diff options
author | Erik Kundiman <erik@megapahit.org> | 2024-11-20 14:24:48 +0800 |
---|---|---|
committer | Erik Kundiman <erik@megapahit.org> | 2024-11-20 14:24:48 +0800 |
commit | 9e282949a79fe56b12a4fdfa8fa4552338d8a370 (patch) | |
tree | 7cfc28e52827565f6955a0bdc9ecf20d6ff65d3b /indra | |
parent | 84240037a2c1c7032fe2fdacec7099eabdfe24ac (diff) | |
parent | 6c6b38821ef0ea452b640b31006a8ef4f2dfef55 (diff) |
Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into 2024.09-ExtraFPS
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 5 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 3 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 14 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/CASF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/llfeaturemanager.cpp | 15 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 9 | ||||
-rw-r--r-- | indra/newview/llviewertexture.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llviewertexturelist.cpp | 2 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 27 |
11 files changed, 56 insertions, 27 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index e79d67c5c7..f6539b8d03 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1084,7 +1084,7 @@ void LLGLSLShader::bind() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - llassert(mProgramObject != 0); + llassert_always(mProgramObject != 0); gGL.flush(); @@ -1107,6 +1107,9 @@ void LLGLSLShader::bind() LLShaderMgr::instance()->updateShaderUniforms(this); mUniformsDirty = false; } + + llassert_always(sCurBoundShaderPtr != nullptr); + llassert_always(sCurBoundShader == mProgramObject); } void LLGLSLShader::bind(U8 variant) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 9178fc16b9..d333a3fd54 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1585,7 +1585,8 @@ void LLRender::flush() if (mCount > 0) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; - llassert(LLGLSLShader::sCurBoundShaderPtr != nullptr); + llassert_always(LLGLSLShader::sCurBoundShaderPtr != nullptr); + if (!mUIOffset.empty()) { sUICalls++; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 150277c8df..e02dd4771e 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -559,17 +559,11 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } else if (major_version == 3) { - if (minor_version < 10) + if (minor_version <= 29) { - shader_code_text[shader_code_count++] = strdup("#version 300\n"); - } - else if (minor_version <= 19) - { - shader_code_text[shader_code_count++] = strdup("#version 310\n"); - } - else if (minor_version <= 29) - { - shader_code_text[shader_code_count++] = strdup("#version 320\n"); + // OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match. + // https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)#OpenGL_and_GLSL_versions + shader_code_text[shader_code_count++] = strdup("#version 150\n"); } else { diff --git a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl index e80c59b39f..017855325c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl @@ -1150,7 +1150,7 @@ vec3 linear_to_srgb(vec3 cl); AF3 ASignedF3(AF3 m){return ASatF3(m*AF3_(A_INFN_F));} AF4 ASignedF4(AF4 m){return ASatF4(m*AF4_(A_INFN_F));} //------------------------------------------------------------------------------------------------------------------------------ - AF1 AGtZeroF1(AF1 m){return ASatF1(m*AF1_(A_INFP_F));} +// #2744 avoid constant overflow AF1 AGtZeroF1(AF1 m){return ASatF1(m*AF1_(A_INFP_F));} AF2 AGtZeroF2(AF2 m){return ASatF2(m*AF2_(A_INFP_F));} AF3 AGtZeroF3(AF3 m){return ASatF3(m*AF3_(A_INFP_F));} AF4 AGtZeroF4(AF4 m){return ASatF4(m*AF4_(A_INFP_F));} diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl index feb0947649..b3964c9215 100644 --- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl @@ -130,7 +130,7 @@ vec4 prefilterEnvMap(vec3 R) float totalWeight = 0.0; float envMapDim = float(textureSize(reflectionProbes, 0).s); float roughness = mipLevel/max_probe_lod; - int numSamples = max(int(PROBE_FILTER_SAMPLES*roughness), 1); + uint numSamples = uint(max(PROBE_FILTER_SAMPLES*roughness, 1)); float numMips = max_probe_lod+1; diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl index 9ac389f926..dc135243a6 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl @@ -81,7 +81,7 @@ void main() vec4 collectedColor = vec4(0); - float w = tapScreenSpaceReflection(4, tc, pos, norm.xyz, collectedColor, diffuseMap, 0); + float w = tapScreenSpaceReflection(4, tc, pos, norm.xyz, collectedColor, diffuseMap, 0.f); collectedColor.rgb *= specCol.rgb; diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index 88024b8390..7a99702e27 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -655,6 +655,21 @@ void LLFeatureManager::applyBaseMasks() if (gGLManager.mIsIntel) { maskFeatures("Intel"); + if (gGLManager.mGLVersion < 4.59f) + { + // if we don't have OpenGL 4.6 on intel, set it to OpenGL 3.3 + // we also want to trigger the GL3 fallbacks on these chipsets + // this is expected to be mainly pre-Haswell Intel HD Graphics 4X00 and 5X00. + // A lot of these chips claim 4.3 or 4.4 support, but don't seem to work. + // https://code.blender.org/2019/04/supported-gpus-in-blender-2-80/ + // https://docs.blender.org/manual/en/latest/troubleshooting/gpu/windows/intel.html#legacy-intel-hd-4000-5000 + // https://www.intel.com/content/www/us/en/support/articles/000005524/graphics.html + // this will disable things like reflection probes, HDR, FXAA and SMAA + gGLManager.mGLVersion = llmin(gGLManager.mGLVersion, 3.33f); + // and select GLSL version for OpenGL 3.3 + gGLManager.mGLSLVersionMajor = 3; + gGLManager.mGLSLVersionMinor = 30; + } } if (gGLManager.mIsApple) { diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index f5af9cc397..cdebb08b18 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2501,7 +2501,14 @@ bool LLViewerShaderMgr::loadShadersDeferred() gCASProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gCASProgram.mShaderFiles.push_back(make_pair("deferred/CASF.glsl", GL_FRAGMENT_SHADER)); gCASProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gCASProgram.createShader(); + success = gCASProgram.createShader(); + // llassert(success); + if (!success) + { + LL_WARNS() << "Failed to create shader '" << gCASProgram.mName << "', disabling!" << LL_ENDL; + // continue as if this shader never happened + success = true; + } } if (success) diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index c10e28d688..03c586b270 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -2917,7 +2917,7 @@ void LLViewerLODTexture::processTextureStats() mDesiredDiscardLevel = 0; } // Generate the request priority and render priority - else if (mDontDiscard || !mUseMipMaps) + else if (mDontDiscard || !mUseMipMaps || (getFTType() == FTT_MAP_TILE)) { mDesiredDiscardLevel = 0; if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT) diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 538e6a6763..411190eb67 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -1071,7 +1071,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) imagep->mCreatePending = false; mCreateTextureList.pop(); - if (imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel()) + if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel()) { LL_WARNS_ONCE("Texture") << "Texture will be downscaled immediately after loading." << LL_ENDL; imagep->scaleDown(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 76b8cebf94..af0bd013b2 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1436,15 +1436,24 @@ void LLPipeline::createLUTBuffers() mPbrBrdfLut.allocate(512, 512, GL_RG16F); mPbrBrdfLut.bindTarget(); - gDeferredGenBrdfLutProgram.bind(); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex2f(-1, -1); - gGL.vertex2f(-1, 1); - gGL.vertex2f(1, -1); - gGL.vertex2f(1, 1); - gGL.end(); - gGL.flush(); + + if (gDeferredGenBrdfLutProgram.isComplete()) + { + gDeferredGenBrdfLutProgram.bind(); + llassert_always(LLGLSLShader::sCurBoundShaderPtr != nullptr); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex2f(-1, -1); + gGL.vertex2f(-1, 1); + gGL.vertex2f(1, -1); + gGL.vertex2f(1, 1); + gGL.end(); + gGL.flush(); + } + else + { + LL_WARNS("Brad") << gDeferredGenBrdfLutProgram.mName << " failed to load, cannot be used!" << LL_ENDL; + } gDeferredGenBrdfLutProgram.unbind(); mPbrBrdfLut.flush(); |