diff options
author | Graham Linden <graham@lindenlab.com> | 2014-04-22 08:58:38 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2014-04-22 08:58:38 -0700 |
commit | ae035a0d66604e25b1277c4fa303aea8d798e719 (patch) | |
tree | 38ea1ea25240358d692b426eb9834ee2ff2d1d76 /indra | |
parent | c71e459bed68c1602d409e5c946c5e016d09d105 (diff) |
Modify importer to (optionally) improve debug output, perform name-based LOD association, and handle models with many materials.
Diffstat (limited to 'indra')
-rwxr-xr-x | indra/llcommon/CMakeLists.txt | 2 | ||||
-rw-r--r--[-rwxr-xr-x] | indra/llcommon/llcallbacklist.cpp (renamed from indra/newview/llcallbacklist.cpp) | 111 | ||||
-rw-r--r--[-rwxr-xr-x] | indra/llcommon/llcallbacklist.h (renamed from indra/newview/llcallbacklist.h) | 21 | ||||
-rwxr-xr-x | indra/llcommon/lldate.h | 1 | ||||
-rwxr-xr-x | indra/llcommon/llinstancetracker.h | 1 | ||||
-rwxr-xr-x | indra/llcommon/llstl.h | 4 | ||||
-rwxr-xr-x | indra/llmath/llvolume.h | 5 | ||||
-rwxr-xr-x | indra/llmath/m4math.cpp | 13 | ||||
-rwxr-xr-x | indra/llmath/m4math.h | 5 | ||||
-rwxr-xr-x | indra/llprimitive/CMakeLists.txt | 8 | ||||
-rwxr-xr-x | indra/llprimitive/llmodel.cpp | 1290 | ||||
-rwxr-xr-x | indra/llprimitive/llmodel.h | 128 | ||||
-rwxr-xr-x | indra/llprimitive/lltextureentry.cpp | 9 | ||||
-rwxr-xr-x | indra/llprimitive/lltextureentry.h | 4 | ||||
-rwxr-xr-x | indra/newview/CMakeLists.txt | 2 | ||||
-rwxr-xr-x | indra/newview/app_settings/settings.xml | 22 | ||||
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 2792 | ||||
-rwxr-xr-x | indra/newview/llfloatermodelpreview.h | 121 | ||||
-rwxr-xr-x | indra/newview/llmeshrepository.cpp | 281 | ||||
-rwxr-xr-x | indra/newview/llmeshrepository.h | 50 |
20 files changed, 1266 insertions, 3604 deletions
diff --git a/indra/llcommon/CMakeLists.txt b/indra/llcommon/CMakeLists.txt index 8767616a70..aad3bd64a2 100755 --- a/indra/llcommon/CMakeLists.txt +++ b/indra/llcommon/CMakeLists.txt @@ -36,6 +36,7 @@ set(llcommon_SOURCE_FILES llavatarname.cpp llbase32.cpp llbase64.cpp + llcallbacklist.cpp llcommon.cpp llcommonutils.cpp llcoros.cpp @@ -139,6 +140,7 @@ set(llcommon_HEADER_FILES llboost.h llchat.h llclickaction.h + llcallbacklist.h llcommon.h llcommonutils.h llcoros.h diff --git a/indra/newview/llcallbacklist.cpp b/indra/llcommon/llcallbacklist.cpp index 79ec43dfe9..541ff75ee4 100755..100644 --- a/indra/newview/llcallbacklist.cpp +++ b/indra/llcommon/llcallbacklist.cpp @@ -24,16 +24,10 @@ * $/LicenseInfo$ */ -#include "llviewerprecompiledheaders.h" - #include "llcallbacklist.h" #include "lleventtimer.h" +#include "llerrorlegacy.h" -// Library includes -#include "llerror.h" - - -// // Globals // LLCallbackList gIdleCallbacks; @@ -56,24 +50,24 @@ void LLCallbackList::addFunction( callback_t func, void *data) { if (!func) { - llerrs << "LLCallbackList::addFunction - function is NULL" << llendl; return; } // only add one callback per func/data pair - callback_pair_t t(func, data); - callback_list_t::iterator iter = std::find(mCallbackList.begin(), mCallbackList.end(), t); - if (iter == mCallbackList.end()) + // + if (containsFunction(func)) { - mCallbackList.push_back(t); + return; } + + callback_pair_t t(func, data); + mCallbackList.push_back(t); } - -BOOL LLCallbackList::containsFunction( callback_t func, void *data) +bool LLCallbackList::containsFunction( callback_t func, void *data) { callback_pair_t t(func, data); - callback_list_t::iterator iter = std::find(mCallbackList.begin(), mCallbackList.end(), t); + callback_list_t::iterator iter = find(func,data); if (iter != mCallbackList.end()) { return TRUE; @@ -85,10 +79,9 @@ BOOL LLCallbackList::containsFunction( callback_t func, void *data) } -BOOL LLCallbackList::deleteFunction( callback_t func, void *data) +bool LLCallbackList::deleteFunction( callback_t func, void *data) { - callback_pair_t t(func, data); - callback_list_t::iterator iter = std::find(mCallbackList.begin(), mCallbackList.end(), t); + callback_list_t::iterator iter = find(func,data); if (iter != mCallbackList.end()) { mCallbackList.erase(iter); @@ -100,6 +93,13 @@ BOOL LLCallbackList::deleteFunction( callback_t func, void *data) } } +inline +LLCallbackList::callback_list_t::iterator +LLCallbackList::find(callback_t func, void *data) +{ + callback_pair_t t(func, data); + return std::find(mCallbackList.begin(), mCallbackList.end(), t); +} void LLCallbackList::deleteAllFunctions() { @@ -228,78 +228,3 @@ void doPeriodically(bool_func_t callable, F32 seconds) { new BoolFuncEventTimer(callable, seconds); } - -#ifdef _DEBUG - -void test1(void *data) -{ - S32 *s32_data = (S32 *)data; - llinfos << "testfunc1 " << *s32_data << llendl; -} - - -void test2(void *data) -{ - S32 *s32_data = (S32 *)data; - llinfos << "testfunc2 " << *s32_data << llendl; -} - - -void -LLCallbackList::test() -{ - S32 a = 1; - S32 b = 2; - LLCallbackList *list = new LLCallbackList; - - llinfos << "Testing LLCallbackList" << llendl; - - if (!list->deleteFunction(NULL)) - { - llinfos << "passed 1" << llendl; - } - else - { - llinfos << "error, removed function from empty list" << llendl; - } - - // llinfos << "This should crash" << llendl; - // list->addFunction(NULL); - - list->addFunction(&test1, &a); - list->addFunction(&test1, &a); - - llinfos << "Expect: test1 1, test1 1" << llendl; - list->callFunctions(); - - list->addFunction(&test1, &b); - list->addFunction(&test2, &b); - - llinfos << "Expect: test1 1, test1 1, test1 2, test2 2" << llendl; - list->callFunctions(); - - if (list->deleteFunction(&test1, &b)) - { - llinfos << "passed 3" << llendl; - } - else - { - llinfos << "error removing function" << llendl; - } - - llinfos << "Expect: test1 1, test1 1, test2 2" << llendl; - list->callFunctions(); - - list->deleteAllFunctions(); - - llinfos << "Expect nothing" << llendl; - list->callFunctions(); - - llinfos << "nothing :-)" << llendl; - - delete list; - - llinfos << "test complete" << llendl; -} - -#endif // _DEBUG diff --git a/indra/newview/llcallbacklist.h b/indra/llcommon/llcallbacklist.h index 0516c9cdb4..89716cd74c 100755..100644 --- a/indra/newview/llcallbacklist.h +++ b/indra/llcommon/llcallbacklist.h @@ -28,27 +28,34 @@ #define LL_LLCALLBACKLIST_H #include "llstl.h" +#include <boost/function.hpp> +#include <list> class LLCallbackList { public: typedef void (*callback_t)(void*); + + typedef std::pair< callback_t,void* > callback_pair_t; + // NOTE: It is confirmed that we DEPEND on the order provided by using a list :( + // + typedef std::list< callback_pair_t > callback_list_t; LLCallbackList(); ~LLCallbackList(); - void addFunction( callback_t func, void *data = NULL ); // register a callback, which will be called as func(data) - BOOL containsFunction( callback_t func, void *data = NULL ); // true if list already contains the function/data pair - BOOL deleteFunction( callback_t func, void *data = NULL ); // removes the first instance of this function/data pair from the list, false if not found - void callFunctions(); // calls all functions + void addFunction( callback_t func, void *data = NULL ); // register a callback, which will be called as func(data) + bool containsFunction( callback_t func, void *data = NULL ); // true if list already contains the function/data pair + bool deleteFunction( callback_t func, void *data = NULL ); // removes the first instance of this function/data pair from the list, false if not found + void callFunctions(); // calls all functions void deleteAllFunctions(); static void test(); protected: - // Use a list so that the callbacks are ordered in case that matters - typedef std::pair<callback_t,void*> callback_pair_t; - typedef std::list<callback_pair_t > callback_list_t; + + inline callback_list_t::iterator find(callback_t func, void *data); + callback_list_t mCallbackList; }; diff --git a/indra/llcommon/lldate.h b/indra/llcommon/lldate.h index 7ff8b550ad..47635b30bc 100755 --- a/indra/llcommon/lldate.h +++ b/indra/llcommon/lldate.h @@ -33,6 +33,7 @@ #include <string> #include "stdtypes.h" +#include "llpreprocessor.h" /** * @class LLDate diff --git a/indra/llcommon/llinstancetracker.h b/indra/llcommon/llinstancetracker.h index 55187d8325..b039290037 100755 --- a/indra/llcommon/llinstancetracker.h +++ b/indra/llcommon/llinstancetracker.h @@ -305,7 +305,6 @@ protected: virtual ~LLInstanceTracker() { // it's unsafe to delete instances of this type while all instances are being iterated over. - llassert_always(getStatic().sIterationNestDepth == 0); getSet_().erase(static_cast<T*>(this)); } diff --git a/indra/llcommon/llstl.h b/indra/llcommon/llstl.h index 0a39288f5a..6a539c2b91 100755 --- a/indra/llcommon/llstl.h +++ b/indra/llcommon/llstl.h @@ -27,6 +27,8 @@ #ifndef LL_LLSTL_H #define LL_LLSTL_H +#include "stdtypes.h" + #include <functional> #include <algorithm> #include <map> @@ -489,7 +491,7 @@ bool before(const std::type_info* lhs, const std::type_info* rhs) return strcmp(lhs->name(), rhs->name()) < 0; #else // not Linux, or gcc 4.4+ // Just use before(), as we normally would - return lhs->before(*rhs); + return lhs->before(*rhs) ? true : false; #endif } diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index 975227ea58..d2cb052043 100755 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -969,6 +969,7 @@ protected: ~LLVolume(); // use unref public: + typedef std::vector<LLVolumeFace> face_list_t; struct FaceParams { @@ -1041,6 +1042,10 @@ public: // conversion if *(LLVolume*) to LLVolume& const LLVolumeFace &getVolumeFace(const S32 f) const {return mVolumeFaces[f];} // DO NOT DELETE VOLUME WHILE USING THIS REFERENCE, OR HOLD A POINTER TO THIS VOLUMEFACE + LLVolumeFace &getVolumeFace(const S32 f) {return mVolumeFaces[f];} // DO NOT DELETE VOLUME WHILE USING THIS REFERENCE, OR HOLD A POINTER TO THIS VOLUMEFACE + + face_list_t& getVolumeFaces() { return mVolumeFaces; } + U32 mFaceMask; // bit array of which faces exist in this volume LLVector3 mLODScaleBias; // vector for biasing LOD based on scale diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp index 6a1b4143cf..d89c482804 100755 --- a/indra/llmath/m4math.cpp +++ b/indra/llmath/m4math.cpp @@ -274,6 +274,19 @@ const LLMatrix4& LLMatrix4::invert(void) return *this; } +// Convenience func for simplifying comparison-heavy code by +// intentionally stomping values in [-FLT_EPS,FLT_EPS] to 0.0f +// +void LLMatrix4::condition(void) +{ + U32 i; + U32 j; + for (i = 0; i < 3;i++) + for (j = 0; j < 3;j++) + mMatrix[i][j] = ((mMatrix[i][j] > -FLT_EPSILON) + && (mMatrix[i][j] < FLT_EPSILON)) ? 0.0f : mMatrix[i][j]; +} + LLVector4 LLMatrix4::getFwdRow4() const { return LLVector4(mMatrix[VX][VX], mMatrix[VX][VY], mMatrix[VX][VZ], mMatrix[VX][VW]); diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h index a7dce10397..a77c5bc76d 100755 --- a/indra/llmath/m4math.h +++ b/indra/llmath/m4math.h @@ -180,6 +180,11 @@ public: const LLMatrix4& setTranslation(const LLVector4 &translation); const LLMatrix4& setTranslation(const LLVector3 &translation); + // Convenience func for simplifying comparison-heavy code by + // intentionally stomping values [-FLT_EPS,FLT_EPS] to 0.0 + // + void condition(void); + /////////////////////////// // // Get properties of a matrix diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt index 0dd13916bf..590620e1b1 100755 --- a/indra/llprimitive/CMakeLists.txt +++ b/indra/llprimitive/CMakeLists.txt @@ -8,6 +8,7 @@ include(LLMath) include(LLMessage) include(LLXML) include(LLPhysicsExtensions) +include(LLCharacter) include_directories( ${LLCOMMON_INCLUDE_DIRS} @@ -16,6 +17,7 @@ include_directories( ${LLXML_INCLUDE_DIRS} ${LIBS_PREBUILT_DIR}/include/collada ${LIBS_PREBUILT_DIR}/include/collada/1.4 + ${LLCHARACTER_INCLUDE_DIRS} ) include_directories(SYSTEM ${LLCOMMON_SYSTEM_INCLUDE_DIRS} @@ -24,11 +26,13 @@ include_directories(SYSTEM ) set(llprimitive_SOURCE_FILES + lldaeloader.cpp llmaterialid.cpp llmaterial.cpp llmaterialtable.cpp llmediaentry.cpp llmodel.cpp + llmodelloader.cpp llprimitive.cpp llprimtexturelist.cpp lltextureanim.cpp @@ -41,13 +45,14 @@ set(llprimitive_SOURCE_FILES set(llprimitive_HEADER_FILES CMakeLists.txt - + lldaeloader.h legacy_object_types.h llmaterial.h llmaterialid.h llmaterialtable.h llmediaentry.h llmodel.h + llmodelloader.h llprimitive.h llprimtexturelist.h lltextureanim.h @@ -73,6 +78,7 @@ target_link_libraries(llprimitive ${LLMESSAGE_LIBRARIES} ${LLXML_LIBRARIES} ${LLPHYSICSEXTENSIONS_LIBRARIES} + ${LLCHARACTER_LIBRARIES} ) diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index 34e0483a83..5cc5dc5b97 100755 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -31,18 +31,6 @@ #include "llconvexdecomposition.h" #include "llsdserialize.h" #include "llvector4a.h" -#if LL_MSVC -#pragma warning (disable : 4263) -#pragma warning (disable : 4264) -#endif -#include "dae.h" -#include "dae/daeErrorHandler.h" -#include "dom/domConstants.h" -#include "dom/domMesh.h" -#if LL_MSVC -#pragma warning (default : 4263) -#pragma warning (default : 4264) -#endif #ifdef LL_STANDALONE # include <zlib.h> @@ -50,8 +38,6 @@ # include "zlib/zlib.h" #endif - - std::string model_names[] = { "lowest_lod", @@ -65,7 +51,7 @@ const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string); LLModel::LLModel(LLVolumeParams& params, F32 detail) : LLVolume(params, detail), mNormalizedScale(1,1,1), mNormalizedTranslation(0,0,0) - , mPelvisOffset( 0.0f ), mStatus(NO_ERRORS) + , mPelvisOffset( 0.0f ), mStatus(NO_ERRORS), mSubmodelID(0) { mDecompID = -1; mLocalID = -1; @@ -79,915 +65,105 @@ LLModel::~LLModel() } } - -bool get_dom_sources(const domInputLocalOffset_Array& inputs, S32& pos_offset, S32& tc_offset, S32& norm_offset, S32 &idx_stride, - domSource* &pos_source, domSource* &tc_source, domSource* &norm_source) +//static +std::string LLModel::getStatusString(U32 status) { - idx_stride = 0; + const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow","bad_element"}; - for (U32 j = 0; j < inputs.getCount(); ++j) + if(status < INVALID_STATUS) { - idx_stride = llmax((S32) inputs[j]->getOffset(), idx_stride); - - if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0) - { //found vertex array - const domURIFragmentType& uri = inputs[j]->getSource(); - daeElementRef elem = uri.getElement(); - domVertices* vertices = (domVertices*) elem.cast(); - if ( !vertices ) - { - return false; - } - - domInputLocal_Array& v_inp = vertices->getInput_array(); - - - for (U32 k = 0; k < v_inp.getCount(); ++k) - { - if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0) - { - pos_offset = inputs[j]->getOffset(); - - const domURIFragmentType& uri = v_inp[k]->getSource(); - daeElementRef elem = uri.getElement(); - pos_source = (domSource*) elem.cast(); - } - - if (strcmp(COMMON_PROFILE_INPUT_NORMAL, v_inp[k]->getSemantic()) == 0) - { - norm_offset = inputs[j]->getOffset(); - - const domURIFragmentType& uri = v_inp[k]->getSource(); - daeElementRef elem = uri.getElement(); - norm_source = (domSource*) elem.cast(); - } - } - } - - if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0) + if(status_strings[status] == std::string()) { - //found normal array for this triangle list - norm_offset = inputs[j]->getOffset(); - const domURIFragmentType& uri = inputs[j]->getSource(); - daeElementRef elem = uri.getElement(); - norm_source = (domSource*) elem.cast(); - } - else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0) - { //found texCoords - tc_offset = inputs[j]->getOffset(); - const domURIFragmentType& uri = inputs[j]->getSource(); - daeElementRef elem = uri.getElement(); - tc_source = (domSource*) elem.cast(); + llerrs << "No valid status string for this status: " << (U32)status << llendl ; } + return status_strings[status] ; } - idx_stride += 1; - - return true; -} - -LLModel::EModelStatus load_face_from_dom_triangles(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domTrianglesRef& tri) -{ - LLVolumeFace face; - std::vector<LLVolumeFace::VertexData> verts; - std::vector<U16> indices; - - const domInputLocalOffset_Array& inputs = tri->getInput_array(); - - S32 pos_offset = -1; - S32 tc_offset = -1; - S32 norm_offset = -1; - - domSource* pos_source = NULL; - domSource* tc_source = NULL; - domSource* norm_source = NULL; - - S32 idx_stride = 0; + llerrs << "Invalid model status: " << (U32)status << llendl ; - if ( !get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source) || !pos_source ) - { - llwarns << "Could not find dom sources for basic geo data; invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } + return std::string() ; +} - - domPRef p = tri->getP(); - domListOfUInts& idx = p->getValue(); - - domListOfFloats dummy ; - domListOfFloats& v = pos_source ? pos_source->getFloat_array()->getValue() : dummy ; - domListOfFloats& tc = tc_source ? tc_source->getFloat_array()->getValue() : dummy ; - domListOfFloats& n = norm_source ? norm_source->getFloat_array()->getValue() : dummy ; - if (pos_source) - { - face.mExtents[0].set(v[0], v[1], v[2]); - face.mExtents[1].set(v[0], v[1], v[2]); - } - - LLVolumeFace::VertexMapData::PointMap point_map; +void LLModel::offsetMesh( const LLVector3& pivotPoint ) +{ + LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] ); - U32 index_count = idx.getCount(); - U32 vertex_count = pos_source ? v.getCount() : 0; - U32 tc_count = tc_source ? tc.getCount() : 0; - U32 norm_count = norm_source ? n.getCount() : 0; - - for (U32 i = 0; i < index_count; i += idx_stride) - { - LLVolumeFace::VertexData cv; - if (pos_source) - { - // guard against model data specifiying out of range indices or verts - // - if (((i + pos_offset) > index_count) - || ((idx[i+pos_offset]*3+2) > vertex_count)) - { - llwarns << "Out of range index data; invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - - cv.setPosition(LLVector4a(v[idx[i+pos_offset]*3+0], - v[idx[i+pos_offset]*3+1], - v[idx[i+pos_offset]*3+2])); - - if (!cv.getPosition().isFinite3()) - { - llwarns << "Nan positional data, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - } - - if (tc_source) - { - // guard against model data specifiying out of range indices or tcs - // - - if (((i + tc_offset) > index_count) - || ((idx[i+tc_offset]*2+1) > tc_count)) - { - llwarns << "Out of range TC indices." << llendl; - return LLModel::BAD_ELEMENT; - } - - cv.mTexCoord.setVec(tc[idx[i+tc_offset]*2+0], - tc[idx[i+tc_offset]*2+1]); - - if (!cv.mTexCoord.isFinite()) - { - llwarns << "Found NaN while loading tex coords from DAE-Model, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - } - - if (norm_source) - { - // guard against model data specifiying out of range indices or norms - // - if (((i + norm_offset) > index_count) - || ((idx[i+norm_offset]*3+2) > norm_count)) - { - llwarns << "Found out of range norm indices, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - - cv.setNormal(LLVector4a(n[idx[i+norm_offset]*3+0], - n[idx[i+norm_offset]*3+1], - n[idx[i+norm_offset]*3+2])); - - if (!cv.getNormal().isFinite3()) - { - llwarns << "Found NaN while loading normals from DAE-Model, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - } - - BOOL found = FALSE; - - LLVolumeFace::VertexMapData::PointMap::iterator point_iter; - point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr())); - - if (point_iter != point_map.end()) - { - for (U32 j = 0; j < point_iter->second.size(); ++j) - { - if ((point_iter->second)[j] == cv) - { - found = TRUE; - indices.push_back((point_iter->second)[j].mIndex); - break; - } - } - } - - if (!found) - { - update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition()); - verts.push_back(cv); - if (verts.size() >= 65535) - { - //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << llendl; - return LLModel::VERTEX_NUMBER_OVERFLOW ; - } - U16 index = (U16) (verts.size()-1); - indices.push_back(index); - - LLVolumeFace::VertexMapData d; - d.setPosition(cv.getPosition()); - d.mTexCoord = cv.mTexCoord; - d.setNormal(cv.getNormal()); - d.mIndex = index; - if (point_iter != point_map.end()) - { - point_iter->second.push_back(d); - } - else - { - point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d); - } - } - - if (indices.size()%3 == 0 && verts.size() >= 65532) - { - face_list.push_back(face); - face_list.rbegin()->fillFromLegacyData(verts, indices); - LLVolumeFace& new_face = *face_list.rbegin(); - if (!norm_source) - { - //ll_aligned_free_16(new_face.mNormals); - new_face.mNormals = NULL; - } - - if (!tc_source) - { - //ll_aligned_free_16(new_face.mTexCoords); - new_face.mTexCoords = NULL; - } - - face = LLVolumeFace(); - point_map.clear(); - } - } - - if (!verts.empty()) + for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); ) { - std::string material; - - if (tri->getMaterial()) - { - material = std::string(tri->getMaterial()); - } + std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++; + LLVolumeFace& face = *currentFaceIt; + LLVector4a *pos = (LLVector4a*) face.mPositions; - materials.push_back(material); - face_list.push_back(face); - - face_list.rbegin()->fillFromLegacyData(verts, indices); - LLVolumeFace& new_face = *face_list.rbegin(); - if (!norm_source) - { - //ll_aligned_free_16(new_face.mNormals); - new_face.mNormals = NULL; - } - - if (!tc_source) + for (U32 i=0; i<face.mNumVertices; ++i ) { - //ll_aligned_free_16(new_face.mTexCoords); - new_face.mTexCoords = NULL; + pos[i].add( pivot ); } } - - return LLModel::NO_ERRORS ; } -LLModel::EModelStatus load_face_from_dom_polylist(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domPolylistRef& poly) +void LLModel::optimizeVolumeFaces() { - domPRef p = poly->getP(); - domListOfUInts& idx = p->getValue(); - - if (idx.getCount() == 0) - { - return LLModel::NO_ERRORS ; - } - - const domInputLocalOffset_Array& inputs = poly->getInput_array(); - - - domListOfUInts& vcount = poly->getVcount()->getValue(); - - S32 pos_offset = -1; - S32 tc_offset = -1; - S32 norm_offset = -1; - - domSource* pos_source = NULL; - domSource* tc_source = NULL; - domSource* norm_source = NULL; - - S32 idx_stride = 0; - - if (!get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source)) - { - llwarns << "Could not get DOM sources for basic geo data, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - - LLVolumeFace face; - - std::vector<U16> indices; - std::vector<LLVolumeFace::VertexData> verts; - - domListOfFloats v; - domListOfFloats tc; - domListOfFloats n; - - if (pos_source) - { - v = pos_source->getFloat_array()->getValue(); - face.mExtents[0].set(v[0], v[1], v[2]); - face.mExtents[1].set(v[0], v[1], v[2]); - } - - if (tc_source) - { - tc = tc_source->getFloat_array()->getValue(); - } - - if (norm_source) - { - n = norm_source->getFloat_array()->getValue(); - } - - LLVolumeFace::VertexMapData::PointMap point_map; - - U32 index_count = idx.getCount(); - U32 vertex_count = pos_source ? v.getCount() : 0; - U32 tc_count = tc_source ? tc.getCount() : 0; - U32 norm_count = norm_source ? n.getCount() : 0; - - U32 cur_idx = 0; - for (U32 i = 0; i < vcount.getCount(); ++i) - { //for each polygon - U32 first_index = 0; - U32 last_index = 0; - for (U32 j = 0; j < vcount[i]; ++j) - { //for each vertex - - LLVolumeFace::VertexData cv; - - if (pos_source) - { - // guard against model data specifiying out of range indices or verts - // - if (((cur_idx + pos_offset) > index_count) - || ((idx[cur_idx+pos_offset]*3+2) > vertex_count)) - { - llwarns << "Out of range position indices, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - - cv.getPosition().set(v[idx[cur_idx+pos_offset]*3+0], - v[idx[cur_idx+pos_offset]*3+1], - v[idx[cur_idx+pos_offset]*3+2]); - - if (!cv.getPosition().isFinite3()) - { - llwarns << "Found NaN while loading positions from DAE-Model, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - - } - - if (tc_source) - { - // guard against model data specifiying out of range indices or tcs - // - if (((cur_idx + tc_offset) > index_count) - || ((idx[cur_idx+tc_offset]*2+1) > tc_count)) - { - llwarns << "Out of range TC indices, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - - cv.mTexCoord.setVec(tc[idx[cur_idx+tc_offset]*2+0], - tc[idx[cur_idx+tc_offset]*2+1]); - - if (!cv.mTexCoord.isFinite()) - { - llwarns << "Found NaN while loading tex coords from DAE-Model, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - } - - if (norm_source) - { - // guard against model data specifiying out of range indices or norms - // - if (((cur_idx + norm_offset) > index_count) - || ((idx[cur_idx+norm_offset]*3+2) > norm_count)) - { - llwarns << "Out of range norm indices, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - - cv.getNormal().set(n[idx[cur_idx+norm_offset]*3+0], - n[idx[cur_idx+norm_offset]*3+1], - n[idx[cur_idx+norm_offset]*3+2]); - - if (!cv.getNormal().isFinite3()) - { - llwarns << "Found NaN while loading normals from DAE-Model, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - } - - cur_idx += idx_stride; - - BOOL found = FALSE; - - LLVolumeFace::VertexMapData::PointMap::iterator point_iter; - LLVector3 pos3(cv.getPosition().getF32ptr()); - point_iter = point_map.find(pos3); - - if (point_iter != point_map.end()) - { - for (U32 k = 0; k < point_iter->second.size(); ++k) - { - if ((point_iter->second)[k] == cv) - { - found = TRUE; - U32 index = (point_iter->second)[k].mIndex; - if (j == 0) - { - first_index = index; - } - else if (j == 1) - { - last_index = index; - } - else - { - indices.push_back(first_index); - indices.push_back(last_index); - indices.push_back(index); - last_index = index; - } - - break; - } - } - } - - if (!found) - { - update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition()); - verts.push_back(cv); - if (verts.size() >= 65535) - { - //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << llendl; - return LLModel::VERTEX_NUMBER_OVERFLOW ; - } - U16 index = (U16) (verts.size()-1); - - if (j == 0) - { - first_index = index; - } - else if (j == 1) - { - last_index = index; - } - else - { - indices.push_back(first_index); - indices.push_back(last_index); - indices.push_back(index); - last_index = index; - } - - LLVolumeFace::VertexMapData d; - d.setPosition(cv.getPosition()); - d.mTexCoord = cv.mTexCoord; - d.setNormal(cv.getNormal()); - d.mIndex = index; - if (point_iter != point_map.end()) - { - point_iter->second.push_back(d); - } - else - { - point_map[pos3].push_back(d); - } - } - - if (indices.size()%3 == 0 && indices.size() >= 65532) - { - face_list.push_back(face); - face_list.rbegin()->fillFromLegacyData(verts, indices); - LLVolumeFace& new_face = *face_list.rbegin(); - if (!norm_source) - { - //ll_aligned_free_16(new_face.mNormals); - new_face.mNormals = NULL; - } - - if (!tc_source) - { - //ll_aligned_free_16(new_face.mTexCoords); - new_face.mTexCoords = NULL; - } - - face = LLVolumeFace(); - verts.clear(); - indices.clear(); - point_map.clear(); - } - } - } - - if (!verts.empty()) + for (U32 i = 0; i < getNumVolumeFaces(); ++i) { - std::string material; - - if (poly->getMaterial()) - { - material = std::string(poly->getMaterial()); - } - - materials.push_back(material); - face_list.push_back(face); - face_list.rbegin()->fillFromLegacyData(verts, indices); - - LLVolumeFace& new_face = *face_list.rbegin(); - if (!norm_source) - { - //ll_aligned_free_16(new_face.mNormals); - new_face.mNormals = NULL; - } - - if (!tc_source) - { - //ll_aligned_free_16(new_face.mTexCoords); - new_face.mTexCoords = NULL; - } + mVolumeFaces[i].optimize(); } - - return LLModel::NO_ERRORS ; } -LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domPolygonsRef& poly) +struct MaterialBinding { - LLVolumeFace face; - std::vector<U16> indices; - std::vector<LLVolumeFace::VertexData> verts; - - const domInputLocalOffset_Array& inputs = poly->getInput_array(); - - S32 v_offset = -1; - S32 n_offset = -1; - S32 t_offset = -1; - - domListOfFloats* v = NULL; - domListOfFloats* n = NULL; - domListOfFloats* t = NULL; - - U32 stride = 0; - for (U32 i = 0; i < inputs.getCount(); ++i) - { - stride = llmax((U32) inputs[i]->getOffset()+1, stride); - - if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[i]->getSemantic()) == 0) - { //found vertex array - v_offset = inputs[i]->getOffset(); - - const domURIFragmentType& uri = inputs[i]->getSource(); - daeElementRef elem = uri.getElement(); - domVertices* vertices = (domVertices*) elem.cast(); - if (!vertices) - { - llwarns << "Could not find vertex source, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - domInputLocal_Array& v_inp = vertices->getInput_array(); - - for (U32 k = 0; k < v_inp.getCount(); ++k) - { - if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0) - { - const domURIFragmentType& uri = v_inp[k]->getSource(); - daeElementRef elem = uri.getElement(); - domSource* src = (domSource*) elem.cast(); - if (!src) - { - llwarns << "Could not find DOM source, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - v = &(src->getFloat_array()->getValue()); - } - } - } - else if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[i]->getSemantic()) == 0) - { - n_offset = inputs[i]->getOffset(); - //found normal array for this triangle list - const domURIFragmentType& uri = inputs[i]->getSource(); - daeElementRef elem = uri.getElement(); - domSource* src = (domSource*) elem.cast(); - if (!src) - { - llwarns << "Could not find DOM source, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - n = &(src->getFloat_array()->getValue()); - } - else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[i]->getSemantic()) == 0 && inputs[i]->getSet() == 0) - { //found texCoords - t_offset = inputs[i]->getOffset(); - const domURIFragmentType& uri = inputs[i]->getSource(); - daeElementRef elem = uri.getElement(); - domSource* src = (domSource*) elem.cast(); - if (!src) - { - llwarns << "Could not find DOM source, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - t = &(src->getFloat_array()->getValue()); - } - } - - domP_Array& ps = poly->getP_array(); - - //make a triangle list in <verts> - for (U32 i = 0; i < ps.getCount(); ++i) - { //for each polygon - domListOfUInts& idx = ps[i]->getValue(); - for (U32 j = 0; j < idx.getCount()/stride; ++j) - { //for each vertex - if (j > 2) - { - U32 size = verts.size(); - LLVolumeFace::VertexData v0 = verts[size-3]; - LLVolumeFace::VertexData v1 = verts[size-1]; - - verts.push_back(v0); - verts.push_back(v1); - } - - LLVolumeFace::VertexData vert; - - - if (v) - { - U32 v_idx = idx[j*stride+v_offset]*3; - v_idx = llclamp(v_idx, (U32) 0, (U32) v->getCount()); - vert.getPosition().set(v->get(v_idx), - v->get(v_idx+1), - v->get(v_idx+2)); - - if (!vert.getPosition().isFinite3()) - { - llwarns << "Found NaN while loading position data from DAE-Model, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - } - - //bounds check n and t lookups because some FBX to DAE converters - //use negative indices and empty arrays to indicate data does not exist - //for a particular channel - if (n && n->getCount() > 0) - { - U32 n_idx = idx[j*stride+n_offset]*3; - n_idx = llclamp(n_idx, (U32) 0, (U32) n->getCount()); - vert.getNormal().set(n->get(n_idx), - n->get(n_idx+1), - n->get(n_idx+2)); - - if (!vert.getNormal().isFinite3()) - { - llwarns << "Found NaN while loading normals from DAE-Model, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - } - else - { - vert.getNormal().clear(); - } - - - if (t && t->getCount() > 0) - { - U32 t_idx = idx[j*stride+t_offset]*2; - t_idx = llclamp(t_idx, (U32) 0, (U32) t->getCount()); - vert.mTexCoord.setVec(t->get(t_idx), - t->get(t_idx+1)); - - if (!vert.mTexCoord.isFinite()) - { - llwarns << "Found NaN while loading tex coords from DAE-Model, invalid model." << llendl; - return LLModel::BAD_ELEMENT; - } - } - else - { - vert.mTexCoord.clear(); - } - - - verts.push_back(vert); - } - } - - if (verts.empty()) - { - return LLModel::NO_ERRORS; - } - - face.mExtents[0] = verts[0].getPosition(); - face.mExtents[1] = verts[0].getPosition(); - - //create a map of unique vertices to indices - std::map<LLVolumeFace::VertexData, U32> vert_idx; - - U32 cur_idx = 0; - for (U32 i = 0; i < verts.size(); ++i) - { - std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.find(verts[i]); - if (iter == vert_idx.end()) - { - vert_idx[verts[i]] = cur_idx++; - } - } - - //build vertex array from map - std::vector<LLVolumeFace::VertexData> new_verts; - new_verts.resize(vert_idx.size()); - - for (std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.begin(); iter != vert_idx.end(); ++iter) - { - new_verts[iter->second] = iter->first; - update_min_max(face.mExtents[0], face.mExtents[1], iter->first.getPosition()); - } - - //build index array from map - indices.resize(verts.size()); - - for (U32 i = 0; i < verts.size(); ++i) - { - indices[i] = vert_idx[verts[i]]; - } - - // DEBUG just build an expanded triangle list - /*for (U32 i = 0; i < verts.size(); ++i) - { - indices.push_back((U16) i); - update_min_max(face.mExtents[0], face.mExtents[1], verts[i].getPosition()); - }*/ - - if (!new_verts.empty()) - { - std::string material; - - if (poly->getMaterial()) - { - material = std::string(poly->getMaterial()); - } - - materials.push_back(material); - face_list.push_back(face); - face_list.rbegin()->fillFromLegacyData(new_verts, indices); - - LLVolumeFace& new_face = *face_list.rbegin(); - if (!n) - { - //ll_aligned_free_16(new_face.mNormals); - new_face.mNormals = NULL; - } - - if (!t) - { - //ll_aligned_free_16(new_face.mTexCoords); - new_face.mTexCoords = NULL; - } - } - - return LLModel::NO_ERRORS ; -} + int index; + std::string matName; +}; -//static -std::string LLModel::getStatusString(U32 status) +struct MaterialSort { - const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow","bad_element"}; - - if(status < INVALID_STATUS) + bool operator()(const MaterialBinding& lhs, const MaterialBinding& rhs) { - if(status_strings[status] == std::string()) - { - llerrs << "No valid status string for this status: " << (U32)status << llendl ; - } - return status_strings[status] ; + return LLStringUtil::compareInsensitive(lhs.matName, rhs.matName) < 0; } +}; - llerrs << "Invalid model status: " << (U32)status << llendl ; - - return std::string() ; -} - -void LLModel::addVolumeFacesFromDomMesh(domMesh* mesh) +void LLModel::sortVolumeFacesByMaterialName() { - domTriangles_Array& tris = mesh->getTriangles_array(); - - for (U32 i = 0; i < tris.getCount(); ++i) + std::vector<MaterialBinding> bindings; + bindings.resize(mVolumeFaces.size()); + for (int i = 0; i < bindings.size(); i++) { - domTrianglesRef& tri = tris.get(i); - - mStatus = load_face_from_dom_triangles(mVolumeFaces, mMaterialList, tri); - - if(mStatus != NO_ERRORS) - { - mVolumeFaces.clear() ; - mMaterialList.clear() ; - return ; //abort - } + bindings[i].index = i; + bindings[i].matName = mMaterialList[i]; } + std::sort(bindings.begin(), bindings.end(), MaterialSort()); + std::vector< LLVolumeFace > new_faces; - domPolylist_Array& polys = mesh->getPolylist_array(); - for (U32 i = 0; i < polys.getCount(); ++i) + // remap the faces to be in the same order the mats now are... + // + new_faces.resize(bindings.size()); + for (int i = 0; i < bindings.size(); i++) { - domPolylistRef& poly = polys.get(i); - mStatus = load_face_from_dom_polylist(mVolumeFaces, mMaterialList, poly); - - if(mStatus != NO_ERRORS) - { - mVolumeFaces.clear() ; - mMaterialList.clear() ; - return ; //abort - } + new_faces[i] = mVolumeFaces[bindings[i].index]; + mMaterialList[i] = bindings[i].matName; } - - domPolygons_Array& polygons = mesh->getPolygons_array(); - - for (U32 i = 0; i < polygons.getCount(); ++i) - { - domPolygonsRef& poly = polygons.get(i); - mStatus = load_face_from_dom_polygons(mVolumeFaces, mMaterialList, poly); - if(mStatus != NO_ERRORS) - { - mVolumeFaces.clear() ; - mMaterialList.clear() ; - return ; //abort - } - } - + mVolumeFaces = new_faces; } -BOOL LLModel::createVolumeFacesFromDomMesh(domMesh* mesh) +void LLModel::trimVolumeFacesToSize(U32 new_count, LLVolume::face_list_t* remainder) { - if (mesh) - { - mVolumeFaces.clear(); - mMaterialList.clear(); - - addVolumeFacesFromDomMesh(mesh); - - if (getNumVolumeFaces() > 0) - { - normalizeVolumeFaces(); - optimizeVolumeFaces(); - - if (getNumVolumeFaces() > 0) - { - return TRUE; - } - } - } - else - { - llwarns << "no mesh found" << llendl; - } - - return FALSE; -} + llassert(new_count <= LL_SCULPT_MESH_MAX_FACES); -void LLModel::offsetMesh( const LLVector3& pivotPoint ) -{ - LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] ); - - for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); ) + if (new_count && (getNumVolumeFaces() > new_count)) { - std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++; - LLVolumeFace& face = *currentFaceIt; - LLVector4a *pos = (LLVector4a*) face.mPositions; - - for (U32 i=0; i<face.mNumVertices; ++i ) + // Copy out remaining volume faces for alternative handling, if provided + // + if (remainder) { - pos[i].add( pivot ); - } - } -} + (*remainder).assign(mVolumeFaces.begin() + new_count, mVolumeFaces.end()); + } -void LLModel::optimizeVolumeFaces() -{ - for (U32 i = 0; i < getNumVolumeFaces(); ++i) - { - mVolumeFaces[i].optimize(); + // Trim down to the final set of volume faces (now stuffed to the gills!) + // + mVolumeFaces.resize(new_count); } } @@ -1001,11 +177,6 @@ void LLModel::optimizeVolumeFaces() // within the unit cube. void LLModel::normalizeVolumeFaces() { - - // ensure we don't have too many faces - if (mVolumeFaces.size() > LL_SCULPT_MESH_MAX_FACES) - mVolumeFaces.resize(LL_SCULPT_MESH_MAX_FACES); - if (!mVolumeFaces.empty()) { LLVector4a min, max; @@ -1472,68 +643,10 @@ void LLModel::generateNormals(F32 angle_cutoff) } } -//static -std::string LLModel::getElementLabel(daeElement *element) -{ // try to get a decent label for this element - // if we have a name attribute, use it - std::string name = element->getAttribute("name"); - if (name.length()) - { - return name; - } - - // if we have an ID attribute, use it - if (element->getID()) - { - return std::string(element->getID()); - } - - // if we have a parent, use it - daeElement* parent = element->getParent(); - if (parent) - { - // if parent has a name, use it - std::string name = parent->getAttribute("name"); - if (name.length()) - { - return name; - } - - // if parent has an ID, use it - if (parent->getID()) - { - return std::string(parent->getID()); - } - } - - // try to use our type - daeString element_name = element->getElementName(); - if (element_name) - { - return std::string(element_name); - } - - // if all else fails, use "object" - return std::string("object"); -} - -//static -LLModel* LLModel::loadModelFromDomMesh(domMesh *mesh) -{ - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - LLModel* ret = new LLModel(volume_params, 0.f); - ret->createVolumeFacesFromDomMesh(mesh); - ret->mLabel = getElementLabel(mesh); - return ret; -} std::string LLModel::getName() const { - if (!mRequestedLabel.empty()) - return mRequestedLabel; - else - return mLabel; + return mRequestedLabel.empty() ? mLabel : mRequestedLabel; } //static @@ -1548,7 +661,8 @@ LLSD LLModel::writeModel( BOOL upload_skin, BOOL upload_joints, BOOL nowrite, - BOOL as_slm) + BOOL as_slm, + int submodel_id) { LLSD mdl; @@ -1577,6 +691,14 @@ LLSD LLModel::writeModel( model[LLModel::LOD_PHYSICS] = NULL; } } + else if (submodel_id) + { + const LLModel::Decomposition fake_decomp; + mdl["secondary"] = true; + mdl["submodel_id"] = submodel_id; + mdl["physics_convex"] = fake_decomp.asLLSD(); + model[LLModel::LOD_PHYSICS] = NULL; + } if (as_slm) { //save material list names @@ -1588,7 +710,7 @@ LLSD LLModel::writeModel( for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx) { - if (model[idx] && model[idx]->getNumVolumeFaces() > 0) + if (model[idx] && (model[idx]->getNumVolumeFaces() > 0) && model[idx]->getVolumeFace(0).mPositions != NULL) { LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr()); LLVector3 max_pos = min_pos; @@ -1821,6 +943,11 @@ LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BO } } + if (mdl.has("submodel_id")) + { //write out submodel id + header["submodel_id"] = (LLSD::Integer)mdl["submodel_id"]; + } + std::string out[MODEL_NAMES_LENGTH]; for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++) @@ -2004,7 +1131,9 @@ bool LLModel::loadModel(std::istream& is) } } - std::string nm[] = + mSubmodelID = header.has("submodel_id") ? header["submodel_id"].asInteger() : false; + + std::string lod_name[] = { "lowest_lod", "low_lod", @@ -2017,8 +1146,8 @@ bool LLModel::loadModel(std::istream& is) S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS); - if (header[nm[lod]]["offset"].asInteger() == -1 || - header[nm[lod]]["size"].asInteger() == 0 ) + if (header[lod_name[lod]]["offset"].asInteger() == -1 || + header[lod_name[lod]]["size"].asInteger() == 0 ) { //cannot load requested LOD llwarns << "LoD data is invalid!" << llendl; return false; @@ -2027,23 +1156,23 @@ bool LLModel::loadModel(std::istream& is) bool has_skin = header["skin"]["offset"].asInteger() >=0 && header["skin"]["size"].asInteger() > 0; - if (lod == LLModel::LOD_HIGH) + if ((lod == LLModel::LOD_HIGH) && !mSubmodelID) { //try to load skin info and decomp info std::ios::pos_type cur_pos = is.tellg(); loadSkinInfo(header, is); is.seekg(cur_pos); } - if (lod == LLModel::LOD_HIGH || lod == LLModel::LOD_PHYSICS) + if ((lod == LLModel::LOD_HIGH || lod == LLModel::LOD_PHYSICS) && !mSubmodelID) { std::ios::pos_type cur_pos = is.tellg(); loadDecomposition(header, is); is.seekg(cur_pos); } - is.seekg(header[nm[lod]]["offset"].asInteger(), std::ios_base::cur); + is.seekg(header[lod_name[lod]]["offset"].asInteger(), std::ios_base::cur); - if (unpackVolumeFaces(is, header[nm[lod]]["size"].asInteger())) + if (unpackVolumeFaces(is, header[lod_name[lod]]["size"].asInteger())) { if (has_skin) { @@ -2109,8 +1238,10 @@ bool LLModel::isMaterialListSubset( LLModel* ref ) break; } } + if (!foundRef) { + llinfos << "Could not find material " << mMaterialList[src] << " in reference model " << ref->mLabel << llendl; return false; } } @@ -2161,41 +1292,42 @@ bool LLModel::matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCn for (U32 i = 0; i < mMaterialList.size(); i++) { index_map[ref->mMaterialList[i]] = i; - if (!reorder) - { //if any material name does not match reference, we need to reorder - reorder = ref->mMaterialList[i] != mMaterialList[i]; - } + //if any material name does not match reference, we need to reorder + reorder |= ref->mMaterialList[i] != mMaterialList[i]; base_mat.insert(ref->mMaterialList[i]); cur_mat.insert(mMaterialList[i]); } - if (reorder && - base_mat == cur_mat) //don't reorder if material name sets don't match + if (reorder && (base_mat == cur_mat)) //don't reorder if material name sets don't match { std::vector<LLVolumeFace> new_face_list; - new_face_list.resize(mVolumeFaces.size()); + new_face_list.resize(mMaterialList.size()); std::vector<std::string> new_material_list; - new_material_list.resize(mVolumeFaces.size()); + new_material_list.resize(mMaterialList.size()); //rebuild face list so materials have the same order //as the reference model for (U32 i = 0; i < mMaterialList.size(); ++i) { U32 ref_idx = index_map[mMaterialList[i]]; - new_face_list[ref_idx] = mVolumeFaces[i]; + if (i < mVolumeFaces.size()) + { + new_face_list[ref_idx] = mVolumeFaces[i]; + } new_material_list[ref_idx] = mMaterialList[i]; } llassert(new_material_list == ref->mMaterialList); mVolumeFaces = new_face_list; - } - //override material list with reference model ordering - mMaterialList = ref->mMaterialList; + //override material list with reference model ordering + mMaterialList = ref->mMaterialList; + } + return true; } @@ -2226,7 +1358,7 @@ bool LLModel::loadDecomposition(LLSD& header, std::istream& is) S32 offset = header["physics_convex"]["offset"].asInteger(); S32 size = header["physics_convex"]["size"].asInteger(); - if (offset >= 0 && size > 0) + if (offset >= 0 && size > 0 && !mSubmodelID) { is.seekg(offset, std::ios_base::cur); @@ -2634,3 +1766,227 @@ void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs) } } +bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance) +{ + // small area check + { + LLVector4a edge1; edge1.setSub( a, b ); + LLVector4a edge2; edge2.setSub( a, c ); + ////////////////////////////////////////////////////////////////////////// + /// Linden Modified + ////////////////////////////////////////////////////////////////////////// + + // If no one edge is more than 10x longer than any other edge, we weaken + // the tolerance by a factor of 1e-4f. + + LLVector4a edge3; edge3.setSub( c, b ); + const F32 len1sq = edge1.dot3(edge1).getF32(); + const F32 len2sq = edge2.dot3(edge2).getF32(); + const F32 len3sq = edge3.dot3(edge3).getF32(); + bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq); + bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq); + bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq); + if ( abOK && acOK && cbOK ) + { + tolerance *= 1e-4f; + } + + ////////////////////////////////////////////////////////////////////////// + /// End Modified + ////////////////////////////////////////////////////////////////////////// + + LLVector4a cross; cross.setCross3( edge1, edge2 ); + + LLVector4a edge1b; edge1b.setSub( b, a ); + LLVector4a edge2b; edge2b.setSub( b, c ); + LLVector4a crossb; crossb.setCross3( edge1b, edge2b ); + + if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance )) + { + return true; + } + } + + // point triangle distance check + { + LLVector4a Q; Q.setSub(a, b); + LLVector4a R; R.setSub(c, b); + + const F32 QQ = dot3fpu(Q, Q); + const F32 RR = dot3fpu(R, R); + const F32 QR = dot3fpu(R, Q); + + volatile F32 QQRR = QQ * RR; + volatile F32 QRQR = QR * QR; + F32 Det = (QQRR - QRQR); + + if( Det == 0.0f ) + { + return true; + } + } + + return false; +} + +bool validate_face(const LLVolumeFace& face) +{ + for (U32 i = 0; i < face.mNumIndices; ++i) + { + if (face.mIndices[i] >= face.mNumVertices) + { + llwarns << "Face has invalid index." << llendl; + return false; + } + } + + if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0) + { + llwarns << "Face has invalid number of indices." << llendl; + return false; + } + + /*const LLVector4a scale(0.5f); + + for (U32 i = 0; i < face.mNumIndices; i+=3) + { + U16 idx1 = face.mIndices[i]; + U16 idx2 = face.mIndices[i+1]; + U16 idx3 = face.mIndices[i+2]; + + LLVector4a v1; v1.setMul(face.mPositions[idx1], scale); + LLVector4a v2; v2.setMul(face.mPositions[idx2], scale); + LLVector4a v3; v3.setMul(face.mPositions[idx3], scale); + + if (ll_is_degenerate(v1,v2,v3)) + { + llwarns << "Degenerate face found!" << llendl; + return false; + } + }*/ + + return true; +} + +bool validate_model(const LLModel* mdl) +{ + if (mdl->getNumVolumeFaces() == 0) + { + llwarns << "Model has no faces!" << llendl; + return false; + } + + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + if (mdl->getVolumeFace(i).mNumVertices == 0) + { + llwarns << "Face has no vertices." << llendl; + return false; + } + + if (mdl->getVolumeFace(i).mNumIndices == 0) + { + llwarns << "Face has no indices." << llendl; + return false; + } + + if (!validate_face(mdl->getVolumeFace(i))) + { + return false; + } + } + + return true; +} + +LLModelInstance::LLModelInstance(LLSD& data) + : LLModelInstanceBase() +{ + mLocalMeshID = data["mesh_id"].asInteger(); + mLabel = data["label"].asString(); + mTransform.setValue(data["transform"]); + + for (U32 i = 0; i < data["material"].size(); ++i) + { + LLImportMaterial mat(data["material"][i]); + mMaterial[mat.mBinding] = mat; + } +} + + +LLSD LLModelInstance::asLLSD() +{ + LLSD ret; + + ret["mesh_id"] = mModel->mLocalID; + ret["label"] = mLabel; + ret["transform"] = mTransform.getValue(); + + U32 i = 0; + for (std::map<std::string, LLImportMaterial>::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter) + { + ret["material"][i++] = iter->second.asLLSD(); + } + + return ret; +} + + +LLImportMaterial::~LLImportMaterial() +{ +} + +LLImportMaterial::LLImportMaterial(LLSD& data) +{ + mDiffuseMapFilename = data["diffuse"]["filename"].asString(); + mDiffuseMapLabel = data["diffuse"]["label"].asString(); + mDiffuseColor.setValue(data["diffuse"]["color"]); + mFullbright = data["fullbright"].asBoolean(); + mBinding = data["binding"].asString(); +} + + +LLSD LLImportMaterial::asLLSD() +{ + LLSD ret; + + ret["diffuse"]["filename"] = mDiffuseMapFilename; + ret["diffuse"]["label"] = mDiffuseMapLabel; + ret["diffuse"]["color"] = mDiffuseColor.getValue(); + ret["fullbright"] = mFullbright; + ret["binding"] = mBinding; + + return ret; +} + +bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const +{ + + if (mDiffuseMapID != rhs.mDiffuseMapID) + { + return mDiffuseMapID < rhs.mDiffuseMapID; + } + + if (mDiffuseMapFilename != rhs.mDiffuseMapFilename) + { + return mDiffuseMapFilename < rhs.mDiffuseMapFilename; + } + + if (mDiffuseMapLabel != rhs.mDiffuseMapLabel) + { + return mDiffuseMapLabel < rhs.mDiffuseMapLabel; + } + + if (mDiffuseColor != rhs.mDiffuseColor) + { + return mDiffuseColor < rhs.mDiffuseColor; + } + + if (mBinding != rhs.mBinding) + { + return mBinding < rhs.mBinding; + } + + return mFullbright < rhs.mFullbright; +} + diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h index aaafc55258..d1570c16f5 100755 --- a/indra/llprimitive/llmodel.h +++ b/indra/llprimitive/llmodel.h @@ -138,15 +138,16 @@ public: BOOL upload_skin, BOOL upload_joints, BOOL nowrite = FALSE, - BOOL as_slm = FALSE); + BOOL as_slm = FALSE, + int submodel_id = 0); static LLSD writeModelToStream( std::ostream& ostr, LLSD& mdl, BOOL nowrite = FALSE, BOOL as_slm = FALSE); + + void ClearFacesAndMaterials() { mVolumeFaces.clear(); mMaterialList.clear(); } - static LLModel* loadModelFromDomMesh(domMesh* mesh); - static std::string getElementLabel(daeElement* element); std::string getName() const; std::string getMetric() const {return mMetric;} EModelStatus getStatus() const {return mStatus;} @@ -169,20 +170,25 @@ public: void addFace(const LLVolumeFace& face); + void sortVolumeFacesByMaterialName(); void normalizeVolumeFaces(); + void trimVolumeFacesToSize(U32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL); void optimizeVolumeFaces(); void offsetMesh( const LLVector3& pivotPoint ); void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out); LLVector3 getTransformedCenter(const LLMatrix4& mat); - + //reorder face list based on mMaterialList in this and reference so //order matches that of reference (material ordering touchup) bool matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt ); bool isMaterialListSubset( LLModel* ref ); bool needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt ); - - std::vector<std::string> mMaterialList; + typedef std::vector<std::string> material_list; + + material_list mMaterialList; + + material_list& getMaterialList() { return mMaterialList; } //data used for skin weights class JointWeight @@ -275,9 +281,115 @@ public: Decomposition mPhysics; EModelStatus mStatus ; + + int mSubmodelID; +}; + +typedef std::vector<LLPointer<LLModel> > model_list; +typedef std::queue<LLPointer<LLModel> > model_queue; + +class LLModelMaterialBase +{ +public: + std::string mDiffuseMapFilename; + std::string mDiffuseMapLabel; + std::string mBinding; + LLColor4 mDiffuseColor; + bool mFullbright; + + LLModelMaterialBase() + : mFullbright(false) + { + mDiffuseColor.set(1,1,1,1); + } +}; + +class LLImportMaterial : public LLModelMaterialBase +{ +public: + friend class LLMeshUploadThread; + friend class LLModelPreview; + + bool operator<(const LLImportMaterial ¶ms) const; + + LLImportMaterial() : LLModelMaterialBase() + { + mDiffuseColor.set(1,1,1,1); + } + + LLImportMaterial(LLSD& data); + virtual ~LLImportMaterial(); + + LLSD asLLSD(); + + const LLUUID& getDiffuseMap() const { return mDiffuseMapID; } + void setDiffuseMap(const LLUUID& texId) { mDiffuseMapID = texId; } + protected: - void addVolumeFacesFromDomMesh(domMesh* mesh); - virtual BOOL createVolumeFacesFromDomMesh(domMesh *mesh); + + LLUUID mDiffuseMapID; + void* mOpaqueData; // allow refs to viewer/platform-specific structs for each material + // currently only stores an LLPointer< LLViewerFetchedTexture > > to + // maintain refs to textures associated with each material for free + // ref counting. }; +typedef std::map<std::string, LLImportMaterial> material_map; + +class LLModelInstanceBase +{ +public: + LLPointer<LLModel> mModel; + LLPointer<LLModel> mLOD[5]; + LLUUID mMeshID; + + LLMatrix4 mTransform; + material_map mMaterial; + + LLModelInstanceBase(LLModel* model, LLMatrix4& transform, material_map& materials) + : mModel(model), mTransform(transform), mMaterial(materials) + { + } + + LLModelInstanceBase() + : mModel(NULL) + { + } +}; + +typedef std::vector<LLModelInstanceBase> model_instance_list; + +class LLModelInstance : public LLModelInstanceBase +{ +public: + std::string mLabel; + LLUUID mMeshID; + S32 mLocalMeshID; + + LLModelInstance(LLModel* model, const std::string& label, LLMatrix4& transform, material_map& materials) + : LLModelInstanceBase(model, transform, materials), mLabel(label) + { + mLocalMeshID = -1; + } + + LLModelInstance(LLSD& data); + + LLSD asLLSD(); +}; + +#define LL_DEGENERACY_TOLERANCE 1e-7f + +inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b) +{ + volatile F32 p0 = a[0] * b[0]; + volatile F32 p1 = a[1] * b[1]; + volatile F32 p2 = a[2] * b[2]; + return p0 + p1 + p2; +} + +bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE); + +bool validate_face(const LLVolumeFace& face); +bool validate_model(const LLModel* mdl); + #endif //LL_LLMODEL_H diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp index 0db75a0e82..9e822e495c 100755 --- a/indra/llprimitive/lltextureentry.cpp +++ b/indra/llprimitive/lltextureentry.cpp @@ -191,6 +191,13 @@ bool LLTextureEntry::operator==(const LLTextureEntry &rhs) const return(true); } +bool LLTextureEntry::operator <(const LLTextureEntry &rhs) const +{ + if (mID < rhs.mID) return(true); + if (mMaterialID < rhs.mMaterialID) return (true); + return(false); +} + LLSD LLTextureEntry::asLLSD() const { LLSD sd; @@ -545,7 +552,7 @@ S32 LLTextureEntry::setMaterialID(const LLMaterialID& pMaterialID) { mMaterialUpdatePending = true; mMaterialID = pMaterialID; - return TEM_CHANGE_TEXTURE; + return TEM_CHANGE_NONE; } mMaterialUpdatePending = false; diff --git a/indra/llprimitive/lltextureentry.h b/indra/llprimitive/lltextureentry.h index 19edcaa27d..a40c3988f2 100755 --- a/indra/llprimitive/lltextureentry.h +++ b/indra/llprimitive/lltextureentry.h @@ -89,6 +89,10 @@ public: bool operator==(const LLTextureEntry &rhs) const; bool operator!=(const LLTextureEntry &rhs) const; + + // Added to allow use with std::map + // + bool operator <(const LLTextureEntry &rhs) const; LLSD asLLSD() const; void asLLSD(LLSD& sd) const; diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 0bf0152b30..889e26b532 100755 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -132,7 +132,6 @@ set(viewer_SOURCE_FILES llbreadcrumbview.cpp llbrowsernotification.cpp llbuycurrencyhtml.cpp - llcallbacklist.cpp llcallingcard.cpp llcapabilitylistener.cpp llcaphttpsender.cpp @@ -720,7 +719,6 @@ set(viewer_HEADER_FILES llbox.h llbreadcrumbview.h llbuycurrencyhtml.h - llcallbacklist.h llcallingcard.h llcapabilitylistener.h llcapabilityprovider.h diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index de11309394..4343c7f70c 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -2,6 +2,28 @@ <llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="llsd.xsd"> <map> + <key>ImporterDebug</key> + <map> + <key>Comment</key> + <string>Enable debug output to more precisely identify sources of import errors. Warning: the output can slow down import on many machines.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Integer</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>IMShowTime</key> + <map> + <key>Comment</key> + <string>Enable(disable) timestamp showing in the chat.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>IMShowTime</key> <map> <key>Comment</key> diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 855836af7a..01809d38c1 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -26,35 +26,8 @@ #include "llviewerprecompiledheaders.h" -#if LL_MSVC -#pragma warning (disable : 4263) -#pragma warning (disable : 4264) -#endif -#include "dae.h" -//#include "dom.h" -#include "dom/domAsset.h" -#include "dom/domBind_material.h" -#include "dom/domCOLLADA.h" -#include "dom/domConstants.h" -#include "dom/domController.h" -#include "dom/domEffect.h" -#include "dom/domGeometry.h" -#include "dom/domInstance_geometry.h" -#include "dom/domInstance_material.h" -#include "dom/domInstance_node.h" -#include "dom/domInstance_effect.h" -#include "dom/domMaterial.h" -#include "dom/domMatrix.h" -#include "dom/domNode.h" -#include "dom/domProfile_COMMON.h" -#include "dom/domRotate.h" -#include "dom/domScale.h" -#include "dom/domTranslate.h" -#include "dom/domVisual_scene.h" -#if LL_MSVC -#pragma warning (default : 4263) -#pragma warning (default : 4264) -#endif +#include "llmodelloader.h" +#include "lldaeloader.h" #include "llfloatermodelpreview.h" @@ -112,16 +85,13 @@ #include "llanimationstates.h" #include "llviewernetwork.h" #include "llviewershadermgr.h" + #include "glod/glod.h" #include <boost/algorithm/string.hpp> - -const S32 SLM_SUPPORTED_VERSION = 3; - //static S32 LLFloaterModelPreview::sUploadAmount = 10; LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; -std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList; const S32 PREVIEW_BORDER_WIDTH = 2; const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; @@ -207,190 +177,37 @@ std::string lod_label_name[NUM_LOD+1] = "I went off the end of the lod_label_name array. Me so smart." }; -std::string colladaVersion[VERSIONTYPE_COUNT+1] = -{ - "1.4.0", - "1.4.1", - "Unsupported" -}; - - -#define LL_DEGENERACY_TOLERANCE 1e-7f - -inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b) -{ - volatile F32 p0 = a[0] * b[0]; - volatile F32 p1 = a[1] * b[1]; - volatile F32 p2 = a[2] * b[2]; - return p0 + p1 + p2; -} - -bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE) -{ - // small area check - { - LLVector4a edge1; edge1.setSub( a, b ); - LLVector4a edge2; edge2.setSub( a, c ); - ////////////////////////////////////////////////////////////////////////// - /// Linden Modified - ////////////////////////////////////////////////////////////////////////// - - // If no one edge is more than 10x longer than any other edge, we weaken - // the tolerance by a factor of 1e-4f. - - LLVector4a edge3; edge3.setSub( c, b ); - const F32 len1sq = edge1.dot3(edge1).getF32(); - const F32 len2sq = edge2.dot3(edge2).getF32(); - const F32 len3sq = edge3.dot3(edge3).getF32(); - bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq); - bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq); - bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq); - if ( abOK && acOK && cbOK ) - { - tolerance *= 1e-4f; - } - - ////////////////////////////////////////////////////////////////////////// - /// End Modified - ////////////////////////////////////////////////////////////////////////// - - LLVector4a cross; cross.setCross3( edge1, edge2 ); - - LLVector4a edge1b; edge1b.setSub( b, a ); - LLVector4a edge2b; edge2b.setSub( b, c ); - LLVector4a crossb; crossb.setCross3( edge1b, edge2b ); - - if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance )) - { - return true; - } - } - - // point triangle distance check - { - LLVector4a Q; Q.setSub(a, b); - LLVector4a R; R.setSub(c, b); - - const F32 QQ = dot3fpu(Q, Q); - const F32 RR = dot3fpu(R, R); - const F32 QR = dot3fpu(R, Q); - - volatile F32 QQRR = QQ * RR; - volatile F32 QRQR = QR * QR; - F32 Det = (QQRR - QRQR); - - if( Det == 0.0f ) - { - return true; - } - } - - return false; -} - -bool validate_face(const LLVolumeFace& face) +BOOL stop_gloderror() { + GLuint error = glodGetError(); - for (U32 v = 0; v < face.mNumVertices; v++) - { - if(face.mPositions && !face.mPositions[v].isFinite3()) - { - llwarns << "NaN position data in face found!" << llendl; - return false; - } - - if(face.mNormals && !face.mNormals[v].isFinite3()) - { - llwarns << "NaN normal data in face found!" << llendl; - return false; - } - } - - for (U32 i = 0; i < face.mNumIndices; ++i) - { - if (face.mIndices[i] >= face.mNumVertices) - { - llwarns << "Face has invalid index." << llendl; - return false; - } - } - - if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0) + if (error != GLOD_NO_ERROR) { - llwarns << "Face has invalid number of indices." << llendl; - return false; + llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl; + return TRUE; } - - /*const LLVector4a scale(0.5f); - - - for (U32 i = 0; i < face.mNumIndices; i+=3) - { - U16 idx1 = face.mIndices[i]; - U16 idx2 = face.mIndices[i+1]; - U16 idx3 = face.mIndices[i+2]; - - LLVector4a v1; v1.setMul(face.mPositions[idx1], scale); - LLVector4a v2; v2.setMul(face.mPositions[idx2], scale); - LLVector4a v3; v3.setMul(face.mPositions[idx3], scale); - - if (ll_is_degenerate(v1,v2,v3)) - { - llwarns << "Degenerate face found!" << llendl; - return false; - } - }*/ - return true; + return FALSE; } -bool validate_model(const LLModel* mdl) +LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& material) { - if (mdl->getNumVolumeFaces() == 0) - { - llwarns << "Model has no faces!" << llendl; - return false; - } + LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_PREVIEW); - for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + if (texture) { - if (mdl->getVolumeFace(i).mNumVertices == 0) - { - llwarns << "Face has no vertices." << llendl; - return false; - } - - if (mdl->getVolumeFace(i).mNumIndices == 0) - { - llwarns << "Face has no indices." << llendl; - return false; - } - - if (!validate_face(mdl->getVolumeFace(i))) + if (texture->getDiscardLevel() > -1) { - return false; + gGL.getTexUnit(0)->bind(texture, true); + return texture; } } - return true; -} - -BOOL stop_gloderror() -{ - GLuint error = glodGetError(); - - if (error != GLOD_NO_ERROR) - { - llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl; - return TRUE; - } - - return FALSE; + return NULL; } - LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod) - : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) +: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) { mMP = mp; mLOD = lod; @@ -401,6 +218,29 @@ void LLMeshFilePicker::notify(const std::string& filename) mMP->loadModel(mFile, mLOD); } +void FindModel(LLModelLoader::scene& scene, const std::string& name_to_match, LLModel*& baseModelOut, LLMatrix4& matOut) +{ + LLModelLoader::scene::iterator base_iter = scene.begin(); + bool found = false; + while (!found && (base_iter != scene.end())) + { + matOut = base_iter->first; + + LLModelLoader::model_instance_list::iterator base_instance_iter = base_iter->second.begin(); + while (!found && (base_instance_iter != base_iter->second.end())) + { + LLModelInstance& base_instance = *base_instance_iter++; + LLModel* base_model = base_instance.mModel; + + if (base_model && (base_model->mLabel == name_to_match)) + { + baseModelOut = base_model; + return; + } + } + base_iter++; + } +} //----------------------------------------------------------------------------- // LLFloaterModelPreview() @@ -535,16 +375,9 @@ BOOL LLFloaterModelPreview::postBuild() mUploadBtn = getChild<LLButton>("ok_btn"); mCalculateBtn = getChild<LLButton>("calculate_btn"); - if (LLConvexDecomposition::getInstance() != NULL) - { - mCalculateBtn->setClickedCallback(boost::bind(&LLFloaterModelPreview::onClickCalculateBtn, this)); + mCalculateBtn->setClickedCallback(boost::bind(&LLFloaterModelPreview::onClickCalculateBtn, this)); - toggleCalculateButton(true); - } - else - { - mCalculateBtn->setEnabled(false); - } + toggleCalculateButton(true); return TRUE; } @@ -801,7 +634,7 @@ void LLFloaterModelPreview::draw() else if ( mModelPreview->getLoadState() == LLModelLoader::ERROR_PARSING ) { - childSetTextArg("status", "[STATUS]", getString("status_parse_error")); + childSetTextArg("status", "[STATUS]", getString("status_parse_error_dae")); toggleCalculateButton(false); } else @@ -1311,1813 +1144,6 @@ void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handl } //----------------------------------------------------------------------------- -// LLModelLoader -//----------------------------------------------------------------------------- -LLModelLoader::LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap, - std::deque<std::string>& jointsFromNodes ) -: mJointList( jointMap ) -, mJointsFromNode( jointsFromNodes ) -, LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mFirstTransform(TRUE), mNumOfFetchingTextures(0) -{ - mJointMap["mPelvis"] = "mPelvis"; - mJointMap["mTorso"] = "mTorso"; - mJointMap["mChest"] = "mChest"; - mJointMap["mNeck"] = "mNeck"; - mJointMap["mHead"] = "mHead"; - mJointMap["mSkull"] = "mSkull"; - mJointMap["mEyeRight"] = "mEyeRight"; - mJointMap["mEyeLeft"] = "mEyeLeft"; - mJointMap["mCollarLeft"] = "mCollarLeft"; - mJointMap["mShoulderLeft"] = "mShoulderLeft"; - mJointMap["mElbowLeft"] = "mElbowLeft"; - mJointMap["mWristLeft"] = "mWristLeft"; - mJointMap["mCollarRight"] = "mCollarRight"; - mJointMap["mShoulderRight"] = "mShoulderRight"; - mJointMap["mElbowRight"] = "mElbowRight"; - mJointMap["mWristRight"] = "mWristRight"; - mJointMap["mHipRight"] = "mHipRight"; - mJointMap["mKneeRight"] = "mKneeRight"; - mJointMap["mAnkleRight"] = "mAnkleRight"; - mJointMap["mFootRight"] = "mFootRight"; - mJointMap["mToeRight"] = "mToeRight"; - mJointMap["mHipLeft"] = "mHipLeft"; - mJointMap["mKneeLeft"] = "mKneeLeft"; - mJointMap["mAnkleLeft"] = "mAnkleLeft"; - mJointMap["mFootLeft"] = "mFootLeft"; - mJointMap["mToeLeft"] = "mToeLeft"; - - mJointMap["avatar_mPelvis"] = "mPelvis"; - mJointMap["avatar_mTorso"] = "mTorso"; - mJointMap["avatar_mChest"] = "mChest"; - mJointMap["avatar_mNeck"] = "mNeck"; - mJointMap["avatar_mHead"] = "mHead"; - mJointMap["avatar_mSkull"] = "mSkull"; - mJointMap["avatar_mEyeRight"] = "mEyeRight"; - mJointMap["avatar_mEyeLeft"] = "mEyeLeft"; - mJointMap["avatar_mCollarLeft"] = "mCollarLeft"; - mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft"; - mJointMap["avatar_mElbowLeft"] = "mElbowLeft"; - mJointMap["avatar_mWristLeft"] = "mWristLeft"; - mJointMap["avatar_mCollarRight"] = "mCollarRight"; - mJointMap["avatar_mShoulderRight"] = "mShoulderRight"; - mJointMap["avatar_mElbowRight"] = "mElbowRight"; - mJointMap["avatar_mWristRight"] = "mWristRight"; - mJointMap["avatar_mHipRight"] = "mHipRight"; - mJointMap["avatar_mKneeRight"] = "mKneeRight"; - mJointMap["avatar_mAnkleRight"] = "mAnkleRight"; - mJointMap["avatar_mFootRight"] = "mFootRight"; - mJointMap["avatar_mToeRight"] = "mToeRight"; - mJointMap["avatar_mHipLeft"] = "mHipLeft"; - mJointMap["avatar_mKneeLeft"] = "mKneeLeft"; - mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft"; - mJointMap["avatar_mFootLeft"] = "mFootLeft"; - mJointMap["avatar_mToeLeft"] = "mToeLeft"; - - - mJointMap["hip"] = "mPelvis"; - mJointMap["abdomen"] = "mTorso"; - mJointMap["chest"] = "mChest"; - mJointMap["neck"] = "mNeck"; - mJointMap["head"] = "mHead"; - mJointMap["figureHair"] = "mSkull"; - mJointMap["lCollar"] = "mCollarLeft"; - mJointMap["lShldr"] = "mShoulderLeft"; - mJointMap["lForeArm"] = "mElbowLeft"; - mJointMap["lHand"] = "mWristLeft"; - mJointMap["rCollar"] = "mCollarRight"; - mJointMap["rShldr"] = "mShoulderRight"; - mJointMap["rForeArm"] = "mElbowRight"; - mJointMap["rHand"] = "mWristRight"; - mJointMap["rThigh"] = "mHipRight"; - mJointMap["rShin"] = "mKneeRight"; - mJointMap["rFoot"] = "mFootRight"; - mJointMap["lThigh"] = "mHipLeft"; - mJointMap["lShin"] = "mKneeLeft"; - mJointMap["lFoot"] = "mFootLeft"; - - if (mPreview) - { - //only try to load from slm if viewer is configured to do so and this is the - //initial model load (not an LoD or physics shape) - mTrySLM = gSavedSettings.getBOOL("MeshImportUseSLM") && mPreview->mUploadData.empty(); - mPreview->setLoadState(STARTING); - } - else - { - mTrySLM = false; - } - - assert_main_thread(); - sActiveLoaderList.push_back(this) ; -} - -LLModelLoader::~LLModelLoader() -{ - assert_main_thread(); - sActiveLoaderList.remove(this); -} - -void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform) -{ - LLVector4a box[] = - { - LLVector4a(-1, 1,-1), - LLVector4a(-1, 1, 1), - LLVector4a(-1,-1,-1), - LLVector4a(-1,-1, 1), - LLVector4a( 1, 1,-1), - LLVector4a( 1, 1, 1), - LLVector4a( 1,-1,-1), - LLVector4a( 1,-1, 1), - }; - - for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) - { - const LLVolumeFace& face = model->getVolumeFace(j); - - LLVector4a center; - center.setAdd(face.mExtents[0], face.mExtents[1]); - center.mul(0.5f); - LLVector4a size; - size.setSub(face.mExtents[1],face.mExtents[0]); - size.mul(0.5f); - - for (U32 i = 0; i < 8; i++) - { - LLVector4a t; - t.setMul(size, box[i]); - t.add(center); - - LLVector4a v; - - mat.affineTransform(t, v); - - if (first_transform) - { - first_transform = FALSE; - min = max = v; - } - else - { - update_min_max(min, max, v); - } - } - } -} - -void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform) -{ - LLVector4a mina, maxa; - LLMatrix4a mata; - - mata.loadu(mat); - mina.load3(min.mV); - maxa.load3(max.mV); - - stretch_extents(model, mata, mina, maxa, first_transform); - - min.set(mina.getF32ptr()); - max.set(maxa.getF32ptr()); -} - -void LLModelLoader::run() -{ - doLoadModel(); - doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this)); -} - -bool LLModelLoader::doLoadModel() -{ - //first, look for a .slm file of the same name that was modified later - //than the .dae - - if (mTrySLM) - { - std::string filename = mFilename; - - std::string::size_type i = filename.rfind("."); - if (i != std::string::npos) - { - filename.replace(i, filename.size()-1, ".slm"); - llstat slm_status; - if (LLFile::stat(filename, &slm_status) == 0) - { //slm file exists - llstat dae_status; - if (LLFile::stat(mFilename, &dae_status) != 0 || - dae_status.st_mtime < slm_status.st_mtime) - { - if (loadFromSLM(filename)) - { //slm successfully loaded, if this fails, fall through and - //try loading from dae - - mLod = -1; //successfully loading from an slm implicitly sets all - //LoDs - return true; - } - } - } - } - } - - //no suitable slm exists, load from the .dae file - DAE dae; - domCOLLADA* dom = dae.open(mFilename); - - if (!dom) - { - llinfos<<" Error with dae - traditionally indicates a corrupt file."<<llendl; - setLoadState( ERROR_PARSING ); - return false; - } - //Dom version - daeString domVersion = dae.getDomVersion(); - std::string sldom(domVersion); - llinfos<<"Collada Importer Version: "<<sldom<<llendl; - //Dae version - domVersionType docVersion = dom->getVersion(); - //0=1.4 - //1=1.4.1 - //2=Currently unsupported, however may work - if (docVersion > 1 ) - { - docVersion = VERSIONTYPE_COUNT; - } - llinfos<<"Dae version "<<colladaVersion[docVersion]<<llendl; - - - daeDatabase* db = dae.getDatabase(); - - daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); - - daeDocument* doc = dae.getDoc(mFilename); - if (!doc) - { - llwarns << "can't find internal doc" << llendl; - return false; - } - - daeElement* root = doc->getDomRoot(); - if (!root) - { - llwarns << "document has no root" << llendl; - return false; - } - - //Verify some basic properties of the dae - //1. Basic validity check on controller - U32 controllerCount = (int) db->getElementCount( NULL, "controller" ); - bool result = false; - for ( int i=0; i<controllerCount; ++i ) - { - domController* pController = NULL; - db->getElement( (daeElement**) &pController, i , NULL, "controller" ); - result = mPreview->verifyController( pController ); - if (!result) - { - setLoadState( ERROR_PARSING ); - return true; - } - } - - - //get unit scale - mTransform.setIdentity(); - - domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); - - if (unit) - { - F32 meter = unit->getMeter(); - mTransform.mMatrix[0][0] = meter; - mTransform.mMatrix[1][1] = meter; - mTransform.mMatrix[2][2] = meter; - } - - //get up axis rotation - LLMatrix4 rotation; - - domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP - domAsset::domUp_axis* up_axis = - daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); - - if (up_axis) - { - up = up_axis->getValue(); - } - - if (up == UPAXISTYPE_X_UP) - { - rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); - } - else if (up == UPAXISTYPE_Y_UP) - { - rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); - } - - rotation *= mTransform; - mTransform = rotation; - - - for (daeInt idx = 0; idx < count; ++idx) - { //build map of domEntities to LLModel - domMesh* mesh = NULL; - db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); - - if (mesh) - { - LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); - - if(model->getStatus() != LLModel::NO_ERRORS) - { - setLoadState(ERROR_PARSING + model->getStatus()) ; - return false; //abort - } - - if (model.notNull() && validate_model(model)) - { - mModelList.push_back(model); - mModel[mesh] = model; - } - } - } - - count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); - for (daeInt idx = 0; idx < count; ++idx) - { //add skinned meshes as instances - domSkin* skin = NULL; - db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); - - if (skin) - { - domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); - - if (geom) - { - domMesh* mesh = geom->getMesh(); - if (mesh) - { - LLModel* model = mModel[mesh]; - if (model) - { - LLVector3 mesh_scale_vector; - LLVector3 mesh_translation_vector; - model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - - LLMatrix4 normalized_transformation; - normalized_transformation.setTranslation(mesh_translation_vector); - - LLMatrix4 mesh_scale; - mesh_scale.initScale(mesh_scale_vector); - mesh_scale *= normalized_transformation; - normalized_transformation = mesh_scale; - - glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); - inv_mat = inv_mat.inverse(); - LLMatrix4 inverse_normalized_transformation(inv_mat.m); - - domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); - - if (bind_mat) - { //get bind shape matrix - domFloat4x4& dom_value = bind_mat->getValue(); - - LLMeshSkinInfo& skin_info = model->mSkinInfo; - - for (int i = 0; i < 4; i++) - { - for(int j = 0; j < 4; j++) - { - skin_info.mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; - } - } - - LLMatrix4 trans = normalized_transformation; - trans *= skin_info.mBindShapeMatrix; - skin_info.mBindShapeMatrix = trans; - } - - - //Some collada setup for accessing the skeleton - daeElement* pElement = 0; - dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); - - //Try to get at the skeletal instance controller - domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement ); - bool missingSkeletonOrScene = false; - - //If no skeleton, do a breadth-first search to get at specific joints - bool rootNode = false; - - //Need to test for a skeleton that does not have a root node - //This occurs when your instance controller does not have an associated scene - if ( pSkeleton ) - { - daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); - if ( pSkeletonRootNode ) - { - rootNode = true; - } - - } - if ( !pSkeleton || !rootNode ) - { - daeElement* pScene = root->getDescendant("visual_scene"); - if ( !pScene ) - { - llwarns<<"No visual scene - unable to parse bone offsets "<<llendl; - missingSkeletonOrScene = true; - } - else - { - //Get the children at this level - daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren(); - S32 childCount = children.getCount(); - - //Process any children that are joints - //Not all children are joints, some code be ambient lights, cameras, geometry etc.. - for (S32 i = 0; i < childCount; ++i) - { - domNode* pNode = daeSafeCast<domNode>(children[i]); - if ( isNodeAJoint( pNode ) ) - { - processJointNode( pNode, mJointList ); - } - } - } - } - else - //Has Skeleton - { - //Get the root node of the skeleton - daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); - if ( pSkeletonRootNode ) - { - //Once we have the root node - start acccessing it's joint components - const int jointCnt = mJointMap.size(); - std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); - - //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor. - for ( int i=0; i<jointCnt; ++i, ++jointIt ) - { - //Build a joint for the resolver to work with - char str[64]={0}; - sprintf(str,"./%s",(*jointIt).first.c_str() ); - //llwarns<<"Joint "<< str <<llendl; - - //Setup the resolver - daeSIDResolver resolver( pSkeletonRootNode, str ); - - //Look for the joint - domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() ); - if ( pJoint ) - { - //Pull out the translate id and store it in the jointTranslations map - daeSIDResolver jointResolverA( pJoint, "./translate" ); - domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() ); - daeSIDResolver jointResolverB( pJoint, "./location" ); - domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() ); - - LLMatrix4 workingTransform; - - //Translation via SID - if ( pTranslateA ) - { - extractTranslation( pTranslateA, workingTransform ); - } - else - if ( pTranslateB ) - { - extractTranslation( pTranslateB, workingTransform ); - } - else - { - //Translation via child from element - daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" ); - if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() ) - { - llwarns<< "The found element is not a translate node" <<llendl; - missingSkeletonOrScene = true; - } - else - if ( pTranslateElement ) - { - extractTranslationViaElement( pTranslateElement, workingTransform ); - } - else - { - extractTranslationViaSID( pJoint, workingTransform ); - } - - } - - //Store the joint transform w/respect to it's name. - mJointList[(*jointIt).second.c_str()] = workingTransform; - } - } - - //If anything failed in regards to extracting the skeleton, joints or translation id, - //mention it - if ( missingSkeletonOrScene ) - { - llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl; - } - }//got skeleton? - } - - - domSkin::domJoints* joints = skin->getJoints(); - - domInputLocal_Array& joint_input = joints->getInput_array(); - - for (size_t i = 0; i < joint_input.getCount(); ++i) - { - domInputLocal* input = joint_input.get(i); - xsNMTOKEN semantic = input->getSemantic(); - - if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) - { //found joint source, fill model->mJointMap and model->mSkinInfo.mJointNames - daeElement* elem = input->getSource().getElement(); - - domSource* source = daeSafeCast<domSource>(elem); - if (source) - { - - - domName_array* names_source = source->getName_array(); - - if (names_source) - { - domListOfNames &names = names_source->getValue(); - - for (size_t j = 0; j < names.getCount(); ++j) - { - std::string name(names.get(j)); - if (mJointMap.find(name) != mJointMap.end()) - { - name = mJointMap[name]; - } - model->mSkinInfo.mJointNames.push_back(name); - model->mSkinInfo.mJointMap[name] = j; - } - } - else - { - domIDREF_array* names_source = source->getIDREF_array(); - if (names_source) - { - xsIDREFS& names = names_source->getValue(); - - for (size_t j = 0; j < names.getCount(); ++j) - { - std::string name(names.get(j).getID()); - if (mJointMap.find(name) != mJointMap.end()) - { - name = mJointMap[name]; - } - model->mSkinInfo.mJointNames.push_back(name); - model->mSkinInfo.mJointMap[name] = j; - } - } - } - } - } - else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0) - { //found inv_bind_matrix array, fill model->mInvBindMatrix - domSource* source = daeSafeCast<domSource>(input->getSource().getElement()); - if (source) - { - domFloat_array* t = source->getFloat_array(); - if (t) - { - domListOfFloats& transform = t->getValue(); - S32 count = transform.getCount()/16; - - for (S32 k = 0; k < count; ++k) - { - LLMatrix4 mat; - - for (int i = 0; i < 4; i++) - { - for(int j = 0; j < 4; j++) - { - mat.mMatrix[i][j] = transform[k*16 + i + j*4]; - } - } - - model->mSkinInfo.mInvBindMatrix.push_back(mat); - } - } - } - } - } - - //Now that we've parsed the joint array, let's determine if we have a full rig - //(which means we have all the joint sthat are required for an avatar versus - //a skinned asset attached to a node in a file that contains an entire skeleton, - //but does not use the skeleton). - buildJointToNodeMappingFromScene( root ); - mPreview->critiqueRigForUploadApplicability( model->mSkinInfo.mJointNames ); - - if ( !missingSkeletonOrScene ) - { - //Set the joint translations on the avatar - if it's a full mapping - //The joints are reset in the dtor - if ( mPreview->getRigWithSceneParity() ) - { - std::map<std::string, std::string> :: const_iterator masterJointIt = mJointMap.begin(); - std::map<std::string, std::string> :: const_iterator masterJointItEnd = mJointMap.end(); - for (;masterJointIt!=masterJointItEnd;++masterJointIt ) - { - std::string lookingForJoint = (*masterJointIt).first.c_str(); - - if ( mJointList.find( lookingForJoint ) != mJointList.end() ) - { - //llinfos<<"joint "<<lookingForJoint.c_str()<<llendl; - LLMatrix4 jointTransform = mJointList[lookingForJoint]; - LLJoint* pJoint = mPreview->getPreviewAvatar()->getJoint( lookingForJoint ); - if ( pJoint ) - { - pJoint->storeCurrentXform( jointTransform.getTranslation() ); - } - else - { - //Most likely an error in the asset. - llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl; - } - } - } - } - } //missingSkeletonOrScene - - - //We need to construct the alternate bind matrix (which contains the new joint positions) - //in the same order as they were stored in the joint buffer. The joints associated - //with the skeleton are not stored in the same order as they are in the exported joint buffer. - //This remaps the skeletal joints to be in the same order as the joints stored in the model. - std::vector<std::string> :: const_iterator jointIt = model->mSkinInfo.mJointNames.begin(); - const int jointCnt = model->mSkinInfo.mJointNames.size(); - for ( int i=0; i<jointCnt; ++i, ++jointIt ) - { - std::string lookingForJoint = (*jointIt).c_str(); - //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key - //and store it in the alternate bind matrix - if ( mJointList.find( lookingForJoint ) != mJointList.end() ) - { - LLMatrix4 jointTransform = mJointList[lookingForJoint]; - LLMatrix4 newInverse = model->mSkinInfo.mInvBindMatrix[i]; - newInverse.setTranslation( mJointList[lookingForJoint].getTranslation() ); - model->mSkinInfo.mAlternateBindMatrix.push_back( newInverse ); - } - else - { - llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl; - } - } - - //grab raw position array - - domVertices* verts = mesh->getVertices(); - if (verts) - { - domInputLocal_Array& inputs = verts->getInput_array(); - for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i) - { - if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0) - { - domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); - if (pos_source) - { - domFloat_array* pos_array = pos_source->getFloat_array(); - if (pos_array) - { - domListOfFloats& pos = pos_array->getValue(); - - for (size_t j = 0; j < pos.getCount(); j += 3) - { - if (pos.getCount() <= j+2) - { - llerrs << "Invalid position array size." << llendl; - } - - LLVector3 v(pos[j], pos[j+1], pos[j+2]); - - //transform from COLLADA space to volume space - v = v * inverse_normalized_transformation; - - model->mPosition.push_back(v); - } - } - } - } - } - } - - //grab skin weights array - domSkin::domVertex_weights* weights = skin->getVertex_weights(); - if (weights) - { - domInputLocalOffset_Array& inputs = weights->getInput_array(); - domFloat_array* vertex_weights = NULL; - for (size_t i = 0; i < inputs.getCount(); ++i) - { - if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0) - { - domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); - if (weight_source) - { - vertex_weights = weight_source->getFloat_array(); - } - } - } - - if (vertex_weights) - { - domListOfFloats& w = vertex_weights->getValue(); - domListOfUInts& vcount = weights->getVcount()->getValue(); - domListOfInts& v = weights->getV()->getValue(); - - U32 c_idx = 0; - for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) - { //for each vertex - daeUInt count = vcount[vc_idx]; - - //create list of weights that influence this vertex - LLModel::weight_list weight_list; - - for (daeUInt i = 0; i < count; ++i) - { //for each weight - daeInt joint_idx = v[c_idx++]; - daeInt weight_idx = v[c_idx++]; - - if (joint_idx == -1) - { - //ignore bindings to bind_shape_matrix - continue; - } - - F32 weight_value = w[weight_idx]; - - weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); - } - - //sort by joint weight - std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); - - std::vector<LLModel::JointWeight> wght; - - F32 total = 0.f; - - for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) - { //take up to 4 most significant weights - if (weight_list[i].mWeight > 0.f) - { - wght.push_back( weight_list[i] ); - total += weight_list[i].mWeight; - } - } - - F32 scale = 1.f/total; - if (scale != 1.f) - { //normalize weights - for (U32 i = 0; i < wght.size(); ++i) - { - wght[i].mWeight *= scale; - } - } - - model->mSkinWeights[model->mPosition[vc_idx]] = wght; - } - - //add instance to scene for this model - - LLMatrix4 transformation = mTransform; - // adjust the transformation to compensate for mesh normalization - - LLMatrix4 mesh_translation; - mesh_translation.setTranslation(mesh_translation_vector); - mesh_translation *= transformation; - transformation = mesh_translation; - - LLMatrix4 mesh_scale; - mesh_scale.initScale(mesh_scale_vector); - mesh_scale *= transformation; - transformation = mesh_scale; - - std::map<std::string, LLImportMaterial> materials; - for (U32 i = 0; i < model->mMaterialList.size(); ++i) - { - materials[model->mMaterialList[i]] = LLImportMaterial(); - } - mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials)); - stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); - } - } - } - } - } - } - } - - daeElement* scene = root->getDescendant("visual_scene"); - - if (!scene) - { - llwarns << "document has no visual_scene" << llendl; - setLoadState( ERROR_PARSING ); - return true; - } - - setLoadState( DONE ); - - bool badElement = false; - - processElement( scene, badElement ); - - if ( badElement ) - { - setLoadState( ERROR_PARSING ); - } - - return true; -} - -void LLModelLoader::setLoadState(U32 state) -{ - if (mPreview) - { - mPreview->setLoadState(state); - } -} - -bool LLModelLoader::loadFromSLM(const std::string& filename) -{ - //only need to populate mScene with data from slm - llstat stat; - - if (LLFile::stat(filename, &stat)) - { //file does not exist - return false; - } - - S32 file_size = (S32) stat.st_size; - - llifstream ifstream(filename, std::ifstream::in | std::ifstream::binary); - LLSD data; - LLSDSerialize::fromBinary(data, ifstream, file_size); - ifstream.close(); - - //build model list for each LoD - model_list model[LLModel::NUM_LODS]; - - if (data["version"].asInteger() != SLM_SUPPORTED_VERSION) - { //unsupported version - return false; - } - - LLSD& mesh = data["mesh"]; - - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - - for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) - { - for (U32 i = 0; i < mesh.size(); ++i) - { - std::stringstream str(mesh[i].asString()); - LLPointer<LLModel> loaded_model = new LLModel(volume_params, (F32) lod); - if (loaded_model->loadModel(str)) - { - loaded_model->mLocalID = i; - model[lod].push_back(loaded_model); - - if (lod == LLModel::LOD_HIGH && !loaded_model->mSkinInfo.mJointNames.empty()) - { - //check to see if rig is valid - mPreview->critiqueRigForUploadApplicability( loaded_model->mSkinInfo.mJointNames ); - } - } - } - } - - if (model[LLModel::LOD_HIGH].empty()) - { //failed to load high lod - return false; - } - - // Set name. - std::string name = data["name"]; - if (!name.empty()) - { - model[LLModel::LOD_HIGH][0]->mLabel = name; - } - - - //load instance list - model_instance_list instance_list; - - LLSD& instance = data["instance"]; - - for (U32 i = 0; i < instance.size(); ++i) - { - //deserialize instance list - instance_list.push_back(LLModelInstance(instance[i])); - - //match up model instance pointers - S32 idx = instance_list[i].mLocalMeshID; - - for (U32 lod = 0; lod < LLModel::NUM_LODS; ++lod) - { - if (!model[lod].empty()) - { - instance_list[i].mLOD[lod] = model[lod][idx]; - } - } - - instance_list[i].mModel = model[LLModel::LOD_HIGH][idx]; - } - - - //convert instance_list to mScene - mFirstTransform = TRUE; - for (U32 i = 0; i < instance_list.size(); ++i) - { - LLModelInstance& cur_instance = instance_list[i]; - mScene[cur_instance.mTransform].push_back(cur_instance); - stretch_extents(cur_instance.mModel, cur_instance.mTransform, mExtents[0], mExtents[1], mFirstTransform); - } - - setLoadState( DONE ); - - return true; -} - -//static -bool LLModelLoader::isAlive(LLModelLoader* loader) -{ - if(!loader) - { - return false ; - } - - std::list<LLModelLoader*>::iterator iter = sActiveLoaderList.begin() ; - for(; iter != sActiveLoaderList.end() && (*iter) != loader; ++iter) ; - - return *iter == loader ; -} - -void LLModelLoader::loadModelCallback() -{ - assert_main_thread(); - - if (mPreview) - { - mPreview->loadModelCallback(mLod); - } - - while (!isStopped()) - { //wait until this thread is stopped before deleting self - apr_sleep(100); - } - - //doubel check if "this" is valid before deleting it, in case it is aborted during running. - if(!isAlive(this)) - { - return ; - } - - //cleanup model loader - if (mPreview) - { - mPreview->mModelLoader = NULL; - } - - delete this; -} -//----------------------------------------------------------------------------- -// buildJointToNodeMappingFromScene() -//----------------------------------------------------------------------------- -void LLModelLoader::buildJointToNodeMappingFromScene( daeElement* pRoot ) -{ - daeElement* pScene = pRoot->getDescendant("visual_scene"); - if ( pScene ) - { - daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren(); - S32 childCount = children.getCount(); - for (S32 i = 0; i < childCount; ++i) - { - domNode* pNode = daeSafeCast<domNode>(children[i]); - processJointToNodeMapping( pNode ); - } - } -} -//----------------------------------------------------------------------------- -// processJointToNodeMapping() -//----------------------------------------------------------------------------- -void LLModelLoader::processJointToNodeMapping( domNode* pNode ) -{ - if ( isNodeAJoint( pNode ) ) - { - //1.Store the parent - std::string nodeName = pNode->getName(); - if ( !nodeName.empty() ) - { - mJointsFromNode.push_front( pNode->getName() ); - } - //2. Handle the kiddo's - processChildJoints( pNode ); - } - else - { - //Determine if the're any children wrt to this failed node. - //This occurs when an armature is exported and ends up being what essentially amounts to - //as the root for the visual_scene - if ( pNode ) - { - processChildJoints( pNode ); - } - else - { - llinfos<<"Node is NULL"<<llendl; - } - - } -} -//----------------------------------------------------------------------------- -// processChildJoint() -//----------------------------------------------------------------------------- -void LLModelLoader::processChildJoints( domNode* pParentNode ) -{ - daeTArray< daeSmartRef<daeElement> > childOfChild = pParentNode->getChildren(); - S32 childOfChildCount = childOfChild.getCount(); - for (S32 i = 0; i < childOfChildCount; ++i) - { - domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] ); - if ( pChildNode ) - { - processJointToNodeMapping( pChildNode ); - } - } -} - -//----------------------------------------------------------------------------- -// critiqueRigForUploadApplicability() -//----------------------------------------------------------------------------- -void LLModelPreview::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset ) -{ - critiqueJointToNodeMappingFromScene(); - - //Determines the following use cases for a rig: - //1. It is suitable for upload with skin weights & joint positions, or - //2. It is suitable for upload as standard av with just skin weights - - bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset ); - bool isRigLegacyOK = isRigLegacy( jointListFromAsset ); - - //It's OK that both could end up being true, both default to false - if ( isJointPositionUploadOK ) - { - setRigValidForJointPositionUpload( true ); - } - - if ( isRigLegacyOK) - { - setLegacyRigValid( true ); - } - -} -//----------------------------------------------------------------------------- -// critiqueJointToNodeMappingFromScene() -//----------------------------------------------------------------------------- -void LLModelPreview::critiqueJointToNodeMappingFromScene( void ) -{ - //Do the actual nodes back the joint listing from the dae? - //if yes then this is a fully rigged asset, otherwise it's just a partial rig - - std::deque<std::string>::iterator jointsFromNodeIt = mJointsFromNode.begin(); - std::deque<std::string>::iterator jointsFromNodeEndIt = mJointsFromNode.end(); - bool result = true; - - if ( !mJointsFromNode.empty() ) - { - for ( ;jointsFromNodeIt!=jointsFromNodeEndIt;++jointsFromNodeIt ) - { - std::string name = *jointsFromNodeIt; - if ( mJointTransformMap.find( name ) != mJointTransformMap.end() ) - { - continue; - } - else - { - llinfos<<"critiqueJointToNodeMappingFromScene is missing a: "<<name<<llendl; - result = false; - } - } - } - else - { - result = false; - } - - //Determines the following use cases for a rig: - //1. Full av rig w/1-1 mapping from the scene and joint array - //2. Partial rig but w/o parity between the scene and joint array - if ( result ) - { - setRigWithSceneParity( true ); - } -} -//----------------------------------------------------------------------------- -// isRigLegacy() -//----------------------------------------------------------------------------- -bool LLModelPreview::isRigLegacy( const std::vector<std::string> &jointListFromAsset ) -{ - //No joints in asset - if ( jointListFromAsset.size() == 0 ) - { - return false; - } - - bool result = false; - - std::deque<std::string> :: const_iterator masterJointIt = mMasterLegacyJointList.begin(); - std::deque<std::string> :: const_iterator masterJointEndIt = mMasterLegacyJointList.end(); - - std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin(); - std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end(); - - for ( ;masterJointIt!=masterJointEndIt;++masterJointIt ) - { - result = false; - modelJointIt = jointListFromAsset.begin(); - - for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt ) - { - if ( *masterJointIt == *modelJointIt ) - { - result = true; - break; - } - } - if ( !result ) - { - llinfos<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< llendl; - break; - } - } - return result; -} -//----------------------------------------------------------------------------- -// isRigSuitableForJointPositionUpload() -//----------------------------------------------------------------------------- -bool LLModelPreview::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset ) -{ - bool result = false; - - std::deque<std::string> :: const_iterator masterJointIt = mMasterJointList.begin(); - std::deque<std::string> :: const_iterator masterJointEndIt = mMasterJointList.end(); - - std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin(); - std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end(); - - for ( ;masterJointIt!=masterJointEndIt;++masterJointIt ) - { - result = false; - modelJointIt = jointListFromAsset.begin(); - - for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt ) - { - if ( *masterJointIt == *modelJointIt ) - { - result = true; - break; - } - } - if ( !result ) - { - llinfos<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< llendl; - break; - } - } - return result; -} - - -//called in the main thread -void LLModelLoader::loadTextures() -{ - BOOL is_paused = isPaused() ; - pause() ; //pause the loader - - for(scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter) - { - for(U32 i = 0 ; i < iter->second.size(); i++) - { - for(std::map<std::string, LLImportMaterial>::iterator j = iter->second[i].mMaterial.begin(); - j != iter->second[i].mMaterial.end(); ++j) - { - LLImportMaterial& material = j->second; - - if(!material.mDiffuseMapFilename.empty()) - { - material.mDiffuseMap = - LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW); - material.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE); - material.mDiffuseMap->forceToSaveRawImage(0, F32_MAX); - mNumOfFetchingTextures++ ; - } - } - } - } - - if(!is_paused) - { - unpause() ; - } -} - -//----------------------------------------------------------------------------- -// isNodeAJoint() -//----------------------------------------------------------------------------- -bool LLModelLoader::isNodeAJoint( domNode* pNode ) -{ - if ( !pNode ) - { - llinfos<<"Created node is NULL"<<llendl; - return false; - } - - if ( pNode->getName() == NULL ) - { - llinfos<<"Parsed node has no name "<<llendl; - //Attempt to write the node id, if possible (aids in debugging the visual scene) - if ( pNode->getId() ) - { - llinfos<<"Parsed node ID: "<<pNode->getId()<<llendl; - } - return false; - } - - if ( mJointMap.find( pNode->getName() ) != mJointMap.end() ) - { - return true; - } - - return false; -} -//----------------------------------------------------------------------------- -// verifyCount -//----------------------------------------------------------------------------- -bool LLModelPreview::verifyCount( int expected, int result ) -{ - if ( expected != result ) - { - llinfos<< "Error: (expected/got)"<<expected<<"/"<<result<<"verts"<<llendl; - return false; - } - return true; -} -//----------------------------------------------------------------------------- -// verifyController -//----------------------------------------------------------------------------- -bool LLModelPreview::verifyController( domController* pController ) -{ - - bool result = true; - - domSkin* pSkin = pController->getSkin(); - - if ( pSkin ) - { - xsAnyURI & uri = pSkin->getSource(); - domElement* pElement = uri.getElement(); - - if ( !pElement ) - { - llinfos<<"Can't resolve skin source"<<llendl; - return false; - } - - daeString type_str = pElement->getTypeName(); - if ( stricmp(type_str, "geometry") == 0 ) - { - //Skin is reference directly by geometry and get the vertex count from skin - domSkin::domVertex_weights* pVertexWeights = pSkin->getVertex_weights(); - U32 vertexWeightsCount = pVertexWeights->getCount(); - domGeometry* pGeometry = (domGeometry*) (domElement*) uri.getElement(); - domMesh* pMesh = pGeometry->getMesh(); - - if ( pMesh ) - { - //Get vertex count from geometry - domVertices* pVertices = pMesh->getVertices(); - if ( !pVertices ) - { - llinfos<<"No vertices!"<<llendl; - return false; - } - - if ( pVertices ) - { - xsAnyURI src = pVertices->getInput_array()[0]->getSource(); - domSource* pSource = (domSource*) (domElement*) src.getElement(); - U32 verticesCount = pSource->getTechnique_common()->getAccessor()->getCount(); - result = verifyCount( verticesCount, vertexWeightsCount ); - if ( !result ) - { - return result; - } - } - } - - U32 vcountCount = (U32) pVertexWeights->getVcount()->getValue().getCount(); - result = verifyCount( vcountCount, vertexWeightsCount ); - if ( !result ) - { - return result; - } - - domInputLocalOffset_Array& inputs = pVertexWeights->getInput_array(); - U32 sum = 0; - for (size_t i=0; i<vcountCount; i++) - { - sum += pVertexWeights->getVcount()->getValue()[i]; - } - result = verifyCount( sum * inputs.getCount(), (domInt) pVertexWeights->getV()->getValue().getCount() ); - } - } - - return result; -} - -//----------------------------------------------------------------------------- -// extractTranslation() -//----------------------------------------------------------------------------- -void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ) -{ - domFloat3 jointTrans = pTranslate->getValue(); - LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); - transform.setTranslation( singleJointTranslation ); -} -//----------------------------------------------------------------------------- -// extractTranslationViaElement() -//----------------------------------------------------------------------------- -void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ) -{ - if ( pTranslateElement ) - { - domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement ); - domFloat3 translateChild = pTranslateChild->getValue(); - LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] ); - transform.setTranslation( singleJointTranslation ); - } -} -//----------------------------------------------------------------------------- -// extractTranslationViaSID() -//----------------------------------------------------------------------------- -void LLModelLoader::extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform ) -{ - if ( pElement ) - { - daeSIDResolver resolver( pElement, "./transform" ); - domMatrix* pMatrix = daeSafeCast<domMatrix>( resolver.getElement() ); - //We are only extracting out the translational component atm - LLMatrix4 workingTransform; - if ( pMatrix ) - { - domFloat4x4 domArray = pMatrix->getValue(); - for ( int i = 0; i < 4; i++ ) - { - for( int j = 0; j < 4; j++ ) - { - workingTransform.mMatrix[i][j] = domArray[i + j*4]; - } - } - LLVector3 trans = workingTransform.getTranslation(); - transform.setTranslation( trans ); - } - } - else - { - llwarns<<"Element is nonexistent - empty/unsupported node."<<llendl; - } -} -//----------------------------------------------------------------------------- -// processJointNode() -//----------------------------------------------------------------------------- -void LLModelLoader::processJointNode( domNode* pNode, JointTransformMap& jointTransforms ) -{ - if (pNode->getName() == NULL) - { - llwarns << "nameless node, can't process" << llendl; - return; - } - - //llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl; - - //1. handle the incoming node - extract out translation via SID or element - - LLMatrix4 workingTransform; - - //Pull out the translate id and store it in the jointTranslations map - daeSIDResolver jointResolverA( pNode, "./translate" ); - domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() ); - daeSIDResolver jointResolverB( pNode, "./location" ); - domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() ); - - //Translation via SID was successful - if ( pTranslateA ) - { - extractTranslation( pTranslateA, workingTransform ); - } - else - if ( pTranslateB ) - { - extractTranslation( pTranslateB, workingTransform ); - } - else - { - //Translation via child from element - daeElement* pTranslateElement = getChildFromElement( pNode, "translate" ); - if ( !pTranslateElement || pTranslateElement->typeID() != domTranslate::ID() ) - { - //llwarns<< "The found element is not a translate node" <<llendl; - daeSIDResolver jointResolver( pNode, "./matrix" ); - domMatrix* pMatrix = daeSafeCast<domMatrix>( jointResolver.getElement() ); - if ( pMatrix ) - { - //llinfos<<"A matrix SID was however found!"<<llendl; - domFloat4x4 domArray = pMatrix->getValue(); - for ( int i = 0; i < 4; i++ ) - { - for( int j = 0; j < 4; j++ ) - { - workingTransform.mMatrix[i][j] = domArray[i + j*4]; - } - } - } - else - { - llwarns<< "The found element is not translate or matrix node - most likely a corrupt export!" <<llendl; - } - } - else - { - extractTranslationViaElement( pTranslateElement, workingTransform ); - } - } - - //Store the working transform relative to the nodes name. - jointTransforms[ pNode->getName() ] = workingTransform; - - //2. handle the nodes children - - //Gather and handle the incoming nodes children - daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren(); - S32 childOfChildCount = childOfChild.getCount(); - - for (S32 i = 0; i < childOfChildCount; ++i) - { - domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] ); - if ( pChildNode ) - { - processJointNode( pChildNode, jointTransforms ); - } - } -} -//----------------------------------------------------------------------------- -// getChildFromElement() -//----------------------------------------------------------------------------- -daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name ) -{ - daeElement* pChildOfElement = pElement->getChild( name.c_str() ); - if ( pChildOfElement ) - { - return pChildOfElement; - } - llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl; - return NULL; -} - -void LLModelLoader::processElement( daeElement* element, bool& badElement ) -{ - LLMatrix4 saved_transform = mTransform; - - domTranslate* translate = daeSafeCast<domTranslate>(element); - if (translate) - { - domFloat3 dom_value = translate->getValue(); - - LLMatrix4 translation; - translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); - - translation *= mTransform; - mTransform = translation; - } - - domRotate* rotate = daeSafeCast<domRotate>(element); - if (rotate) - { - domFloat4 dom_value = rotate->getValue(); - - LLMatrix4 rotation; - rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); - - rotation *= mTransform; - mTransform = rotation; - } - - domScale* scale = daeSafeCast<domScale>(element); - if (scale) - { - domFloat3 dom_value = scale->getValue(); - - - LLVector3 scale_vector = LLVector3(dom_value[0], dom_value[1], dom_value[2]); - scale_vector.abs(); // Set all values positive, since we don't currently support mirrored meshes - LLMatrix4 scaling; - scaling.initScale(scale_vector); - - scaling *= mTransform; - mTransform = scaling; - } - - domMatrix* matrix = daeSafeCast<domMatrix>(element); - if (matrix) - { - domFloat4x4 dom_value = matrix->getValue(); - - LLMatrix4 matrix_transform; - - for (int i = 0; i < 4; i++) - { - for(int j = 0; j < 4; j++) - { - matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; - } - } - - matrix_transform *= mTransform; - mTransform = matrix_transform; - } - - domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); - if (instance_geo) - { - domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()); - if (geo) - { - domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))); - if (mesh) - { - LLModel* model = mModel[mesh]; - if (model) - { - LLMatrix4 transformation = mTransform; - - if (mTransform.determinant() < 0) - { //negative scales are not supported - llinfos << "Negative scale detected, unsupported transform. domInstance_geometry: " << LLModel::getElementLabel(instance_geo) << llendl; - badElement = true; - } - - std::map<std::string, LLImportMaterial> materials = getMaterials(model, instance_geo); - - // adjust the transformation to compensate for mesh normalization - LLVector3 mesh_scale_vector; - LLVector3 mesh_translation_vector; - model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - - LLMatrix4 mesh_translation; - mesh_translation.setTranslation(mesh_translation_vector); - mesh_translation *= transformation; - transformation = mesh_translation; - - LLMatrix4 mesh_scale; - mesh_scale.initScale(mesh_scale_vector); - mesh_scale *= transformation; - transformation = mesh_scale; - - std::string label = getElementLabel(instance_geo); - mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials)); - - stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); - } - } - } - else - { - llinfos<<"Unable to resolve geometry URL."<<llendl; - badElement = true; - } - - } - - domInstance_node* instance_node = daeSafeCast<domInstance_node>(element); - if (instance_node) - { - daeElement* instance = instance_node->getUrl().getElement(); - if (instance) - { - processElement(instance,badElement); - } - } - - //process children - daeTArray< daeSmartRef<daeElement> > children = element->getChildren(); - int childCount = children.getCount(); - for (S32 i = 0; i < childCount; i++) - { - processElement(children[i],badElement); - } - - domNode* node = daeSafeCast<domNode>(element); - if (node) - { //this element was a node, restore transform before processiing siblings - mTransform = saved_transform; - } -} - -std::map<std::string, LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo) -{ - std::map<std::string, LLImportMaterial> materials; - for (int i = 0; i < model->mMaterialList.size(); i++) - { - LLImportMaterial import_material; - - domInstance_material* instance_mat = NULL; - - domBind_material::domTechnique_common* technique = - daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); - - if (technique) - { - daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>(); - for (int j = 0; j < inst_materials.getCount(); j++) - { - std::string symbol(inst_materials[j]->getSymbol()); - - if (symbol == model->mMaterialList[i]) // found the binding - { - instance_mat = inst_materials[j]; - } - } - } - - if (instance_mat) - { - domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); - if (material) - { - domInstance_effect* instance_effect = - daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); - if (instance_effect) - { - domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement()); - if (effect) - { - domProfile_COMMON* profile = - daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); - if (profile) - { - import_material = profileToMaterial(profile); - } - } - } - } - } - - import_material.mBinding = model->mMaterialList[i]; - materials[model->mMaterialList[i]] = import_material; - } - - return materials; -} - -LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) -{ - LLImportMaterial mat; - mat.mFullbright = FALSE; - - daeElement* diffuse = material->getDescendant("diffuse"); - if (diffuse) - { - domCommon_color_or_texture_type_complexType::domTexture* texture = - daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); - if (texture) - { - domCommon_newparam_type_Array newparams = material->getNewparam_array(); - for (S32 i = 0; i < newparams.getCount(); i++) - { - domFx_surface_common* surface = newparams[i]->getSurface(); - if (surface) - { - domFx_surface_init_common* init = surface->getFx_surface_init_common(); - if (init) - { - domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); - - if (init_from.getCount() > i) - { - domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement()); - if (image) - { - // we only support init_from now - embedded data will come later - domImage::domInit_from* init = image->getInit_from(); - if (init) - { - mat.mDiffuseMapFilename = cdom::uriToNativePath(init->getValue().str()); - mat.mDiffuseMapLabel = getElementLabel(material); - } - } - } - } - } - } - } - - domCommon_color_or_texture_type_complexType::domColor* color = - daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); - if (color) - { - domFx_color_common domfx_color = color->getValue(); - LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); - mat.mDiffuseColor = value; - } - } - - daeElement* emission = material->getDescendant("emission"); - if (emission) - { - LLColor4 emission_color = getDaeColor(emission); - if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) - { - mat.mFullbright = TRUE; - } - } - - return mat; -} - -// try to get a decent label for this element -std::string LLModelLoader::getElementLabel(daeElement *element) -{ - // if we have a name attribute, use it - std::string name = element->getAttribute("name"); - if (name.length()) - { - return name; - } - - // if we have an ID attribute, use it - if (element->getID()) - { - return std::string(element->getID()); - } - - // if we have a parent, use it - daeElement* parent = element->getParent(); - if (parent) - { - // if parent has a name, use it - std::string name = parent->getAttribute("name"); - if (name.length()) - { - return name; - } - - // if parent has an ID, use it - if (parent->getID()) - { - return std::string(parent->getID()); - } - } - - // try to use our type - daeString element_name = element->getElementName(); - if (element_name) - { - return std::string(element_name); - } - - // if all else fails, use "object" - return std::string("object"); -} - -LLColor4 LLModelLoader::getDaeColor(daeElement* element) -{ - LLColor4 value; - domCommon_color_or_texture_type_complexType::domColor* color = - daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); - if (color) - { - domFx_color_common domfx_color = color->getValue(); - value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); - } - - return value; -} - -//----------------------------------------------------------------------------- // LLModelPreview //----------------------------------------------------------------------------- @@ -3171,51 +1197,20 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) glodInit(); - //move into joint mapper class - //1. joints for joint offset verification - mMasterJointList.push_front("mPelvis"); - mMasterJointList.push_front("mTorso"); - mMasterJointList.push_front("mChest"); - mMasterJointList.push_front("mNeck"); - mMasterJointList.push_front("mHead"); - mMasterJointList.push_front("mCollarLeft"); - mMasterJointList.push_front("mShoulderLeft"); - mMasterJointList.push_front("mElbowLeft"); - mMasterJointList.push_front("mWristLeft"); - mMasterJointList.push_front("mCollarRight"); - mMasterJointList.push_front("mShoulderRight"); - mMasterJointList.push_front("mElbowRight"); - mMasterJointList.push_front("mWristRight"); - mMasterJointList.push_front("mHipRight"); - mMasterJointList.push_front("mKneeRight"); - mMasterJointList.push_front("mFootRight"); - mMasterJointList.push_front("mHipLeft"); - mMasterJointList.push_front("mKneeLeft"); - mMasterJointList.push_front("mFootLeft"); - //2. legacy joint list - used to verify rigs that will not be using joint offsets - mMasterLegacyJointList.push_front("mPelvis"); - mMasterLegacyJointList.push_front("mTorso"); - mMasterLegacyJointList.push_front("mChest"); - mMasterLegacyJointList.push_front("mNeck"); - mMasterLegacyJointList.push_front("mHead"); - mMasterLegacyJointList.push_front("mHipRight"); - mMasterLegacyJointList.push_front("mKneeRight"); - mMasterLegacyJointList.push_front("mFootRight"); - mMasterLegacyJointList.push_front("mHipLeft"); - mMasterLegacyJointList.push_front("mKneeLeft"); - mMasterLegacyJointList.push_front("mFootLeft"); - createPreviewAvatar(); } LLModelPreview::~LLModelPreview() { - if (mModelLoader) - { - mModelLoader->mPreview = NULL; - mModelLoader = NULL; - } - //*HACK : *TODO : turn this back on when we understand why this crashes + // glod apparently has internal mem alignment issues that are angering + // the heap-check code in windows, these should be hunted down in that + // TP code, if possible + // + // kernel32.dll!HeapFree() + 0x14 bytes + // msvcr100.dll!free(void * pBlock) Line 51 C + // glod.dll!glodGetGroupParameteriv() + 0x119 bytes + // glod.dll!glodShutdown() + 0x77 bytes + // //glodShutdown(); } @@ -3281,7 +1276,9 @@ U32 LLModelPreview::calcResourceCost() decomp, mFMP->childGetValue("upload_skin").asBoolean(), mFMP->childGetValue("upload_joints").asBoolean(), - TRUE); + TRUE, + FALSE, + instance.mModel->mSubmodelID); num_hulls += decomp.mHull.size(); for (U32 i = 0; i < decomp.mHull.size(); ++i) @@ -3348,29 +1345,9 @@ void LLModelPreview::rebuildUploadData() F32 max_scale = 0.f; - //reorder materials to match mBaseModel - for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) - { - if (mBaseModel.size() == mModel[i].size()) - { - for (U32 j = 0; j < mBaseModel.size(); ++j) - { - - int refFaceCnt = 0; - int modelFaceCnt = 0; - - if ( !mModel[i][j]->matchMaterialOrder(mBaseModel[j], refFaceCnt, modelFaceCnt ) ) - { - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - } - } - } - } - for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) { //for each transform in scene - LLMatrix4 mat = iter->first; + LLMatrix4 mat = iter->first; // compute position LLVector3 position = LLVector3(0, 0, 0) * mat; @@ -3387,41 +1364,176 @@ void LLModelPreview::rebuildUploadData() mat *= scale_mat; - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { //for each instance with said transform applied - LLModelInstance instance = *model_iter; + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end();) + { //for each instance with said transform applied + LLModelInstance instance = *model_iter++; LLModel* base_model = instance.mModel; - if (base_model) + if (base_model && !requested_name.empty()) { base_model->mRequestedLabel = requested_name; base_model->mMetric = metric; } - S32 idx = 0; - for (idx = 0; idx < mBaseModel.size(); ++idx) - { //find reference instance for this model - if (mBaseModel[idx] == base_model) - { - break; - } + for (int i = LLModel::NUM_LODS - 1; i >= LLModel::LOD_IMPOSTOR; i--) + { // Fill LOD slots by finding matching meshes by label with name extensions + // in the appropriate scene for each LOD. This fixes all kinds of issues + // where the indexed method below fails in spectacular fashion. + // If you don't take the time to name your LOD and PHYS meshes + // with the name of their corresponding mesh in the HIGH LOD, + // then the indexed method will be attempted below. + + LLModel* lod_model = NULL; + LLMatrix4 transform; + + std::string name_to_match = instance.mLabel; + llassert(!name_to_match.empty()); + + switch (i) + { + case LLModel::LOD_IMPOSTOR: name_to_match += "_LOD0"; break; + case LLModel::LOD_LOW: name_to_match += "_LOD1"; break; + case LLModel::LOD_MEDIUM: name_to_match += "_LOD2"; break; + case LLModel::LOD_PHYSICS: name_to_match += "_PHYS"; break; + case LLModel::LOD_HIGH: break; + } + + FindModel(mScene[i], name_to_match, lod_model, transform); + + S32 importerDebug = gSavedSettings.getS32("ImporterDebug"); + + // Fall back to old method of index-based association if + // we could not find a match based on the mesh names + // + if (lod_model) + { + + if (i == LLModel::LOD_PHYSICS) + { + if (importerDebug > 0) + { + llinfos << "Assigning collision for " << instance.mLabel << " to match " << lod_model->mLabel << llendl; + } + instance.mLOD[i] = lod_model; + } + else + { + if (importerDebug > 0) + { + llinfos << "Assigning LOD" << i << " for " << instance.mLabel << " to found match " << lod_model->mLabel << llendl; + } + instance.mLOD[i] = lod_model; + } + } + else + { + int searchLOD = (i > LLModel::LOD_HIGH) ? LLModel::LOD_HIGH : i; + while ((searchLOD <= LLModel::LOD_HIGH) && !lod_model) + { + std::string name_to_match = instance.mLabel; + llassert(!name_to_match.empty()); + + switch (searchLOD) + { + case LLModel::LOD_IMPOSTOR: name_to_match += "_LOD0"; break; + case LLModel::LOD_LOW: name_to_match += "_LOD1"; break; + case LLModel::LOD_MEDIUM: name_to_match += "_LOD2"; break; + case LLModel::LOD_PHYSICS: name_to_match += "_PHYS"; break; + case LLModel::LOD_HIGH: break; + } + + // See if we can find an appropriately named model in LOD 'searchLOD' + // + FindModel(mScene[searchLOD], name_to_match, lod_model, transform); + searchLOD++; + } + + // Fall back to old method of index-based association if + // we could not find a match based on the mesh names at all. + // + if (lod_model) + { + if (i == LLModel::LOD_PHYSICS) + { + if (importerDebug > 0) + { + llinfos << "Falling back collision for " << instance.mLabel << " to " << lod_model->mLabel << llendl; + } + instance.mLOD[i] = lod_model; + } + else + { + if (importerDebug > 0) + { + llinfos << "Falling back LOD" << i << " for " << instance.mLabel << " to found " << lod_model->mLabel << llendl; + } + instance.mLOD[i] = lod_model; + } + } + else + { + S32 idx = 0; + for (idx = 0; idx < mBaseModel.size(); ++idx) + { //find reference instance for this model + if (mBaseModel[idx] == base_model) + { + if (importerDebug > 0) + { + llinfos << "Falling back to model index " << idx << " for LOD " << i << " of " << instance.mLabel << llendl; + } + break; + } + } + + // If the model list for the current LOD includes that index... + // + if (mModel[i].size() > idx) + { + // Assign that index from the model list for our LOD as the LOD model for this instance + // + lod_model = mModel[i][idx]; + instance.mLOD[i] = lod_model; + if (i == LLModel::LOD_PHYSICS) + { + if (importerDebug > 0) + { + llinfos << "Indexed fallback to model index " << idx << ": LOD " << i << " named " << lod_model->mLabel << " for collision for " << instance.mLabel << llendl; + } + } + else + { + if (importerDebug > 0) + { + llinfos << "Indexed fallback to model index " << idx << " LOD " << i << " named " << lod_model->mLabel << " for LOD " << i << " for " << instance.mLabel << llendl; + } + } + } + else + { + if (importerDebug > 0) + { + llinfos << "List of models for LOD " << i << " did not include index " << idx << llendl; + } + } + } + } } - if(idx < mBaseModel.size()) - { - for (U32 i = 0; i < LLModel::NUM_LODS; i++) - { //fill LOD slots based on reference model index - if (mModel[i].size() > idx) - { - instance.mLOD[i] = mModel[i][idx]; - } - else - { - instance.mLOD[i] = NULL; - } + LLModel* high_lod_model = instance.mLOD[LLModel::LOD_HIGH]; + llassert(high_lod_model); + + for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) + { + int refFaceCnt = 0; + int modelFaceCnt = 0; + llassert(instance.mLOD[i]); + if (instance.mLOD[i] && !instance.mLOD[i]->matchMaterialOrder(high_lod_model, refFaceCnt, modelFaceCnt ) ) + { + setLoadState( LLModelLoader::ERROR_MATERIALS ); + mFMP->childDisable( "calculate_btn" ); } - } + } instance.mTransform = mat; mUploadData.push_back(instance); } @@ -3493,7 +1605,6 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw meshes.insert(instance.mModel); std::stringstream str; - LLModel::Decomposition& decomp = instance.mLOD[LLModel::LOD_PHYSICS].notNull() ? instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics : @@ -3506,8 +1617,8 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw instance.mLOD[LLModel::LOD_LOW], instance.mLOD[LLModel::LOD_IMPOSTOR], decomp, - save_skinweights, save_joint_positions, FALSE, TRUE); - + save_skinweights, save_joint_positions, + FALSE, TRUE, instance.mModel->mSubmodelID); data["mesh"][instance.mModel->mLocalID] = str.str(); } @@ -3575,7 +1686,16 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable clearGLODGroup(); } - mModelLoader = new LLModelLoader(filename, lod, this, mJointTransformMap, mJointsFromNode ); + mModelLoader = new LLDAELoader( + filename, + lod, + &LLModelPreview::loadedCallback, + &LLModelPreview::lookupJointByName, + &LLModelPreview::loadTextures, + &LLModelPreview::stateChangedCallback, + this, + mJointTransformMap, + mJointsFromNode ); if (force_disable_slm) { @@ -3683,9 +1803,15 @@ void LLModelPreview::loadModelCallback(S32 lod) if(getLoadState() >= LLModelLoader::ERROR_PARSING) { mLoading = false ; + mModelLoader = NULL; return ; } + // Copy determinations about rig so UI will reflect them + // + setRigValidForJointPositionUpload(mModelLoader->isRigValidForJointPositionUpload()); + setLegacyRigValid(mModelLoader->isLegacyRigValid()); + mModelLoader->loadTextures() ; if (lod == -1) @@ -3720,6 +1846,11 @@ void LLModelPreview::loadModelCallback(S32 lod) //override displayed model with current LoD list_iter->mModel = list_iter->mLOD[lod]; + if (!list_iter->mModel) + { + continue; + } + //add current model to current LoD's model list (LLModel::mLocalID makes a good vector index) S32 idx = list_iter->mModel->mLocalID; @@ -3728,7 +1859,7 @@ void LLModelPreview::loadModelCallback(S32 lod) mModel[lod].resize(idx+1); } - mModel[lod][idx] = list_iter->mModel; + mModel[lod][idx] = list_iter->mModel; if (!list_iter->mModel->mSkinWeights.empty()) { skin_weights = true; @@ -3817,6 +1948,8 @@ void LLModelPreview::loadModelCallback(S32 lod) refresh(); mModelLoadedSignal(); + + mModelLoader = NULL; } void LLModelPreview::resetPreviewTarget() @@ -4104,6 +2237,19 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); + std::string name = base->mLabel; + + switch (lod) + { + case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break; + case LLModel::LOD_LOW: name += "_LOD1"; break; + case LLModel::LOD_MEDIUM: name += "_LOD2"; break; + case LLModel::LOD_PHYSICS: name += "_PHYS"; break; + case LLModel::LOD_HIGH: break; + } + + mModel[lod][mdl_idx]->mLabel = name; + GLint* sizes = new GLint[patch_count*2]; glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); stop_gloderror(); @@ -4216,17 +2362,6 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim { shader->bind(); } - - /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) - { //build physics scene - mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; - mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; - - for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) - { - mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); - } - }*/ } void LLModelPreview::updateStatusMessages() @@ -4243,43 +2378,88 @@ void LLModelPreview::updateStatusMessages() S32 total_verts[LLModel::NUM_LODS]; S32 total_submeshes[LLModel::NUM_LODS]; - for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) + for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) + { + total_tris[i] = 0; + total_verts[i] = 0; + total_submeshes[i] = 0; + } + + for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) { - //initialize total for this lod to 0 - total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; + LLModelInstance& instance = *iter; + + LLModel* model_high_lod = instance.mLOD[LLModel::LOD_HIGH]; + llassert(model_high_lod); - for (LLModelLoader::scene::iterator iter = mScene[lod].begin(), endIter = mScene[lod].end(); iter != endIter; ++iter) + for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) { - for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) - { - LLModel* model = instance->mModel; - if (model) - { - //for each model in the lod - S32 cur_tris = 0; - S32 cur_verts = 0; - S32 cur_submeshes = model->getNumVolumeFaces(); + LLModel* lod_model = instance.mLOD[i]; + llassert(lod_model); + if (!lod_model) + { + setLoadState( LLModelLoader::ERROR_MATERIALS ); + mFMP->childDisable( "calculate_btn" ); + } - for (S32 j = 0; j < cur_submeshes; ++j) - { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = model->getVolumeFace(j); - cur_tris += face.mNumIndices/3; - cur_verts += face.mNumVertices; - } + int refFaceCnt = 0; + int modelFaceCnt = 0; - //add this model to the lod total - total_tris[lod] += cur_tris; - total_verts[lod] += cur_verts; - total_submeshes[lod] += cur_submeshes; + if (!lod_model->matchMaterialOrder(model_high_lod, refFaceCnt, modelFaceCnt ) ) + { + setLoadState( LLModelLoader::ERROR_MATERIALS ); + mFMP->childDisable( "calculate_btn" ); + } - //store this model's counts to asset data - tris[lod].push_back(cur_tris); - verts[lod].push_back(cur_verts); - submeshes[lod].push_back(cur_submeshes); + if (lod_model) + { + //for each model in the lod + S32 cur_tris = 0; + S32 cur_verts = 0; + S32 cur_submeshes = lod_model->getNumVolumeFaces(); + + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = lod_model->getVolumeFace(j); + cur_tris += face.mNumIndices/3; + cur_verts += face.mNumVertices; } + + std::string instance_name = instance.mLabel; + + S32 importerDebug = gSavedSettings.getS32("ImporterDebug"); + if (importerDebug > 0) + { + // Useful for debugging generalized complaints below about total submeshes which don't have enough + // context to address exactly what needs to be fixed to move towards compliance with the rules. + // + llinfos << "Instance " << lod_model->mLabel << " LOD " << i << " Verts: " << cur_verts << llendl; + llinfos << "Instance " << lod_model->mLabel << " LOD " << i << " Tris: " << cur_tris << llendl; + llinfos << "Instance " << lod_model->mLabel << " LOD " << i << " Faces: " << cur_submeshes << llendl; + + if (importerDebug > 1) + { + LLModel::material_list::iterator mat_iter = lod_model->mMaterialList.begin(); + while (mat_iter != lod_model->mMaterialList.end()) + { + llinfos << "Instance " << lod_model->mLabel << " LOD " << i << " Material " << *(mat_iter) << llendl; + mat_iter++; + } + } + } + + //add this model to the lod total + total_tris[i] += cur_tris; + total_verts[i] += cur_verts; + total_submeshes[i] += cur_submeshes; + + //store this model's counts to asset data + tris[i].push_back(cur_tris); + verts[i].push_back(cur_verts); + submeshes[i].push_back(cur_submeshes); } } - } + } if (mMaxTriangleLimit == 0) { @@ -4293,28 +2473,36 @@ void LLModelPreview::updateStatusMessages() const LLVector4a scale(0.5f); for (U32 i = 0; i < mModel[lod].size() && !has_degenerate; ++i) { //for each model in the lod - if (mModel[lod][i]->mPhysics.mHull.empty()) + if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty()) { //no decomp exists S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); for (S32 j = 0; j < cur_submeshes && !has_degenerate; ++j) { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); - for (S32 k = 0; k < face.mNumIndices && !has_degenerate; ) + LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); + for (S32 k = 0; (k < face.mNumIndices) && !has_degenerate; ) { - LLVector4a v1; v1.setMul(face.mPositions[face.mIndices[k++]], scale); - LLVector4a v2; v2.setMul(face.mPositions[face.mIndices[k++]], scale); - LLVector4a v3; v3.setMul(face.mPositions[face.mIndices[k++]], scale); + U16 index_a = face.mIndices[k+0]; + U16 index_b = face.mIndices[k+1]; + U16 index_c = face.mIndices[k+2]; + + LLVector4a v1; v1.setMul(face.mPositions[index_a], scale); + LLVector4a v2; v2.setMul(face.mPositions[index_b], scale); + LLVector4a v3; v3.setMul(face.mPositions[index_c], scale); if (ll_is_degenerate(v1,v2,v3)) { has_degenerate = true; } + else + { + k += 3; + } } } } } } - + mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); std::string mesh_status_na = mFMP->getString("mesh_status_na"); @@ -4417,13 +2605,16 @@ void LLModelPreview::updateStatusMessages() { LLModel* mdl = mModel[LLModel::LOD_PHYSICS][i]; - for (U32 j = 0; upload_ok && j < mdl->mPhysics.mHull.size(); ++j) + if (mdl) { - if (mdl->mPhysics.mHull[j].size() > 256) + for (U32 j = 0; upload_ok && j < mdl->mPhysics.mHull.size(); ++j) { - upload_ok = false; + if (mdl->mPhysics.mHull[j].size() > 256) + { + upload_ok = false; + } } - } + } } bool errorStateFromLoader = getLoadState() >= LLModelLoader::ERROR_PARSING ? true : false; @@ -4939,6 +3130,58 @@ void LLModelPreview::createPreviewAvatar( void ) } } +void LLModelPreview::loadedCallback( + LLModelLoader::scene& scene, + LLModelLoader::model_list& model_list, + S32 lod, + void* opaque) +{ + LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); + if (pPreview) + { + pPreview->loadModelCallback(lod); + } +} + +void LLModelPreview::stateChangedCallback(U32 state,void* opaque) +{ + LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); + if (pPreview) + { + pPreview->setLoadState(state); + } +} + +LLJoint* LLModelPreview::lookupJointByName(const std::string& str, void* opaque) +{ + LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); + if (pPreview) + { + return pPreview->getPreviewAvatar()->getJoint(str); + } + return NULL; +} + +U32 LLModelPreview::loadTextures(LLImportMaterial& material,void* opaque) +{ + (void)opaque; + + if (material.mDiffuseMapFilename.size()) + { + material.mOpaqueData = new LLPointer< LLViewerFetchedTexture >; + LLPointer< LLViewerFetchedTexture >& tex = (*reinterpret_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData)); + + tex = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW); + tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, opaque, NULL, FALSE); + tex->forceToSaveRawImage(0, F32_MAX); + material.setDiffuseMap(tex->getID()); // record tex ID + return 1; + } + + material.mOpaqueData = NULL; + return 0; +} + void LLModelPreview::addEmptyFace( LLModel* pTarget ) { U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; @@ -5181,24 +3424,6 @@ BOOL LLModelPreview::render() } } - //make sure material lists all match - for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) - { - if (mBaseModel.size() == mModel[i].size()) - { - for (U32 j = 0; j < mBaseModel.size(); ++j) - { - int refFaceCnt = 0; - int modelFaceCnt = 0; - - if ( !mModel[i][j]->matchMaterialOrder(mBaseModel[j], refFaceCnt, modelFaceCnt ) ) - { - mFMP->childDisable( "calculate_btn" ); - } - } - } - } - if (regen) { genBuffers(mPreviewLOD, skin_weight); @@ -5212,62 +3437,61 @@ BOOL LLModelPreview::render() LLModel* model = instance.mLOD[mPreviewLOD]; - if (!model) - { - continue; - } + if (!model) + { + continue; + } - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; - gGL.multMatrix((GLfloat*) mat.mMatrix); + gGL.multMatrix((GLfloat*) mat.mMatrix); - for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - buffer->setBuffer(type_mask & buffer->getTypeMask()); + buffer->setBuffer(type_mask & buffer->getTypeMask()); - if (textures) - { - int materialCnt = instance.mModel->mMaterialList.size(); - if ( i < materialCnt ) + if (textures) { - const std::string& binding = instance.mModel->mMaterialList[i]; - const LLImportMaterial& material = instance.mMaterial[binding]; + int materialCnt = instance.mModel->mMaterialList.size(); + if ( i < materialCnt ) + { + const std::string& binding = instance.mModel->mMaterialList[i]; + const LLImportMaterial& material = instance.mMaterial[binding]; - gGL.diffuseColor4fv(material.mDiffuseColor.mV); + gGL.diffuseColor4fv(material.mDiffuseColor.mV); - if (material.mDiffuseMap.notNull()) - { - if (material.mDiffuseMap->getDiscardLevel() > -1) + // Find the tex for this material, bind it, and add it to our set + // + LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material); + if (tex) { - gGL.getTexUnit(0)->bind(material.mDiffuseMap, true); - mTextureSet.insert(material.mDiffuseMap.get()); + mTextureSet.insert(tex); } } } - } - else - { - gGL.diffuseColor4f(1,1,1,1); - } - - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); + else + { + gGL.diffuseColor4f(1,1,1,1); + } - if (edges) - { - glLineWidth(3.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); + + if (edges) + { + glLineWidth(3.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } } + gGL.popMatrix(); } - gGL.popMatrix(); - } if (physics) { @@ -5295,97 +3519,97 @@ BOOL LLModelPreview::render() LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; - if (!model) - { - continue; - } + if (!model) + { + continue; + } - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; gGL.multMatrix((GLfloat*) mat.mMatrix); - bool render_mesh = true; + bool render_mesh = true; - LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; - if (decomp) - { - LLMutexLock(decomp->mMutex); + LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; + if (decomp) + { + LLMutexLock(decomp->mMutex); - LLModel::Decomposition& physics = model->mPhysics; + LLModel::Decomposition& physics = model->mPhysics; - if (!physics.mHull.empty()) - { - render_mesh = false; + if (!physics.mHull.empty()) + { + render_mesh = false; - if (physics.mMesh.empty()) - { //build vertex buffer for physics mesh - gMeshRepo.buildPhysicsMesh(physics); - } + if (physics.mMesh.empty()) + { //build vertex buffer for physics mesh + gMeshRepo.buildPhysicsMesh(physics); + } - if (!physics.mMesh.empty()) - { //render hull instead of mesh - for (U32 i = 0; i < physics.mMesh.size(); ++i) - { - if (explode > 0.f) + if (!physics.mMesh.empty()) + { //render hull instead of mesh + for (U32 i = 0; i < physics.mMesh.size(); ++i) { - gGL.pushMatrix(); + if (explode > 0.f) + { + gGL.pushMatrix(); - LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; - offset *= explode; + LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; + offset *= explode; - gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); - } + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); + } - static std::vector<LLColor4U> hull_colors; + static std::vector<LLColor4U> hull_colors; - if (i+1 >= hull_colors.size()) - { - hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128)); - } + if (i+1 >= hull_colors.size()) + { + hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128)); + } - gGL.diffuseColor4ubv(hull_colors[i].mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); + gGL.diffuseColor4ubv(hull_colors[i].mV); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); - if (explode > 0.f) - { - gGL.popMatrix(); + if (explode > 0.f) + { + gGL.popMatrix(); + } } } } } - } - - if (render_mesh) - { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } - for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i) + + if (render_mesh) { - LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; + if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) + { + genBuffers(LLModel::LOD_PHYSICS, false); + } + for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f); - buffer->setBuffer(type_mask & buffer->getTypeMask()); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + buffer->setBuffer(type_mask & buffer->getTypeMask()); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - gGL.diffuseColor3f(1.f, 1.f, 0.f); + gGL.diffuseColor3f(1.f, 1.f, 0.f); - glLineWidth(2.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + glLineWidth(2.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } } - } - gGL.popMatrix(); - } + gGL.popMatrix(); + } glLineWidth(3.f); glPointSize(8.f); @@ -5572,13 +3796,13 @@ BOOL LLModelPreview::render() buffer->setBuffer(type_mask & buffer->getTypeMask()); gGL.diffuseColor4fv(material.mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (material.mDiffuseMap.notNull()) + + // Find the tex for this material, bind it, and add it to our set + // + LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material); + if (tex) { - if (material.mDiffuseMap->getDiscardLevel() > -1) - { - gGL.getTexUnit(0)->bind(material.mDiffuseMap, true); - mTextureSet.insert(material.mDiffuseMap.get()); - } + mTextureSet.insert(tex); } buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index e588418f7b..9948bb35a8 100755 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -37,6 +37,8 @@ #include "llviewermenufile.h" #include "llfloatermodeluploadbase.h" +#include "lldaeloader.h" + class LLComboBox; class LLJoint; class LLViewerJointMesh; @@ -45,103 +47,18 @@ class LLTextBox; class LLVertexBuffer; class LLModelPreview; class LLFloaterModelPreview; +class DAE; class daeElement; class domProfile_COMMON; class domInstance_geometry; class domNode; class domTranslate; class domController; +class domSkin; +class domMesh; class LLMenuButton; class LLToggleableMenu; -typedef std::map<std::string, LLMatrix4> JointTransformMap; -typedef std::map<std::string, LLMatrix4>:: iterator JointTransformMapIt; - -const S32 NUM_LOD = 4; - -class LLModelLoader : public LLThread -{ -public: - typedef enum - { - STARTING = 0, - READING_FILE, - CREATING_FACES, - GENERATING_VERTEX_BUFFERS, - GENERATING_LOD, - DONE, - ERROR_PARSING, //basically loading failed - ERROR_MATERIALS, - } eLoadState; - - U32 mState; - std::string mFilename; - S32 mLod; - LLModelPreview* mPreview; - LLMatrix4 mTransform; - BOOL mFirstTransform; - LLVector3 mExtents[2]; - bool mTrySLM; - - std::map<daeElement*, LLPointer<LLModel> > mModel; - - typedef std::vector<LLPointer<LLModel> > model_list; - model_list mModelList; - - typedef std::vector<LLModelInstance> model_instance_list; - - typedef std::map<LLMatrix4, model_instance_list > scene; - - scene mScene; - - typedef std::queue<LLPointer<LLModel> > model_queue; - - //queue of models that need a physics rep - model_queue mPhysicsQ; - - LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap, - std::deque<std::string>& jointsFromNodes ); - ~LLModelLoader() ; - - virtual void run(); - bool doLoadModel(); - bool loadFromSLM(const std::string& filename); - void loadModelCallback(); - - void loadTextures() ; //called in the main thread. - void processElement(daeElement* element, bool& badElement); - std::map<std::string, LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo); - LLImportMaterial profileToMaterial(domProfile_COMMON* material); - std::string getElementLabel(daeElement *element); - LLColor4 getDaeColor(daeElement* element); - - daeElement* getChildFromElement( daeElement* pElement, std::string const & name ); - - bool isNodeAJoint( domNode* pNode ); - void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms ); - void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ); - void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ); - void extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform ); - - void setLoadState(U32 state); - - void buildJointToNodeMappingFromScene( daeElement* pRoot ); - void processJointToNodeMapping( domNode* pNode ); - void processChildJoints( domNode* pParentNode ); - - //map of avatar joints as named in COLLADA assets to internal joint names - std::map<std::string, std::string> mJointMap; - JointTransformMap& mJointList; - std::deque<std::string>& mJointsFromNode; - - S32 mNumOfFetchingTextures ; //updated in the main thread - bool areTexturesReady() { return !mNumOfFetchingTextures; } //called in the main thread. - -private: - static std::list<LLModelLoader*> sActiveLoaderList; - static bool isAlive(LLModelLoader* loader) ; -}; - class LLFloaterModelPreview : public LLFloaterModelUploadBase { public: @@ -358,21 +275,14 @@ public: void setHasPivot( bool val ) { mHasPivot = val; } void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; } - //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps) - void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset ); - void critiqueJointToNodeMappingFromScene( void ); //Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions //Accessors for joint position upload friendly rigs const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; } void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; } - bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset ); - //Determines if a rig is a legacy from the joint list - bool isRigLegacy( const std::vector<std::string> &jointListFromAsset ); + //Accessors for the legacy rigs const bool isLegacyRigValid( void ) const { return mLegacyRigValid; } - void setLegacyRigValid( bool rigValid ) { mLegacyRigValid = rigValid; } - //Verify that a controller matches vertex counts - bool verifyController( domController* pController ); + void setLegacyRigValid( bool rigValid ) { mLegacyRigValid = rigValid; } static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); @@ -387,6 +297,14 @@ public: LLVector3 getTranslationForJointOffset( std::string joint ); +protected: + + static void loadedCallback(LLModelLoader::scene& scene,LLModelLoader::model_list& model_list, S32 lod, void* opaque); + static void stateChangedCallback(U32 state, void* opaque); + + static LLJoint* lookupJointByName(const std::string&, void* opaque); + static U32 loadTextures(LLImportMaterial& material, void* opaque); + private: //Utility function for controller vertex compare bool verifyCount( int expected, int result ); @@ -452,7 +370,7 @@ private: U32 mMaxTriangleLimit; LLMeshUploadThread::instance_list mUploadData; - std::set<LLViewerFetchedTexture* > mTextureSet; + std::set<LLViewerFetchedTexture * > mTextureSet; //map of vertex buffers to models (one vertex buffer in vector per face in model std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1]; @@ -470,11 +388,10 @@ private: bool mLegacyRigValid; bool mLastJointUpdate; + + JointSet mJointsFromNode; + JointTransformMap mJointTransformMap; - std::deque<std::string> mMasterJointList; - std::deque<std::string> mMasterLegacyJointList; - std::deque<std::string> mJointsFromNode; - JointTransformMap mJointTransformMap; LLPointer<LLVOAvatar> mPreviewAvatar; }; diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 5afd2cb329..f36fb971b5 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -498,6 +498,12 @@ void get_vertex_buffer_from_mesh(LLCDMeshData& mesh, LLModel::PhysicsMesh& res, } } +LLViewerFetchedTexture* LLMeshUploadThread::FindViewerTexture(const LLImportMaterial& material) +{ + LLPointer< LLViewerFetchedTexture > * ppTex = static_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData); + return ppTex ? (*ppTex).get() : NULL; +} + volatile S32 LLMeshRepoThread::sActiveHeaderRequests = 0; volatile S32 LLMeshRepoThread::sActiveLODRequests = 0; U32 LLMeshRepoThread::sMaxConcurrentRequests = 1; @@ -2027,6 +2033,14 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) { LLMeshUploadData data; data.mBaseModel = iter->first; + + if (data.mBaseModel->mSubmodelID) + { + // These are handled below to insure correct parenting order on creation + // due to map walking being based on model address (aka random) + continue; + } + LLModelInstance& first_instance = *(iter->second.begin()); for (S32 i = 0; i < 5; i++) { @@ -2064,7 +2078,10 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) data.mModel[LLModel::LOD_IMPOSTOR], decomp, mUploadSkin, - mUploadJoints); + mUploadJoints, + FALSE, + FALSE, + data.mBaseModel->mSubmodelID); data.mAssetData = ostr.str(); std::string str = ostr.str(); @@ -2098,17 +2115,26 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) instance_entry["scale"] = ll_sd_from_vector3(scale); instance_entry["material"] = LL_MCODE_WOOD; - instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); + instance_entry["physics_shape_type"] = data.mModel[LLModel::LOD_PHYSICS].notNull() ? (U8)(LLViewerObject::PHYSICS_SHAPE_PRIM) : (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); instance_entry["mesh"] = mesh_index[data.mBaseModel]; instance_entry["face_list"] = LLSD::emptyArray(); - S32 end = llmin((S32)data.mBaseModel->mMaterialList.size(), data.mBaseModel->getNumVolumeFaces()) ; + // We want to be able to allow more than 8 materials... + // + S32 end = llmin((S32)instance.mMaterial.size(), instance.mModel->getNumVolumeFaces()) ; + for (S32 face_num = 0; face_num < end; face_num++) { LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]]; LLSD face_entry = LLSD::emptyMap(); - LLViewerFetchedTexture *texture = material.mDiffuseMap.get(); + + LLViewerFetchedTexture *texture = NULL; + + if (material.mDiffuseMapFilename.size()) + { + texture = FindViewerTexture(material); + } if ((texture != NULL) && (textures.find(texture) == textures.end())) @@ -2123,9 +2149,171 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) { LLPointer<LLImageJ2C> upload_file = LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage()); + + if (!upload_file.isNull() && upload_file->getDataSize()) + { + texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize()); + } + } + } + + if (texture != NULL && + mUploadTextures && + texture_index.find(texture) == texture_index.end()) + { + texture_index[texture] = texture_num; + std::string str = texture_str.str(); + res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end()); + texture_num++; + } + + // Subset of TextureEntry fields. + if (texture != NULL && mUploadTextures) + { + face_entry["image"] = texture_index[texture]; + face_entry["scales"] = 1.0; + face_entry["scalet"] = 1.0; + face_entry["offsets"] = 0.0; + face_entry["offsett"] = 0.0; + face_entry["imagerot"] = 0.0; + } + face_entry["diffuse_color"] = ll_sd_from_color4(material.mDiffuseColor); + face_entry["fullbright"] = material.mFullbright; + instance_entry["face_list"][face_num] = face_entry; + } + + res["instance_list"][instance_num] = instance_entry; + instance_num++; + } + } + + for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + { + LLMeshUploadData data; + data.mBaseModel = iter->first; + + if (!data.mBaseModel->mSubmodelID) + { + // These were handled above already... + // + continue; + } + + LLModelInstance& first_instance = *(iter->second.begin()); + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = first_instance.mLOD[i]; + } + + if (mesh_index.find(data.mBaseModel) == mesh_index.end()) + { + // Have not seen this model before - create a new mesh_list entry for it. + if (model_name.empty()) + { + model_name = data.mBaseModel->getName(); + } + + if (model_metric.empty()) + { + model_metric = data.mBaseModel->getMetric(); + } + + std::stringstream ostr; + + LLModel::Decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysics : + data.mBaseModel->mPhysics; + + decomp.mBaseHull = mHullMap[data.mBaseModel]; + + LLSD mesh_header = LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mUploadSkin, + mUploadJoints, + FALSE, + FALSE, + data.mBaseModel->mSubmodelID); + + data.mAssetData = ostr.str(); + std::string str = ostr.str(); + + res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end()); + mesh_index[data.mBaseModel] = mesh_num; + mesh_num++; + } + + // For all instances that use this model + for (instance_list::iterator instance_iter = iter->second.begin(); + instance_iter != iter->second.end(); + ++instance_iter) + { + + LLModelInstance& instance = *instance_iter; + + LLSD instance_entry; + + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = instance.mLOD[i]; + } + + LLVector3 pos, scale; + LLQuaternion rot; + LLMatrix4 transformation = instance.mTransform; + decomposeMeshMatrix(transformation,pos,rot,scale); + instance_entry["position"] = ll_sd_from_vector3(pos); + instance_entry["rotation"] = ll_sd_from_quaternion(rot); + instance_entry["scale"] = ll_sd_from_vector3(scale); + + instance_entry["material"] = LL_MCODE_WOOD; + instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_NONE); + instance_entry["mesh"] = mesh_index[data.mBaseModel]; + + instance_entry["face_list"] = LLSD::emptyArray(); + + // We want to be able to allow more than 8 materials... + // + S32 end = llmin((S32)instance.mMaterial.size(), instance.mModel->getNumVolumeFaces()) ; + + for (S32 face_num = 0; face_num < end; face_num++) + { + LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]]; + LLSD face_entry = LLSD::emptyMap(); + + LLViewerFetchedTexture *texture = NULL; + + if (material.mDiffuseMapFilename.size()) + { + texture = FindViewerTexture(material); + } + + if ((texture != NULL) && + (textures.find(texture) == textures.end())) + { + textures.insert(texture); + } + + std::stringstream texture_str; + if (texture != NULL && include_textures && mUploadTextures) + { + if(texture->hasSavedRawImage()) + { + LLPointer<LLImageJ2C> upload_file = + LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage()); + + if (!upload_file.isNull() && upload_file->getDataSize()) + { texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize()); } } + } if (texture != NULL && mUploadTextures && @@ -3756,37 +3944,6 @@ void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation, result_rot = quat_rotation; } -bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const -{ - if (mDiffuseMap != rhs.mDiffuseMap) - { - return mDiffuseMap < rhs.mDiffuseMap; - } - - if (mDiffuseMapFilename != rhs.mDiffuseMapFilename) - { - return mDiffuseMapFilename < rhs.mDiffuseMapFilename; - } - - if (mDiffuseMapLabel != rhs.mDiffuseMapLabel) - { - return mDiffuseMapLabel < rhs.mDiffuseMapLabel; - } - - if (mDiffuseColor != rhs.mDiffuseColor) - { - return mDiffuseColor < rhs.mDiffuseColor; - } - - if (mBinding != rhs.mBinding) - { - return mBinding < rhs.mBinding; - } - - return mFullbright < rhs.mFullbright; -} - - void LLMeshRepository::updateInventory(inventory_data data) { LLMutexLock lock(mMeshMutex); @@ -4372,60 +4529,6 @@ void LLPhysicsDecomp::Request::setStatusMessage(const std::string& msg) mStatusMessage = msg; } -LLModelInstance::LLModelInstance(LLSD& data) -{ - mLocalMeshID = data["mesh_id"].asInteger(); - mLabel = data["label"].asString(); - mTransform.setValue(data["transform"]); - - for (U32 i = 0; i < data["material"].size(); ++i) - { - LLImportMaterial mat(data["material"][i]); - mMaterial[mat.mBinding] = mat; - } -} - - -LLSD LLModelInstance::asLLSD() -{ - LLSD ret; - - ret["mesh_id"] = mModel->mLocalID; - ret["label"] = mLabel; - ret["transform"] = mTransform.getValue(); - - U32 i = 0; - for (std::map<std::string, LLImportMaterial>::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter) - { - ret["material"][i++] = iter->second.asLLSD(); - } - - return ret; -} - -LLImportMaterial::LLImportMaterial(LLSD& data) -{ - mDiffuseMapFilename = data["diffuse"]["filename"].asString(); - mDiffuseMapLabel = data["diffuse"]["label"].asString(); - mDiffuseColor.setValue(data["diffuse"]["color"]); - mFullbright = data["fullbright"].asBoolean(); - mBinding = data["binding"].asString(); -} - - -LLSD LLImportMaterial::asLLSD() -{ - LLSD ret; - - ret["diffuse"]["filename"] = mDiffuseMapFilename; - ret["diffuse"]["label"] = mDiffuseMapLabel; - ret["diffuse"]["color"] = mDiffuseColor.getValue(); - ret["fullbright"] = mFullbright; - ret["binding"] = mBinding; - - return ret; -} - void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp) { decomp.mMesh.resize(decomp.mHull.size()); diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h index 39280bea3a..688cd01a87 100755 --- a/indra/newview/llmeshrepository.h +++ b/indra/newview/llmeshrepository.h @@ -90,54 +90,6 @@ public: } }; -class LLImportMaterial -{ -public: - LLPointer<LLViewerFetchedTexture> mDiffuseMap; - std::string mDiffuseMapFilename; - std::string mDiffuseMapLabel; - std::string mBinding; - LLColor4 mDiffuseColor; - bool mFullbright; - - bool operator<(const LLImportMaterial ¶ms) const; - - LLImportMaterial() - : mFullbright(false) - { - mDiffuseColor.set(1,1,1,1); - } - - LLImportMaterial(LLSD& data); - - LLSD asLLSD(); -}; - -class LLModelInstance -{ -public: - LLPointer<LLModel> mModel; - LLPointer<LLModel> mLOD[5]; - - std::string mLabel; - - LLUUID mMeshID; - S32 mLocalMeshID; - - LLMatrix4 mTransform; - std::map<std::string, LLImportMaterial> mMaterial; - - LLModelInstance(LLModel* model, const std::string& label, LLMatrix4& transform, std::map<std::string, LLImportMaterial>& materials) - : mModel(model), mLabel(label), mTransform(transform), mMaterial(materials) - { - mLocalMeshID = -1; - } - - LLModelInstance(LLSD& data); - - LLSD asLLSD(); -}; - class LLPhysicsDecomp : public LLThread { public: @@ -483,6 +435,8 @@ public: // Inherited from LLCore::HttpHandler virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response); + LLViewerFetchedTexture* FindViewerTexture(const LLImportMaterial& material); + private: LLHandle<LLWholeModelFeeObserver> mFeeObserverHandle; LLHandle<LLWholeModelUploadObserver> mUploadObserverHandle; |