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authorDave Parks <davep@lindenlab.com>2011-09-16 17:08:39 -0500
committerDave Parks <davep@lindenlab.com>2011-09-16 17:08:39 -0500
commit8a1baaea6c0462b645499e8e7b88345e46b92621 (patch)
tree565537e0a9c3bf0c9d982e8da90dc420a5844b04 /indra
parentda84f5552731e1ece3a463c4c385bb327f1048a1 (diff)
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/giF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/starsF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/terrainF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/debugF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/uiF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/bumpF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/impostorF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/effects/extractF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/effects/simpleF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/environment/terrainF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/environment/waterF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/treeF.glsl5
126 files changed, 503 insertions, 171 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl
index a64f6ea55c..a009d0dd86 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 23142a3516..c40a62e49c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect depthMap;
vec4 diffuseLookup(vec2 texcoord);
@@ -81,8 +83,5 @@ void main()
color.rgb += diff.rgb * vary_pointlight_col.rgb;
gl_FragColor = color;
- //gl_FragColor = vec4(1,0,1,1);
- //gl_FragColor = vec4(1,0,1,1)*shadow;
-
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
index 332bc9c262..3f6d6a8fd6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect depthMap;
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
index e8a2318f39..e24734c2db 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect depthMap;
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
index e5899872db..15781bc92d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
@@ -101,7 +101,7 @@ void main()
pos = trans * vec4(position.xyz, 1.0);
norm = position.xyz + normal.xyz;
- norm = normalize(( trans*vec4(norojrm, 1.0) ).xyz-pos.xyz);
+ norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz);
vec4 frag_pos = projection_matrix * pos;
gl_Position = frag_pos;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl
index 40fa59b637..f899ecabe0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl
@@ -22,7 +22,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
index b1fc9da855..945a1e71a5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
@@ -22,8 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+#ifndef gl_FragData
+out vec4 gl_FragData[3];
+#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
index c9386062c6..4591bb9397 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index e0a25b505a..1b04be7d9c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -22,11 +22,13 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
uniform sampler2DRect lightMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 379420a8a0..463c61090f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragData
+out vec4 gl_FragData[3];
+#endif
uniform sampler2D diffuseMap;
uniform sampler2D bumpMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
index 127136a12c..73e726fe15 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
@@ -24,6 +24,9 @@
*/
+#ifndef gl_FragData
+out vec4 gl_FragData[3];
+#endif
/////////////////////////////////////////////////////////////////////////
// The fragment shader for the sky
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
index 51d67d2790..f3351c08bf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
@@ -22,7 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragData
+out vec4 gl_FragData[3];
+#endif
uniform float minimum_alpha;
uniform float maximum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
index 8868d33705..7d83b9a72c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragData
+out vec4 gl_FragData[3];
+#endif
+
VARYING vec3 vary_normal;
uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
index 2f46d43b9d..a24623d7b5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
@@ -24,6 +24,10 @@
*/
+#ifndef gl_FragData
+out vec4 gl_FragData[3];
+#endif
+
uniform float minimum_alpha;
uniform float maximum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index aaf89a22ef..a8e5ae4a62 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragData
+out vec4 gl_FragData[3];
+#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
index e08e52c7cf..9a0e511bef 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragData
+out vec4 gl_FragData[3];
+#endif
+
VARYING vec3 vary_normal;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
index 6cf563189a..fdcce78940 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index f54827f720..25d5906b77 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
index 72c5a93087..55b816041b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
uniform sampler2D noiseMap;
@@ -182,5 +184,5 @@ void main()
vec3 norm = texture2DRect(normalMap, pos_screen).xyz;
norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
- gl_FragData[0].xyz = giAmbient(pos, norm);
+ gl_FragColor.xyz = giAmbient(pos, norm);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index e98f9aef87..a929c0e4f5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragData
+out vec4 gl_FragData[3];
+#endif
+
uniform float minimum_alpha;
uniform float maximum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
index 4f13167c1c..f17c64e751 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
@@ -22,11 +22,13 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-
-
+
uniform sampler2DRect diffuseMap;
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
VARYING vec2 vary_fragcoord;
void main()
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 279a2fa78d..585faf6cd5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect depthMap;
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
@@ -141,6 +143,4 @@ void main()
gl_FragColor.rgb = out_col;
gl_FragColor.a = 0.0;
-
- //gl_FragColor = vec4(0.1, 0.025, 0.025/4.0, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index dff6360726..6351a5ac0d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
//class 1 -- no shadows
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 0fc23fecb4..60f99fac15 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect normalMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
index 64044590c9..c8ee1dac00 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
@@ -25,6 +25,10 @@
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
#define FXAA_PC 1
//#define FXAA_GLSL_130 1
#define FXAA_QUALITY__PRESET 12
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
index 16b61897d5..7f16c32331 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
@@ -25,6 +25,10 @@
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
#define FXAA_PC 1
//#define FXAA_GLSL_130 1
#define FXAA_QUALITY__PRESET 12
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl
index a1986fca9a..e3a5462589 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl
@@ -25,6 +25,10 @@
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect diffuseRect;
uniform sampler2D bloomMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl
index 84c23c97a0..55e07db879 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl
@@ -25,6 +25,10 @@
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect diffuseRect;
uniform sampler2DRect edgeMap;
uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
index a172f49d87..0f85a299a5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
@@ -22,9 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-
+ #ifndef gl_FragColor
+ out vec4 gl_FragColor;
+ #endif
+
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
uniform sampler2DRect giLightMap;
@@ -94,7 +96,5 @@ void main()
col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z;
- gl_FragData[0].xyz = col;
-
- //gl_FragColor = ccol;
+ gl_FragColor.rgb = col;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
index c63a627971..a35826ce7d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform float minimum_alpha;
uniform float maximum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
index ee0ea84e6f..608ac4d3de 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
VARYING vec4 post_pos;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
index 26c7165e06..dac1ee1294 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragData
+out vec4 gl_FragData[3];
+#endif
/////////////////////////////////////////////////////////////////////////
// The fragment shader for the sky
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index fa1d2cc7a7..e86b0445ed 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect positionMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index 20970fc4ba..8eac16d3f0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -23,10 +23,13 @@
* $/LicenseInfo$
*/
-
-
+
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
index 8eb4be7177..7986320c38 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragData
+out vec4 gl_FragData[3];
+#endif
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
index 78ea15e87a..1114a0f0c4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
@@ -23,12 +23,14 @@
* $/LicenseInfo$
*/
-
-
//class 1, no shadow, no SSAO, should never be called
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
void main()
{
gl_FragColor = vec4(0,0,0,0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
index 797648202d..96f3248e55 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
@@ -23,9 +23,12 @@
*/
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
//class 1 -- no shadow, SSAO only
uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index effa994a48..3112a1ea7f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragData
+out vec4 gl_FragData[3];
+#endif
uniform sampler2D detail_0;
uniform sampler2D detail_1;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
index b0ef348cd1..06071056ac 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
@@ -22,8 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+#ifndef gl_FragData
+out vec4 gl_FragData[3];
+#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
index 22ebaa9be6..910b8f6c8c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform float minimum_alpha;
uniform float maximum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index d10548cbef..43cd4c2eed 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragData
+out vec4 gl_FragData[3];
+#endif
+
vec3 scaleSoftClip(vec3 inColor);
vec3 atmosTransport(vec3 inColor);
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
index a34e76d25a..b2d3a135ba 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect diffuseMap;
uniform float minLuminance;
uniform float maxExtractAlpha;
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl
index cbf4dc4bea..18b6e503e1 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl
@@ -23,11 +23,13 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_texture_multisample : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DMS diffuseMap;
uniform float minLuminance;
uniform float maxExtractAlpha;
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
index 3d17a20fbb..8e83e53b78 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform sampler2D diffuseMap;
uniform float glowStrength;
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl
index 5d72390d2d..5f12b18398 100644
--- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform sampler2D detail0;
uniform sampler2D detail1;
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
index 307b87e086..0d1d7d6b89 100644
--- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
@@ -22,8 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
// this class1 shader is just a copy of terrainF
diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
index 48eea0bdda..4ad1b82e0a 100644
--- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform sampler2D diffuseMap;
uniform sampler2D bumpMap;
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
index 1bb04ceb34..8aa4cb5434 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
vec3 scaleSoftClip(vec3 inColor);
vec3 atmosTransport(vec3 inColor);
diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl
index 66f3e1ae11..765040a27f 100644
--- a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2D diffuseMap;
uniform float custom_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
index d43bf3fb50..d89c7b0072 100644
--- a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform vec4 color;
void main()
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
index caff5fc324..8023545c4e 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
#extension GL_ARB_texture_rectangle : enable
uniform sampler2D glowMap;
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
index 3e972f0cb4..57e9f93768 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
@@ -25,6 +25,10 @@
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2D glowMap;
uniform sampler2DRect screenMap;
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
index 1d37b97bf1..ce5409c816 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
@@ -23,6 +23,9 @@
* $/LicenseInfo$
*/
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform vec4 color;
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
index 57248699cb..5f91ce5e80 100644
--- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
@@ -23,6 +23,10 @@
* $/LicenseInfo$
*/
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
void main()
{
gl_FragColor = vec4(1,1,1,1);
diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl
index d860106305..95b7632521 100644
--- a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2D tex0;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
index a25c9a08fb..7ba2d07ca4 100644
--- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2D tex0;
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl
index 9a295ce9f2..b085eb1760 100644
--- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl
@@ -25,6 +25,10 @@
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect screenMap;
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl
index 3ded949943..9cbdfea2df 100644
--- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2D tex0;
uniform sampler2D tex1;
diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
index 2602e489c8..0c5479af36 100644
--- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2D diffuseMap;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
index 0a687d7a33..7f23c5e78c 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
@@ -23,6 +23,10 @@
* $/LicenseInfo$
*/
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
index 7ba6e9dec9..b67203065f 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
index 00c08d59ef..d9b7ba0db1 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
index 2140b2f612..0ace495d5a 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
@@ -22,7 +22,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
index ab6b561f08..fac476e2ce 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
@@ -23,8 +23,9 @@
* $/LicenseInfo$
*/
-
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
index 183582e41f..b1ab065712 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
@@ -22,7 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
index 9c9f7ca658..05c9310a37 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
@@ -22,7 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
index 1a041c26ca..27d05baaa7 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
@@ -22,6 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl
index 53c0e77b48..664967d36f 100644
--- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2D texture0;
uniform sampler2D texture1;
diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl
index e5bf5bf2d3..8a4932122f 100644
--- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform float minimum_alpha;
uniform float maximum_alpha;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 4fffb9e97f..ab4ed093c8 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -22,11 +22,13 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
@@ -136,10 +138,6 @@ void main()
color.rgb += diff.rgb * vary_pointlight_col.rgb;
- //gl_FragColor = vertex_color;
gl_FragColor = color;
- //gl_FragColor.r = 0.0;
- //gl_FragColor = vec4(1,shadow,1,1);
-
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
index 30aa82473a..a9ee534bdf 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRectShadow shadowMap0;
uniform sampler2DRectShadow shadowMap1;
uniform sampler2DRectShadow shadowMap2;
@@ -136,10 +138,6 @@ void main()
color.rgb += diff.rgb * vary_pointlight_col.rgb;
- //gl_FragColor = vertex_color;
- gl_FragColor = color;
- //gl_FragColor.r = 0.0;
- //gl_FragColor = vec4(1,shadow,1,1);
-
+ gl_FragColor = color;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
index 9370b484b8..98dd9d4a1e 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRectShadow shadowMap0;
uniform sampler2DRectShadow shadowMap1;
uniform sampler2DRectShadow shadowMap2;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
index 4fc6c00caf..96e71b46d7 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
@@ -77,5 +79,4 @@ void main()
ne = step(norm_cutoff, ne);
gl_FragColor.a = dot(de,de)+dot(ne,ne);
- //gl_FragColor.a = dot(de,de);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl
index 11a7cf846d..540c71c5e3 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl
@@ -23,11 +23,13 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_texture_multisample : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DMS depthMap;
uniform sampler2DMS normalMap;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index d1f2db6188..409db862e6 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -22,11 +22,13 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-
-
+
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl
index 74f78cfc06..9e7542c01c 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl
@@ -23,11 +23,13 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_texture_multisample : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
VARYING vec4 vertex_color;
uniform sampler2DMS diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index e9f1a3d3a5..642145a856 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect normalMap;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl
index 6b979b13ed..ab187ccfa5 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl
@@ -23,11 +23,13 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_texture_multisample : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DMS diffuseRect;
uniform sampler2DMS specularRect;
uniform sampler2DMS normalMap;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 19a1d1f165..c2e36abbd6 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
VARYING vec4 vertex_color;
uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl
index 85fea56411..50369cb205 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl
@@ -23,11 +23,13 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_texture_multisample : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
VARYING vec4 vertex_color;
uniform sampler2DMS diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index bb742adb62..efb1984874 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -22,11 +22,13 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
//class 2, shadows, no SSAO
uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl
index 4933eb00b7..96b6140c0a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl
@@ -23,11 +23,13 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_texture_multisample : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
//class 2, shadows, no SSAO
uniform sampler2DMS depthMap;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index 042bb5f96c..1886178731 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -22,10 +22,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
//class 2 -- shadows and SSAO
uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl
index e138ae5841..4a2ba0afc5 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl
@@ -22,11 +22,13 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_texture_multisample : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
//class 2 -- shadows and SSAO
uniform sampler2DMS depthMap;
diff --git a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl
index 8d673237b8..439855910e 100644
--- a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl
@@ -22,8 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform sampler2DRect RenderTexture;
uniform float brightness;
diff --git a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl
index 06b83e3f5f..786c00f946 100644
--- a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl
+++ b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform sampler2DRect RenderTexture;
uniform float extractLow;
diff --git a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl
index 3050fa63cc..4074540591 100644
--- a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl
+++ b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform sampler2DRect RenderTexture;
uniform sampler2D NoiseTexture;
diff --git a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl
index 74e9559185..7e8be3c19c 100644
--- a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl
+++ b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform sampler2DRect RenderTexture;
diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl
index 6b9c629644..eed8b3cc01 100644
--- a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl
@@ -23,6 +23,9 @@
* $/LicenseInfo$
*/
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
VARYING vec4 vertex_color;
VARYING vec4 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl
index 9f1c4797c9..c48333aa87 100644
--- a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
VARYING vec4 vertex_color;
VARYING vec4 vary_texcoord0;
VARYING vec4 vary_texcoord1;
diff --git a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl
index e4b6402a8c..90a7aab62e 100644
--- a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform sampler2D diffuseMap;
uniform sampler2D bumpMap;
diff --git a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl
index 0de77e6fe0..33ffeaefb0 100644
--- a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
vec3 scaleSoftClip(vec3 inColor);
vec3 atmosTransport(vec3 inColor);
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl
index ea17e42fab..7325e0fe4e 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl
@@ -23,6 +23,9 @@
* $/LicenseInfo$
*/
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform float minimum_alpha;
uniform float maximum_alpha;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl
index 155d0756be..9a9f8fbf75 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl
@@ -22,7 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform float minimum_alpha;
uniform float maximum_alpha;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl
index 43970015c5..c2847bbce8 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl
index c6583a54df..29dbcb2d8c 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform float minimum_alpha;
uniform float maximum_alpha;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl
index ba2e8608f1..5dd8822a68 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
index 76f468d914..ccd8fddb99 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform float minimum_alpha;
uniform float maximum_alpha;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl
index e88bf7f0ab..14d44de3d5 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl
index 045fc5276d..6cb6453f58 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_texcoord1;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl
index 93b14ad692..8940e1683b 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_texcoord1;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl
index ffc91d9ee1..560702c8ce 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl
@@ -22,6 +22,9 @@
* $/LicenseInfo$
*/
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl
index 3f582d3228..b8b6a22a43 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl
@@ -22,6 +22,9 @@
* $/LicenseInfo$
*/
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl
index fb2b642022..748e30b8fb 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl
@@ -23,6 +23,10 @@
* $/LicenseInfo$
*/
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform float minimum_alpha;
uniform float maximum_alpha;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl
index 258cad3cfe..5a47f85833 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
index 3f2802cbb8..8430091bf5 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform float minimum_alpha;
uniform float maximum_alpha;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl
index 23700fa1b0..fe9f330215 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl
@@ -22,7 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl
index 09f02b9288..fc88010978 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl
@@ -22,6 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl
index 66a2462b88..9f416090aa 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl
@@ -22,7 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl
index 477408f5af..abc41fc09a 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl
@@ -22,6 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl
index 6df8641b47..99df846e68 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl
@@ -22,7 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl
index fce717d93a..d67aeb6655 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl
@@ -22,7 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl
index 4658b46a38..ad219d0d2a 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform float minimum_alpha;
uniform float maximum_alpha;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl
index 0db9253cd1..3ec16b1681 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform float minimum_alpha;
uniform float maximum_alpha;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl
index a691d4f54a..4dddc95afd 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl
@@ -22,7 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl
index 6f5d6cd1c8..f89b2dcea2 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl
@@ -22,7 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
index ea60d1df6c..d06e80ec35 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
/////////////////////////////////////////////////////////////////////////
// The fragment shader for the sky
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
index 5c9ee5fd63..be9fefcb33 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
@@ -23,7 +23,9 @@
* $/LicenseInfo$
*/
-
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
/////////////////////////////////////////////////////////////////////////
// The fragment shader for the sky
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl
index eb9256b41b..af8c05dbeb 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl
@@ -24,6 +24,9 @@
*/
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
uniform sampler2DRect giLightMap;
@@ -100,7 +103,5 @@ void main()
col = col*blur_quad.y;
- gl_FragData[0].xyz = col;
-
- //gl_FragColor = ccol;
+ gl_FragColor.xyz = col;
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl
index ba1d29b044..dad62a074a 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor;
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
uniform sampler2DRect lightMap;
@@ -207,5 +209,5 @@ void main()
vec3 ambient = da > 0.0 ? giAmbient(pos.xyz, norm) : vec3(0);
- gl_FragData[0].xyz = mix(vec3(0), ambient, da);
+ gl_FragColor.xyz = mix(vec3(0), ambient, da);
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl
index e3d5fdcf10..5fbbc0a0cc 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect diffuseRect;
uniform sampler2D bloomMap;
uniform sampler2DRect edgeMap;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl
index 7c290fc993..53bbcc0300 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect lightMap;
uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl
index 662f5fb6be..6d17942683 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
@@ -96,5 +98,4 @@ void main()
col.rgb += bcol*lum;
gl_FragColor = col;
- //gl_FragColor.rgb = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl
index ecab3baeee..44b36d3307 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
uniform sampler2DRect giLightMap;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 664cec64c3..cc6d080344 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -23,10 +23,12 @@
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifndef gl_FragColor
+out vec4 gl_FragColor;
+#endif
+
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect normalMap;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl
index 80e08e8270..4d4b5b190a 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl
@@ -22,7 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+#ifndef gl_FragData
+out vec4 gl_FragData[3];
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;