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author | Alissa Sabre <none@none> | 2011-12-15 15:19:50 -0500 |
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committer | Alissa Sabre <none@none> | 2011-12-15 15:19:50 -0500 |
commit | a94a923240ba6e9928010432e1e815ea69edd6b7 (patch) | |
tree | a3f19df34d379f4ed82c0c87cd0cd9d48bf3e0f3 /indra | |
parent | dbc91a7fac9513bdd879c5c2dc82208e08eaad2d (diff) |
storm-1723: fix character display when a lot of different characters are used
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llfontgl.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 607473d416..82e8227ffe 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -304,6 +304,18 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons S32 next_bitmap_num = fgi->mBitmapNum; if (next_bitmap_num != bitmap_num) { + // Actually draw the queued glyphs before switching their texture; + // otherwise the queued glyphs will be taken from wrong textures. + if (glyph_count > 0) + { + gGL.begin(LLRender::QUADS); + { + gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4); + } + gGL.end(); + glyph_count = 0; + } + bitmap_num = next_bitmap_num; LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num); gGL.getTexUnit(0)->bind(font_image); |