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authorMnikolenko Productengine <mnikolenko@productengine.com>2020-10-13 15:01:22 +0300
committerMnikolenko Productengine <mnikolenko@productengine.com>2020-10-13 15:01:22 +0300
commita350009614c0840e5535d5c7d2281ecb3104642d (patch)
tree0b6c8c2871df4da89a2d1b6de2b5d83de39ee52d /indra
parent31d80c21b5e17e962c0fdb5a370d3ddea8694768 (diff)
SL-14107 fixed crash due to missing animation when avatar hits the ground after falling down
Diffstat (limited to 'indra')
-rw-r--r--indra/llcharacter/llkeyframefallmotion.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/llcharacter/llkeyframefallmotion.cpp b/indra/llcharacter/llkeyframefallmotion.cpp
index 60ab2e9929..7842f0e5fb 100644
--- a/indra/llcharacter/llkeyframefallmotion.cpp
+++ b/indra/llcharacter/llkeyframefallmotion.cpp
@@ -70,6 +70,11 @@ LLMotion::LLMotionInitStatus LLKeyframeFallMotion::onInitialize(LLCharacter *cha
// load keyframe data, setup pose and joint states
LLMotion::LLMotionInitStatus result = LLKeyframeMotion::onInitialize(character);
+ if (result != LLMotion::STATUS_SUCCESS)
+ {
+ return result;
+ }
+
for (U32 jm=0; jm<mJointMotionList->getNumJointMotions(); jm++)
{
if (!mJointStates[jm]->getJoint())