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authorDave Parks <davep@lindenlab.com>2023-03-07 17:22:26 -0600
committerDave Parks <davep@lindenlab.com>2023-03-07 17:22:26 -0600
commit922746da752d30df1b292c0498f2a4543f93620f (patch)
treefcaf3af80349fcea28470ebafa0067ff4d7ebfb5 /indra
parentab022db52ccf0596797fa67060433981b08f31d1 (diff)
DRTVWR-559 Nudge Intel HD 3000 shader compilation failure
Diffstat (limited to 'indra')
-rw-r--r--indra/llrender/llshadermgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 6fb319fd5b..08a2e6779e 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -188,7 +188,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
///////////////////////////////////////
// NOTE order of shader object attaching is VERY IMPORTANT!!!
- if (features->hasSrgb || features->hasAtmospherics || features->calculatesAtmospherics)
+ if (features->hasSrgb || features->hasAtmospherics || features->calculatesAtmospherics || features->isDeferred)
{
if (!shader->attachFragmentObject("environment/srgbF.glsl"))
{