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authorGraham Linden <graham@lindenlab.com>2018-06-27 18:18:14 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-27 18:18:14 +0100
commita98d27d976f9cdb07635e7eb7d2c194cf3b7f987 (patch)
treebbd50fbc051108dab0b6db21f5434c316efad6cf /indra
parent3d3d24e3c1aac692369bba48aec09b2233389a29 (diff)
Remove unused member vectors of uniforms from LLViewerShaderMgr.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llviewershadermgr.h18
1 files changed, 0 insertions, 18 deletions
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index d4967ca5a5..e8fb79f9d2 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -129,24 +129,6 @@ public:
/* virtual */ void updateShaderUniforms(LLGLSLShader * shader);
private:
-
- std::vector<std::string> mShinyUniforms;
-
- //water parameters
- std::vector<std::string> mWaterUniforms;
-
- std::vector<std::string> mWLUniforms;
-
- //terrain parameters
- std::vector<std::string> mTerrainUniforms;
-
- //glow parameters
- std::vector<std::string> mGlowUniforms;
-
- std::vector<std::string> mGlowExtractUniforms;
-
- std::vector<std::string> mAvatarUniforms;
-
// the list of shaders we need to propagate parameters to.
std::vector<LLGLSLShader *> mShaderList;