(); - } - else - { - for (U32 i = 0; i < 16; ++i) - { - dstMatrix[i] = (F32)src.matrix[i]; - } - } - - mChildren = src.children; - mMesh = src.mesh; - mName = src.name; - - return *this; - } + const Node& operator=(const tinygltf::Node& src); // Set mRenderMatrix to a transform that can be used for the current render pass // modelview -- parent's render matrix @@ -314,21 +295,23 @@ namespace LL void allocateGLResources(const std::string& filename, const tinygltf::Model& model) { - for (auto& mesh : mMeshes) - { - mesh.allocateGLResources(*this); - } - + // do images first as materials may depend on images for (auto& image : mImages) { image.allocateGLResources(); } + // do materials before meshes as meshes may depend on materials for (U32 i = 0; i < mMaterials.size(); ++i) { mMaterials[i].allocateGLResources(*this); LLTinyGLTFHelper::getMaterialFromModel(filename, model, i, mMaterials[i].mMaterial, mMaterials[i].mName, true); } + + for (auto& mesh : mMeshes) + { + mesh.allocateGLResources(*this); + } } // update asset-to-node and node-to-asset transforms @@ -337,34 +320,9 @@ namespace LL // update node render transforms void updateRenderTransforms(const LLMatrix4a& modelview); - void renderOpaque() - { - for (auto& node : mNodes) - { - if (node.mMesh != INVALID_INDEX) - { - Mesh& mesh = mMeshes[node.mMesh]; - for (auto& primitive : mesh.mPrimitives) - { - gGL.loadMatrix((F32*)node.mRenderMatrix.mMatrix); - if (primitive.mMaterial != INVALID_INDEX) - { - Material& material = mMaterials[primitive.mMaterial]; - material.mMaterial->bind(); - } - primitive.mVertexBuffer->setBuffer(); - if (primitive.mVertexBuffer->getNumIndices() > 0) - { - primitive.mVertexBuffer->draw(primitive.mGLMode, primitive.mVertexBuffer->getNumIndices(), 0); - } - else - { - primitive.mVertexBuffer->drawArrays(primitive.mGLMode, 0, primitive.mVertexBuffer->getNumVerts()); - } - } - } - } - } + void render(bool opaque); + void renderOpaque(); + void renderTransparent(); // return the index of the node that the line segment intersects with, or -1 if no hit // input and output values must be in this asset's local coordinate frame diff --git a/indra/newview/gltf/primitive.cpp b/indra/newview/gltf/primitive.cpp index 71654dcfdd..b5d59e1b24 100644 --- a/indra/newview/gltf/primitive.cpp +++ b/indra/newview/gltf/primitive.cpp @@ -162,10 +162,25 @@ void Primitive::copyAttribute(Asset& asset, S32 accessorIdx, LLStrider<T>& dst) { copyAttributeArray(asset, accessor, (const U32*)src, dst, bufferView.mByteStride); } + else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE) + { + copyAttributeArray(asset, accessor, (const U8*)src, dst, bufferView.mByteStride); + } + else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_SHORT) + { + copyAttributeArray(asset, accessor, (const S16*)src, dst, bufferView.mByteStride); + } + else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_BYTE) + { + copyAttributeArray(asset, accessor, (const S8*)src, dst, bufferView.mByteStride); + } + else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_DOUBLE) + { + copyAttributeArray(asset, accessor, (const F64*)src, dst, bufferView.mByteStride); + } else - { - LL_ERRS() << "Unsupported component type" << LL_ENDL; + LL_ERRS("GLTF") << "Unsupported component type" << LL_ENDL; } } @@ -179,11 +194,11 @@ void Primitive::allocateGLResources(Asset& asset) // get the number of vertices U32 numVertices = 0; - for (auto& it : mAttributes) + if (!mAttributes.empty()) { - const Accessor& accessor = asset.mAccessors[it.second]; + auto it = mAttributes.begin(); + const Accessor& accessor = asset.mAccessors[it->second]; numVertices = accessor.mCount; - break; } // get the number of indices @@ -294,6 +309,14 @@ void Primitive::allocateGLResources(Asset& asset) src += sizeof(U16); } } + else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE) + { + for (U32 i = 0; i < numIndices; ++i) + { + *(dst++) = *(U8*)src; + src += sizeof(U8); + } + } else { LL_ERRS("GLTF") << "Unsupported component type for indices" << LL_ENDL; @@ -317,6 +340,22 @@ void Primitive::allocateGLResources(Asset& asset) } } + // bake material basecolor into color array + if (mMaterial != INVALID_INDEX) + { + const Material& material = asset.mMaterials[mMaterial]; + LLColor4 baseColor = material.mMaterial->mBaseColor; + LLStrider<LLColor4U> dst; + mVertexBuffer->getColorStrider(dst); + + for (U32 i = 0; i < numVertices; ++i) + { + LLColor4 col = *dst; + *dst = LLColor4U(baseColor * col); + dst++; + } + } + if (needs_texcoord) { // set default texcoord LLStrider<LLVector2> dst; @@ -368,15 +407,51 @@ void Primitive::allocateGLResources(Asset& asset) mVertexBuffer->unmapBuffer(); } +void initOctreeTriangle(LLVolumeTriangle* tri, F32 scaler, S32 i0, S32 i1, S32 i2, const LLVector4a& v0, const LLVector4a& v1, const LLVector4a& v2) +{ + //store pointers to vertex data + tri->mV[0] = &v0; + tri->mV[1] = &v1; + tri->mV[2] = &v2; + + //store indices + tri->mIndex[0] = i0; + tri->mIndex[1] = i1; + tri->mIndex[2] = i2; + + //get minimum point + LLVector4a min = v0; + min.setMin(min, v1); + min.setMin(min, v2); + + //get maximum point + LLVector4a max = v0; + max.setMax(max, v1); + max.setMax(max, v2); + + //compute center + LLVector4a center; + center.setAdd(min, max); + center.mul(0.5f); + + tri->mPositionGroup = center; + + //compute "radius" + LLVector4a size; + size.setSub(max, min); + + tri->mRadius = size.getLength3().getF32() * scaler; +} + void Primitive::createOctree() { // create octree mOctree = new LLVolumeOctree(); + F32 scaler = 0.25f; + if (mMode == TINYGLTF_MODE_TRIANGLES) { - F32 scaler = 0.25f; - const U32 num_triangles = mVertexBuffer->getNumIndices() / 3; // Initialize all the triangles we need mOctreeTriangles.resize(num_triangles); @@ -388,47 +463,82 @@ void Primitive::createOctree() { //for each triangle const U32 index = triangle_index * 3; LLVolumeTriangle* tri = &mOctreeTriangles[triangle_index]; - const LLVector4a& v0 = pos[indices[index]]; - const LLVector4a& v1 = pos[indices[index + 1]]; - const LLVector4a& v2 = pos[indices[index + 2]]; + S32 i0 = indices[index]; + S32 i1 = indices[index + 1]; + S32 i2 = indices[index + 2]; + + const LLVector4a& v0 = pos[i0]; + const LLVector4a& v1 = pos[i1]; + const LLVector4a& v2 = pos[i2]; + + initOctreeTriangle(tri, scaler, i0, i1, i2, v0, v1, v2); + + //insert + mOctree->insert(tri); + } + } + else if (mMode == TINYGLTF_MODE_TRIANGLE_STRIP) + { + const U32 num_triangles = mVertexBuffer->getNumIndices() - 2; + // Initialize all the triangles we need + mOctreeTriangles.resize(num_triangles); - //store pointers to vertex data - tri->mV[0] = &v0; - tri->mV[1] = &v1; - tri->mV[2] = &v2; + LLVector4a* pos = (LLVector4a*)(mVertexBuffer->getMappedData() + mVertexBuffer->getOffset(LLVertexBuffer::TYPE_VERTEX)); + U16* indices = (U16*)mVertexBuffer->getMappedIndices(); - //store indices - tri->mIndex[0] = indices[index]; - tri->mIndex[1] = indices[index + 1]; - tri->mIndex[2] = indices[index + 2]; + for (U32 triangle_index = 0; triangle_index < num_triangles; ++triangle_index) + { //for each triangle + const U32 index = triangle_index + 2; + LLVolumeTriangle* tri = &mOctreeTriangles[triangle_index]; + S32 i0 = indices[index]; + S32 i1 = indices[index - 1]; + S32 i2 = indices[index - 2]; + + const LLVector4a& v0 = pos[i0]; + const LLVector4a& v1 = pos[i1]; + const LLVector4a& v2 = pos[i2]; - //get minimum point - LLVector4a min = v0; - min.setMin(min, v1); - min.setMin(min, v2); + initOctreeTriangle(tri, scaler, i0, i1, i2, v0, v1, v2); - //get maximum point - LLVector4a max = v0; - max.setMax(max, v1); - max.setMax(max, v2); + //insert + mOctree->insert(tri); + } + } + else if (mMode == TINYGLTF_MODE_TRIANGLE_FAN) + { + const U32 num_triangles = mVertexBuffer->getNumIndices() - 2; + // Initialize all the triangles we need + mOctreeTriangles.resize(num_triangles); - //compute center - LLVector4a center; - center.setAdd(min, max); - center.mul(0.5f); + LLVector4a* pos = (LLVector4a*)(mVertexBuffer->getMappedData() + mVertexBuffer->getOffset(LLVertexBuffer::TYPE_VERTEX)); + U16* indices = (U16*)mVertexBuffer->getMappedIndices(); - tri->mPositionGroup = center; + for (U32 triangle_index = 0; triangle_index < num_triangles; ++triangle_index) + { //for each triangle + const U32 index = triangle_index + 2; + LLVolumeTriangle* tri = &mOctreeTriangles[triangle_index]; + S32 i0 = indices[0]; + S32 i1 = indices[index - 1]; + S32 i2 = indices[index - 2]; - //compute "radius" - LLVector4a size; - size.setSub(max, min); + const LLVector4a& v0 = pos[i0]; + const LLVector4a& v1 = pos[i1]; + const LLVector4a& v2 = pos[i2]; - tri->mRadius = size.getLength3().getF32() * scaler; + initOctreeTriangle(tri, scaler, i0, i1, i2, v0, v1, v2); //insert mOctree->insert(tri); } } + else if (mMode == TINYGLTF_MODE_POINTS || + mMode == TINYGLTF_MODE_LINE || + mMode == TINYGLTF_MODE_LINE_LOOP || + mMode == TINYGLTF_MODE_LINE_STRIP) + { + // nothing to do, no volume... maybe add some collision geometry around these primitive types? + } + else { LL_ERRS() << "Unsupported Primitive mode" << LL_ENDL; diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index 6c44b83646..8273c707f9 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -91,7 +91,11 @@ void GLTFSceneManager::load(const std::string& filename) if (obj) { // assign to self avatar obj->mGLTFAsset = asset; - mObjects.push_back(obj); + + if (std::find(mObjects.begin(), mObjects.end(), obj) == mObjects.end()) + { + mObjects.push_back(obj); + } } } @@ -100,43 +104,17 @@ GLTFSceneManager::~GLTFSceneManager() mObjects.clear(); } -LLMatrix4a getAssetToAgentTransform(LLViewerObject* obj) +void GLTFSceneManager::renderOpaque() { - LLMatrix4 root; - root.initScale(obj->getScale()); - root.rotate(obj->getRenderRotation()); - root.translate(obj->getPositionAgent()); - - LLMatrix4a mat; - mat.loadu((F32*) root.mMatrix); - - return mat; + render(true); } -LLMatrix4a getAgentToAssetTransform(LLViewerObject* obj) +void GLTFSceneManager::renderAlpha() { - LLMatrix4 root; - LLVector3 scale = obj->getScale(); - scale.mV[0] = 1.f / scale.mV[0]; - scale.mV[1] = 1.f / scale.mV[1]; - scale.mV[2] = 1.f / scale.mV[2]; - - root.translate(-obj->getPositionAgent()); - root.rotate(~obj->getRenderRotation()); - - LLMatrix4 scale_mat; - scale_mat.initScale(scale); - - root *= scale_mat; - - - LLMatrix4a mat; - mat.loadu((F32*) root.mMatrix); - - return mat; + render(false); } -void GLTFSceneManager::renderOpaque() +void GLTFSceneManager::render(bool opaque) { // for debugging, just render the whole scene as opaque // by traversing the whole scenegraph @@ -158,7 +136,7 @@ void GLTFSceneManager::renderOpaque() gGL.pushMatrix(); - LLMatrix4a mat = getAssetToAgentTransform(mObjects[i]); + LLMatrix4a mat = mObjects[i]->getGLTFAssetToAgentTransform(); LLMatrix4a modelview; modelview.loadu(gGLModelView); @@ -166,7 +144,7 @@ void GLTFSceneManager::renderOpaque() matMul(mat, modelview, modelview); asset->updateRenderTransforms(modelview); - asset->renderOpaque(); + asset->render(opaque); gGL.popMatrix(); } @@ -195,7 +173,7 @@ bool GLTFSceneManager::lineSegmentIntersect(LLVOVolume* obj, Asset* asset, const LLVector4a local_start; LLVector4a local_end; - LLMatrix4a asset_to_agent = getAssetToAgentTransform(obj); + LLMatrix4a asset_to_agent = obj->getGLTFAssetToAgentTransform(); LLMatrix4a agent_to_asset = inverse(asset_to_agent); agent_to_asset.affineTransform(start, local_start); @@ -331,7 +309,7 @@ void renderAssetDebug(LLViewerObject* obj, Asset* asset) gGL.pushMatrix(); // get raycast in asset space - LLMatrix4a agent_to_asset = getAgentToAssetTransform(obj); + LLMatrix4a agent_to_asset = obj->getAgentToGLTFAssetTransform(); LLVector4a start; LLVector4a end; @@ -399,7 +377,8 @@ void GLTFSceneManager::renderDebug() { if (!gPipeline.hasRenderDebugMask( LLPipeline::RENDER_DEBUG_BBOXES | - LLPipeline::RENDER_DEBUG_RAYCAST)) + LLPipeline::RENDER_DEBUG_RAYCAST | + LLPipeline::RENDER_DEBUG_NODES)) { return; } @@ -412,6 +391,7 @@ void GLTFSceneManager::renderDebug() gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gPipeline.disableLights(); + // force update all mRenderMatrix, not just nodes with meshes for (auto& obj : mObjects) { if (obj->isDead() || obj->mGLTFAsset == nullptr) @@ -419,20 +399,115 @@ void GLTFSceneManager::renderDebug() continue; } + LLMatrix4a mat = obj->getGLTFAssetToAgentTransform(); + + LLMatrix4a modelview; + modelview.loadu(gGLModelView); + + matMul(mat, modelview, modelview); + Asset* asset = obj->mGLTFAsset; + for (auto& node : asset->mNodes) + { + matMul(node.mAssetMatrix, modelview, node.mRenderMatrix); + } + } + + for (auto& obj : mObjects) + { + if (obj->isDead() || obj->mGLTFAsset == nullptr) + { + continue; + } + + Asset* asset = obj->mGLTFAsset; - LLMatrix4a mat = getAssetToAgentTransform(obj); + LLMatrix4a mat = obj->getGLTFAssetToAgentTransform(); LLMatrix4a modelview; modelview.loadu(gGLModelView); matMul(mat, modelview, modelview); - asset->updateRenderTransforms(modelview); renderAssetDebug(obj, asset); } + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_NODES)) + { //render node hierarchy + + for (U32 i = 0; i < 2; ++i) + { + LLGLDepthTest depth(GL_TRUE, i == 0 ? GL_FALSE : GL_TRUE, i == 0 ? GL_GREATER : GL_LEQUAL); + LLGLState blend(GL_BLEND, i == 0 ? TRUE : FALSE); + + + gGL.pushMatrix(); + + for (auto& obj : mObjects) + { + if (obj->isDead() || obj->mGLTFAsset == nullptr) + { + continue; + } + + LLMatrix4a mat = obj->getGLTFAssetToAgentTransform(); + + LLMatrix4a modelview; + modelview.loadu(gGLModelView); + + matMul(mat, modelview, modelview); + + Asset* asset = obj->mGLTFAsset; + + for (auto& node : asset->mNodes) + { + // force update all mRenderMatrix, not just nodes with meshes + matMul(node.mAssetMatrix, modelview, node.mRenderMatrix); + + gGL.loadMatrix(node.mRenderMatrix.getF32ptr()); + // render x-axis red, y-axis green, z-axis blue + gGL.color4f(1.f, 0.f, 0.f, 0.5f); + gGL.begin(LLRender::LINES); + gGL.vertex3f(0.f, 0.f, 0.f); + gGL.vertex3f(1.f, 0.f, 0.f); + gGL.end(); + gGL.flush(); + + gGL.color4f(0.f, 1.f, 0.f, 0.5f); + gGL.begin(LLRender::LINES); + gGL.vertex3f(0.f, 0.f, 0.f); + gGL.vertex3f(0.f, 1.f, 0.f); + gGL.end(); + gGL.flush(); + + gGL.begin(LLRender::LINES); + gGL.color4f(0.f, 0.f, 1.f, 0.5f); + gGL.vertex3f(0.f, 0.f, 0.f); + gGL.vertex3f(0.f, 0.f, 1.f); + gGL.end(); + gGL.flush(); + + // render path to child nodes cyan + gGL.color4f(0.f, 1.f, 1.f, 0.5f); + gGL.begin(LLRender::LINES); + for (auto& child_idx : node.mChildren) + { + Node& child = asset->mNodes[child_idx]; + gGL.vertex3f(0.f, 0.f, 0.f); + gGL.vertex3fv(child.mMatrix.getTranslation().getF32ptr()); + } + gGL.end(); + gGL.flush(); + } + } + + gGL.popMatrix(); + } + + } + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) { S32 node_hit = -1; diff --git a/indra/newview/gltfscenemanager.h b/indra/newview/gltfscenemanager.h index 50e1dd93da..4e9013834b 100644 --- a/indra/newview/gltfscenemanager.h +++ b/indra/newview/gltfscenemanager.h @@ -38,7 +38,9 @@ namespace LL // load GLTF file from disk void load(); // open filepicker to choose asset void load(const std::string& filename); // load asset from filename + void render(bool opaque); void renderOpaque(); + void renderAlpha(); LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 8977b145d1..7ddf6c4390 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -2525,7 +2525,7 @@ void LLAgentCamera::setFocusGlobal(const LLPickInfo& pick) { LLViewerObject* objectp = gObjectList.findObject(pick.mObjectID); - if (objectp) + if (objectp && pick.mGLTFNodeIndex == -1) { // focus on object plus designated offset // which may or may not be same as pick.mPosGlobal diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 41dc95a8cb..81014e9d6e 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -49,6 +49,7 @@ #include "llspatialpartition.h" #include "llglcommonfunc.h" #include "llvoavatar.h" +#include "gltfscenemanager.h" #include "llenvironment.h" @@ -260,6 +261,12 @@ void LLDrawPoolAlpha::forwardRender(bool rigged) mAlphaDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // } gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); + if (write_depth) + { // draw GLTF scene to depth buffer + gPipeline.bindDeferredShader(gDeferredPBRAlphaProgram); + LL::GLTFSceneManager::instance().renderAlpha(); + } + // If the face is more than 90% transparent, then don't update the Depth buffer for Dof // We don't want the nearly invisible objects to cause of DoF effects renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, false, rigged); diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp index 1ca7ffaec1..1dd1dbabbe 100644 --- a/indra/newview/llfetchedgltfmaterial.cpp +++ b/indra/newview/llfetchedgltfmaterial.cpp @@ -34,6 +34,9 @@ #include "llshadermgr.h" #include "pipeline.h" +//static +LLFetchedGLTFMaterial LLFetchedGLTFMaterial::sDefault; + LLFetchedGLTFMaterial::LLFetchedGLTFMaterial() : LLGLTFMaterial() , mExpectedFlusTime(0.f) diff --git a/indra/newview/llfetchedgltfmaterial.h b/indra/newview/llfetchedgltfmaterial.h index 42c835a416..7550c75b45 100644 --- a/indra/newview/llfetchedgltfmaterial.h +++ b/indra/newview/llfetchedgltfmaterial.h @@ -66,6 +66,8 @@ public: std::set<LLTextureEntry*> mTextureEntires; + // default material for when assets don't have one + static LLFetchedGLTFMaterial sDefault; protected: // Lifetime management diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp index feb691520f..8a284686ad 100644 --- a/indra/newview/llmanip.cpp +++ b/indra/newview/llmanip.cpp @@ -355,8 +355,14 @@ LLVector3 LLManip::getSavedPivotPoint() const LLVector3 LLManip::getPivotPoint() { - if (mObjectSelection->getFirstObject() && mObjectSelection->getObjectCount() == 1 && mObjectSelection->getSelectType() != SELECT_TYPE_HUD) + LLViewerObject* object = mObjectSelection->getFirstObject(); + if (object && mObjectSelection->getObjectCount() == 1 && mObjectSelection->getSelectType() != SELECT_TYPE_HUD) { + LLSelectNode* select_node = mObjectSelection->getFirstNode(); + if (select_node->mSelectedGLTFNode != -1) + { + return object->getGLTFNodePositionAgent(select_node->mSelectedGLTFNode); + } return mObjectSelection->getFirstObject()->getPivotPositionAgent(); } return LLSelectMgr::getInstance()->getBBoxOfSelection().getCenterAgent(); diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 7f37f98568..1ac1992fe0 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -556,6 +556,7 @@ void LLManipRotate::drag( S32 x, S32 y ) BOOL damped = mSmoothRotate; mSmoothRotate = FALSE; + bool gltf_mode = false; for (LLObjectSelection::iterator iter = mObjectSelection->begin(); iter != mObjectSelection->end(); iter++) @@ -569,154 +570,177 @@ void LLManipRotate::drag( S32 x, S32 y ) ((root_object == NULL) || !root_object->isPermanentEnforced()) && (object->isRootEdit() || selectNode->mIndividualSelection)) { - if (!object->isRootEdit()) - { - // child objects should not update if parent is selected - LLViewerObject* editable_root = (LLViewerObject*)object->getParent(); - if (editable_root->isSelected()) - { - // we will be moved properly by our parent, so skip - continue; - } - } - LLQuaternion new_rot = selectNode->mSavedRotation * mRotation; - std::vector<LLVector3>& child_positions = object->mUnselectedChildrenPositions ; - std::vector<LLQuaternion> child_rotations; - if (object->isRootEdit() && selectNode->mIndividualSelection) - { - object->saveUnselectedChildrenRotation(child_rotations) ; - object->saveUnselectedChildrenPosition(child_positions) ; - } + if (selectNode->mSelectedGLTFNode != -1) + { + LLQuaternion new_rot = selectNode->mSavedRotation * mRotation; - if (object->getParent() && object->mDrawable.notNull()) - { - LLQuaternion invParentRotation = object->mDrawable->mXform.getParent()->getWorldRotation(); - invParentRotation.transQuat(); + object->setGLTFNodeRotationAgent(selectNode->mSelectedGLTFNode, new_rot); - object->setRotation(new_rot * invParentRotation, damped); - rebuild(object); - } - else - { - object->setRotation(new_rot, damped); - LLVOAvatar* avatar = object->asAvatar(); - if (avatar && avatar->isSelf() - && LLSelectMgr::getInstance()->mAllowSelectAvatar - && !object->getParent()) + gltf_mode = true; + } + else if (!gltf_mode) + { + if (!object->isRootEdit()) { - // Normal avatars use object's orienttion, but self uses - // separate LLCoordFrame - // See LVOAvatar::updateOrientation() - if (gAgentCamera.getFocusOnAvatar()) + // child objects should not update if parent is selected + LLViewerObject* editable_root = (LLViewerObject*)object->getParent(); + if (editable_root->isSelected()) { - //Don't rotate camera with avatar - gAgentCamera.setFocusOnAvatar(false, false, false); + // we will be moved properly by our parent, so skip + continue; } + } - LLVector3 at_axis = mAgentSelfAtAxis; - at_axis *= mRotation; - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - gAgent.resetAxes(at_axis); + LLQuaternion new_rot = selectNode->mSavedRotation * mRotation; + std::vector<LLVector3>& child_positions = object->mUnselectedChildrenPositions; + std::vector<LLQuaternion> child_rotations; + if (object->isRootEdit() && selectNode->mIndividualSelection) + { + object->saveUnselectedChildrenRotation(child_rotations); + object->saveUnselectedChildrenPosition(child_positions); } - rebuild(object); - } - // for individually selected roots, we need to counterrotate all the children - if (object->isRootEdit() && selectNode->mIndividualSelection) - { - //RN: must do non-damped updates on these objects so relative rotation appears constant - // instead of having two competing slerps making the child objects appear to "wobble" - object->resetChildrenRotationAndPosition(child_rotations, child_positions) ; - } + if (object->getParent() && object->mDrawable.notNull()) + { + LLQuaternion invParentRotation = object->mDrawable->mXform.getParent()->getWorldRotation(); + invParentRotation.transQuat(); + + object->setRotation(new_rot * invParentRotation, damped); + rebuild(object); + } + else + { + object->setRotation(new_rot, damped); + LLVOAvatar* avatar = object->asAvatar(); + if (avatar && avatar->isSelf() + && LLSelectMgr::getInstance()->mAllowSelectAvatar + && !object->getParent()) + { + // Normal avatars use object's orienttion, but self uses + // separate LLCoordFrame + // See LVOAvatar::updateOrientation() + if (gAgentCamera.getFocusOnAvatar()) + { + //Don't rotate camera with avatar + gAgentCamera.setFocusOnAvatar(false, false, false); + } + + LLVector3 at_axis = mAgentSelfAtAxis; + at_axis *= mRotation; + at_axis.mV[VZ] = 0.f; + at_axis.normalize(); + gAgent.resetAxes(at_axis); + } + rebuild(object); + } + + // for individually selected roots, we need to counterrotate all the children + if (object->isRootEdit() && selectNode->mIndividualSelection) + { + //RN: must do non-damped updates on these objects so relative rotation appears constant + // instead of having two competing slerps making the child objects appear to "wobble" + object->resetChildrenRotationAndPosition(child_rotations, child_positions); + } + } } } // update positions - for (LLObjectSelection::iterator iter = mObjectSelection->begin(); - iter != mObjectSelection->end(); iter++) - { - LLSelectNode* selectNode = *iter; - LLViewerObject* object = selectNode->getObject(); - LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); + if (!gltf_mode) + { + for (LLObjectSelection::iterator iter = mObjectSelection->begin(); + iter != mObjectSelection->end(); iter++) + { + LLSelectNode* selectNode = *iter; + LLViewerObject* object = selectNode->getObject(); + LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); - // to avoid cumulative position changes we calculate the objects new position using its saved position - if (object && object->permMove() && !object->isPermanentEnforced() && - ((root_object == NULL) || !root_object->isPermanentEnforced())) - { - LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); - - LLVector3 old_position; - LLVector3 new_position; - - if (object->isAttachment() && object->mDrawable.notNull()) - { - // need to work in drawable space to handle selected items from multiple attachments - // (which have no shared frame of reference other than their render positions) - LLXform* parent_xform = object->mDrawable->getXform()->getParent(); - new_position = (selectNode->mSavedPositionLocal * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition(); - old_position = (object->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();//object->getRenderPosition(); - } - else - { - new_position = gAgent.getPosAgentFromGlobal( selectNode->mSavedPositionGlobal ); - old_position = object->getPositionAgent(); - } - new_position = (new_position - center) * mRotation; // new relative rotated position - new_position += center; - - if (object->isRootEdit() && !object->isAttachment()) - { - LLVector3d new_pos_global = gAgent.getPosGlobalFromAgent(new_position); - new_pos_global = LLWorld::getInstance()->clipToVisibleRegions(selectNode->mSavedPositionGlobal, new_pos_global); - new_position = gAgent.getPosAgentFromGlobal(new_pos_global); - } + // to avoid cumulative position changes we calculate the objects new position using its saved position + if (object && object->permMove() && !object->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced())) + { + LLVector3 center = gAgent.getPosAgentFromGlobal(mRotationCenter); - // for individually selected child objects - if (!object->isRootEdit() && selectNode->mIndividualSelection) - { - LLViewerObject* parentp = (LLViewerObject*)object->getParent(); - if (!parentp->isSelected()) - { - if (object->isAttachment() && object->mDrawable.notNull()) - { - // find position relative to render position of parent - object->setPosition((new_position - parentp->getRenderPosition()) * ~parentp->getRenderRotation()); - rebuild(object); - } - else - { - object->setPositionParent((new_position - parentp->getPositionAgent()) * ~parentp->getRotationRegion()); - rebuild(object); - } - } - } - else if (object->isRootEdit()) - { - if (object->isAttachment() && object->mDrawable.notNull()) - { - LLXform* parent_xform = object->mDrawable->getXform()->getParent(); - object->setPosition((new_position - parent_xform->getWorldPosition()) * ~parent_xform->getWorldRotation()); - rebuild(object); - } - else - { - object->setPositionAgent(new_position); - rebuild(object); - } - } + LLVector3 old_position; + LLVector3 new_position; - // for individually selected roots, we need to counter-translate all unselected children - if (object->isRootEdit() && selectNode->mIndividualSelection) - { - // only offset by parent's translation as we've already countered parent's rotation - rebuild(object); - object->resetChildrenPosition(old_position - new_position) ; - } - } - } + if (selectNode->mSelectedGLTFNode != -1) + { + + } + else + { + if (object->isAttachment() && object->mDrawable.notNull()) + { + // need to work in drawable space to handle selected items from multiple attachments + // (which have no shared frame of reference other than their render positions) + LLXform* parent_xform = object->mDrawable->getXform()->getParent(); + new_position = (selectNode->mSavedPositionLocal * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition(); + old_position = (object->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();//object->getRenderPosition(); + } + else + { + new_position = gAgent.getPosAgentFromGlobal(selectNode->mSavedPositionGlobal); + old_position = object->getPositionAgent(); + } + + new_position = (new_position - center) * mRotation; // new relative rotated position + new_position += center; + + if (object->isRootEdit() && !object->isAttachment()) + { + LLVector3d new_pos_global = gAgent.getPosGlobalFromAgent(new_position); + new_pos_global = LLWorld::getInstance()->clipToVisibleRegions(selectNode->mSavedPositionGlobal, new_pos_global); + new_position = gAgent.getPosAgentFromGlobal(new_pos_global); + } + + // for individually selected child objects + if (!object->isRootEdit() && selectNode->mIndividualSelection) + { + LLViewerObject* parentp = (LLViewerObject*)object->getParent(); + if (!parentp->isSelected()) + { + if (object->isAttachment() && object->mDrawable.notNull()) + { + // find position relative to render position of parent + object->setPosition((new_position - parentp->getRenderPosition()) * ~parentp->getRenderRotation()); + rebuild(object); + } + else + { + object->setPositionParent((new_position - parentp->getPositionAgent()) * ~parentp->getRotationRegion()); + rebuild(object); + } + } + } + else if (object->isRootEdit()) + { + if (object->isAttachment() && object->mDrawable.notNull()) + { + LLXform* parent_xform = object->mDrawable->getXform()->getParent(); + object->setPosition((new_position - parent_xform->getWorldPosition()) * ~parent_xform->getWorldRotation()); + rebuild(object); + } + else + { + object->setPositionAgent(new_position); + rebuild(object); + } + } + + // for individually selected roots, we need to counter-translate all unselected children + if (object->isRootEdit() && selectNode->mIndividualSelection) + { + // only offset by parent's translation as we've already countered parent's rotation + rebuild(object); + object->resetChildrenPosition(old_position - new_position); + } + } + } + } + } // store changes to override updates for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin(); @@ -725,12 +749,13 @@ void LLManipRotate::drag( S32 x, S32 y ) LLSelectNode* selectNode = *iter; LLViewerObject*cur = selectNode->getObject(); LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit(); - if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() && + + if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() && ((root_object == NULL) || !root_object->isPermanentEnforced()) && (!cur->isAvatar() || LLSelectMgr::getInstance()->mAllowSelectAvatar)) { - selectNode->mLastRotation = cur->getRotation(); - selectNode->mLastPositionLocal = cur->getPosition(); + selectNode->mLastRotation = cur->getRotation(); + selectNode->mLastPositionLocal = cur->getPosition(); } } diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index cafb3fef67..9fc5ad502c 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -655,114 +655,125 @@ BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask) LLVector3d clamped_relative_move = axis_magnitude * axis_d; // scalar multiply LLVector3 clamped_relative_move_f = (F32)axis_magnitude * axis_f; // scalar multiply - for (LLObjectSelection::iterator iter = mObjectSelection->begin(); - iter != mObjectSelection->end(); iter++) - { - LLSelectNode* selectNode = *iter; - LLViewerObject* object = selectNode->getObject(); - - // Only apply motion to root objects and objects selected - // as "individual". - if (!object->isRootEdit() && !selectNode->mIndividualSelection) - { - continue; - } - - if (!object->isRootEdit()) - { - // child objects should not update if parent is selected - LLViewerObject* editable_root = (LLViewerObject*)object->getParent(); - if (editable_root->isSelected()) - { - // we will be moved properly by our parent, so skip - continue; - } - } - - LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); - if (object->permMove() && !object->isPermanentEnforced() && - ((root_object == NULL) || !root_object->isPermanentEnforced())) - { - // handle attachments in local space - if (object->isAttachment() && object->mDrawable.notNull()) - { - // calculate local version of relative move - LLQuaternion objWorldRotation = object->mDrawable->mXform.getParent()->getWorldRotation(); - objWorldRotation.transQuat(); - - LLVector3 old_position_local = object->getPosition(); - LLVector3 new_position_local = selectNode->mSavedPositionLocal + (clamped_relative_move_f * objWorldRotation); - - //RN: I forget, but we need to do this because of snapping which doesn't often result - // in position changes even when the mouse moves - object->setPosition(new_position_local); - rebuild(object); - gAgentAvatarp->clampAttachmentPositions(); - new_position_local = object->getPosition(); - - if (selectNode->mIndividualSelection) - { - // counter-translate child objects if we are moving the root as an individual - object->resetChildrenPosition(old_position_local - new_position_local, TRUE) ; - } - } - else - { - // compute new position to send to simulators, but don't set it yet. - // We need the old position to know which simulator to send the move message to. - LLVector3d new_position_global = selectNode->mSavedPositionGlobal + clamped_relative_move; - - // Don't let object centers go too far underground - F64 min_height = LLWorld::getInstance()->getMinAllowedZ(object, object->getPositionGlobal()); - if (new_position_global.mdV[VZ] < min_height) - { - new_position_global.mdV[VZ] = min_height; - } - - // For safety, cap heights where objects can be dragged - if (new_position_global.mdV[VZ] > MAX_OBJECT_Z) - { - new_position_global.mdV[VZ] = MAX_OBJECT_Z; - } - - // Grass is always drawn on the ground, so clamp its position to the ground - if (object->getPCode() == LL_PCODE_LEGACY_GRASS) - { - new_position_global.mdV[VZ] = LLWorld::getInstance()->resolveLandHeightGlobal(new_position_global) + 1.f; - } - - if (object->isRootEdit()) - { - new_position_global = LLWorld::getInstance()->clipToVisibleRegions(object->getPositionGlobal(), new_position_global); - } - - // PR: Only update if changed - LLVector3 old_position_agent = object->getPositionAgent(); - LLVector3 new_position_agent = gAgent.getPosAgentFromGlobal(new_position_global); - if (object->isRootEdit()) - { - // finally, move parent object after children have calculated new offsets - object->setPositionAgent(new_position_agent); - rebuild(object); - } - else - { - LLViewerObject* root_object = object->getRootEdit(); - new_position_agent -= root_object->getPositionAgent(); - new_position_agent = new_position_agent * ~root_object->getRotation(); - object->setPositionParent(new_position_agent, FALSE); - rebuild(object); - } + for (LLObjectSelection::iterator iter = mObjectSelection->begin(); + iter != mObjectSelection->end(); iter++) + { + LLSelectNode* selectNode = *iter; + LLViewerObject* object = selectNode->getObject(); + + if (selectNode->mSelectedGLTFNode != -1) + { + // manipulating a GLTF node + clamped_relative_move_f -= selectNode->mLastMoveLocal; + object->moveGLTFNode(selectNode->mSelectedGLTFNode, clamped_relative_move_f); + selectNode->mLastMoveLocal += clamped_relative_move_f; + } + else + { + // Only apply motion to root objects and objects selected + // as "individual". + if (!object->isRootEdit() && !selectNode->mIndividualSelection) + { + continue; + } + + if (!object->isRootEdit()) + { + // child objects should not update if parent is selected + LLViewerObject* editable_root = (LLViewerObject*)object->getParent(); + if (editable_root->isSelected()) + { + // we will be moved properly by our parent, so skip + continue; + } + } + + LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); + if (object->permMove() && !object->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced())) + { + // handle attachments in local space + if (object->isAttachment() && object->mDrawable.notNull()) + { + // calculate local version of relative move + LLQuaternion objWorldRotation = object->mDrawable->mXform.getParent()->getWorldRotation(); + objWorldRotation.transQuat(); + + LLVector3 old_position_local = object->getPosition(); + LLVector3 new_position_local = selectNode->mSavedPositionLocal + (clamped_relative_move_f * objWorldRotation); + + //RN: I forget, but we need to do this because of snapping which doesn't often result + // in position changes even when the mouse moves + object->setPosition(new_position_local); + rebuild(object); + gAgentAvatarp->clampAttachmentPositions(); + new_position_local = object->getPosition(); + + if (selectNode->mIndividualSelection) + { + // counter-translate child objects if we are moving the root as an individual + object->resetChildrenPosition(old_position_local - new_position_local, TRUE); + } + } + else + { + // compute new position to send to simulators, but don't set it yet. + // We need the old position to know which simulator to send the move message to. + LLVector3d new_position_global = selectNode->mSavedPositionGlobal + clamped_relative_move; + + // Don't let object centers go too far underground + F64 min_height = LLWorld::getInstance()->getMinAllowedZ(object, object->getPositionGlobal()); + if (new_position_global.mdV[VZ] < min_height) + { + new_position_global.mdV[VZ] = min_height; + } + + // For safety, cap heights where objects can be dragged + if (new_position_global.mdV[VZ] > MAX_OBJECT_Z) + { + new_position_global.mdV[VZ] = MAX_OBJECT_Z; + } + + // Grass is always drawn on the ground, so clamp its position to the ground + if (object->getPCode() == LL_PCODE_LEGACY_GRASS) + { + new_position_global.mdV[VZ] = LLWorld::getInstance()->resolveLandHeightGlobal(new_position_global) + 1.f; + } + + if (object->isRootEdit()) + { + new_position_global = LLWorld::getInstance()->clipToVisibleRegions(object->getPositionGlobal(), new_position_global); + } + + // PR: Only update if changed + LLVector3 old_position_agent = object->getPositionAgent(); + LLVector3 new_position_agent = gAgent.getPosAgentFromGlobal(new_position_global); + if (object->isRootEdit()) + { + // finally, move parent object after children have calculated new offsets + object->setPositionAgent(new_position_agent); + rebuild(object); + } + else + { + LLViewerObject* root_object = object->getRootEdit(); + new_position_agent -= root_object->getPositionAgent(); + new_position_agent = new_position_agent * ~root_object->getRotation(); + object->setPositionParent(new_position_agent, FALSE); + rebuild(object); + } + + if (selectNode->mIndividualSelection) + { + // counter-translate child objects if we are moving the root as an individual + object->resetChildrenPosition(old_position_agent - new_position_agent, TRUE); + } + } + selectNode->mLastPositionLocal = object->getPosition(); + } + } + } - if (selectNode->mIndividualSelection) - { - // counter-translate child objects if we are moving the root as an individual - object->resetChildrenPosition(old_position_agent - new_position_agent, TRUE) ; - } - } - selectNode->mLastPositionLocal = object->getPosition(); - } - } LLSelectMgr::getInstance()->updateSelectionCenter(); gAgentCamera.clearFocusObject(); diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 471601f16f..20b00974e1 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -456,7 +456,7 @@ void LLSelectMgr::overrideAvatarUpdates() //----------------------------------------------------------------------------- // Select just the object, not any other group members. //----------------------------------------------------------------------------- -LLObjectSelectionHandle LLSelectMgr::selectObjectOnly(LLViewerObject* object, S32 face) +LLObjectSelectionHandle LLSelectMgr::selectObjectOnly(LLViewerObject* object, S32 face, S32 gltf_node, S32 gltf_primitive) { llassert( object ); @@ -481,7 +481,7 @@ LLObjectSelectionHandle LLSelectMgr::selectObjectOnly(LLViewerObject* object, S3 // Place it in the list and tag it. // This will refresh dialogs. - addAsIndividual(object, face); + addAsIndividual(object, face, TRUE, gltf_node, gltf_primitive); // Stop the object from moving (this anticipates changes on the // simulator in LLTask::userSelect) @@ -1033,7 +1033,7 @@ void LLSelectMgr::addAsFamily(std::vector<LLViewerObject*>& objects, BOOL add_to //----------------------------------------------------------------------------- // addAsIndividual() - a single object, face, etc //----------------------------------------------------------------------------- -void LLSelectMgr::addAsIndividual(LLViewerObject *objectp, S32 face, BOOL undoable) +void LLSelectMgr::addAsIndividual(LLViewerObject *objectp, S32 face, BOOL undoable, S32 gltf_node, S32 gltf_primitive) { // check to see if object is already in list LLSelectNode *nodep = mSelectedObjects->findNode(objectp); @@ -1080,6 +1080,13 @@ void LLSelectMgr::addAsIndividual(LLViewerObject *objectp, S32 face, BOOL undoab return; } + // Handle glTF node selection + if (gltf_node >= 0) + { + nodep->selectGLTFNode(gltf_node, gltf_primitive, TRUE); + + } + saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); updateSelectionCenter(); dialog_refresh_all(); @@ -5211,46 +5218,57 @@ void LLSelectMgr::saveSelectedObjectTransform(EActionType action_type) { return true; // skip } - selectNode->mSavedPositionLocal = object->getPosition(); - if (object->isAttachment()) - { - if (object->isRootEdit()) - { - LLXform* parent_xform = object->mDrawable->getXform()->getParent(); - if (parent_xform) - { - selectNode->mSavedPositionGlobal = gAgent.getPosGlobalFromAgent((object->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition()); - } - else - { - selectNode->mSavedPositionGlobal = object->getPositionGlobal(); - } - } - else - { - LLViewerObject* attachment_root = (LLViewerObject*)object->getParent(); - LLXform* parent_xform = attachment_root ? attachment_root->mDrawable->getXform()->getParent() : NULL; - if (parent_xform) - { - LLVector3 root_pos = (attachment_root->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition(); - LLQuaternion root_rot = (attachment_root->getRotation() * parent_xform->getWorldRotation()); - selectNode->mSavedPositionGlobal = gAgent.getPosGlobalFromAgent((object->getPosition() * root_rot) + root_pos); - } - else - { - selectNode->mSavedPositionGlobal = object->getPositionGlobal(); - } - } - selectNode->mSavedRotation = object->getRenderRotation(); - } - else - { - selectNode->mSavedPositionGlobal = object->getPositionGlobal(); - selectNode->mSavedRotation = object->getRotationRegion(); - } - - selectNode->mSavedScale = object->getScale(); - selectNode->saveTextureScaleRatios(mManager->mTextureChannel); + + if (selectNode->mSelectedGLTFNode != -1) + { + // save GLTF node state + object->getGLTFNodeTransformAgent(selectNode->mSelectedGLTFNode, &selectNode->mSavedPositionLocal, &selectNode->mSavedRotation, &selectNode->mSavedScale); + selectNode->mSavedPositionGlobal = gAgent.getPosGlobalFromAgent(selectNode->mSavedPositionLocal); + selectNode->mLastMoveLocal.setZero(); + } + else + { + selectNode->mSavedPositionLocal = object->getPosition(); + if (object->isAttachment()) + { + if (object->isRootEdit()) + { + LLXform* parent_xform = object->mDrawable->getXform()->getParent(); + if (parent_xform) + { + selectNode->mSavedPositionGlobal = gAgent.getPosGlobalFromAgent((object->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition()); + } + else + { + selectNode->mSavedPositionGlobal = object->getPositionGlobal(); + } + } + else + { + LLViewerObject* attachment_root = (LLViewerObject*)object->getParent(); + LLXform* parent_xform = attachment_root ? attachment_root->mDrawable->getXform()->getParent() : NULL; + if (parent_xform) + { + LLVector3 root_pos = (attachment_root->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition(); + LLQuaternion root_rot = (attachment_root->getRotation() * parent_xform->getWorldRotation()); + selectNode->mSavedPositionGlobal = gAgent.getPosGlobalFromAgent((object->getPosition() * root_rot) + root_pos); + } + else + { + selectNode->mSavedPositionGlobal = object->getPositionGlobal(); + } + } + selectNode->mSavedRotation = object->getRenderRotation(); + } + else + { + selectNode->mSavedPositionGlobal = object->getPositionGlobal(); + selectNode->mSavedRotation = object->getRotationRegion(); + } + + selectNode->mSavedScale = object->getScale(); + selectNode->saveTextureScaleRatios(mManager->mTextureChannel); + } return true; } } func(action_type, this); @@ -6682,8 +6700,7 @@ LLSelectNode::~LLSelectNode() } } - - delete mPermissions; + delete mPermissions; mPermissions = NULL; } @@ -6711,6 +6728,17 @@ void LLSelectNode::selectTE(S32 te_index, BOOL selected) mLastTESelected = te_index; } +void LLSelectNode::selectGLTFNode(S32 node_index, S32 primitive_index, bool selected) +{ + if (node_index < 0) + { + return; + } + + mSelectedGLTFNode = node_index; + mSelectedGLTFPrimitive = primitive_index; +} + BOOL LLSelectNode::isTESelected(S32 te_index) const { if (te_index < 0 || te_index >= mObject->getNumTEs()) diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index f89209b437..66c794af4c 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -175,6 +175,7 @@ public: void selectAllTEs(BOOL b); void selectTE(S32 te_index, BOOL selected); + void selectGLTFNode(S32 node_index, S32 primitive_index, bool selected); BOOL isTESelected(S32 te_index) const; bool hasSelectedTE() const { return TE_SELECT_MASK_ALL & mTESelectMask; } S32 getLastSelectedTE() const; @@ -217,6 +218,7 @@ public: S16 mInventorySerial; LLVector3 mSavedPositionLocal; // for interactively modifying object position LLVector3 mLastPositionLocal; + LLVector3 mLastMoveLocal; LLVector3d mSavedPositionGlobal; // for interactively modifying object position LLVector3 mSavedScale; // for interactively modifying object scale LLVector3 mLastScale; @@ -240,11 +242,14 @@ public: std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object BOOL mSilhouetteExists; // need to generate silhouette? + S32 mSelectedGLTFNode = -1; + S32 mSelectedGLTFPrimitive = -1; protected: LLPointer<LLViewerObject> mObject; S32 mTESelectMask; S32 mLastTESelected; + }; class LLObjectSelection : public LLRefCount @@ -533,7 +538,7 @@ public: LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, BOOL add_to_end = FALSE, BOOL ignore_select_owned = FALSE); // For when you want just a child object. - LLObjectSelectionHandle selectObjectOnly(LLViewerObject* object, S32 face = SELECT_ALL_TES); + LLObjectSelectionHandle selectObjectOnly(LLViewerObject* object, S32 face = SELECT_ALL_TES, S32 gltf_node = -1, S32 gltf_primitive = -1); // Same as above, but takes a list of objects. Used by rectangle select. LLObjectSelectionHandle selectObjectAndFamily(const std::vector<LLViewerObject*>& object_list, BOOL send_to_sim = TRUE); @@ -833,7 +838,7 @@ public: void remove(std::vector<LLViewerObject*>& objects); void remove(LLViewerObject* object, S32 te = SELECT_ALL_TES, BOOL undoable = TRUE); void removeAll(); - void addAsIndividual(LLViewerObject* object, S32 te = SELECT_ALL_TES, BOOL undoable = TRUE); + void addAsIndividual(LLViewerObject* object, S32 te = SELECT_ALL_TES, BOOL undoable = TRUE, S32 gltf_node = -1, S32 gltf_primitive = -1); void promoteSelectionToRoot(); void demoteSelectionToIndividuals(); diff --git a/indra/newview/lltinygltfhelper.cpp b/indra/newview/lltinygltfhelper.cpp index 40e6f285a8..49c35165e6 100644 --- a/indra/newview/lltinygltfhelper.cpp +++ b/indra/newview/lltinygltfhelper.cpp @@ -87,20 +87,30 @@ void LLTinyGLTFHelper::initFetchedTextures(tinygltf::Material& material, { strip_alpha_channel(mr_img); - if (occlusion_img && material.pbrMetallicRoughness.metallicRoughnessTexture.index != material.occlusionTexture.index) + if (occlusion_img) { - // occlusion is a distinct texture from pbrMetallicRoughness - // pack into mr red channel - int occlusion_idx = material.occlusionTexture.index; - int mr_idx = material.pbrMetallicRoughness.metallicRoughnessTexture.index; - if (occlusion_idx != mr_idx) + if (material.pbrMetallicRoughness.metallicRoughnessTexture.index != material.occlusionTexture.index) { - //scale occlusion image to match resolution of mr image - occlusion_img->scale(mr_img->getWidth(), mr_img->getHeight()); - - copy_red_channel(occlusion_img, mr_img); + // occlusion is a distinct texture from pbrMetallicRoughness + // pack into mr red channel + int occlusion_idx = material.occlusionTexture.index; + int mr_idx = material.pbrMetallicRoughness.metallicRoughnessTexture.index; + if (occlusion_idx != mr_idx) + { + //scale occlusion image to match resolution of mr image + occlusion_img->scale(mr_img->getWidth(), mr_img->getHeight()); + + copy_red_channel(occlusion_img, mr_img); + } } } + else + { + // no occlusion, make a white occlusion image + occlusion_img = new LLImageRaw(mr_img->getWidth(), mr_img->getHeight(), 3); + occlusion_img->clear(255, 255, 255); + copy_red_channel(occlusion_img, mr_img); + } } else if (occlusion_img) { diff --git a/indra/newview/lltoolselect.cpp b/indra/newview/lltoolselect.cpp index f7455c6cb8..907cec4d17 100644 --- a/indra/newview/lltoolselect.cpp +++ b/indra/newview/lltoolselect.cpp @@ -173,7 +173,7 @@ LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pi if ( ignore_group ) { - LLSelectMgr::getInstance()->selectObjectOnly(object, SELECT_ALL_TES); + LLSelectMgr::getInstance()->selectObjectOnly(object, SELECT_ALL_TES, pick.mGLTFNodeIndex, pick.mGLTFPrimitiveIndex); } else { diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 4cf948f20d..9f377ae3e7 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -996,6 +996,10 @@ U64 info_display_from_string(std::string info_display) { return LLPipeline::RENDER_DEBUG_OCTREE; } + else if ("nodes" == info_display) + { + return LLPipeline::RENDER_DEBUG_NODES; + } else if ("shadow frusta" == info_display) { return LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA; diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index cee00db8eb..b66d4b1dab 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -4374,6 +4374,168 @@ const LLVector3 &LLViewerObject::getPositionAgent() const return mPositionAgent; } +LLMatrix4a LLViewerObject::getGLTFAssetToAgentTransform() const +{ + LLMatrix4 root; + root.initScale(getScale()); + root.rotate(getRenderRotation()); + root.translate(getPositionAgent()); + + LLMatrix4a mat; + mat.loadu((F32*)root.mMatrix); + + return mat; +} + +LLVector3 LLViewerObject::getGLTFNodePositionAgent(S32 node_index) const +{ + LLVector3 ret; + getGLTFNodeTransformAgent(node_index, &ret, nullptr, nullptr); + return ret; + +} + +LLMatrix4a LLViewerObject::getAgentToGLTFAssetTransform() const +{ + LLMatrix4 root; + LLVector3 scale = getScale(); + scale.mV[0] = 1.f / scale.mV[0]; + scale.mV[1] = 1.f / scale.mV[1]; + scale.mV[2] = 1.f / scale.mV[2]; + + root.translate(-getPositionAgent()); + root.rotate(~getRenderRotation()); + + LLMatrix4 scale_mat; + scale_mat.initScale(scale); + + root *= scale_mat; + LLMatrix4a mat; + mat.loadu((F32*)root.mMatrix); + + return mat; +} + +LLMatrix4a LLViewerObject::getGLTFNodeTransformAgent(S32 node_index) const +{ + LLMatrix4a mat; + + if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size()) + { + auto& node = mGLTFAsset->mNodes[node_index]; + + LLMatrix4a asset_to_agent = getGLTFAssetToAgentTransform(); + LLMatrix4a node_to_agent; + matMul(node.mAssetMatrix, asset_to_agent, node_to_agent); + + mat = node_to_agent; + } + else + { + mat.setIdentity(); + } + + return mat; +} +void LLViewerObject::getGLTFNodeTransformAgent(S32 node_index, LLVector3* position, LLQuaternion* rotation, LLVector3* scale) const +{ + LLMatrix4a node_to_agent = getGLTFNodeTransformAgent(node_index); + + if (position) + { + LLVector4a p = node_to_agent.getTranslation(); + position->set(p.getF32ptr()); + } + + if (rotation) + { + rotation->set(node_to_agent.asMatrix4()); + } + + if (scale) + { + scale->mV[0] = node_to_agent.mMatrix[0].getLength3().getF32(); + scale->mV[1] = node_to_agent.mMatrix[1].getLength3().getF32(); + scale->mV[2] = node_to_agent.mMatrix[2].getLength3().getF32(); + } +} + +void decomposeMatrix(const LLMatrix4a& mat, LLVector3& position, LLQuaternion& rotation, LLVector3& scale) +{ + LLVector4a p = mat.getTranslation(); + position.set(p.getF32ptr()); + + rotation.set(mat.asMatrix4()); + + scale.mV[0] = mat.mMatrix[0].getLength3().getF32(); + scale.mV[1] = mat.mMatrix[1].getLength3().getF32(); + scale.mV[2] = mat.mMatrix[2].getLength3().getF32(); +} + +void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion& rotation) +{ + if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size()) + { + auto& node = mGLTFAsset->mNodes[node_index]; + + LLMatrix4a agent_to_asset = getAgentToGLTFAssetTransform(); + LLMatrix4a agent_to_node = agent_to_asset; + + if (node.mParent != -1) + { + auto& parent = mGLTFAsset->mNodes[node.mParent]; + matMul(agent_to_asset, parent.mAssetMatrixInv, agent_to_node); + } + + LLQuaternion agent_to_node_rot(agent_to_node.asMatrix4()); + LLQuaternion new_rot; + + new_rot = rotation * agent_to_node_rot; + new_rot.normalize(); + + LLVector3 pos; + LLQuaternion rot; + LLVector3 scale; + decomposeMatrix(node.mMatrix, pos, rot, scale); + + node.mMatrix.asMatrix4().initAll(scale, new_rot, pos); + + mGLTFAsset->updateTransforms(); + } +} + +void LLViewerObject::moveGLTFNode(S32 node_index, const LLVector3& offset) +{ + if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size()) + { + auto& node = mGLTFAsset->mNodes[node_index]; + + LLMatrix4a agent_to_asset = getAgentToGLTFAssetTransform(); + LLMatrix4a agent_to_node; + matMul(agent_to_asset, node.mAssetMatrixInv, agent_to_node); + + LLVector4a origin = LLVector4a::getZero(); + LLVector4a offset_v; + offset_v.load3(offset.mV); + + + agent_to_node.affineTransform(offset_v, offset_v); + agent_to_node.affineTransform(origin, origin); + + offset_v.sub(origin); + offset_v.getF32ptr()[3] = 1.f; + + LLMatrix4a trans; + trans.setIdentity(); + trans.mMatrix[3] = offset_v; + + matMul(trans, node.mMatrix, node.mMatrix); + + // TODO -- only update transforms for this node and its children (or use a dirty flag) + mGLTFAsset->updateTransforms(); + } +} + const LLVector3 &LLViewerObject::getPositionRegion() const { if (!isRoot()) diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 3d6903d177..64c1ee6633 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -315,6 +315,18 @@ public: virtual const LLVector3 &getPositionAgent() const; virtual const LLVector3 getRenderPosition() const; + LLMatrix4a getAgentToGLTFAssetTransform() const; + LLMatrix4a getGLTFAssetToAgentTransform() const; + LLVector3 getGLTFNodePositionAgent(S32 node_index) const; + LLMatrix4a getGLTFNodeTransformAgent(S32 node_index) const; + void getGLTFNodeTransformAgent(S32 node_index, LLVector3* position, LLQuaternion* rotation, LLVector3* scale) const; + + // move the node at the given index by the given offset in agent space + void moveGLTFNode(S32 node_index, const LLVector3& offset); + + // set the rotation in agent space of the given node + void setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion& rotation); + virtual const LLVector3 getPivotPositionAgent() const; // Usually = to getPositionAgent, unless like flex objects it's not LLViewerObject* getRootEdit() const; diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 1459686f10..a0b0fabb66 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -246,6 +246,8 @@ LLVector2 gDebugRaycastTexCoord; LLVector4a gDebugRaycastNormal; LLVector4a gDebugRaycastTangent; S32 gDebugRaycastFaceHit; +S32 gDebugRaycastGLTFNodeHit; +S32 gDebugRaycastGLTFPrimitiveHit; LLVector4a gDebugRaycastStart; LLVector4a gDebugRaycastEnd; @@ -3348,9 +3350,11 @@ void LLViewerWindow::updateUI() if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) { - gDebugRaycastFaceHit = -1; + gDebugRaycastFaceHit = gDebugRaycastGLTFNodeHit = gDebugRaycastGLTFPrimitiveHit = -1; gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, FALSE, &gDebugRaycastFaceHit, + &gDebugRaycastGLTFNodeHit, + &gDebugRaycastGLTFPrimitiveHit, &gDebugRaycastIntersection, &gDebugRaycastTexCoord, &gDebugRaycastNormal, @@ -4343,6 +4347,8 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de BOOL pick_unselectable, BOOL pick_reflection_probe, S32* face_hit, + S32* gltf_node_hit, + S32* gltf_primitive_hit, LLVector4a *intersection, LLVector2 *uv, LLVector4a *normal, @@ -4436,7 +4442,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de if (!found) // if not found in HUD, look in world: { found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent, pick_rigged, pick_unselectable, pick_reflection_probe, - face_hit, intersection, uv, normal, tangent); + face_hit, gltf_node_hit, gltf_primitive_hit, intersection, uv, normal, tangent); if (found && !pick_transparent) { gDebugRaycastIntersection = *intersection; @@ -6140,8 +6146,8 @@ LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos, void LLPickInfo::fetchResults() { - S32 face_hit = -1; + LLVector4a intersection, normal; LLVector4a tangent; @@ -6164,8 +6170,8 @@ void LLPickInfo::fetchResults() } LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f, - NULL, -1, mPickTransparent, mPickRigged, mPickUnselectable, mPickReflectionProbe, &face_hit, - &intersection, &uv, &normal, &tangent, &start, &end); + nullptr, -1, mPickTransparent, mPickRigged, mPickUnselectable, mPickReflectionProbe, &face_hit, &mGLTFNodeIndex, &mGLTFPrimitiveIndex, + &intersection, &uv, &normal, &tangent, &start, &end); mPickPt = mMousePt; @@ -6311,6 +6317,8 @@ void LLPickInfo::getSurfaceInfo() if (gViewerWindow->cursorIntersect(ll_round((F32)mMousePt.mX), ll_round((F32)mMousePt.mY), 1024.f, objectp, -1, mPickTransparent, mPickRigged, mPickUnselectable, mPickReflectionProbe, &mObjectFace, + &mGLTFNodeIndex, + &mGLTFPrimitiveIndex, &intersection, &mSTCoords, &normal, diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index ad634503ba..2e90c5faeb 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -119,6 +119,8 @@ public: LLUUID mParticleOwnerID; LLUUID mParticleSourceID; S32 mObjectFace; + S32 mGLTFNodeIndex = -1; + S32 mGLTFPrimitiveIndex = -1; LLHUDIcon* mHUDIcon; LLVector3 mIntersection; LLVector2 mUVCoords; @@ -423,6 +425,8 @@ public: BOOL pick_unselectable = TRUE, BOOL pick_reflection_probe = TRUE, S32* face_hit = NULL, + S32* gltf_node_hit = nullptr, + S32* gltf_primitive_hit = nullptr, LLVector4a *intersection = NULL, LLVector2 *uv = NULL, LLVector4a *normal = NULL, diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index ea40365c97..3adf2828f8 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6309,6 +6309,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, bool pick_unselectable, bool pick_reflection_probe, S32* face_hit, + S32* gltf_node_hit, + S32* gltf_primitive_hit, LLVector4a* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point LLVector4a* normal, // return the surface normal at the intersection point @@ -6352,15 +6354,6 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, } } - S32 node_hit = -1; - S32 primitive_hit = -1; - LLDrawable* hit = LL::GLTFSceneManager::instance().lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, pick_unselectable, pick_reflection_probe, &node_hit, &primitive_hit, &position, tex_coord, normal, tangent); - if (hit) - { - drawable = hit; - local_end = position; - } - if (!sPickAvatar) { //save hit info in case we need to restore @@ -6461,6 +6454,25 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, } } + S32 node_hit = -1; + S32 primitive_hit = -1; + LLDrawable* hit = LL::GLTFSceneManager::instance().lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, pick_unselectable, pick_reflection_probe, &node_hit, &primitive_hit, &position, tex_coord, normal, tangent); + if (hit) + { + drawable = hit; + local_end = position; + } + + if (gltf_node_hit) + { + *gltf_node_hit = node_hit; + } + + if (gltf_primitive_hit) + { + *gltf_primitive_hit = primitive_hit; + } + if (intersection) { *intersection = position; @@ -7269,7 +7281,7 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) LLVector4a result; result.clear(); - gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, TRUE, NULL, &result); + gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, TRUE, nullptr, nullptr, nullptr, &result); focus_point.set(result.getF32ptr()); } diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 817750b4a1..bfa4009a0b 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -210,6 +210,8 @@ public: bool pick_unselectable, bool pick_reflection_probe, S32* face_hit, // return the face hit + S32* gltf_node_hit = nullptr, // return the gltf node hit + S32* gltf_primitive_hit = nullptr, // return the gltf primitive hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point @@ -615,12 +617,12 @@ public: RENDER_DEBUG_PHYSICS_SHAPES = 0x02000000, RENDER_DEBUG_NORMALS = 0x04000000, RENDER_DEBUG_LOD_INFO = 0x08000000, - RENDER_DEBUG_ATTACHMENT_BYTES = 0x20000000, // not used + RENDER_DEBUG_NODES = 0x20000000, RENDER_DEBUG_TEXEL_DENSITY = 0x40000000, RENDER_DEBUG_TRIANGLE_COUNT = 0x80000000, RENDER_DEBUG_IMPOSTORS = 0x100000000, RENDER_DEBUG_REFLECTION_PROBES = 0x200000000, - RENDER_DEBUG_PROBE_UPDATES = 0x400000000 + RENDER_DEBUG_PROBE_UPDATES = 0x400000000, }; public: diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index c2f04231fc..a366e78a2d 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -2889,6 +2889,16 @@ function="World.EnvPreset" parameter="octree" /> </menu_item_check> <menu_item_check + label="GLTF Nodes" + name="GLTF Nodes"> + <menu_item_check.on_check + function="Advanced.CheckInfoDisplay" + parameter="nodes" /> + <menu_item_check.on_click + function="Advanced.ToggleInfoDisplay" + parameter="nodes" /> + </menu_item_check> + <menu_item_check label="Shadow Frusta" name="Shadow Frusta"> <menu_item_check.on_check |