diff options
author | William Todd Stinson <stinson@lindenlab.com> | 2012-12-17 15:06:38 -0800 |
---|---|---|
committer | William Todd Stinson <stinson@lindenlab.com> | 2012-12-17 15:06:38 -0800 |
commit | b4d4fc902ba4d289326c6839e8a2a3e4fb1630e9 (patch) | |
tree | d4e40fe9ba6fcc88927d29b2d48742ba2f379c10 /indra | |
parent | ed52792396c76ead787207b7a7dc3968f4352a1d (diff) |
CHUI-115: Removing code that is ifdef'ed out.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llhudobject.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llhudobject.h | 4 | ||||
-rwxr-xr-x | indra/newview/llvoavatar.cpp | 16 | ||||
-rw-r--r-- | indra/newview/llvoicevisualizer.cpp | 32 | ||||
-rw-r--r-- | indra/newview/llvoicevisualizer.h | 27 |
5 files changed, 0 insertions, 81 deletions
diff --git a/indra/newview/llhudobject.cpp b/indra/newview/llhudobject.cpp index 0960846510..95d57d08d8 100644 --- a/indra/newview/llhudobject.cpp +++ b/indra/newview/llhudobject.cpp @@ -232,11 +232,9 @@ LLHUDEffect *LLHUDObject::addHUDEffect(const U8 type) case LL_HUD_EFFECT_LOOKAT: hud_objectp = new LLHUDEffectLookAt(type); break; -#ifdef XXX_STINSON_CHUI_REWORK case LL_HUD_EFFECT_VOICE_VISUALIZER: hud_objectp = new LLVoiceVisualizer(type); break; -#endif // XXX_STINSON_CHUI_REWORK case LL_HUD_EFFECT_POINTAT: hud_objectp = new LLHUDEffectPointAt(type); break; diff --git a/indra/newview/llhudobject.h b/indra/newview/llhudobject.h index 32cffe6839..2f7a98c86c 100644 --- a/indra/newview/llhudobject.h +++ b/indra/newview/llhudobject.h @@ -39,8 +39,6 @@ #include "lldrawpool.h" // TODO: eliminate, unused below #include <list> -#define XXX_STINSON_CHUI_REWORK // temporarily re-enabling the in-world voice-dot - class LLViewerCamera; class LLFontGL; class LLFace; @@ -96,9 +94,7 @@ public: LL_HUD_EFFECT_EDIT, LL_HUD_EFFECT_LOOKAT, LL_HUD_EFFECT_POINTAT, -#ifdef XXX_STINSON_CHUI_REWORK LL_HUD_EFFECT_VOICE_VISUALIZER, // Ventrella -#endif // XXX_STINSON_CHUI_REWORK LL_HUD_NAME_TAG, LL_HUD_EFFECT_BLOB }; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 7cc4e3ed04..19c7eda717 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -34,8 +34,6 @@ #include "llvoavatar.h" -#define XXX_STINSON_CHUI_REWORK // temporarily re-enabling the in-world voice-dot - #include <stdio.h> #include <ctype.h> @@ -711,13 +709,9 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, LLMemType mt(LLMemType::MTYPE_AVATAR); //VTResume(); // VTune -#ifdef XXX_STINSON_CHUI_REWORK // mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline const BOOL needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim ); -#else // XXX_STINSON_CHUI_REWORK - mVoiceVisualizer = new LLVoiceVisualizer(); -#endif // XXX_STINSON_CHUI_REWORK lldebugs << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << llendl; @@ -893,11 +887,7 @@ void LLVOAvatar::markDead() mNameText = NULL; sNumVisibleChatBubbles--; } -#ifdef XXX_STINSON_CHUI_REWORK mVoiceVisualizer->markDead(); -#else // XXX_STINSON_CHUI_REWORK - mVoiceVisualizer->setStopSpeaking(); -#endif // XXX_STINSON_CHUI_REWORK LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; LLViewerObject::markDead(); } @@ -1429,9 +1419,7 @@ void LLVOAvatar::initInstance(void) //VTPause(); // VTune -#ifdef XXX_STINSON_CHUI_REWORK mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) ); -#endif // XXX_STINSON_CHUI_REWORK } @@ -2529,7 +2517,6 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) { -#ifdef XXX_STINSON_CHUI_REWORK bool render_visualizer = voice_enabled; // Don't render the user's own voice visualizer when in mouselook, or when opening the mic is disabled. @@ -2542,7 +2529,6 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) } mVoiceVisualizer->setVoiceEnabled(render_visualizer); -#endif // XXX_STINSON_CHUI_REWORK if ( voice_enabled ) { @@ -2618,7 +2604,6 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) } } -#ifdef XXX_STINSON_CHUI_REWORK //-------------------------------------------------------------------------------------------- // here we get the approximate head position and set as sound source for the voice symbol // (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing) @@ -2636,7 +2621,6 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) tagPos[VZ] += ( mBodySize[VZ] + 0.125f ); mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos ); } -#endif // XXX_STINSON_CHUI_REWORK }//if ( voiceEnabled ) } diff --git a/indra/newview/llvoicevisualizer.cpp b/indra/newview/llvoicevisualizer.cpp index d380a8672f..b497f80560 100644 --- a/indra/newview/llvoicevisualizer.cpp +++ b/indra/newview/llvoicevisualizer.cpp @@ -45,7 +45,6 @@ //29de489d-0491-fb00-7dab-f9e686d31e83 -#ifdef XXX_STINSON_CHUI_REWORK //-------------------------------------------------------------------------------------- // sound symbol constants //-------------------------------------------------------------------------------------- @@ -61,7 +60,6 @@ const F32 BASE_BRIGHTNESS = 0.7f; // gray level of the voice indicator when qu const F32 DOT_SIZE = 0.05f; // size of the dot billboard texture const F32 DOT_OPACITY = 0.7f; // how opaque the dot is const F32 WAVE_MOTION_RATE = 1.5f; // scalar applied to consecutive waves as a function of speaking amplitude -#endif // XXX_STINSON_CHUI_REWORK //-------------------------------------------------------------------------------------- // gesticulation constants @@ -69,13 +67,11 @@ const F32 WAVE_MOTION_RATE = 1.5f; // scalar applied to consecutive waves as a const F32 DEFAULT_MINIMUM_GESTICULATION_AMPLITUDE = 0.2f; const F32 DEFAULT_MAXIMUM_GESTICULATION_AMPLITUDE = 1.0f; -#ifdef XXX_STINSON_CHUI_REWORK //-------------------------------------------------------------------------------------- // other constants //-------------------------------------------------------------------------------------- const F32 ONE_HALF = 1.0f; // to clarify intent and reduce magic numbers in the code. const LLVector3 WORLD_UPWARD_DIRECTION = LLVector3( 0.0f, 0.0f, 1.0f ); // Z is up in SL -#endif // XXX_STINSON_CHUI_REWORK //------------------------------------------------------------------ // Initialize the statics @@ -98,28 +94,12 @@ F32 LLVoiceVisualizer::sAahPowerTransfersf = 0.0f; //----------------------------------------------- // constructor //----------------------------------------------- -#ifdef XXX_STINSON_CHUI_REWORK LLVoiceVisualizer::LLVoiceVisualizer( const U8 type ) : LLHUDEffect(type) -#else // XXX_STINSON_CHUI_REWORK -LLVoiceVisualizer::LLVoiceVisualizer() - : LLRefCount(), - mTimer(), - mStartTime(0.0), - mCurrentlySpeaking(false), - mSpeakingAmplitude(0.0f), - mMaxGesticulationAmplitude(DEFAULT_MAXIMUM_GESTICULATION_AMPLITUDE), - mMinGesticulationAmplitude(DEFAULT_MINIMUM_GESTICULATION_AMPLITUDE) -#endif // XXX_STINSON_CHUI_REWORK { -#ifdef XXX_STINSON_CHUI_REWORK mCurrentTime = mTimer.getTotalSeconds(); mPreviousTime = mCurrentTime; mStartTime = mCurrentTime; -#else // XXX_STINSON_CHUI_REWORK - mStartTime = mTimer.getTotalSeconds(); -#endif // XXX_STINSON_CHUI_REWORK -#ifdef XXX_STINSON_CHUI_REWORK mVoiceSourceWorldPosition = LLVector3( 0.0f, 0.0f, 0.0f ); mSpeakingAmplitude = 0.0f; mCurrentlySpeaking = false; @@ -128,11 +108,9 @@ LLVoiceVisualizer::LLVoiceVisualizer() mMaxGesticulationAmplitude = DEFAULT_MAXIMUM_GESTICULATION_AMPLITUDE; mSoundSymbol.mActive = true; mSoundSymbol.mPosition = LLVector3( 0.0f, 0.0f, 0.0f ); -#endif // XXX_STINSON_CHUI_REWORK mTimer.reset(); -#ifdef XXX_STINSON_CHUI_REWORK const char* sound_level_img[] = { "voice_meter_dot.j2c", @@ -154,7 +132,6 @@ LLVoiceVisualizer::LLVoiceVisualizer() } mSoundSymbol.mTexture[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); -#endif // XXX_STINSON_CHUI_REWORK // The first instance loads the initial state from prefs. if (!sPrefsInitialized) @@ -174,7 +151,6 @@ LLVoiceVisualizer::LLVoiceVisualizer() }//--------------------------------------------------- -#ifdef XXX_STINSON_CHUI_REWORK //--------------------------------------------------- void LLVoiceVisualizer::setMinGesticulationAmplitude( F32 m ) { @@ -195,16 +171,13 @@ void LLVoiceVisualizer::setVoiceEnabled( bool v ) mVoiceEnabled = v; }//--------------------------------------------------- -#endif // XXX_STINSON_CHUI_REWORK //--------------------------------------------------- void LLVoiceVisualizer::setStartSpeaking() { mStartTime = mTimer.getTotalSeconds(); mCurrentlySpeaking = true; -#ifdef XXX_STINSON_CHUI_REWORK mSoundSymbol.mActive = true; -#endif // XXX_STINSON_CHUI_REWORK }//--------------------------------------------------- @@ -359,7 +332,6 @@ void LLVoiceVisualizer::lipSyncOohAah( F32& ooh, F32& aah ) }//--------------------------------------------------- -#ifdef XXX_STINSON_CHUI_REWORK //--------------------------------------------------- // this method is inherited from HUD Effect //--------------------------------------------------- @@ -558,7 +530,6 @@ void LLVoiceVisualizer::setVoiceSourceWorldPosition( const LLVector3 &p ) mVoiceSourceWorldPosition = p; }//--------------------------------------------------- -#endif // XXX_STINSON_CHUI_REWORK //--------------------------------------------------- VoiceGesticulationLevel LLVoiceVisualizer::getCurrentGesticulationLevel() @@ -589,7 +560,6 @@ LLVoiceVisualizer::~LLVoiceVisualizer() }//---------------------------------------------- -#ifdef XXX_STINSON_CHUI_REWORK //--------------------------------------------------- // "packData" is inherited from HUDEffect //--------------------------------------------------- @@ -639,5 +609,3 @@ void LLVoiceVisualizer::markDead() LLHUDEffect::markDead(); }//------------------------------------------------------------------ - -#endif // XXX_STINSON_CHUI_REWORK diff --git a/indra/newview/llvoicevisualizer.h b/indra/newview/llvoicevisualizer.h index 5da592c48e..36c78252d1 100644 --- a/indra/newview/llvoicevisualizer.h +++ b/indra/newview/llvoicevisualizer.h @@ -42,12 +42,7 @@ #ifndef LL_VOICE_VISUALIZER_H #define LL_VOICE_VISUALIZER_H -#define XXX_STINSON_CHUI_REWORK // temporarily re-enabling the in-world voice-dot -#ifdef XXX_STINSON_CHUI_REWORK #include "llhudeffect.h" -#else // XXX_STINSON_CHUI_REWORK -#include "llpointer.h" -#endif // XXX_STINSON_CHUI_REWORK //----------------------------------------------------------------------------------------------- // The values of voice gesticulation represent energy levels for avatar animation, based on @@ -65,45 +60,30 @@ enum VoiceGesticulationLevel NUM_VOICE_GESTICULATION_LEVELS }; -#ifdef XXX_STINSON_CHUI_REWORK const static int NUM_VOICE_SYMBOL_WAVES = 7; -#endif // XXX_STINSON_CHUI_REWORK //---------------------------------------------------- // LLVoiceVisualizer class //---------------------------------------------------- -#ifdef XXX_STINSON_CHUI_REWORK class LLVoiceVisualizer : public LLHUDEffect -#else // XXX_STINSON_CHUI_REWORK -class LLVoiceVisualizer : public LLRefCount -#endif // XXX_STINSON_CHUI_REWORK { //--------------------------------------------------- // public methods //--------------------------------------------------- public: -#ifdef XXX_STINSON_CHUI_REWORK LLVoiceVisualizer( const U8 type ); //constructor -#else // XXX_STINSON_CHUI_REWORK - LLVoiceVisualizer(); //constructor -#endif // XXX_STINSON_CHUI_REWORK ~LLVoiceVisualizer(); //destructor -#ifdef XXX_STINSON_CHUI_REWORK void setVoiceSourceWorldPosition( const LLVector3 &p ); // this should be the position of the speaking avatar's head void setMinGesticulationAmplitude( F32 ); // the lower range of meaningful amplitude for setting gesticulation level void setMaxGesticulationAmplitude( F32 ); // the upper range of meaningful amplitude for setting gesticulation level -#endif // XXX_STINSON_CHUI_REWORK void setStartSpeaking(); // tell me when the av starts speaking -#ifdef XXX_STINSON_CHUI_REWORK void setVoiceEnabled( bool ); // tell me whether or not the user is voice enabled -#endif // XXX_STINSON_CHUI_REWORK void setSpeakingAmplitude( F32 ); // tell me how loud the av is speaking (ranges from 0 to 1) void setStopSpeaking(); // tell me when the av stops speaking bool getCurrentlySpeaking(); // the get for the above set VoiceGesticulationLevel getCurrentGesticulationLevel(); // based on voice amplitude, I'll give you the current "energy level" of avatar speech void lipSyncOohAah( F32& ooh, F32& aah ); -#ifdef XXX_STINSON_CHUI_REWORK void render(); // inherited from HUD Effect void packData(LLMessageSystem *mesgsys); // inherited from HUD Effect void unpackData(LLMessageSystem *mesgsys, S32 blocknum); // inherited from HUD Effect @@ -119,7 +99,6 @@ class LLVoiceVisualizer : public LLRefCount //---------------------------------------------------------------------------------------------- void setMaxGesticulationAmplitude(); void setMinGesticulationAmplitude(); -#endif // XXX_STINSON_CHUI_REWORK //--------------------------------------------------- // private members @@ -129,7 +108,6 @@ class LLVoiceVisualizer : public LLRefCount static void setPreferences( ); static void lipStringToF32s ( std::string& in_string, F32*& out_F32s, U32& count_F32s ); // convert a string of digits to an array of floats -#ifdef XXX_STINSON_CHUI_REWORK struct SoundSymbol { F32 mWaveExpansion [ NUM_VOICE_SYMBOL_WAVES ]; @@ -140,20 +118,15 @@ class LLVoiceVisualizer : public LLRefCount bool mActive; LLVector3 mPosition; }; -#endif // XXX_STINSON_CHUI_REWORK LLFrameTimer mTimer; // so I can ask the current time in seconds F64 mStartTime; // time in seconds when speaking started -#ifdef XXX_STINSON_CHUI_REWORK F64 mCurrentTime; // current time in seconds, captured every step F64 mPreviousTime; // copy of "current time" from last frame SoundSymbol mSoundSymbol; // the sound symbol that appears over the avatar's head bool mVoiceEnabled; // if off, no rendering should happen -#endif // XXX_STINSON_CHUI_REWORK bool mCurrentlySpeaking; // is the user currently speaking? -#ifdef XXX_STINSON_CHUI_REWORK LLVector3 mVoiceSourceWorldPosition; // give this to me every step - I need it to update the sound symbol -#endif // XXX_STINSON_CHUI_REWORK F32 mSpeakingAmplitude; // this should be set as often as possible when the user is speaking F32 mMaxGesticulationAmplitude; // this is the upper-limit of the envelope of detectable gesticulation leves F32 mMinGesticulationAmplitude; // this is the lower-limit of the envelope of detectable gesticulation leves |