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authorGraham Madarasz <graham@lindenlab.com>2013-06-12 10:26:06 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-06-12 10:26:06 -0700
commit9726f3774d58e5d9d78648bb5185f694a9f70954 (patch)
tree212b57b4814cfb5a57c0d2973b4ed462d796e9f7 /indra
parentd2b253f1f6072beead770519849ad3b18a1a4359 (diff)
Backout tangent assert experiment
Diffstat (limited to 'indra')
-rwxr-xr-xindra/llmath/llvector4a.inl27
-rwxr-xr-xindra/llmath/llvolume.cpp178
2 files changed, 66 insertions, 139 deletions
diff --git a/indra/llmath/llvector4a.inl b/indra/llmath/llvector4a.inl
index 6860252a75..7c52ffef21 100755
--- a/indra/llmath/llvector4a.inl
+++ b/indra/llmath/llvector4a.inl
@@ -331,9 +331,6 @@ inline LLSimdScalar LLVector4a::dot4(const LLVector4a& b) const
// Note that this does not consider zero length vectors!
inline void LLVector4a::normalize3()
{
- // find out about bad math before it takes two man-days to track down
- llassert(isFinite3() && !equals3(getZero()));
-
// lenSqrd = a dot a
LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
// rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 }
@@ -382,9 +379,6 @@ inline void LLVector4a::normalize4()
// Note that this does not consider zero length vectors!
inline LLSimdScalar LLVector4a::normalize3withLength()
{
- // find out about bad math before it takes two man-days to track down
- llassert(isFinite3() && !equals3(getZero()));
-
// lenSqrd = a dot a
LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
// rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 }
@@ -415,27 +409,6 @@ inline void LLVector4a::normalize3fast()
mQ = _mm_mul_ps( mQ, approxRsqrt );
}
-// Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
-// Note that this does not consider zero length vectors!
-inline void LLVector4a::normalize3fast_checked(LLVector4a* default)
-{
- // handle bogus inputs before NaNs are generated below
- //
- if (!isFinite3() || (dot3(*this).getF32() < F_APPROXIMATELY_ZERO))
- {
- if (default)
- *this = *default;
- else
- set(0,1,0,1);
-
- return;
- }
-
- LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
- const LLQuad approxRsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
- mQ = _mm_mul_ps( mQ, approxRsqrt );
-}
-
// Return true if this vector is normalized with respect to x,y,z up to tolerance
inline LLBool32 LLVector4a::isNormalized3( F32 tolerance ) const
{
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 15621c2625..1932272afb 100755
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -4472,9 +4472,6 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
continue; //skip degenerate face
}
- LLVector4a default_norm;
- default_norm.set(0,1,0,1);
-
//for each edge
for (S32 k = 0; k < 3; k++) {
S32 index = face.mEdge[j*3+k];
@@ -4496,14 +4493,14 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
norm_mat.rotate(n[v1], t);
- t.normalize3fast_checked(&default_norm);
+ t.normalize3fast();
normals.push_back(LLVector3(t[0], t[1], t[2]));
mat.affineTransform(v[v2], t);
vertices.push_back(LLVector3(t[0], t[1], t[2]));
norm_mat.rotate(n[v2], t);
- t.normalize3fast_checked(&default_norm);
+ t.normalize3fast();
normals.push_back(LLVector3(t[0], t[1], t[2]));
}
}
@@ -6099,9 +6096,6 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
{
VertexData corners[4];
VertexData baseVert;
- LLVector4a default_norm;
- default_norm.set(0,1,0,1);
-
for(S32 t = 0; t < 4; t++)
{
corners[t].getPosition().load3( mesh[offset + (grid_size*t)].mPos.mV);
@@ -6114,8 +6108,8 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
lhs.setSub(corners[1].getPosition(), corners[0].getPosition());
LLVector4a rhs;
rhs.setSub(corners[2].getPosition(), corners[1].getPosition());
- baseVert.getNormal().setCross3(lhs, rhs);
- baseVert.getNormal().normalize3fast_checked(&default_norm);
+ baseVert.getNormal().setCross3(lhs, rhs);
+ baseVert.getNormal().normalize3fast();
}
if(!(mTypeMask & TOP_MASK))
@@ -6565,12 +6559,17 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
d1.setSub(mPositions[mIndices[2]], mPositions[mIndices[0]]);
LLVector4a normal;
- LLVector4a default_norm;
- default_norm.set(0,1,0,1);
-
normal.setCross3(d0,d1);
- normal.normalize3fast_checked(&default_norm);
-
+
+ if (normal.dot3(normal).getF32() > F_APPROXIMATELY_ZERO)
+ {
+ normal.normalize3fast();
+ }
+ else
+ { //degenerate, make up a value
+ normal.set(0,0,1);
+ }
+
llassert(llfinite(normal.getF32ptr()[0]));
llassert(llfinite(normal.getF32ptr()[1]));
llassert(llfinite(normal.getF32ptr()[2]));
@@ -6612,13 +6611,11 @@ void LLVolumeFace::createTangents()
CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices/3, mIndices, mTangents);
//normalize tangents
- LLVector4a default_norm;
- default_norm.set(0,1,0,1);
for (U32 i = 0; i < mNumVertices; i++)
{
//binorm[i].normalize3fast();
//bump map/planar projection code requires normals to be normalized
- mNormals[i].normalize3fast_checked(&default_norm);
+ mNormals[i].normalize3fast();
}
}
}
@@ -6796,9 +6793,6 @@ void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMat
mat.loadu(mat_in);
norm_mat.loadu(norm_mat_in);
- LLVector4a default_norm;
- default_norm.set(0,1,0,1);
-
for (U32 i = 0; i < face.mNumVertices; ++i)
{
//transform appended face position and store
@@ -6806,7 +6800,7 @@ void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMat
//transform appended face normal and store
norm_mat.rotate(src_norm[i], dst_norm[i]);
- dst_norm[i].normalize3fast_checked(&default_norm);
+ dst_norm[i].normalize3fast();
//copy appended face texture coordinate
dst_tc[i] = src_tc[i];
@@ -7215,53 +7209,46 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
return TRUE;
}
-#define TANGENTIAL_PARANOIA_ASSERTS 0
-
-#if TANGENTIAL_PARANOIA_ASSERTS
- #define tangential_paranoia(a) llassert(a)
-#else
- #define tangential_paranoia(a)
-#endif
-
//adapted from Lengyel, Eric. “Computing Tangent Space Basis Vectors for an Arbitrary Mesh”. Terathon Software 3D Graphics Library, 2001. http://www.terathon.com/code/tangent.html
void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal,
const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent)
{
+ //LLVector4a *tan1 = new LLVector4a[vertexCount * 2];
LLVector4a* tan1 = (LLVector4a*) ll_aligned_malloc_16(vertexCount*2*sizeof(LLVector4a));
- LLVector4a* tan2 = tan1 + vertexCount;
+ LLVector4a* tan2 = tan1 + vertexCount;
memset(tan1, 0, vertexCount*2*sizeof(LLVector4a));
- for (U32 a = 0; a < triangleCount; a++)
- {
- U32 i1 = *index_array++;
- U32 i2 = *index_array++;
- U32 i3 = *index_array++;
+ for (U32 a = 0; a < triangleCount; a++)
+ {
+ U32 i1 = *index_array++;
+ U32 i2 = *index_array++;
+ U32 i3 = *index_array++;
- const LLVector4a& v1 = vertex[i1];
- const LLVector4a& v2 = vertex[i2];
- const LLVector4a& v3 = vertex[i3];
+ const LLVector4a& v1 = vertex[i1];
+ const LLVector4a& v2 = vertex[i2];
+ const LLVector4a& v3 = vertex[i3];
- const LLVector2& w1 = texcoord[i1];
- const LLVector2& w2 = texcoord[i2];
- const LLVector2& w3 = texcoord[i3];
+ const LLVector2& w1 = texcoord[i1];
+ const LLVector2& w2 = texcoord[i2];
+ const LLVector2& w3 = texcoord[i3];
const F32* v1ptr = v1.getF32ptr();
const F32* v2ptr = v2.getF32ptr();
const F32* v3ptr = v3.getF32ptr();
- float x1 = v2ptr[0] - v1ptr[0];
- float x2 = v3ptr[0] - v1ptr[0];
- float y1 = v2ptr[1] - v1ptr[1];
- float y2 = v3ptr[1] - v1ptr[1];
- float z1 = v2ptr[2] - v1ptr[2];
- float z2 = v3ptr[2] - v1ptr[2];
+ float x1 = v2ptr[0] - v1ptr[0];
+ float x2 = v3ptr[0] - v1ptr[0];
+ float y1 = v2ptr[1] - v1ptr[1];
+ float y2 = v3ptr[1] - v1ptr[1];
+ float z1 = v2ptr[2] - v1ptr[2];
+ float z2 = v3ptr[2] - v1ptr[2];
- float s1 = w2.mV[0] - w1.mV[0];
- float s2 = w3.mV[0] - w1.mV[0];
- float t1 = w2.mV[1] - w1.mV[1];
- float t2 = w3.mV[1] - w1.mV[1];
+ float s1 = w2.mV[0] - w1.mV[0];
+ float s2 = w3.mV[0] - w1.mV[0];
+ float t1 = w2.mV[1] - w1.mV[1];
+ float t2 = w3.mV[1] - w1.mV[1];
F32 rd = s1*t2-s2*t1;
@@ -7275,48 +7262,18 @@ void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVe
LLVector4a tdir((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
(s1 * z2 - s2 * z1) * r);
-
tan1[i1].add(sdir);
tan1[i2].add(sdir);
tan1[i3].add(sdir);
-
- tangential_paranoia(tan1[i1].isFinite3());
- tangential_paranoia(tan1[i2].isFinite3());
- tangential_paranoia(tan1[i3].isFinite3());
-
+
tan2[i1].add(tdir);
tan2[i2].add(tdir);
tan2[i3].add(tdir);
-
- tangential_paranoia(tan2[i1].isFinite3());
- tangential_paranoia(tan2[i2].isFinite3());
- tangential_paranoia(tan2[i3].isFinite3());
- }
-
- // These appear to come out of the summing above distinctly non-unit-length
- //
- LLVector4a default_norm;
- default_norm.set(0,1,0,1);
-
- for (U32 a = 0; a < vertexCount; a++)
- {
- tan1[a].normalize3fast_checked(&default_norm);
- tan2[a].normalize3fast_checked(&default_norm);
-
- tangential_paranoia(tan1[a].isFinite3());
- tangential_paranoia(tan2[a].isFinite3());
- tangential_paranoia(tan1[a].isNormalized3(0.03f));
- tangential_paranoia(tan2[a].isNormalized3(0.03f));
- }
-
- LLVector4a default_tangent;
- default_tangent.set(0,0,1,1);
-
- for (U32 a = 0; a < vertexCount; a++)
- {
- LLVector4a n = normal[a];
-
- n.normalize3fast_checked(&default_norm);
+ }
+
+ for (U32 a = 0; a < vertexCount; a++)
+ {
+ LLVector4a n = normal[a];
const LLVector4a& t = tan1[a];
@@ -7326,41 +7283,38 @@ void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVe
LLVector4a ncrosst;
ncrosst.setCross3(n,t);
- F32 n_dot_t = n.dot3(t).getF32();
-
- tangential_paranoia(llfinite(n_dot_t) && !llisnan(n_dot_t));
-
- // Gram-Schmidt orthogonalize
- n.mul(n_dot_t);
-
- tangential_paranoia(n.isFinite3());
+ // Gram-Schmidt orthogonalize
+ n.mul(n.dot3(t).getF32());
LLVector4a tsubn;
tsubn.setSub(t,n);
- tangential_paranoia(tsubn.isFinite3());
-
- tsubn.normalize3fast_checked(&default_tangent);
+ if (tsubn.dot3(tsubn).getF32() > F_APPROXIMATELY_ZERO)
+ {
+ tsubn.normalize3fast();
- // Calculate handedness
- F32 handedness = ncrosst.dot3(tan2[a]).getF32() < 0.f ? -1.f : 1.f;
+ // Calculate handedness
+ F32 handedness = ncrosst.dot3(tan2[a]).getF32() < 0.f ? -1.f : 1.f;
- tsubn.getF32ptr()[3] = handedness;
+ tsubn.getF32ptr()[3] = handedness;
- tangent[a] = tsubn;
+ tangent[a] = tsubn;
- tangential_paranoia(tangent[a].isNormalized3(0.1f));
+ llassert(llfinite(tangent[a].getF32ptr()[0]));
+ llassert(llfinite(tangent[a].getF32ptr()[1]));
+ llassert(llfinite(tangent[a].getF32ptr()[2]));
- llassert(llfinite(tangent[a].getF32ptr()[0]));
- llassert(llfinite(tangent[a].getF32ptr()[1]));
- llassert(llfinite(tangent[a].getF32ptr()[2]));
-
- llassert(!llisnan(tangent[a].getF32ptr()[0]));
- llassert(!llisnan(tangent[a].getF32ptr()[1]));
- llassert(!llisnan(tangent[a].getF32ptr()[2]));
+ llassert(!llisnan(tangent[a].getF32ptr()[0]));
+ llassert(!llisnan(tangent[a].getF32ptr()[1]));
+ llassert(!llisnan(tangent[a].getF32ptr()[2]));
+ }
+ else
+ { //degenerate, make up a value
+ tangent[a].set(0,0,1,1);
+ }
}
- ll_aligned_free_16(tan1);
+ ll_aligned_free_16(tan1);
}